I'm reasonably happy with this guide now, can anyone think of anything I'm missing? Possibly 'uses' for various farmed items such as calquats = beer kegs?
Are the gardening boots really just decorative? I read somewhere else -- no citation, sorry -- that they boost farming level while worn. Can't attest. Just thought someone might confirm. -- MrRedwood 08:41, 17 October 2006 (UTC)
Jagex confirmed a while ago that the boots were strictly decorative, and they don't help farming at all. --Eucarya 11:07, 17 October 2006 (UTC)
Source of confirmation: http://www.runescape.com/kbase/viewarticle.ws?article_id=2184 Piesofdoom 10:49, 16 July 2008 (UTC) --PiesofDoom.
IMO, this page is too long. It can be cleaned up says I. --24.109.206.88 01:09, 14 May 2006 (UTC)
The big farm run section could be cleaned up (there's still a lot of HTML in there and needs a few inventory images), and could be moved to a different page, but I can't see what else you'd want to chop from it really.
--Eucarya 08:13, 14 May 2006 (UTC)
This page is not long enoguh, and quite frankly, a disgrace. What sort of a farming guide is this if it doesn't give exp rates, that is in my view the most important part of a skill guide.
This page is about farming. If you are looking you training, see Farming training. 15:33, December 23, 2009 (UTC)
The farming training page has no exp table either, really it goes without saying it should have an exp table.
Seeds which is linked at the top of the article shows the time to grow as well as xp gains for each seed. 16:14, December 23, 2009 (UTC)
Would someone care to check this edit? I don't know anything about farming, but it's the kind of thing that could slip through the net... JalYt-Xil-Vimescarrot 16:54, 27 February 2007 (UTC)
His edits look more true than our old times. --Whiplash 16:56, 27 February 2007 (UTC)
I looked at it earlier - as far as I can tell it's mostly correct, but since the knowledge base now no longer shows approximate growth times (too many complaints I'm guessing - it's an average dudes). The veg times don't look quite right however, so I might change those back. --EucaryaTalk 16:58, 27 February 2007 (UTC)
On further review, this looks properly measured, rather than going by original estimates off rs knowledgebase that have since disappeared. I'm gonna leave it. Really, it should be measured in the number of "growth cycles", but those are pretty impossible to measure.
Oh. I didn't know it was an average. :) JalYt-Xil-Vimescarrot 17:48, 27 February 2007 (UTC)
Basically there's a growth cycle every 5-10 minutes or so, but the amount of time depends partly on how heavily loaded the farming "server" is. You also don't know when your growth cycle starts, so if you go back to your herbs exactly 70 minutes later, there's no guarantee that they'll be done. Note that herbs (and possibly other things maybe) only appear to have a chance to become diseased in their final cycle, so if you're lucky and time it right, when you visit all your herb patches they're all either grown or diseased, thus saving some crops that otherwise would have died. I've had herbs take 2.5 hours before, but also be ready bang on time. It depends on a number of factors and I think this is why they removed the original growth-time estimates from the knowledge base. --EucaryaTalk 17:54, 27 February 2007 (UTC)
The growth cycles depend on what, if anything, is planted in a patch. Empty patches and flower patches (and watered tree seedlings) are on 5 minute cycles. Planted herbs are on 20 minute cycles. Most plants seem to grow after 4 cycles. Cycles are constantly going even when patches are fallow. So, one can weed their herb patch, plant an herb and have a growth cycle 1 second to 20 minutes later. An herb can grow in 60-80 minutes if it stays healthy, thus the 70-minute average growth time. Disease stops growth for a cycle, and if uncured, dies the next cycle. (All plants can definitely get sick on every cycle.) One exception to the 4-cycle rule seems to be watermelons, which has at least 5 cycles I think. I haven't planted below tomatoes in so long that I don't know much about those lower veggies' cycles, either. There is one piece of data that every site seems to agree on, but seems terribly wrong in my experience: The growth time of Curry trees. 880 minutes average growth time or 14.6 hours. Definitely not. Even if Curry trees are on a 3-cycle growth, making the growth cycle, according to this data, 352 minutes, it shouldn't take longer than 17.6 hours to grow. I've never had one of these trees take less than 24+ hours. Anyone else have data/experience on this or other fruit tree growth times? -- CuteachuTalk 22:16, 13 April 2007 (UTC)
This is a pretty good article, but along with the great info, it would be useful to have a level-by-level training guide. I could put some ideas down, but my experience with Farming is relatively low. I especially love the crop run guide that's already here (haven't found another site with the same info yet!). It would be nice to have an addition to the guide that gives suggestions on what to farm at which level, that might either make money, or allow fast leveling. Any thoughts? TIRRIANGANT(TALK) 18:17, 10 July 2007 (UTC)
Just not the guide at the moment. Nobody trains with hops ever. Especially Jangleberry at level 49.
The best way I find to train farming is to use all the seeds (Especially Tree seeds) from the kingdom, which are attained with Maples.Blazel 16:16, 29 November 2007 (UTC)
I find this article long enough and seemingly complete enough and does not deserved to be labeled a stub any longer. WHat does anyone think? should this be still a stub or not? if you still consider this a stub, then y? --Fatman4ever 00:52, 5 August 2007 (UTC)
I agree, this is certainly not a stub. If it is still marked as such then I will remove that template.
Re: the graphic at the top of the Farming article. Having it full-size in a frame is too big for the screen resolution I use when playing RuneScape (800x600, so that I can see the gaming screen more clearly). Having the picture in full size is not necessary, as it only illustrates what a typical farming area might look like.
Having this as a thumbnail does not detract significantly from people reading the article, but having it full size causes it to actually "break out" of the article width on the screen. It encroaches on the left-hand menu, and forces the beginning of the text (the article, which is what this page is supposed to be!) to begin underneath the picture itself.
It's a terrible look for the article, and in my mind at least it is undoubtedly inappropriate.
What I am saying is that I propose changing this to a thumbnail instead of a full-size picture in the article. I had changed this to a thumbnail myself, but it was reverted almost immediately, so I have decided to seek other opinions.
I would certainly appreciate input. Many thanks. :-) Leevclarke 16:10, 12 August 2007 (UTC)
I know that how many you harvest (if it ever reaches maturity) is level dependant , any chance to find a way to that formula ? Garouppa 16:00, 4 January 2008 (UTC)
Here's their entry. It's a quest only item, I think, but it should be at least linked from here.
Kelda hops are used in the Forgettable Tale of a Drunken Dwarf quest. They are grown by planting Kelda seeds in in the farming patch in Keldagrim, and are used to make Kelda Stout.
There is no exact method that is the "fastest" way to train farming. Telling people to just grow one type of crop via such and such levels is misleading and incorrect. Make it more comprehensive or remove it. --Whiplash 03:08, 3 February 2008 (UTC)
I have totally revised the whole "farming" article, feel free to see any more thing to be deleted or re-arranged. Also, I have dealt with your problem raised, by changing the name of the section instead of directly pointing that the method provided is the best method for training farming. +XDRAGONAITE+ 04:42, 3 February 2008 (UTC)
I surely am not savvy enough to create new pages and move contents of existing pages yet of the magnitude I am suggesting. But personally, in order to greatly reduce the length of this article, I believe that the entire sections from "Patches" to "Special Items" should be moved to a whole new page and a link to that page placed on the main Farming page. I'm not sure what to call it, perhaps Farming Times or Farming Locations, or maybe make two pages and call it both. It just seems that those grids are nearly half of the farming page.
I agree, the page is very slow. I suggest the name: Farming page 2, make 'Farming page 1' a redirect to the normal one and links to the other page both on top and at the bottom of the two pages. The talk page of 2 will be a redirect to this page. To avoid splitted discussions. I ask for your opinions. DobbelB 19:33, 29 June 2008 (UTC)
I saw on this site that "checking" a plant gives ex. what is checking and how do u do it?
When some plants are fully grown they have a "Check Health" option- you can only do this once, and it is your only option. 71.196.162.50 07:37, 3 August 2008 (UTC)
The Jade vine is another source of farming experience. I don't have the exact numbers in front of me, but you can plant it and kill it after letting it grow wild for Farming and Slayer experience, or you can just keep pruning it for continued farming XP. Could someone add that info to the page? --nekobawt 18:44, 29 August 2008 (UTC)
i noticed that the article says the farming skill was released in the year 1944.
i don't know the actual date of release, but i was hoping someone else who knows could
fix it. thanks.Lemonfresh 06:48, 31 December 2008 (UTC)
Can anyone see the need to state in the introduction that skilling in farming is slow - I am lvl 70 and I rarely plant trees or fruit trees because I harvest willow branches and coconuts as a money making tool. If I were to concentrate on skilling then easily get 76k per day planting trees: 152 days to get 12.5M in exp from planting 5 yews and 4 palm trees per day.
I would've removed it if my browser would save the page. I disagree though - with the right materials, farming can be fast. 5 magic trees + 5 palm trees + 10 watermelon patches + 4 white lily + 1 limpwurt + 5 torstol (1 disease free) + 4 wildblood patches + 4 poison ivy bushes + evil turnip + belladonna + cactus + jade vine + mushroom patch + calquat tree + spirit tree + vinesweeper inbetween runs. That's a lot of experience, with a requirement of only 1/4 the experience of 99 (i.e. level 85). I admit not many/any players would do this, but its theoretically possible. And there are slower skills; slayer and hitponts are both slow (I'd like to be able to get 76k/day for as little work as is needed for farming). GazLloydAwesomeEvents!99s 15:09, 21 April 2009 (UTC)
Is this a constant number. Im wondering because when I went to collect my herbs 3/5 patches were finished and 2 still werent done. The last 2 patches were about 10 minutes late. Is this suppose to happen.
No, it is not a constant number. It's the 'normal' maximum time a herb takes to grow. I would explain further, but I myself have trouble working out the cause of asynchronous growth in plants still. If you wish to discuss this in detail, please message me. Zig 15:19, 20 July 2009 (UTC)
Thats perfectly normal, all it means is midway through your run, the herb growth cycled passed, so every patch is grown a notch,
Cursed Pyres 00:25, December 8, 2009 (UTC)
Mature Cider does not stack with a familiar, at least not for spirit tree seeds. I should be able to pot and plant a spirit tree at 77 with a stranger plant and a mature cider according to the table at the bottom of the page, and I can't.
I just tried to plant poison ivy for the Varrock diary. Mature cider definitely won't stack with a stranger plant or a compost mound. The cider won't do anything if I drink after the familiar boost. If I drink first then the familiar won't boost me(the game gives me a message saying something along the lines of "Your farming level cannot currently be boosted in this way".) I didn't test normal cider so I just changed the table to still assume it works and that the highest familiar boost is 2+4% with cider.
When you bribe a farmer to care for your patch how long does it last? Until the crop has been harvested? [Composite 4](My Talk)
Until it is fully grown, yep. The next thing you plant in that patch will not be protected, and the farmer will have to be paid again if you want it protected. GazLloydAwesomeEvents!99s 16:31, June 27, 2010 (UTC)
this skill is the bane of my runescape existence. takes to long, to easy to let your stuff die and, what money you can make from this skill though admittedly a nice sum seems to take to long (and i am to worried about my crops dying to do anything in between). i hate it i hate it i hate it.-_-. i am not an impatient person either, just worried about losing money and xp.
There is way too much on this page, and the levels needed to plant particular seeds is nowhere to be found. That is a pretty basic set of tables to be missing. I know it may be on other pages, but it really needs to be here, on one page. If someone were to need to write a new page on training Farming, as say, a result of changing prices of seeds (?!?), they would need to refer to those tables to do so. I had to go to Sal's to find a Farming page done right. -- PIKWIT 15:59, August 31, 2011 (UTC)
I did the math a while ago, and went back to my work today. At 98 farming, I have a death rate of 10% for my trees, this stood all through my farming career, as long as I planted a tree 3-4 levels below my farming level. Essentially, what that means is that it takes 10 payments to protect one tree.
For example, 25 coconuts is the payment for a magic tree. 54,850 at today's price. Making 10 payments costs as much as two magic tree seeds. Economically, you would be better off not paying the farmer and using the money saved to buy two more magic tree seeds.
10 Cactus spines are 56360. A yes seed is only 70k.Kamakiri88 (talk) 01:47, October 18, 2012 (UTC)