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"not the 6 one might expect"
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How can you calculate Dream + Rapid Heal to equal 6 hitpoints per minute anyway? Dream increases hitpoint restore rate by 3x, which is 1 hitpoints per 20 seconds or 3 hitpoints a minute. Rapid Heal doubles the rate, which is 1 hitpoint every 30 seconds or 2 hitpoints a minute. 3 + 2 = 5. Where did the 6 come from?
- One would expect 6. B/C doubling a tripled rate = 3*2 = 6.
Also, is there any reason why it's only 4 hitpoints a minute, even though it's supposed to be 5? Tien 18:07, 14 January 2009 (UTC)
I think it is because the prayer adds 1HP per minute. The spell adds 2. 1+1+2=4. This, however, does not explain why the brace and the spell combined give 6HP per minute.
MegaqwertyTalk
06:39, 25 April 2009 (UTC)
Do the prayer, spell and bracelet stack for each other to restore one hitpoint per 5 seconds? dictature 10:57, 18 May 2009 (UTC)
Resting
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Does this stack with resting, and if applicable, resting at a musician?71.103.22.210 17:10, March 24, 2010 (UTC)
- I don't see how it could, considering that you can't rest and cast a spell at the same time. --Andorin (Talk) (Contribs) 18:42, June 5, 2010 (UTC)
Guessing on All the Numbers
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Unless things have changed more then just the adding of Rapid Renewal all the stacked numbers are guessing and compleatly wrong. When adding on the regeneration braclet the dream spell has only ever been capable of going up to 6 times normal not the 10 times the the artical says, and the same for the rapid heal. When using dream, rapid heal, and a regeneration bracelet the effects only get up to 7 or 8 times, sorry that I can't remeber which. There is no way I can see the rapid Renewal prayer combining with this spell being able to heal at a rate of 25 times normal as the artical says. Dragon Bard 15:14, May 9, 2010 (UTC)
Dream + other HP restore boosters
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I'd like to officially call BS on the statement (which I have removed from the article) that Dream fully stacks with Rapid Heal, Rapid Renewal and regen bracelets. If it were, you'd be able to regenerate 200 lifepoints per minute combining Rapid Heal, a regen bracelet, and Dream (10 lifepoints per minute times 5, times 2, times 2). However, this does not seem to be the case.
Below is a table of my findings so far:
| Rapid Heal? | Regen brace? | Dream? | HP/min | Expected HP/min |
| X | X | 38 | 40 | |
| X | X | 57 | 100 | |
| X | X | 56 | 100 | |
| X | X | X | 76 | 200 |
| X | 45 | 50 | ||
| X | X | 55 | 100 |
This data was taken by activating the various boosters and timing HP restoration over one minute. I am aware that this is not a conclusive set of data, nor is it particularly precise, but neither are needed to disprove the notion that one can restore 200 life points per minute using these three boosters. (I don't have access to Rapid Renewal and so can't test it.)
More testing is needed, but it seems possible that these boosters somewhat stack, though not to the extent that one would think (and the article formerly claimed). --Andorin (Talk) (Contribs) 03:03, June 5, 2010 (UTC)
Discussion
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I think the boosts are additive, not multiplicative. Using the raw data above unaltered, the table should look like this:
| Rapid Heal? (+100%) | Regen brace? (+100%) | Dream? (+400%) | LP/min (observed) | LP/min (expected) |
|---|---|---|---|---|
| X | X | 38 | 30 | |
| X | X | 57 | 60 | |
| X | X | 56 | 60 | |
| X | X | X | 76 | 70 |
| X | 45 | 50 | ||
| X | X | 55 | 60 |
My $0.02. --Saftzie 11:58, August 25, 2010 (UTC)
Comparison to rocktails
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"In comparison to Rocktails which heal 230 health, Dream is nearly 5 times cheaper however takes 4.6 times longer. "
How on earth do rocktails heal only 4.6 times as fast as Dream..? It takes like 2 seconds to eat a rocktail, but like 200 seconds to heal the same amount using Dream (actually longer, if you consider that it's only adding 4x to what you would normally be healing anyway). What am I missing here? --Big Bouffant 04:06, November 8, 2011 (UTC)