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This talk page is for discussing the Free-to-play Ranged training page.

Format[]

Wouldn't it be better if monsters that players are recommended to train on were listed according to ranged level rather than the monster's combat level? i.e. At range level 5 train on monks. In my opinion the combat level of monsters isn't really a significant factor in deciding which ones to train on, while ranged level is. Sol Levante 09:38, 19 May 2008 (UTC)

EDITING[]

If you don't want me too edit here please tell me but i know some places that really help on my journey to 40 range.

EDIT: Something wrong so i can't finish off the barbarian part but if someone helps me put in this i will grateful:

Not so good drop etc, bring gd range armour iron arrows... Thanks

you can make changes on the article itself if u have a good idea, for as long as the place, monsters, and mode of training is all applicable to f2p worlds. There is no need to put some changes concerning the article here unless there is something that really needs discussing to be resolved. --Fatman4ever 16:41, 28 October 2007 (UTC)

Ok sorry for that Rune kiteshieldDeathsathandHigh Level Alchemy icon 18:48, 28 October 2007 (UTC)

i have some pretty good info on how to train range but i just don't know how to upload pictures which would help understanding my concepts tremendously=/. I'm new to this so can someone help me please? range master4life (dont know U.K. time) 2 July 2011.

arrows[]

The section where there is discussed what arrows to use is in my opinion a bit out dated due to the GE, at which arrows can be bought relatively easy. e.g. steel arrows are hard to come by according to the article, but my experience learns me that I can buy hundred of those at once, not yet having tried larger amounts.

Grammatical errors[]

I have just noticed that there are heaps of grammatical errors on this page. This needs to be fixed, as soon as possible. I am doing the best I can. Dragon chainbodyEmosworldSysop crown 07:15, 2 September 2008 (UTC)

I've been helping out with this, but it's not going to be fixed in a day.

RE: Format[]

If you look, you can see that it says what Ranged level is recommended. --Doomed SootTECGI'm boss at this 09:54, October 27, 2009 (UTC)

Slings[]

I think the new slings should be included in this article, although players are advised to use something else over level 5 ranged in the game, its quite an effective way to train range quickly even at higher ranged levels, and good for new players who can't afford to buy 1000s of arrows for training. 151.204.238.196 12:58, October 14, 2010 (UTC)

Opinion[]

I seriously think we should just kill minotaurs with iron arrows till 50, moss giants with steel arrows till 75, lessers with mithril till 99. I'm doing that, I have 86 ranged. Yes I've tried everything in the article. --7821291 06:30, December 9, 2010 (UTC)

Since players training range quickly tend to pick up their arrows, the monsters possible for training tend to be of a much greater variety than those used for Melee training (mostly fleshies and spiders unless training prayer). This greater variety of monsters, however, does not produce such a great variety of xp/hour: ranged tends to have weaker hits than melee, training on creatures with low hitpoints tends to be less of a problem, and I've also noticed that ranged tends to be a little more accurate than melee (or at least, scimitar). Thus, ranged experience per hour does not vary a whole lot from monster to monster, with the only exceptions being monsters with exceptionally high defence (csoldiers) or low hitpoints (minotaurs, etc.).
As such, ranged training tends to be more personalized than most other skills, even more than melee training, and I think the other options should be left in the article. It's interesting, though, how Ice giants, which most high-level f2pers I know train on, are not listed here. Even with 114- cb, I've found that training on icies is very rewarding...hmm. Ablm578Talk 17:02, December 9, 2010 (UTC)

EoC Training[]

As far as I can tell, f2p ranged training at higher (65+) levels is a pain now; the three reasonable options seem to be lesser demons, greater demons, and deadly red spiders. Lessers give horrible experience, while greaters give fair experience but are all in the wilderness. I have not tested deadly red spiders yet, and they weak to melee, not ranged, but they are great for melee training, so it may turn out that their defence is very low against everything, in which case they could be ok. Sirhappee (talk) 00:47, November 26, 2012 (UTC)

As far as I can tell, F2P ranged training is a bit better with EoC atm. I have no clue about level 65+, but I know i'm at level 81 in ranged, and I was getting 35k~ exp/hr(only including ranged, not the extra 11/12k for constitution) off of deadly red spiders in varrock sewers. Which is why I added them to the list for 70-99. At lessers I was only getting like, 16k/hr. Pretty lame, but you also have to take into account you get a bit of prayer training at lessers. Even though lessers are weak to ranged and deadly red spiders aren't, the spiders give more exp(almost twice as much) and only have 3.4k health, so they die a bit faster imho. Just wear rune armor and bring both a normal bow and a shield bow + some mithril arrows, and go to town :3.(Galco (talk) 03:10, November 26, 2012 (UTC))

Lessers are terrible, I agree, though greaters are alright (I think around 25-30k/hr at 65), so they may be worth mentioning as well. Unfortunately, all greaters are in the wilderness in f2p. ? I'll try spiders later, though probably not with rune armor, as it decreases ranged damage.? Sirhappee (talk) 11:51, November 26, 2012 (UTC)

I haven't noticed any significant change in my damage when wearing rune armor vs my blue dhide. I just notice a significant change in the damage I take. Considering I use ricochet a lot and that gets the spiders to pile onto me, it's pretty important that I wear rune since it significantly reduces ranged damage. Also yeah, i'm fairly certain all greaters are in the wild, which means if I were to hunt them, i'd probably just kill every player I could there for lolz >:D.(Galco (talk) 15:34, November 26, 2012 (UTC))

If I recall correctly, each piece of major melee armor should cost 8% of your damage, though maybe this was later /reduced or is bugged.  I'll test the spiders soon and try to get an estimated rate at 65.  Sirhappee (talk) 22:11, November 26, 2012 (UTC)

Yeah, you're right, it seems to have no effect on damage (though I think it should... I'll look in to it), s rune armor works great.  Sirhappee (talk) 22:40, November 26, 2012 (UTC)

I think immersion wise, armor should affect effectiveness, but realistically I don't think it matters all that much. I think ultimately it just reduces your accuracy slightly(according to the effectiveness meter for attacking anyway) but with rune armor your effectiveness against a ranged enemy(which the spiders are) isn't hindered enough for me to think it matters. Especially since I have 81 ranged so i'm fairly accurate by default. But idk. I think some things could still use some tweaking :P (Galco (talk) 00:14, November 27, 2012 (UTC))

I tried out catablepons, and have to say that they are likely the best xp at 65, and probably the best xp from 50 to 70 or 75.  They have very low health (often 3 hits to kill with adamant arrows), but give 100 xp per kill, so they give good experience (about 30k/h) if concentrating.  They also hit so little that adrenaline doesn't have to be spent on healing, ranged armor is effective, and they have a few small but stackable drops.  If anybody can get data as to the best training up to level 50 or 60 that would be great, since it seems that we have a general diea of training beyond that.  Sirhappee (talk) 22:07, November 27, 2012 (UTC)

I have a problem[]

Recently I have decided to train my ranged (lvl 10) but the game does not allow me to hit anything.  For over five minutes I shot at a lvl 1 chicken and not a single shot hit, and I am at a loss as to what I should do.  —The preceding unsigned comment was added by 98.69.222.104 (talk) on 18:41, October 19, 2014 (UTC).

Table altering[]

The guide recommends that one starts training at greater demons starting at level 70 range. I tried switching at level 65 from lesser demons and found greaters to be MUCH faster at that level, probably would have been starting from level 60, even. Maybe we should write to reflect this? Brainwasher5 (talk) 13:25, February 3, 2015 (UTC)

Quickbows[]

Since using iron arrows does the same damage as using a quickbow (easily obtainable ftom killing troll chuckers),surely there is no reason to ever buy them in bulk, since quickbows provide the same damage and are free? 82.1.108.150 18:45, May 1, 2017 (UTC)

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