If you use temporary boosts to increase a skill and use a dragonkin lamp on it, will it further increase the xp? It says here that a cape of achievement will, but I'm wondering about other boosts.
After using the dragonkin lamp please use the table below to help keep track of information
Branmans 17:08, June 15, 2010 (UTC)
It's been proven already to be XP=((x^3)/20) very accurate too And why would you avance Dungeoneering, the only reason to level that up is if you get tokens, no point wasting EXP lamps on it. Anonymous184 11:28, June 16, 2010 (UTC)
The one listed isn't completely accurate. A more accurate estimation is (x^3)/20.2, but even that isn't entirely correct. So no, it has not been 'proven' to be anything yet. I have, so far, a few lamp rewards. Any more that anybody could add would help, quite a bit. I'll add more as I get them. 19,282 xp lamp for level 73 Mining
29,349 xp lamp for level 84 Herblore
36,090 xp lamp for level 90 Woodcutting
38,548 xp lamp for level 92
39,817 xp lamp for level 93 Slayer
39,817 xp lamp for level 93 Defence
41,115 xp lamp for level 94 Slayer
42,411 xp lamp for level 95 Runecrafting
42,441 xp lamp for level 95 Prayer
220.127.116.11 05:51, June 17, 2010 (UTC) 13017 xp lamp for lvl 64 range
This formula seems to be more exact, according to the values in the table:
floor( 0.05x^3 - 0.1x^2 + 5x )
- Yes, your formula is the same as mine, and you already divided by 20.
- It is good for the calc template, but mine is already working so nothing will change.
- For the article it is less ugly doing:
- Thanx for your short formula :) AnonymousRJ 00:18, June 24, 2010 (UTC)
Current table in article is weird Edit
The current table seems to be talking about something very different than what is says. Looks copied incorrectly or something. Mamabear47 05:41, June 16, 2010 (UTC)
- Does it really? I'm sorry 09:42, June 16, 2010 (UTC)
- The table (and formula) are `pretty accurate` but not really accurate. It needs improvement, and therefore it needs time. Kong No Foo 14:17, June 16, 2010 (UTC)
- Are they inaccurate? Isn't it x^3/20?
15:40, June 16, 2010 (UTC)
- We need real data to know the exact formula, and not data from the rough formula (which could be off). 15:56, June 16, 2010 (UTC)
- yes, the xp in the article is not completely correct, although a decent guess, so we still need people to post here what their actual xp rewards were. Obviously the xp is likely to be the same regardless of skill, so that part is less important. I put all posts so far into the table, makes it easier to process later on. Henneyj 17:37, June 17, 2010 (UTC)
- AFK LEGEND was the first in runescape forums to figure out the formula to be (level^3)/20.2 . He originally figured it out to be 20 but tried to make it more precise. No matter what digit it was changed to caused it to be off. By using a ratio and engineering statistics, he was able to figure out 20.2 to be the best possible number all around for the formula. This equation keeps all xp amounts within 50xp from the right answer.
Actual EXP Edit
I used a lamp yesterday and received 38,548 experience in a level 92 skill. So the current formula is a little off. Just thought I'd post some real data here. Starkiller58 20:46, June 16, 2010 (UTC)
- Got 3 effigies from chinning mummies, used all 3 on my 73 mining, got 19282 xp all 3 times.
- yea, i used 5 lamps in level 92 rc and got 38,548 every time Starkiller58 05:10, June 19, 2010 (UTC)
- This may sound a bit noobish, but I used a lamp on my hunter which was 1 and got 83 exp, aka level 2.
Calculator and table updated
Btw, is it really necessary that table? AnonymousRJ 22:57, June 17, 2010 (UTC)
- I think we should keep the table, i know theres that calculator but the table is still usefull to see all the xp in one place, and probably loads more easily on a slow bandwidth. I do agree that the table is a little imposing, maybe it could be changed slighty. I don't really think the last two columns are particularly necessary, and you could make it so that you split the levels into different columns, so higher levels are in a separate column to lower levels, similar to the table seen here. /// Henneyj 21:19, June 17, 2010 (UTC)
- Check the new table, tell me if it is OK :) AnonymousRJ 22:57, June 17, 2010 (UTC)
Boosted Levels Edit
The article says that boosting a skill from 99-100 using its skillcape gives the same exp as having level 100 in the skill. Does this mean if I used one of the altars that boosts prayer, a strength potion, a sara brew for HP, or anything else like that that boosts levels, that I could get more exp based on that? If not then is it specifically skillcape-only or do level boosts simply not work? I only ask because every other experience lamp works off of actual level rather than boosted level so it seems strange that this should be any different.18.104.22.168 16:56, July 19, 2010 (UTC)
Boosts from Spicey Stew do not make the exp reward calculate based on the boosted level. Proof: Lord784 20:19, August 1, 2010 (UTC)
Inaccuracy on table... Edit
Look at this...
|Dragonkin lamp calculator|
|14,269 Experience Points|
but the graph shows...
it might be insignificant, but you might wana look into it...
16:11, December 6, 2011 (UTC)
- The formula and template is correct. If the value in the table is actually correct, then there is an inaccuracy with the formula. We need confirmation. 13:11, December 7, 2011 (UTC)
The Dragonkin Lamp and its 'sinster aspect'Edit
In regard to the "As you focus on your chosen memories, you feel a burning malevolence in the back of your mind. You have gained new insight into [skill]... but at what cost?" statement upon opening the Lamp: it is known the Dragonkin and its power are linked to the Stone of Jas.
I've therefore, having completed the Ritual Of The Mahjarrat quest have put two-and-two togther and I'd like to suggested that this 'sinister aspect' may be related to the Stone of Jas of which the Dragonkin draw their power and other users of the stone, such as V-------, drew knowledge. If so, the 'cost' refers to the consequences of over using the Stone is fuelling the Dragonkins power and hence increasing there threat against the player and Runescape.
Feel free to added your opinions on this as I love the whole Mahjarrat story line.