Talk:Maximum melee hit
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I took out the links to other sites calcs.. This article explains how to do it yourself. I dont know if we should take out the source links too Atlandy 23:05, 17 October 2007 (UTC)
This makes zero sense - the formula suggests that form going with no bonuses to using a strength potion, your base strength goes up 5-fold, not just 5 -AK
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[edit] RuneHQ
RuneHQ's calculator seems to be the most accurate calculator out of all the major fansites. Should we at least give it a passing mention? Dromedarii 01:00, 18 October 2007 (UTC)
- Uhh...what has runehq done for us?
Atlandy 01:02, 18 October 2007 (UTC)
- Nothing, I suppose...but in the interest of providing the best and most relevant information for our users, this particular calculator probably deserves a mention. Dromedarii 01:05, 18 October 2007 (UTC)
- Whoever made the page gave us the info how to do it on our own. The wiki should be vessel of information.
Atlandy 01:11, 18 October 2007 (UTC)
- But what good are these formulas if they aren't as accurate as a third-party calculator that a user would probably end up using anyway? I would consider it useful information if a small note saying, "An off-site calculator more accurate than these formulas exists, but the source code is unavailable" were added. Dromedarii 01:20, 18 October 2007 (UTC)
- I agree that linking to a fansite would be beneficial in this case. But most people on this wiki are far, far too proud to admit it. JalYt-Xil-Vimescarrot 16:17, 27 October 2007 (UTC)
- I advise a formula along the lines of: FLOOR(1.3 + effectiveStrength/10 + equipmentBonus/80 + effectiveStrength*equipmentBonus/639). - Oblivion590, RuneHQ Site Administrator/Developer 04:00, 27 April 2009 (UTC)
- I agree that linking to a fansite would be beneficial in this case. But most people on this wiki are far, far too proud to admit it. JalYt-Xil-Vimescarrot 16:17, 27 October 2007 (UTC)
- But what good are these formulas if they aren't as accurate as a third-party calculator that a user would probably end up using anyway? I would consider it useful information if a small note saying, "An off-site calculator more accurate than these formulas exists, but the source code is unavailable" were added. Dromedarii 01:20, 18 October 2007 (UTC)
- Whoever made the page gave us the info how to do it on our own. The wiki should be vessel of information.
- Nothing, I suppose...but in the interest of providing the best and most relevant information for our users, this particular calculator probably deserves a mention. Dromedarii 01:05, 18 October 2007 (UTC)
[edit] Merge
How on earth should this not be in the max hit article? JalYt-Xil-Vimescarrot 16:35, 27 October 2007 (UTC)
- Oh, because it doesn't exist any more. Well...it should. :| JalYt-Xil-Vimescarrot 16:36, 27 October 2007 (UTC)
[edit] 99 hit
Um, people are saying 99 is impossible and removing it? Well...It is impossible, I suppose, since the Keris critical hit hits only in multiples of four. But you can hit above 99. JalYt-Xil-Vimescarrot 16:30, 28 October 2007 (UTC)
- I made a mistake: it is possible to hit a 99, and it would be with the Keris, as it only does in multiples of 3. However, since it could hit higher, it wouldn't be the max hit by then. As of now, it is impossible to hit that high on another player in combat however. And there are other incidents that are able to hit over 100, and even 200, on NPCs.
Tarikochi 16:54, 28 October 2007 (UTC)
- Groovy. JalYt-Xil-Vimescarrot 16:56, 28 October 2007 (UTC)
[edit] Some Missing Variables
Dragon Battle Axe Bonus
Not sure about bonus
Special Attack Bonus:
No Special Attack = 1.015
Cleave Attack = 1.3
Puncture Attack = 1.067
Rampage Attack = 1.384
My Formula so far:
Public Function MAXHIT(ByVal StrengthLvl As Integer, ByVal StrengthBonus As Integer, ByVal Potion As Integer, ByVal Prayer As Integer, ByVal SpecialAttack As Integer, ByVal Style As Integer, ByVal Rounded As Boolean) As Double
Dim Res As Double, Pot As Double, Special As Double, St As Double, Pry As Double
Select Case Abs(Potion)
Case 0 'No potion
Pot = 1
Case 1 'Regular Strength Potion
Pot = 1.14
Case 2 'Super Strength Potion
Pot = 1.205
End Select
Select Case Abs(Prayer)
Case 0 'No Prayer
Pry = 0
Case 1 'Burst of Strength
Pry = 0.05
Case 2 'Super Human Strength
Pry = 0.1
Case 3 'Ultimate Strength
Pry = 0.15
End Select
Select Case Abs(SpecialAttack)
Case 0 'No Special Attack
Special = 1.015
Case 1 'Cleave Attack
Special = 1.3
Case 2 'Puncture Attack
Special = 1.067
Case 3 'Rampage Attack
Special = 1.384
End Select
Select Case Abs(Style)
Case 0 'Accurate
St = 1
Case 1 'Defensive
St = 0
Case 2 'Aggressive
St = 3
Case 3 'Controlled
St = 2
End Select
Res = ((Abs(StrengthLvl) * Special * Pot) + (Abs(StrengthLvl) * Pry) + St) * ((Abs(StrengthBonus) * 0.00175) + 0.1) + 1.05
MAXHIT = IIf(Rounded, Int(Res), Res)
End Function
I know this is not up-to-date as of the newer items. But it is pretty accurate and uses more variables.
[edit] 111 hit
I saw the 111 hit on youtube, salve amulet (e), full dharoks, dragon boots, fire cape, barrows gloves, 1 hp, piety, shades.
BOOM!
Buzz (Talk • # • √ • P ) 12:42, 26 February 2008 (UTC)
[edit] Mage/Range Max hit
Should there be a mage max hit page and a range max hit page? It seems fitting, seeing as having only a melee page would be a little biased. Excalo 20:42, 25 May 2008 (UTC)
Yes there should be a range one, but Mage? No , because the Mage spell max hits are already stated. Ice Barrage can hit up to 30. God Spells can hit up to 30. Jagex states this in the Game Guide.
[edit] 138 hit
There was a guy who hit a 138 with an xbow on an ice titan
- Probably ruby bolts (e) special.
Powers38 Talk
I'm stalking your talk page, beware. 23:39, 4 July 2009 (UTC)
[edit] Formula slightly inaccurate
People are probably already aware of this, but the formula is a little inaccurate, and gives calculations on the low side. Using a Rune Longsword and the Aggressive attack style, the formula says that I shouldn't do 12 damage until I have 56 Str, but I did 12 damage multiple times with 55 Str and no other bonuses.
NathanW197 01:57, 14 August 2009 (UTC)
[edit] New max hit formula
I completely rewrote the max hit formula, basing on this thread (Also archived at webcite). It should be more accurate, and now accounts for special attacks and such.
As I said on Talk:Maximum ranged hit: a much easier way of working out your max hit is here, but since its in my userspace I thought better of linking it in the article (moving to the templatespace isn't a problem if wished). If you have the calc script enabled, an even easier way to work out your max his is here (again, in my userspace).
Gaz Lloyd Calcs!Awesome 15:34, September 19, 2009 (UTC)
- Also interesting is a graphical representation of the max hit formula:
- Vist here,
- Set z=x/10+y/80+x*y/640+1.3
- Set xmin to 0, xmax to 181, ymin to 0, ymax to 182
- Click graph
- This gives a graph of z as x and y increases, where x is your effective strength (strength level including effects of prayer, void, potion, style, etc), and y is the equipment bonus. The maximum of x is 181 (working through step one with everything max) and y is 182 (per Armour/Strength), hence why you choose those values. Special attacks are not included as they are mostly simple multipliers, so only the graph's gradient is changed.
- I found it interesting that it shows that alone, the max hit value is barely affected by equipment bonus alone (level 1 strength, no prayer/etc, +182 equipment bonus has a max hit of 3), and strength level + bonuses affects it little (strength level 99, no bonuses is max of 11, 99 and max bonuses, no equip bonus is 22), but the two together affect it massively (everything highest - max hit of 84).
Gaz Lloyd Calcs!Awesome 12:47, October 4, 2009 (UTC)
