Talk:Grand Exchange Market Watch/Common Trade Index
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[edit] Beginning Discussion
This is a general forum for discussions about the Common Trade Index of the Grand Exchange.
Feel free to suggest items that perhaps ought to be added or removed from this index, however try to keep the following ideas in mind when suggestions are added:
- Items should be traded in large volumes by players on Runescape... through the Grand Exchange and on the various other trading forums, including Worlds 1,2,3,4,5 and 6, as well as trade exchange pages on various boards on fansites and the official RS forum.
- Items should play a key component to common experience in working on a skill or ability.
- Preference to include an item will apply to its use in an under represented skill on this index. In other words, no single skill should be over represented in this index (such as smithing for ores). The creation of a new skill by Jagex on Runescape is in particular a useful time to suggest a new item for consideration on this index. Over represented skills may result in an item being removed from the list. No single list of items is going to be a perfect representation of all of the skills, but this is a goal, not a requirement.
- By the nature of these items, they will likely be "consumable" items that can be used to further a skill and be "used up" while performing that skill. An item that a player/character would only buy just one of during their entire career on Runescape (unless they die) should have a much stronger reason for exclusion in this list over something that is consumable.
Also remember that this index is intended to represent the overall health of the Runescape economy, and to provide a hard number that can be used to suggest rising prices, inflation, or deflation. Rare items should not be included in this index, as an independent "rare item" index is going to document the rise and fall of that particular group of items. I'm just establishing the "beginning rules" for this index, but take nearly everything I write here with a grain of salt. Everything is fair game, and we are all trying to help build this together.
I hope that in time this index will be of value to all players on Runescape. --Robert Horning 16:14, 10 December 2007 (UTC)
- In bullet 4 - "a much stronger reason for inclusion" - did you mean exclusion? It contradicts what you say in the previous paragraph otherwise? Pointy 17:43, 9 December 2007 (UTC)
- Thanks. Remember, this is just some guidelines and suggestions that I think make sense, but I'm willing to discuss them and try to come up with some "rules" that can help out otherwise. I did edit the above paragraph to reflect what I intended.... and I forgot my sig on the above list of principles here. Thanks for pointing this problem out! --Robert Horning 16:14, 10 December 2007 (UTC)
- In bullet 4 - "a much stronger reason for inclusion" - did you mean exclusion? It contradicts what you say in the previous paragraph otherwise? Pointy 17:43, 9 December 2007 (UTC)
A raw food item, probably shark or lobster, should be added to the index to represent fishing and cooking. Also, I'm not sure gold bars are traded that heavily. Skill 01:07, 11 December 2007 (UTC)
- Seconded. I would favor lobsters. --Dionisio 05:35, 15 December 2007 (UTC)
- Gold bars are used in jewelry, and with the opening of the Grand Exchange, I can't imagine anybody at the moment using gold ore instead of bars for crafting jewelry. I may be mistaken, and it may just be a temporary market condition to have gold ore selling (at a stable price I might add, going neither up nor down) for nearly twice the amount as gold bars. This is really interesting and I can't really explain it (other than perhaps some macros and clueless individuals). Gold bars are the only bars not worth more than the price of the respective ores at the moment.
- BTW, What do you think about using cowhides instead of gold bars as something relevant to Crafting? --Robert Horning 01:22, 11 December 2007 (UTC)
- (edit conflict) Yeah, cowhides and dragonhides are used more often in crafting most likely. A bit off topic, but looking at the formula used to calculate the index wouldn't it be affected if an item were taken off? Skill 01:35, 11 December 2007 (UTC)
- As a note, I've modified the formula that is used for performing the calculations on this index. The "result" hasn't changed, but I've reorganized the equation algebraicly to include a standard "divisor" that allows for adding or removing items from the list. To understand how I'm creating this weird number, see: wikipedia:DJIA divisor. I'm using a very similar formula here, but I'm using a weighted average of the prices (moving item price to a base line 100 points). I hope this makes sense. --Robert Horning 20:25, 14 December 2007 (UTC)
- Gold ore is a popular smithing route - if you use the Family Crest gauntlets you get double the xp per ore (about 56) which makes it fast to train. That might explain why the bars sell for less than the ores - all the smithing xp's gone. As for adding or removing it from the list, I'm neutral. Pointy 11:52, 21 December 2007 (UTC)
- In my opinion, gold ore is not a factor in Runescape Economy. As long as Smithing gauntlets exist gold bars are simply a by-product of the smithing skill and will always sell for the minimun price (210 is minimun fixed price at GE). Without the artificial limitation price of the gold bars would go even lower (it was 150 before GE). Instead, I would vote for the Prayer Potion which is a good indicator for Farming and Herblore. Vaskor 22:36, 7 January 2008 (UTC)Vaskor
- I don't think gold bars ought to be included on any commonly traded items list, as they don't sell at the minimum price, indicating there's no demand for them at all. Uncut gems of some description, or some kind of dragonhide, might be a better indicator. Willfir1 23:06, 10 January 2008 (UTC)
- I wouldn't say there is "no demand" for gold bars.... as I just purchased 1k of them yesterday for some of my own crafting needs. The problem here isn't a lack of demand, but rather a lack of movement in the grand exchange due to Jagex's insistence upon a price floor that IMHO doesn't make sense. Yes, I don't think the price of gold bars would drop too much further if you can smith them into gold bowls or other items, but it is currently just a little bit too high in price right now to be useful to people who use gold bars (like myself).
- If this price floor is ever removed (due to somebody at JagexHQ getting a clue about this issue or at least getting consistent with price floors on other items), gold bars are so commonly used on such a wide variety of items that I can see it being very useful to know about the price of gold bars. They certainly are not an "end product" like mithril kite shields. The only problem is that Jagex doesn't want to see crafters make a little bit of money off of their work, as certainly people smithing gold bars don't seem to mind selling gold bars at a slightly lower price than 210 coins each. --Robert Horning 12:03, 11 January 2008 (UTC)
- I don't think gold bars ought to be included on any commonly traded items list, as they don't sell at the minimum price, indicating there's no demand for them at all. Uncut gems of some description, or some kind of dragonhide, might be a better indicator. Willfir1 23:06, 10 January 2008 (UTC)
- In my opinion, gold ore is not a factor in Runescape Economy. As long as Smithing gauntlets exist gold bars are simply a by-product of the smithing skill and will always sell for the minimun price (210 is minimun fixed price at GE). Without the artificial limitation price of the gold bars would go even lower (it was 150 before GE). Instead, I would vote for the Prayer Potion which is a good indicator for Farming and Herblore. Vaskor 22:36, 7 January 2008 (UTC)Vaskor
- (edit conflict) Yeah, cowhides and dragonhides are used more often in crafting most likely. A bit off topic, but looking at the formula used to calculate the index wouldn't it be affected if an item were taken off? Skill 01:35, 11 December 2007 (UTC)
[edit] Additional Items
The CTI shouldn't be limited to so few items, for instance some of these items definitely have major impact on the RuneScape economy but aren't listed in the index:
- Flax/Bow strings
- Sharks, Lobsters, Monkfish
- Magic logs, Willow logs
- Ranarr weeds/Prayer potions
- Red chinchompas/Steel arrows
- Death runes, Blood runes, Law runes, Chaos runes, Cosmic runes
- Barrows equipment
- Treasure Trail rewards
- Discontinued and holiday items
... and there's more... We need a sampling from each of these categories to balance it out.
GANGSTERLS talk01:30, 11 December 2007 (UTC)
...I think the barrow sets themselves, and holiday items should be added also. I'm considering bandos and armadyl also, but it fluctuates so much it would whack out the cti. --
Sirf1shal0t]]TC#
02:32, 31 October 2008 (UTC)
- I didn't want any one single skill to be over represented, so adding in all of the high level runes is perhaps going over the top. Adding Death runes to the mix may be a good idea, however, as the way Death runes are used is substantially different from how Nature runes are typically used. Mainly combat vs. manufacturing skills. For combat runes, which would be better: Death, Chaos, or Blood runes? Deaths are the highest F2P combat rune available, and are sold in stores. Chaos runes are complicated to craft (not impossible) and Blood runes have their own special exception in terms of how they are crafted as there isn't a Blood alter.
- As for rare and discontinued items, that is something I'm not so sure should be in the list. I know it is a significant part of the Runescape economy, but they really behaves substantially different from these other kinds of commonly traded items, and are treated differently by even Jagex in terms of price floors and ceilings. I thought about setting up a rare item index to address these items explicitly, but I'm still open to suggestions. Again, I don't want to over represent rares in this index either, but a particularly common "rare" may be useful to represent that part of the Runescape economy. --Robert Horning 14:53, 11 December 2007 (UTC)
- Raw Lobsters, Raw Sharks, Flax, and one set of Barrows equipment should probably be included, as they are very commonly traded.--Andy mci 16:06, 15 December 2007 (UTC)
- Hmm, I wonder whether uncut gems should be added? Uncut sapphires, in particular, are very active in their price fluctuations. --96.227.239.74 23:34, 9 June 2009 (UTC)
[edit] Trade index of day
The prices of all items should be changed daily, otherwise it can't be named index of the day, don't you think ? If some prices are not changing, the trend arrow should be changed to equal and the date of day modified as well, no ?
Urssaff talk 12:16, 27 December 2007 (UTC)
- Where here does this say "index of the day"? While certainly updating items on this index may be something that will happen more often than items not on this list, I want to point out that this is a voluntary effort. If you want to help out here and keep this updated on a daily basis... please help out and do that. But don't sacrifice family, a career, or some other silly thing to make that happen... unless perhaps you are willing to help out with paying for this sort of prompt service of some sort with real money?
- I'm not expecting that, and I want to keep this fun.
- As far as making the trend arrows work without manually following the prices.... I have some ideas on how to get that going, but it isn't going to be quite so trivial. Let's just say, hold on here and don't criticize a work in progress, but try to offer a real solution if you see a problem.
- What I'm thinking about here is to take advantage of the new "Last" field in the prices and coming up with expanding the template spectrum a bit to help come up with a more automated method up showing price trends for even a full index. If you want more details before I implement this, I'll try to go into this in more detail. But for now, don't panic. --Robert Horning 13:59, 27 December 2007 (UTC)
[edit] Armour
In the index, there isn't ANY kind of melee armour. I suggest adding something like a full rune set.
- Unfortunately, since most melee armour is hitting the price floors, I don't see any real benefit to adding that onto this index... yet. I think that is a good idea, on the whole, and eventually something to put on here.
- I'll refer to my rants on the forums in regards to some indifference on the part of Jagex to fix some critical problems on the Grand Exchange, and I think this is one of them.
- If you also notice, all of the items in this index are items traded in bulk in one form or another. Often sold and purchased in quantities of 1000's or even more. While I don't deny that there are some smithers who make 1000's of sets of armor, there usually aren't buyers of 1000's of sets.... which is an endemic problem on Runescape anyway. IMHO, this is one of the reasons why prices crashed hard right at the opening of the Grand Exchange, and why price floors (an absolute minimum price you can't go below at all) is really gumming up the works with the Grand Exchange.
- Jagex is also doing some games with the price of sets, from what I've seen and heard from other players who've been tracking them. There used to be a minor arbitrage situation where you could buy up pieces of different sets and sell them as a set for more money... or take a set and break it up and make a profit. Unfortunately, Jagex hard-pegged the price of sets to be the price of all of the items combined, and doesn't allow the price of a set to float anymore on its own. With nearly all smithed items at a hard price floor, this makes tracking items like this something very boring... like trying to follow the price of mind runes (another item at a hard price floor).
- If you think there is some substantial variation on the price of rune armor sets that would warrant some attention, it might be something useful to add to this index. I'm open to the idea, but skeptical that it would be useful. I removed gold bars from this index explicitly because they hit the hard price floor as well, and (unlike what I was hoping from Jagex customer support) subsequent updates haven't addressed this issue on what could be a major commodity that would go up and down based on player demand. Tracking gold bars simply won't be useful for tracking the economic health of the Runescape economy. I hope that I'm wrong to say the same thing about rune armor sets (runite bars, on the other hand, may be something useful to add). --Robert Horning 16:30, 4 January 2008 (UTC)
[edit] Item Price
Players should only note the medium price, and not the lower and the higher price, otherwise prices index is wrong !
Urssaff talk 10:38, 7 January 2008 (UTC)
[edit] Adding Herblore Items
This is mainly a "heads up" to somebody watching this. Due to improved reporting on a number of items and a significant hole in this index in regards to herblore, I added several herblore items, a couple more fishing items, and Mithril ore to the index. The mith ore was mainly added so mining/smithing was better represented.
- Would Iron ore be a better ore than Mithril for the index due to its trade volume being almost 4x more? It appears lifted off the price floor now, also. --jdk1.0 12:01, 31 August 2009 (EDT)
I would like to add Dragon bones and Sharks to this list eventually, and other reasonable suggestions are always welcome. The main point of adding those items is to help balance out some member items. Certainly when summoning is created, several items from that skill will eventually be added as well. --Robert Horning 23:00, 10 January 2008 (UTC)
- I think Snapdragon and Ranarr always follow the same pattern in the price fluctuations, so only one (Ranarr) may be left in the index and remain representative for Herblore. Sharks and Dragon Bones would be great additions though. Vaskor 05:41, 14 January 2008 (UTC)Vaskor
[edit] I will update daily
I will update everyday so nobody else worry about it. I will update all between about 16:00 and 21:00. If anyone can tell me when is the best time to update, like when the prices are changed that would be gratefully recieved. King Dharok9 16:40, 1 February 2008 (UTC)
Prices are updated somewhere between 12:00 and 15:15 UTC. I can try to get a more precise time if anyone wants it. 1337z0r 3 15:29, 13 February 2008 (UTC)
[edit] Following Items
Need to be added:
May add more eventually. --Whiplash 19:56, 7 February 2008 (UTC)
[edit] Adding More Items, Should I Reset to 100?
I'm going to add more items to the CTI and was wondering since I am adding a lot new items if I should reset the CTI back to 100 to make it more fair.
Here is the list of items I'm going to add:
- Adamantite Ore
- Rune Ore
- Rune Bar
- Rune Set, Legs
- Red Chinchompa
- Oak Plank
- Dragon Bones
- Raw Shark
- Cooked Shark
- Cooked Lobsters
- Cooked Swordfish
- Cooked Monkfish
- Willow Logs
- Prayer Potion
- Blood Rune
- Chaos Rune
- Cosmic Rune
- Guthans Set
- Veracs Set
- Dharoks Set
- Torags Set
- Pumpkin
- Easter Egg
- Santa Hat
- Blue Halloween Mask
- Green Halloween Mask
- Red Halloween Mask
- Green Dragonhide
- Blue Dragonhide
- Red Dragonhide
- Black Dragonhide
- Sapphire
- Emerald
- Ruby
- Diamond
- Dragonstone
- Onyx
- Yew Longbow
- Feathers
- Dragon Set, Legs
- Abbysal Whip
- Rune Longsword
- Rune Schimitar
- Rune Battleaxe
- Rune 2-Handed
- Dragon Dagger (P++)
- Dragon Longsword
- Dragon Battleaxe
- Dragon 2-Handed
- Dragon Halberd
If you think I should add any more or take any out please reply, and also should I reset to 100?
King Dharok9 20:30, 13 February 2008 (UTC)
- Are they all commonly traded? I dont see too many dragon battle axes trading for example. And most certainly dont reset it to 100. The current value shows if the market has infalted or deflated, and this is important history. SImply add the items to the GE Common Items template, and divide by their current value. That will tell us if it is moving up or down form the point of creation. BTW, adding them to the page doesnt appear to affect the index, you have to change the template. Just making that clear as the page has changed but the template hasnt. Good luck -Mikelid109 15:56, 14 February 2008 (UTC)
- It's not quite that simple, a new divisor for the CTI would have to be calculated as well. I agree that perhaps not all of those items are real common, but I think most are. Some, like the jewels, I think should be more specific (ie cut or uncut) as both forms sell fairly well. 1337z0r 3 00:02, 15 February 2008 (UTC)
- until this is decided, can we stop editing the page please? The items are being added, but they are bnot affecting the template. Its just cluttering the page. Plus, the CTI is meant to be a sample, so we want few, but commonly traded items. I personally think too many are now on the list. WHy not limit it to a certain number of items? -Mikelid109 11:24, 15 February 2008 (UTC)
- That's definitely too much, and some items are redundant (no need for runite ore AND runite bar, for instance). I also strongly disagree with the addition of discontinued items, because they are not representative of other items, because their price is likely to always keep rising (no production and increasing demand).
Patheticcockroach
(Talk) 12:36, 15 February 2008 (UTC)
If I understand the intent of this index correctly, the idea is to provide a summary of the state of the economy with the prices of a few items, not dozens of them. At the most we should probably have 25 in this index, and even that might be going too far. Also, each of the items should be well-traded, so that they are better indicators of all the other items. Onyx gems, for example, aren't the best item to add here, and neither are discontinued items (given that they impact the prices of little else). Again, the items chosen here should be bellwethers that indicate the state of the market as a whole. Skill 04:04, 22 February 2008 (UTC)
[edit] One Question
I have a question: Am I able to show the CTI on my userpage (as it's shown on the Main Page), and possibly embed it into my personal website? - Dan4096 - 08:33, 18 February 2008 (UTC)
i also have a question abo the 2008 easter event. what can i use the chocolate eggs from when i collected 30 chunks? you said we could get chocolate eggs are they tradable?
- The chocolate eggs from the 2008 easter event are not tradable. Sorry if you get that perception that they are identical to the chocolate eggs which are tradable but come from an much earlier event.
- Frankly I think Jagex needs to answer for this. --Robert Horning 16:34, 20 March 2008 (UTC)
[edit] Items to be added
I think it should be in Raw - produce fashion, like yew logs - yew longs.
And we need to add more f2p items.
Items i suggest:
Obby cape
Barrows sets
Dragon sets
Rune sets
Runes chaos+
Arrows iron+
Pure ess
Rune ess
Lobs cooked/uncooked
Swordies, c/u
Sharks, c/u
rnnarrs, grimy/clean
Pray pots
Snapdragons, g/c
Super set
D hides (green-black)
Cowhides, (normal, soft, hard)
Yew longs
Mage longs
addy ore
Bars steel+
All logs willow+
Doucher4000 23:13, 20 February 2008 (UTC)
[edit] Add previous day price
I think i would be helpful to see the previous day's price on the item was to keep track of trendsNico 01:07, 22 February 2008 (UTC)
[edit] Skill and Zubiri Leave The Page Alone!!
Skill and Zubiri stop messing with the CTI pages. They are Fine as they were!
King Dharok9 18:18, 22 February 2008 (UTC)
See next section below...
[edit] Too many CTI items causing GEMW Market Indexes problems
- Seems that too many items on CTI is causing expression error problems at Grand_Exchange_Market_Watch#Market_Indexes. "The problem appears to be that there are too many pages transcluded onto the page, so MediaWiki ran out of pre-expand include space." See Talk:Grand_Exchange_Market_Watch#Market_Indexes_expression_error. Skill fixed it last night, but when you reverted, the problem is back! So, please fix it! Chrislee33 19:42, 22 February 2008 (UTC)
- Also, IMO and as I posted above, you're adding too many items there. I really do not see the point of adding, for instance, both rune ore AND bar. This CTI is used to give a global idea of prices evolution, NOT for a few smithers to monitor bars and ores prices, the skill-related GEMW pages are for that!
Patheticcockroach
(Talk) 19:49, 22 February 2008 (UTC)
- Also, IMO and as I posted above, you're adding too many items there. I really do not see the point of adding, for instance, both rune ore AND bar. This CTI is used to give a global idea of prices evolution, NOT for a few smithers to monitor bars and ores prices, the skill-related GEMW pages are for that!
- There was disagreement with the changes you made here from several people, which is why I reverted them. You can't just redefine this index and ignore what everyone else is saying. As I posted above, these items don't belong on the index and there needs to be more discussion about this. Skill 20:07, 22 February 2008 (UTC)
GEMW Market Indexes were still not working correctly, so I undone the 3 edits by King Dharok9 back to edit by Skill. It's now working again. Chrislee33 21:13, 24 February 2008 (UTC)
[edit] Cooked Fish
Oi, why did someone remove all of the cooked fish, like lobs and sharks? They're going up in price now because of the Bounty Hunter update, and I'd say they are very commonly traded, so why not leave it there? Sharks were rising pretty rapidly, and I was gonna see if they would go over 1,000 gp each but no, some dude removes it for no apparent reason. May someone put cooked lobs and sharks back, please? =) I'd appreciate it.
Usurper Fuji
13:37, 27 February 2008 (UTC)
[edit] Price flux indication
I think it'd be a good decision to have numbers indicating the previous price for an item, that way one could see and more accurately predict the prices of an item.
Living Litch. Xegolis in Game.
[edit] Expanding CTI
I understand there is a desire to add a few items to this index... and perhaps it would be useful to note some skills that seem to be under represented here.
Skills very well represented, from what I can tell, include:
- Mining
- Smithing
- Crafting
- Herbalore
- Fishing
- Runecrafting
- Magic
- Woodcutting
- Firemaking
With Prayer represented by Big bones
Under-represented skills include:
- Construction
- Hunter
- Summoning
- Slayer
- Agility
and perhaps a potion or two that could be used for combat purposes. Fletching is a bit of a problem in terms of the fact that its end products, longbows and arrows, are "stuck" with hard price floors that are a bit too high for item movement so the prices really don't vary by much. I'm just a messenger here, and complaints should go to Jagex if this problem can be fixed.
Some items that may be useful to add here would be a plank of some sort, perhaps a commonly used combat potion, or something else that is very clearly "commonly traded" that has market volatility. Items like party hats have shown a decided lack of direct trading for some time, and aren't being sold on the Grand Exchange in any large quantities. Combat armor, unfortunately isn't really trading with any kind of flexibility except for the dragon armors and perhaps some pieces of runite equipment. Nearly every item on this index, at the moment, is traded in large quantities both for selling the item or for those who typically purchase them. And updates to this list should reflect this attitude... which is why I'm glad that the previous changes were reverted. --Robert Horning 12:20, 2 March 2008 (UTC)
- I suggest that these items be added to balance out the under-represented skills:
- Limestone Brick
- Plank
- Steel Nail
- Butterfly Jar
- Rope
- Common Summoning Pouches / Scrolls
- Bag of Salt
- Fungicide
- Ice Cooler
- Agility Potion
- Summer Pie
- I admittedly know little about all of these skills, but these seem to be items that are commly used and would be bought in bulk.
bufar(talk)22:53, 20 April 2008 (UTC)
[edit] Auto-updates?
Will this page ever become auto-updated? It seems like the game's prices are changing rapidly, and to have someone constantly check them (or someone check the once a day) seems to be a lot of work. Maybe we could get a price-bot or something that reads the prices of the items from the Grand Exchange Database that is on the RuneScape homepage and go from there.
Any thoughts?
Angel14995 18:46, 11 May 2008 (UTC)
- I am not to sure about that but if you can somehow tell the wiki to take numbers from an excel document then it is possible, as I have an excel document that uses web queries to get the prices. I am not to sure about a wikibot but I am sure someone will know if you ask on the wikia irc. King Dharok9 10:53, 30 August 2008 (UTC)
- Check this: [1] it's a perl script that may help. Anyone who knows Prel, please help. --87.196.33.30 15:36, 21 December 2008 (UTC)
[edit] CTI Question
Isn't it true that the higher the CTI gets, the less our money is worth? Since everything costs more, the money should be worth less. However, since some rare items have frozen prices, doesn't it also mean that if the CTI goes up the relative prices of these rare items go down? Just wondering.
bufar(talk) 20:48, 14 May 2008 (UTC)
- Generally speaking, you are correct that the higher the CTI gets, the less the money is worth. Mainly this index can be used to track inflation or deflation of the overall Runescape economy. A great many of the MMORPGs have a serious problem with inflation, and surprisingly Jagex has been able to get control over that issue in Runescape.... where prices are quite stable all things considered. I believe there is a mild inflation present, and that is reflected in the CTI, but at the same time daily or even monthly market fluctuations are much more significant and the rise or fall of prices tend to be isolated or have to do with mainly changes to the game, such as the introduction of the summoning skill and demand for item seconds rather than more money in the game.
- As for rares like party hats.... while they can be an indication of overall wealth in the game (people wouldn't buy a phat if they didn't have the 100m+ coins available to buy the thing in the first place), you need to consider this more like the real-life antique market. They are damaged, lost, stolen, or otherwise gradually removed from the game (with the exception of the phat cheat where some players "made" phats and christmas crackers... and got their accounts permanently blocked as well). These rares are a lousy method of trying to determine the overall health or even status of the economy, other than perhaps assessing the uber-rich of Runescape and what they are willing to spend their hoarded piles of coins on.
- Jagex isn't kind at all to the uber-rich, and seems to follow a socialist tendency in terms of how they treat the market environment... particularly in regards to how they treat the Grand Exchange and its users. I could go on further, but this isn't the place to comment about the political leanings of the Jagex development staff. --Robert Horning 12:23, 15 May 2008 (UTC)
[edit] Consistency edit misreverted
Ok, since my edit for this article was promptly reverted, I will explain it here. Note that the item list in this article does not influence the numerical value of the CTI at all. The "authorative" (albeit of course not perfect) list of items is at Template:GE Common Trade Index (duplicated at Template:GE Common Trade Index/Diff) where the CTI is calculated. Those templates are included here. I think User:Skill explained it all pretty well here.
I modified this article to reflect the actual items as used by the templates. I did not intend to add or remove any item from the CTI without consent. --Aveikyu 04:58, 7 September 2008 (UTC)
Addendum: Since I detest edit wars, I will not resubmit my edit before this issue is resolved here. --Aveikyu 05:02, 7 September 2008 (UTC)
- I appreciate the attention this has received, and thank those who have reverted silly edits to add things to this list that aren't on the actual CTI. If somebody wants this list modified, make a case for it and discuss it here on this talk page. If a strong case is made for adding an item, perhaps some consensus can be achieved. But what is currently happening isn't consensus but folks who are putting their own items that they think may or may not be relevant.
- At the time I created this page, we didn't have the Grand Exchange pages on the official RS website, and had no clue about what the trading volume of any items were, much less have a list of the top trading items (such as this page). Indeed, if you can't document that the item is on this list of top traded items by volume, I don't think it should be on this list for the CTI... or at least it needs a much stronger reason to be added, such as a common item for an under-represented skill. Abyssal whips (something recently added) IMHO don't cut it in terms of commonly traded items. --Robert Horning 13:11, 7 September 2008 (UTC)
[edit] Charts
Should somebody not make a chart which tracks the movement of the common trade index, i'm sure many people would find this interesting or useful Mojohaza1 22:21, 29 September 2008 (UTC)
- I think that would be a great idea, but I'd have no idea how to set about it. :-| Leevclarke talk
04:06, 28 March 2009 (UTC)
[edit] Price change
The price change/difference is calculated from the last two edits, regardless of how many days that is. Is it possible to divide that by the number of days between the edits to get a much more accurate view of the price change? immibis 21:34, 17 October 2008 (UTC)
- Never mind - looking at the code, I see that it is divided by the number of days... immibis 06:31, 23 December 2008 (UTC)
[edit] Opening and Closing times
What are the opening and closing times in Eastern time? (the real stock market opens at 9:30AM and closes at 4PM Eastern time)Seamonster73 20:47, 1 April 2009 (UTC)
- The Grand Exchange is open 24/7/365, so opening and closing times are irrelevant. What does matter is when the Grand Exchange updates its prices, as there is a background program which periodically re-adjusts the "base" price of each item to a new level. This typically happened around noon London time (GMT/UTC time zone), but lately has been much more erratic based on reports I've heard from other players. --Robert Horning 10:08, 4 April 2009 (UTC)
[edit] Inconsistency between this page and the real CTI
From what I can tell the list on this page does not match the list used in the CTI template. The items that snuck onto the page seem to be
- Blood rune
- Rune essence
- Green dragonhide
- Blue dragonhide
- Dragon bones
- Raw shark
- Bow string
- Red chinchompa
Also, Soft clay and Vial of water see to be out of order.
The description at the top of the page implies that the CTI is composed of the components on the list, but something is not matching up. I though about just updating the list but then I though better of messing around with a page I don't know much about. Can someone leave me a message as to what this list should be, so if I do see a mistake I can fix it (I'll be careful I promise). Thanks, Tollerach talk
07:48, 18 April 2009 (UTC)
[edit] Most traded Items in April and volume
Sorry for not making a table.
4ndrepd TalkContribs
Jump to the God Wars II! 18:44, 23 April 2009 (UTC)
- I made it a table for you. immibis 05:18, 5 May 2009 (UTC)
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- Raw shrmips? lol
Frede 05:19, 5 May 2009 (UTC)
- That was a rather useless comment. immibis 09:27, 5 May 2009 (UTC)
[edit] Raw Lobsters
It says that they are priced at 1,000,000. Anyone want to fix this? --Mr Luigids 15:00, 15 July 2009 (UTC)
- It's either vandalism or a broken bot. TBH I can't even see why anyone would waste their time changing prices to ridiculous values, but it happens. immibis 04:16, 16 July 2009 (UTC)
[edit] new index
I know that no one cares but I think there should be a members and non members index. I am a non member so i think that there should be another
P.S.
Please delete some of the stuff above i'm not sure if it's allowed so I didn't pleases let me know if its aloud
Thanks,
Ppi80
- Member and free worlds impact each other's economy, which was the whole point to this index. Not trying to completely kill the idea, but can you give a good example of why a separate index for F2P items would be important? This index certainly has a pretty good sprinkling of both member and F2P items, and frankly I think it is biased strongly toward F2P items. The member-only items on this index are the herbs, snape grass, magic logs, and monkfish. There have been some strongly suggested items that are member only that have been added to this page, but have not really been added to the index. I'll take those under advisement. Considering the new market situation with the introduction of personalized shops, some items ought to be added to this index to make it more accurate of the current economy.
- The largest problem with creating a new index is mainly just listing the index at all. We have been hitting problems with what is called template expansion, where sometimes even minor changes on the indexes can overflow the "buffer" of the webservers. The GEMW data is very processor intensive, and we are trying to be somewhat kind to Wikia. I think they have moved us over to some more dedicated servers (this site sucks up a whole lot of CPU processor time) and have kind of used the GE data as a sort of stress test for some of the MediaWiki software. If we don't crash the software, it must be relatively bug-free.
- Otherwise, if you want to suggest some items that you think properly represent the free-player economy, certainly suggest them here. --Robert Horning 23:52, September 16, 2009 (UTC)
[edit] Just wondering
When we update the ge price of an item, do we use market price? I'm wondering cause I just had to change the price for pure essence after someone put it as 2k. --OmegaWarmech 12:12, November 2, 2009 (UTC)
