Article of the Month Edit
It's good enough, it's recent enough, nominating for featured article --Eucarya 10:27, 29 November 2006 (UTC)
- Support --◙▲╛Whiplash ◙▲╛ 10:42, 29 November 2006 (UTC)
- Suppout Shows how up-to-date our Wiki is, also a good quality article. 13:08, 29 November 2006 (UTC)
- Strong Support Shining example of how something released two weeks ago can be turned into a wonderful article.--Andy mci 10:08, 2 December 2006 (UTC)
- Comment It should be Article of the Month for December, because showing it in January or February won't really show how up to date it is.--Andy mci 10:11, 2 December 2006 (UTC)
- If I dont get anymore votes in one hour I will stick it on the front page. --◙▲╛Whiplash ◙▲╛ 13:21, 2 December 2006 (UTC)
Featured December 2006
Hunter Area Names Edit
There's another good hunting place not mentioned here. That's doing the Vinesweeper mini-game. Talk to any of the Tool Leprechans at the farming patches and ask them to teleport you to the game. But ooglot roots for 10 gp from the farmer there and chase the rabbits to feed them. They earn 30 points each, are easy to catch. I've gotten to lvl 30 Hunter without doing any formal hunter training.
While adding desriptions of the hunter areas, i noticed that the hunter area names are inconsistent. The area has a location name and some kind of characterisation (i.e. woodland, jungle, desert, and polar). The confusion arises when mixing names such as 'Feldip Jungle' to describe the 'Feldip hunter area'. As the in-game skill help mentions the characterisation next to the prey that a particular skill level unlocks, it might be useful to deviate from the RS descriptions of those areas in their manual.
- Viewing the Hunter guide from the in-game Stats box uses 'Snow' instead of 'Polar' Chrislee33 12:43, 22 November 2006 (UTC)
- Like the current structure of the hunter skill page. Area names are logical and clear. Also the skill benefits a LOT from the Fairy ring teleport system. --Miw 10:54, 27 November 2006 (UTC)
Training Methods Edit
A nice addition of some training advice. The RS threads provide very little substance to their suggestions. From my experience, some of the suggestions are not sound. At 70 hunter, red chinchompa hunting is completely limited by the speed with which you can set up the four traps. On average 4 to 5 traps yield 1 catch. Lets assume 254 seconds to set up 5 traps (5 seconds per trap, no time to smoke or bait the trap) for an xp gain of 265. That gives around 144 chinchompa's per hour for a gain of 38K experience. Hence, the table needs a bit more work. --Miw 10:26, 4 December 2006 (UTC)
- Training section is just a start. Feel free to add what experience you discover. Just looked up RS Forum - Singdaw (Fastest Skill Leveling Guide Quick code 22-23-532-32502365) gets 50K/hr for reds Chrislee33 08:04, 5 December 2006 (UTC)
- The guide quotes 50K per hour for Red Salamanders. In my earlier point i mention red chinchompa, which are properly called Carnivorous Chinchompa, which could be a source of confusion. The Carnivorous Chinchompas are far more interesting, as they are a truely amazing range weapon. They hit ALL targets in a 3 by 3 area. Ancient Magic hits higher, but only hits one target per square. They carry a lower hunter xp rate though. Falcon hunting on Dashing Kebbits would have a 50K+ rate as well. --Miw 12:27, 7 December 2006 (UTC)
Changing Everything! Edit
A new skill, that means changing articles to add links about Hunter, talk about Hunter etc. Example: We need a Hunter link on the pages that list skills (like RuneScape and Skills). I'm gonna do most of this work myself, but I'll need help. -- Carralpha
Hunter, not Hunting Edit
Isn't it called "Hunting" not "Hunter"?
- Look on the RuneScape news. They call it Hunter. It's on the front page, and in the article itself. Besides, Slayer is called Slayer, not Slaying. For now, we ought to just go with what they call it. Until they call it something else. Personally, I think it's a bit soon for an article at all, since we really don't know much of anything about it. --Avian Maid 03:40, 5 November 2006 (UTC)
- True we dont know much about it, however when the skill is released we will have a small headstart on creating the article itself and the articles for hunter items, hunter monsters etc. Marcus Gord 13:26, 11 November 2006 (UTC)
- I placed the Behind the scenes sections about the Hunter skill and quest as information items until we get more info, hopefully when it comes out next week. Then it should be deleted. Chrislee33 22:43, 15 November 2006 (UTC)
- The next quest area below Piscatoris Fishing Colony shows up on the world map and minimap, but a player cannot get to it yet. Chrislee33 22:45, 15 November 2006 (UTC)
It's HUNTER!! All over Runescape it says that. 220.127.116.11 04:40, 28 December 2008 (UTC) Reiki.H
Finally it's out - along with our guide Edit
- It's very patchy at the moment and could do with a reorganise, I'm off out tonight so won't be able to do much more. --Eucarya 18:36, 21 November 2006 (UTC)
- I won't be able to do anything at all, I don't play any more. Sorry guys. JalYt-Xil-Vimescarrot 19:54, 21 November 2006 (UTC)
Well, we've had a day or so of hunting, what do people think? If anything, I'm feeling that the skill is a little content-light right now. The whole skill seems like a large mini-game rather than a "skill" to me.
- It feeds a few skills - feathers for fishing/fletching, lightness capes (various uses). The cooking bits using an iron-spit seem pointlessly fiddly and bad exp.
- The hunter crossbow seems pants but I've only used it in a limited way so far (and with only basic bolts)
- Falconry seemed promising initially, but I wish we could take the birds with us as helpers. Think: cats that attack for you.
- I can't understand why there are hunter level requirements for hunter armour (especially the stuff obtained from falconry whose rewards have nothing to do with hunting). In most skills you can burn them to a high enough rank, and then you have stuff to sell back down the chain. The stat requirements on hunter make this improbable.
- It costs very little. However, as far as I can tell, you're likely to make very little too. --Eucarya 16:52, 22 November 2006 (UTC)
- The vast majority of complaints are that there are essentially no rewards. Capes and gloves, and that harpoon, seem to be it. I couldn't figure it out (I tried briefly when I logged on looking for you) so I haven't actually done anything.
- Random thought: It seems rather easy, since it doesn't seem buyable like Construction was, yet people have still managed level 70 in 3/4 of a day. JalYt-Xil-Vimescarrot 19:39, 22 November 2006 (UTC)
- A nice collection of minigames. Meagre rewards, too many random events and too much garbage appearing in your inventory. --Miw 11:35, 23 November 2006 (UTC)
- I dissagree with the bad experience thing, it is probally the easiest skill to get to level 99 in. It is possible to get 2 million experience in 4 days.--◙▲╛Whiplash ◙▲╛ 11:43, 23 November 2006 (UTC)
- If you're referring to Eucarya's "The cooking bits using an iron-spit seem pointlessly fiddly and bad exp", he was talking about Cooking, not Hunter.
- Essentially no rewards? I think that dragon arrowheads, and dart-tips are a reward. Implings in general are the reward for hunter. 1diehard1 20:39, 25 July 2007 (UTC)
- Use iron spit with bird -> cook on fire -> heals 6, 62exp, must be reasonably high cooking to do it cos I'm burning them occasionally at 83 cook --Eucarya 13:34, 22 November 2006 (UTC)
- Use iron spit with beast meat -> cook on fire -> heals 8, 77 exp. Again, I'm burning these at 83 cook ocasionally --Eucarya 15:45, 22 November 2006 (UTC)
- 6 craft exp for adding spikes to vambraces.
- Guam paste requires 15 swamp pastes (swamp tar + flour, cook) and a single (ground?) guam to make. Making guam and other herb based pastes, gives herblore experience.
- caught imps are reported to be non tradeable
Hunter hiscores Edit
Hunter hiscores lvl 30 = 13,363. lvl 99 = 13,034,431
- 23,011 made the Hunter hiscores (lvl 30) after a little over 1 day, Venom0619 lvl 73, Theredplanet 70, Frozen Thief 69. 13:15, 22 November 2006 (UTC)
- Day 2 - 53,288 lvl 30s, Frozen Thief 79, 3-77s, 2-76s, 4-75s, 4-74s, 14-73s 11:19, 23 November 2006 (UTC)
- Day 3 - 76,974 lvl 30s; 3 lvl 83s Xsand, Darkforest67, Inuyasha8750. 82, 81, 3-80s. 12:15, 24 November 2006 (UTC)
- Day 4 - 93,733 lvl 30s. 3 lvl 85s Xsand 3,404,874; Darkforest67; Xbrocklesnar. 3-84s, 2-83s, 3-82s, 6-81s, 8-80s. 08:58, 25 November 2006 (UTC)
- Day 5 - 108,838 lvl 30s. 3-88s Inuyasha8750, Xsand, Darkforest67. 5-87s, 86, 85, 5-84s, 10-83s, 12-82s, 12-81s, 34-80s. 10:14, 26 November 2006 (UTC)
- Day 6 - 118,506 lvl 30s. 4-90s Xsand, Inuyasha8750, Darkforest67, Leronea. 3-89s, 4-87s, 3-86s, 11-85s 08:29, 27 November 2006 (UTC)
- Day 7 - 124,270 lvl 30s. 93 Inuyasha8750 (7,206,722) 4-92s Darkforest67 (7,191,789), Xsand (7,000,468), Urico (6,800,324), Guildlancer (6,747,557). 91, 90, 89, 4-88s, 12-87s, 6-86s, 16-85s. 10:09, 28 November 2006 (UTC)
- Day 8 - 129,293 lvl 30s. 95 Darkforest67 (8,793,085); 4-94s Inuyasha8750 (8,373,697), Guildlancer (8,107,445), Leronea, Urico. 93, 91, 5-90s. 08:29, 29 November 2006 (UTC)
- Day 9 - 133,888 lvl 30s. 2-96s (Darkforest67 10,342,475; Inuyasha8750 9,950,252). 3-95s, 94, 3-92s, 4-91s. 08:19, 30 November 2006 (UTC)
- Day 10 - 137,583 lvl 30s. 2-97s (Darkfores67 11,628,565; Leronea 10,831,739). 2-96s, 95, 3-94s, 2-93s, 8-92s. 08:55, 1 December 2006 (UTC)
- Day 10 1/2 - 2-98s Darkforest67 12,820,640 and Leronea 12,406,304. For a short time Leronea was ahead 12,394,336 to 12,312,450. only <200K to 99!!! (00:35 2 December 2006 (UTC))
- Day 10 3/4 (03:09 2 December 2006 (UTC))
- Darkforest67 has reached level 99!!! He is the first one! congrats to him.
- lvl 99 = 13,034,431
|Hunter hiscores with first level 99 - 2 December 2006|
- Day 11 - 141,328 lvl 30s. 99, 98, 97, 2-96s, 3-95s 4-94s. (stopping daily counts) 08:53, 2 December 2006 (UTC)
- Week 2 - 151,287 lvl 30s. 6-99s, 3-98s, 97, 5-96s, 7-95s. 08:12, 5 December 2006 (UTC)
- Week 3 - 162,281 lvl 30s. 24-99s, 5-98s, 7-97s, 7-96s, 8-95s. 09:18, 12 December 2006 (UTC)
- Month 1 - Dec 21
Plan to add only day 1, week 1, day level 99 reached, and month 1, then monthly updates to article to keep trivia section on hiscores short. Chrislee33 08:22, 5 December 2006 (UTC)
Other fan site guides Edit
- Tip.it temp guide is now up Chrislee33 04:50, 22 November 2006 (UTC)
- RuneHQ is also up, but mostly from RS KB Chrislee33 04:54, 22 November 2006 (UTC)
- Sal's Hunter guide was up Nov 29 at 11:45 pm Chrislee33 08:32, 30 November 2006 (UTC)
- Still waiting for guide on http://www.runecrypt.com/ Chrislee33 08:07, 5 December 2006 (UTC)
Possible Falconry rewards bug Edit
According to the KB Hunter - Falconry (Level 43+) a player needs level 40 to make the spotted cape, lvl 54 to make the gloves of silence and lvl 66 to make the spottier cape (these are 3 levels less than hunting the creatures). A few days ago I was in the falconry and lots of furs and bones were dropped on the ground by lots of players going for xps. I grabbed a bunch of each type and took them to Varrock and was able to make all 3 at a lvl of 41, but could not wear the 2 higher level rewards. They are listed as tradable, but you still need to have the higher level to wear them. So be careful if someone tries to sell you one, but you don't have the level to wear it. Hopefully they might fix it so that you need the listed level to make, but anyone can wear it making them more valuable to sell to players who do not have the higher level needed to make them. Chrislee33 09:19, 27 November 2006 (UTC)
Hunter level 51 and still able to make Spottier cape (KB states needs 66 to make), but when trying to Wear: 'You need to have a Hunter level of 66.' Chrislee33 22:51, 27 November 2006 (UTC)
- Hunter seems carefully designed to have no financial requirements and/or benefits. So a player can train it without considering cost issues. Hunter clothing is a status symbol, showing hunter skill capabilities. The level 66 cape being the highest skill status at this point. Black salamanders are tradeable, but the cost is in the ammunition for them. --Miw 00:31, 28 November 2006 (UTC)
- I would assume the level 99 cape would be the highest skill status...:p JalYt-Xil-Vimescarrot 07:42, 28 November 2006 (UTC)
Speculation - moved from page Edit
Although few details have been released, the skill will have new monsters and likely special items related to that skill. Jagex also announced that new areas would be added to the map.
Also, a leak on the RuneScape Highscores page showed that the hunter skill icon will be a black paw. JaGeX quickly took down the picture though.
From Update:Behind the Scenes - NovemberEdit
Verbatim from Update:Behind the scenes - November...
Now, we know what you're thinking: “What on RuneScape can I do with all that new bank space?” Well, how about we release lots of new equipment and objects for you to store, and perhaps even use with a shiny new skill? Yes, towards the end of the month we will be releasing the Hunter skill.
This new addition to the RuneScape skill list is a non-combat skill which gives the player the opportunity to track, net, trap and generally scare the fur right off a brand new range of creatures! Hundreds of new objects and large areas of the map will now be opened up to you to explore and lay in wait for these pesky varmints. Rewards range from brand new weapons and armour all the way to your own imp in a box. ... And finally this month, we release our second quest: Eagles' Peak. This exciting update is focused around the Hunter skill again, inviting the player to learn more about the mysterious disappearance of one of Ardougne Zoo's freelance specimen hunters. After promising them the delivery of a rare ferret the poor chap set out to the far western reaches, somewhere between the Piscatoris Fishing Colony and the Tree Gnome Stronghold. Something strange must have happened to him, though, as he has been missing for days! Will you be able to use your new-found skills to track him down?
The picture with the caption: "Catching a Sabretooth Kyatt" in the Pitfall trapping section is just a picture of Zezima.
I myself have found that red salamanders are far better experience than Chinchompas. This changes after hitting level 80 at which point the combination of 5 traps and a higher level make chinchompas much faster.
Power Training Edit
In the Power Training section, it says that Dark Kebbits should be hunted from level 57-60, and Red Salamanders should be hunted from level 60-80. However, Red Salamanders can be hunted at level 59. Should this be changed, or is there something I am overlooking here? EDIT: I was overlooking the fact that at level 60 you can lay 4 traps at a time. 20:42, 19 June 2008 (UTC)
Butterfly net Edit
I added a couple of (what I think are) helpful observations about catching butterflies. Since butterflies have no separate page of their own, I wasn't sure where else to put them. Stewbasic 01:22, 10 January 2009 (UTC)
Snow Globe Edit
I remember that people used to use the Snow Globe effect to destroy a hunting area if somebody didn't leave it, this was usually at the red chinchompas, seeing as you couldn't set a trap on the snow patches. Claw B 00:35, 5 May 2009 (UTC)
Failing Traps? Edit
I was just hunting and I noticed that sometimes when I set a box trap it wouldn't set it up and I would have to try several times before it would.
- It seems to me that if you click to do something else (even walking) while setting up a box trap, there is a chance the box trap will immediately fall over. If you wait until the trap is fully set up (that is, when you automatically move out of its square), this does not happen. Is that your problem? This might be worth including in the article. Inelcirc 21:00, February 3, 2010 (UTC)
Decreased from 800 to 825 just doesnt make sense Edit
This part of the article: Hunter#Money seems to be worded poorly now that the price is on the rise again.
I am running a cleanup, can the following sections please be moved to the following pages:
(2) Hunter Shops - to be moved to Hunter shops
(3) Hunter Areas - to be moved to Hunter areas
support I dont see anything wrong with it anyway.09:43, 21 August 2009 (UTC)
Hunting gear comparison Edit
The article could be improved with a short hunting gear section that shows which gear is better than other. For example, is jungle camouflage gear or larupia hunter gear better in the Feldip Hills? I'm assuming larupia, but nothing I've found in the article (or the hunter gear page) indicates one way or the other. Inelcirc 21:04, February 3, 2010 (UTC)
Catching Implings Barehanded Edit
I just caught a Magpie and Baby Impling at Castle Wars, and received Mith Ore and a ball of wool. Anybody know what the required agility levels are? --18.104.22.168 20:25, February 23, 2010 (UTC)
- None, but your chances of success are dependent upon your agility level. No One Special 12:59, April 6, 2010 (UTC)
- Not quite. I believe there are requirements, but that from that level on your chance in catching increases each level you gain. 19:35, April 26, 2010 (UTC)
Stacking Icons Edit
- Should the AotM star be there?
- Is there a way to get it to not stack with the hunter icon?
Barehand Butterfly with Arctic BearEdit
I've noticed that using an Arctic Bear whilst barehand Ruby Harvest catching, rather than help improve my catch rate, instead lowers it. I've tried a few batches with and without the bear at level 81 Hunter and 88 Agility and i'm almost certain it's better without.
Anyone else care to test this out? Perhaps one needs to use a hunting familiar relevent to the area? 22.214.171.124 14:10, September 25, 2010 (UTC)
Added Bonecrusher Info Edit
I went ahead and gave the Bonecrusher its own section. I feel like it's a useful and/or important enough implement that it deserves to have at least one small section devoted to it for Hunter. Let me know what you guys think. Zack Buster 05:57, November 19, 2010 (UTC)
using bait Edit
you lose the bait as soon as the trap works regardless if you catch the creature or not. please fix in the box trapping section
Hunter logo Edit
It's the only skill described on this wiki that doesn't feature a big size icon. Please sb add it Xeoxer 18:03, May 7, 2011 (UTC)
- Thanks for pointing that out. (: 18:08, May 7, 2011 (UTC)
- Ok I already added it Xeoxer 18:10, May 7, 2011 (UTC)
I've bought a few arctic bears for draconic jadinko hunting after having previously not used them. While I've noticed an increase in catch rate (as in chance of successfully catching versus having it escape and wilt the trap), but it seems to take a lot longer for the jadinkos to actually find my traps, and I find myself idling a lot more. This reduces my xp to a rate comparible to, if not less than hunting without an arctic bear.
I don't know if this is just me experiencing this (I noticed a few topics up someone finding arctic bear slows butterflies as well), so maybe this does need to be investigated. —The preceding unsigned comment was added by Invisi (talk) on 12:51, 2011 July 30 (UTC).
- The bonus not affecting certain methods of hunting is a possibility, but it won't become a penalty. Bugs left aside I don't believe the addition of anything (as opposed to the lack of something, like camouflage) can have a negative influence on your hunter performance. 20:03, July 30, 2011 (UTC)
There are a few explainations I can think of for what I have experienced. The first, and most likely, is that it is pure coincidence. However, we can't be sure until we get a larger sample size, and other people hunting. Secondly, the presence of a familiar may somehow disrupt the jadinkos, similar to how (if I remember correctly...) grenwalls and/or pawyas can become "scared" by nearby players, or otherwise the presence of the bear itself somehow blocks the jadinkos. However, I don't view this as a very likely scenario. The final scenario which could conceivably produce a result like this would be a bug whereby the polar camouflage provided by the bear overrides my witchdoctor clothing.
So there's my two cents; my theories as to what could possibly be going on. Invisi 04:56, July 31, 2011 (UTC)
- My theory is that because of the size of the bear you ended up standing closer to your traps by accident. As for grenwalls, I haven't hunted them much but other players shouldn't be able to affect your traps. 07:23, July 31, 2011 (UTC)
Alright, so because this was bugging me, I decided to properly test it. I recorded 26 tests in total, half with and half without an arctic bear. Each test lasted for 10 minutes (one dose of juju pots), and I recorded the number of draconic vines recorded in that time. Here's my results:
With bear: 39, 42, 42, 45, 48, 42, 44, 52, 48, 41, 58, 42, 57
Without bear: 39, 39, 42, 42, 47, 66, 60, 57, 36, 41, 52, 36, 39
If you take the average, then they're almost exactly the same. However, in taking a few more tests, I feel that what I experienced with my first few bears in the jadinkos avoiding my traps did not seem to happen so much. Even though it did last for several bear pouches, I guess it was just coincidence after all. Invisi 11:25, August 3, 2011 (UTC)
ive done some cleanup, but someone also undid my clean up. an IP edit was nothing but vandalism, and as i was undoing it, someone else came and messed things up. edits to this page should be restricted to registered members only.Heavyoak (talk) 15:41, April 11, 2013 (UTC)