Can we improve this article somehow or another? Shadowdancer 23:34, 18 August 2006 (UTC)
- History of the law company? I don't know much about it myself.
- Definitely: the external links at the bottom are both broken. Mathwhiz90601 00:11, 13 April 2007 (UTC)
Fastest to Slowest Edit
I suggest a change to the present "fastest to slowest" order of law running methods...
In my experience, the balloon network is significantly faster than any other method for crafting laws.
Using only normal logs and dueling rings, I can make a round-trip law crafting run in approximately 90 seconds. Not only is this roughly 30 seconds faster than the average abyss run, it is also much safer due to the absence of a wilderness portion of the route.
Wow. You could be a millionaire in only 2 hours. Mathwhiz90601 00:46, 13 April 2007 (UTC)
I was told today that walking to the pest control bank was faster then walking to dranory village. Can someone confirm this? Tesfan 03:11, 22 April 2007 (UTC)
The difference between 66 and 99 out of dateEdit
I think this could use some cleaning up. I law runned for about an 1 hour and a half, and these are some notes I took:
World 66: Very crowded. I'd say around 50 people there. Would sometimes take a while for someone to trade with me. When i did get someone to trade with me, I would only get between 10-17 laws. On the plus side, I always got my ess back. I noticed that sometimes, some people who wanted laws, instead of going to people who said "open" they just shouted "law me" over and over until they got some laws. Never got the chance to see how effective this method was.
World 99: Not as crowded. I'd say maybe 6 people who were open. I'd never get my ess back, but I would always get 28 laws in return.
I don't know how any of this could be integrated into the guide. Anyone have ideas? Tesfan 03:10, 22 April 2007 (UTC)
- Isn't that the difference between the companies? World 66 you always get your ess back, world 99 you never do. Definitely should be mentioned somewhere. Mikelid109 21:02, 11 February 2008 (UTC)
Theres a bid contradiction here. At first it says (you only sometimes get esse back in 66, then later:"however in world 66 you always get essence back." I never law run i hate it so someone else please research that and make the apprpoiate change.Dark0805 21:59, 23 June 2007 (UTC)
From article: "This is an image of an ideal Law Runner's Armour Inventory slot."
Surely if we plan to have a guide telling players what is the best equipment for law running we should have a picture that includes boots of lightness, spotted/spottier capes and penance gloves etc. I would get a picture of these myself except that I’m free-to-play. Is anyone else able to get a picture of the ideal equipment.Dechaineux 15:09, 26 September 2007 (UTC)
- I haven't even checked the article, but do be aware that you can't take a lot of "armour" on to the island; this may or may not include said items. JalYt-Xil-Vimescarrot 15:32, 26 September 2007 (UTC)
Oh, of course, I was forgetting about the no armour on Entrenna, my mistake =S. Maybe a list of what equipment in this category (weight reducing) is allowed on the island is something we can look into Dechaineux 16:10, 26 September 2007 (UTC)
Is this page now obsolete due to the trading changes? 188.8.131.52 20:38, 22 January 2008 (UTC)
Unbalanced Trading Edit
Law Running since the Exchange system Edit
I often craft runes for users on world 66. In chatting with the few other crafters, the exchange rate is 1 pure essence for 1 law essence. The limit on that is the exchange limit. Many runners have 3,000 gold limits. This works out to 19 or 20 laws for 25 to 27 rune essence per 15 minute period.
For me the most success I have with a runner/s is when they have a reasonable trading limit and they tell me how long they want to run. I will often stay on longer to suit them or taxi with them to make it easier.
Can someone please update this page? How obsolete is this system of law running? Do people use request assistance mostly now instead of trading? Kmarie42 08:10, 12 June 2008 (UTC)
- The main article is updated. You should go into the law altar in world 66 to see. You should also think more deeply for your third question: Trading would finally break the trade limit and consistency of the running , finally runners would still need to use request assist. -| § Ξδραγωναιτε §|- 09:55, 12 June 2008 (UTC)
Sara Holy Book Edit
Since Saradomin I suppose owns Entrana, are Sara Holy Books permitted in Entrana? IT'd help for revs and abyssal monsters. Theunknown one 14:32, 20 June 2008 (UTC)
Yes, boots of lightness, spotted or spottier capes and holy books are allowed. Also, pouches are usable now that assist system is used instead of trades. However, familars are not allowed on the island, so no abyssal parasites, etc.
Company History Edit
I tried to find information by checking the official thread on RSOF, but to no avail. However, I have heard from several crafters that the company was founded by Friend1234. Can anyone confirm this? Skimped 16:10, 11 July 2008 (UTC)
I deleted explorers ring 3 method as you cant bring exploere ring on entrana.--C00l dud4 02:20, 16 October 2008 (UTC)
I've cleaned up the grammar so I have removed the cleanup template. Soldier 1033 22:23, 7 December 2008 (UTC)
"On World 66, if runners are in need of a crafter, they can request one from the FLOW66 team by visiting the Fastrunes66 clan chat."
I have removed the following ad from this page.
Surax1 22:29, 17 February 2009 (UTC)
- Per RS:PDDA I agree that this should stay removed. I have seen it added back several times myself. While a lot of us participated in fast free laws of world 66, this cc should not be an exception to the rules. 22:43, 17 February 2009 (UTC)
I've re-cleaned up the page, there may need to be more cleaning up happening, I was mainly trying to Standardise all the Rune Running pages to look the same. Only done about half of them as of today. Laurencio2 11:05, December 1, 2009 (UTC)