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Talk:Calculators

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Could someone post a link or something to a tutorial on how to make a basic Calculator? Like a combat experience one? I want to make one for something.


Contents

[edit] Farming Calc

added a farming calc for trees, working on adding fruit trees and flowers, etc. also, anyone want a Firemaking calc? didnt see one - Hiro

I'll start on farming allotment calcs The Alphy 07:42, 29 December 2008 (UTC)

alotments are alot harder, since the harvest varies TehHiro 16:58, 8 January 2009 (UTC)

Added all fruit trees as well, but the sortable tables aren't really working. any ideas why? TehHiro 19:28, 8 January 2009 (UTC)

[edit] Fletching half/full bows, buying the logs of buying half bows?

It'd be nice if this was implented, along with high alch profit and such... I think it would be widely used ;)

[edit] Mining calc

I think mining the ore gives you the xp and the extra to sell for smithers (ie:runite ore + coal.) you could sell or smith it.Fauzer 08:15, 22 June 2009 (UTC)

[edit] Runecrafting Tablets

I think there's a nice opportunitie to improve a calc wich calculates the cost in tokens (Runecrafting Guild tokens) and exp in each altar. (exp / tokens) Diegos91 20:13, 12 August 2008 (UTC)


i wanna clarify this (I'll put some of them, not all):

Teletablet      25 ess   26 ess  27 ess  29 ess 34 ess  42 ess  53 ess

Air (30 t ea)   (25*5/30) (26*5/30) (27*5/30) (29*5/30) (34*5/30) (42*5/30) (53*5/30)  

fire (37 t ea)  (25*7/37) (26*7/37) (27*7/37) (29*7/37) (34*7/37) (42*7/37) (53*7/37)

law (43 t ea)   (25*9.5/43) (26*9.5/43) (27*9.5/43) (29*9.5/43) (34*9.5/43) (42*9.5/43) (53*9.5/43)

blood (45 t ea)  (25*10.5/45) (26*10.5/45) (27*10.5/45) (29*10.5/45) (34*10.5/45) (42*10.5/45) (53*10.5/45)

why do im requesting this calc? because this calculator will help a little bit rcers what to choose. in addition of air, mind, water, to blood, etc you can put comb runes ( but those are not used) and air, water, earth gloves (2x exp)

Diegos91 01:54, 17 August 2008 (UTC)

[edit] A note on item costs

I'm not sure if I wrote that part very well, or if it's even needed. Feel free to remove or mangle it as appropriate. Pointy 01:42, 4 April 2008 (UTC)

This is funny. I need a RS calculator this morning and wondered what would happen if searched for it in here and there was nothing. Now half a day later, there's something! It's like you read my mind.--72.1.222.146 02:16, 4 April 2008 (UTC)

I knew you were going to say that. :-) Pointy 21:38, 4 April 2008 (UTC)


[edit] -

What exactly do negative values mean? Christine 00:20, 5 April 2008 (UTC)

It means you make that much profit per experience point. I was trying to think of a better was of showing that. Maybe red text for costs, green for profits? Pointy 12:13, 5 April 2008 (UTC)
Oh. I apparently had it backwards then lol. I like the idea of different colors. Christine 00:02, 6 April 2008 (UTC)

[edit] An idea for a new smithing calculator

A calculator that tells how much profit / loss you get by smithing an item from a bar/ores made into a bar.Mathwiz908 00:17, 20 May 2008 (UTC)

   I second this request! Motha jugs 01:43, 26 September 2008 (UTC)

Hmm... How's this?

[edit] Steel

Type Level XP Ores Bar Sale Price Bar Profit per XP Ore Profit per XP
Steel warhammer Steel warhammer 39 112.5 3 × Iron ore 180

6 × Coal 205 || 3x Steel bar 851 || Coins  319

Coins  -19.86 Coins  -210.07
Steel battleaxe Steel battleaxe 40 112.5 3 × Iron ore 180

6 × Coal 205 ||3x Steel bar 851 || Coins  201

Coins  -20.91 Coins  -328.07
Steel chainbody Steel chainbody 41 112.5 3 × Iron ore 180

6 × Coal 205 ||3x Steel bar 851 || Coins  263

Coins  -20.36 Coins  -266.07
Steel kiteshield Steel kiteshield 42 112.5 3 × Iron ore 180

6 × Coal 205 ||3x Steel bar 851 || Coins  315

Coins  -19.89 Coins  -214.07
Steel two-handed sword Steel 2h sword 44 112.5 3 × Iron ore 180

6 × Coal 205 ||3x Steel bar 851 || Coins  412

Coins  -19.03 Coins  -117.07
Steel platelegs Steel platelegs 46 112.5 3 × Iron ore 180

6 × Coal 205 ||3x Steel bar 851 || Coins  421

Coins  -18.95 Coins  -108.07
Steel plateskirt Steel plateskirt 46 112.5 3 × Iron ore 180

6 × Coal 205 ||3x Steel bar 851 || Coins  437

Coins  -18.81 Coins  -92.07
Steel platebody Steel platebody 48 187.5 5 × Iron ore 180

10 × Coal 205 ||5x Steel bar 851 || Coins  1,034

Coins  -17.18 Coins  152.22
It's good. Why don't you come up with the calculations? If you have problems, contact me at my talk page.   az talk   03:32, 26 September 2008 (UTC)

Hi not sure how to correct it but the smithing calculator does not properly calculate multiple items(i.e) knives,darts and nails, I tried to fix it, but my attempts just made an error, someone that knows how can tell me how and i would be happy to fix them.

[edit] Idea for a new combat skills calculator

A new calculator that enables you to calculate your, attack, strength, defense, range , mage and other combat related stats.(Scimitar 561 08:12, 21 May 2008 (UTC))

[edit] New calcs?

Maybe a cooking calc with stuff on pizzas and vegies? Maybe a firemaking and woodcutting calc?
Or a fletching calc when buying logs?
Or a cooking calc with buying fish? Or a fishing calc with time taken?

Cash Buzz (Talk#P ) 12:07, 27 May 2008 (UTC)

I'm working on firemaking now, but with woodcutting, the only thing i could think of would be exp/gold, with the logs being sold. i dont think that would work becuase it would assume you could cut 1k yews in the time it takes to cut 1k willows. TehHiro 23:25, 8 January 2009 (UTC)

Yeah I have been looking for a Woodcutting calc

[edit] Max Hit Calc?

Could somebody try to make a max hit calculator? That would be nice I think.

File:Piety.gif Smart28Talk File:Hitpoints-cape-inv.png 17:46, 28 May 2008 (UTC)

Melee at least please?

File:Piety.gif Smart28Talk File:Hitpoints-cape-inv.png 19:29, 10 June 2008 (UTC)

That would be a good idea, but it would be hard to make.

--Image:Dragon scimitar.pngMjs961Image:Guthix book.png 00:27, 20 November 2008 (UTC)

Yeah but I think the max hit with pots and everything is 235 with melee But im a mage :)

[edit] Fletching

New calculator, fletching calculator opened! (by me)

Cash Buzz (Talk#P ) 10:13, 29 May 2008 (UTC)

[edit] Opened new calcs

Opened new calculators, view Calculators#Smithing

Cash Buzz (Talk#P ) 14:02, 2 June 2008 (UTC)

[edit] Article?

This is not an article because it doesn't deal with in-game stuff. If necessary, could someone move it to "Runescape:Calculators" or something? AriasKnight 01:30, 9 June 2008 (UTC)

[edit] Magic Spell costs

It seems the template nesting is once again breaking the usefulness of the article (much like Grand_Exchange_Market_Watch/Melee broke in early March. If anyone is interested I put together a spreadsheet for this very purpose (it was a personal project i started working on a couple of months ago). ~kytti khat 00:37, 22 June 2008 (UTC)

Actually, it was all okay until you decided you put the combination runes and staffs into the calculator. Maybe too much information made it sweat too much, and broke.
What happened to Grand_Exchange_Market_Watch/Melee. Can you explain further?
Try removing the changes you made, and see whether it works. Don't undo it, as I made some changes to the font colors.
  az talk   03:15, 22 June 2008 (UTC)
Maybe someone could create a different calculator for combination runes and the use of staves.
  az talk   03:40, 22 June 2008 (UTC)
Here's the discussion thread link Talk:Grand_Exchange_Market_Watch#What_is_limit_for_items_on_a_GEMW_page.3F. As it turned out it was a problem with template expansion. Every byte that goes into *any* template can run up against this internal limitation if enough templates are included (even if inclusion is by nesting or other means). ~kytti khat 04:15, 22 June 2008 (UTC)

[edit] A full Smithing calc?

I stumbled upon the Smithing calculators, and found out that the 1 bar version only lists 5 items. Perhaps a more complete calculator would be more useful(no offence intened)? I would fix it myself, but I'm not too familiar with the code to link the G.E. prices. E.T. Prod U (Talk) 20:55, 3 August 2008 (UTC)

None taken. The 1-bar version is fixed.   az talk   12:53, 4 August 2008 (UTC)

[edit] Heblore potion making calc update idea

include possibilities such as person got the vial of water for free or the person got the herb for free (for example if they got it in a monster drop). Mathwiz908 18:26, 21 August 2008 (UTC)

Also new possibility, give profit/loss for buying the (unf) potion and then adding the second ingredient. Mathwiz908 19:07, 9 September 2008 (UTC)

I'd like to see a calculator that starts with the unf pot and adds the second ingredient, since that is the faster experience after all. --troacctid 02:25, 12 January 2009 (UTC)

[edit] Pest Control Calculator

tell you how many pest points you need for a particular level, and how much money you would get getting there.(Jdogy15 02:36, 23 August 2008 (UTC))

[edit] Fishing Calculator Please...

Can someone PLEASE make a fishing calculator? I'm sure it would be used alot...

               Umbreon 0 23:28, 23 August 2008 (UTC)Umbreon 0
By a fishing calculator, do you mean how much profit you can make from buying the bait/feathers rod etc. and obtaining the fish either cooked or raw? i've been looking into this and i may be able to sort it out. My page!My Favourite Weapon!

And a quest calculator would help as well- you know- you could type in all of your skills' levels and it would show a list of all the quests you can do.

               Umbreon 0 00:23, 2 September 2008 (UTC)Umbreon 0

[edit] Clear to personalise

I'd like to see a total profit/loss so we can change it in our head for ourselves, if we get runes or vials for free. Cost of oppertunity doesn't really matter.

Also, one for brewing? Buying yeast from ge, even then I don't know which is profitable. Probably tiny.. dunno if id bother.--86.139.159.60 10:14, 31 August 2008 (UTC)

[edit] skill xp till next lvl

there should be a xp till next lvl like what is on www.runehq.com. those are the only reason i go to that site, so it being here would allow me to use this site onlyPeckham33 01:54, 27 September 2008 (UTC)

you know, you can d/l an offline copy of their calc. Motha jugs 18:53, 6 December 2008 (UTC)

[edit] High Alch

Has anyone thought of a high alchemy calculator? I know it would be infinitely large, but maybe just or some worthwhile items, ones with a positive or slightly negative profit? I could contribute, but it would take a LOT of people to complete? What do you think? Bunnies1230TalkEditsImage:Zamorak-platebody.png 18:04, 7 December 2008 (UTC)

If you include the opportunity cost, the result is that for almost all items it results in a loss. The only exceptions are items where the demand is extremely high and the supply is low. GE price floors are the reason for this. 131.231.242.122 12:53, 10 December 2008 (UTC)


: I had decided to create one, and had not checked this Talk page until just now. It's located here. It's pretty much empty right now, and I have one question: Using the View:price command will return the Exchange price, is there anyway to do this for the High alch price? Thanks. Kabnett 16:18, 13 December 2008 (UTC)

High alch price not that i know.
But i suggest adding categorys, like Armour, Weapons, Bows etc.
When the article becomes bigger and bigger its getting harder to find an item. image:Ranged.gif Dh ranger2Talk#EditsImage:Armadylhelmet.png 08:46, 14 December 2008 (UTC)
Is there any way to put all the values in, but then have it only display items that alches for a profit? TehHiro 19:42, 8 January 2009 (UTC)
There is a HighAlch view I think. Look at the doc page. Rich Farmbrough, 19:08 27 January 2009 (GMT).
It would be trivial to add access to the HighAlch values in the GEMW database. Special calculators that made comparisons between the current GE price and the high alchemy values were one of the features I did anticipate when I tried to put together the GEWM data format. Not all items have the correct values or even have them entered, but that is just a matter of updating the "Exchange" pages with the correct values. I'm sorry I haven't been paying attention to this page to put this feature in. --Robert Horning 12:46, 29 January 2009 (UTC)
Can you also add items that actually make a profit? The only such item now is rune hasta. —Preceding unsigned comment added by 72.78.120.49 (talk).
That's simply because there aren't any others... If there are, it would change every day. What's profitable today could be unprofitable tomorrow. That said, it'd be nearly impossible to create a comprehensive list of all the items you could high alch for a profit.  Psycho Robot Talk File:Guthix vrobe top.png 20:31, September 19, 2009 (UTC)

[edit] farming trees

I know there is already one there but i want to know the cost when the farmer payment is collected by yourself.

done, check [Here] image:Ranged.gif Dh ranger2Talk#EditsImage:Armadylhelmet.png 08:28, 15 December 2008 (UTC)

[edit] Which category

I am developing a calculator figuring out the cost food per hp it heals (here) and i was wondering what category it should be in. Should it be others or should it be cooking since all the food is made by cooking?? Also, i do know that it is a strange calculator, i just wanted to be able to make a calculator where i did most of the work. Plus i was wondering it the other day Image:Groundunicornhorn.PNG Evil Yanks talk

Since you're buying the food and not cooking it, it would go under Other I suppose. --troacctid 05:57, 22 January 2009 (UTC)
Kk. I finished making it. i will add it tomorrow encase somebody else wants to comment plus i really don't have enough time now Image:Groundunicornhorn.PNG Evil Yanks talk

Now i am making a calculator figuring out cost for making potions from the unfinished potion (here. Should it be put underneath making potions or just make a page for unfinished potions since the current page is already very big?? User talk Evil Yanks Contribs 23:44, 31 January 2009 (UTC)

It should go in the herblore section. --troacctid 00:12, 1 February 2009 (UTC)
I know but do i make it its own page or just use the current potion making page??
Oh, it doesn't matter I suppose. Might as well add it to the existing page, since I can't think of a good name for it if it were separate. --troacctid 00:35, 1 February 2009 (UTC)

[edit] Summoning pouch swapping calculator

If there's anyone willing to take this one up, I'd be interested in a calculator that can tell me the gp/shard from buying pouches on the GE and swapping them with Bogrog for shards (in lieu of buying shards directly). troacctid 03:54, 4 February 2009 (UTC)

Ill try 66.83.184.178 20:36, 4 February 2009 (UTC)

Still waiting on this. troacctid 20:44, 24 May 2009 (UTC)

[edit] No supercompost

I just noticed that the none of the herb farming calculations include the cost of the supercompost. It should be reasonably easy to figure out, just adding the price of the supercompost to every equation, so if anybody wants to add that feel free. If i have finished the 3 calculators i am trying to make currently and it still has not been done then i will change it User talk Evil Yanks Contribs 00:25, 7 February 2009 (UTC)

[edit] Ranged max hit calculator

hey can someone make a ranged calculator for max hit?thanks.71.174.152.158 00:32, 16 February 2009 (UTC)

[edit] Unfinished potions calculator

I ve written an unfinished potion calculator. Could someone plz take a look - i am not sure if everything is right there. Rrgogoman 10:37, 16 February 2009 (UTC)

Well I didn't check the math, but it should be using clean herbs, not grimy. --troacctid 15:47, 16 February 2009 (UTC)
Since it has been nearly half a month, i will do it. User talk Evil Yanks Contribs 08:32, 27 February 2009 (UTC)
Can you guys make a calculator about making potions without secondary? It's like we obtain the secondary and negate the costs for the secondary ingredients. Powers38 TalkSaradomin godswordI'm stalking your talk page, beware. 12:42, 27 February 2009 (UTC)
Well, because of opportunity costs and the mechanics of the Grand Exchange, it would technically be identical to the regular potion calculator. --troacctid 00:39, 28 February 2009 (UTC)

[edit] Crafting

Could someone create a new (or update an existing) calculator for Crafting to include the possibility that the user sells the item at Grum's Gold Exchange if possible? --Mrprogrammer 08:18, 18 February 2009 (UTC)

[edit] Item Sets

I am making a calculator for item sets now. I have made it though i am having trouble on which method is the best. There are 2 different tables:

Item Set GE Price Components of set Cost of Components Profit/Loss
Infinity robes set Image:Infinity_Set.gif Coins  6,200,000 Infinity hat Coins  1,900,000
Infinity top Coins  934,200
Infinity bottoms Coins  1,200,000
Infinity gloves Coins  522,300
Infinity boots Coins  1,600,000
Coins  6,156,500 Coins  43,500
Item Set GE Price Components of set Cost of Components Profit/Loss
Infinity robes set Image:Infinity_Set.gif Coins  6,200,000 Infinity hat Coins  1,900,000

Infinity top Coins  934,200
Infinity bottoms Coins  1,200,000
Infinity gloves Coins  522,300
Infinity boots Coins  1,600,000

Coins  6,156,500 Coins  43,500

I am not sure which one is better. The second one would stretch out the page badly but it is easier to read User talk Evil Yanks Contribs 03:11, 28 February 2009 (UTC)

Go with the second one. It looks much nicer. --troacctid 04:06, 28 February 2009 (UTC)

I thought jagex controled the price by the average price of the components:S. Just like the godsword with the shards and amulets with the enchantment--j-g 18:40, 7 March 2009 (UTC)

I have a half made calculator here (User:Evil yanks/Sandbox) and the prices fluctuate every day. I should have check that probably before i started making the calculator though User talk Evil Yanks Contribs 23:56, 7 March 2009 (UTC)

[edit] link to experience removed

articles shouldn't be listed in herej-g 18:39, 7 March 2009 (UTC)

[edit] Pie Cooking calculator.

I just thought it'd be cool to see the price difference between raw and cooked pies.

Here's a header layout:

Raw Pie Image|Raw Pie Price|Cooked Pie Image | Cooked Pie Price| Difference (+/-)

Just a suggestion, Em lost 21:56, 6 April 2009 (UTC)

[edit] Money calculator

I would like to add something. << need to move this page first. but needs to be improved. Its really cool. also the other thing is that it has to be online NOT A DOWNLOAD :P. so it may take a while before it can be made an article but here i want to add this. A new section. look below for what it looks like

[edit] Money Calculators

Money Calculators
Money Calculator

But i was told there are no downloads allowed in actuall article unless its in usepage or whatnot



That link in the table would be replaced by the real article if made

[edit] why not

why don't we ask the admins to program up a status where people can alter info and preview but not save. I'd do it if i could but i don't have the acess wrights or programing laguage.-- Image:Cosmic Rune.PNG Peckham33 Talk Image:Chaos Rune.PNG 00:35, 10 April 2009 (UTC)

[edit] teletab calc.

Someone could make a calculator showing the xp/profit of making various teletabs with an Eagle and Demon lectern.
Image:Mage's_book.png‎
Ameobea10Talk Contribs #
Image:magicicon.png
13:51, 15 April 2009 (UTC)
I will do that. Image:Groundunicornhorn.PNG Evil Yanks talk 00:55, 16 April 2009 (UTC)

[edit] Woodcutting calculator

Could anyone make a Woodcutting calculator? im pretty keen on Woodcutting and i would like a calculator.

Thanks Ultra money real fast! 4 more info ask me! Iloveaboy2 Moo!I beat Zezima in High Scores!! =P

How would a woodcutting calculator work though?? What would it calculate?? Image:Groundunicornhorn.PNG Evil Yanks talk 08:11, 7 May 2009 (UTC)

[edit] Superheat Item Calculator

Could anyone please add a smelting guide for profit with the Superheat Item spell?

kk it will be up soon in the magic section--File:Music icon.PNGXtarn • Talk • File:Emote button.png 02:27, 5 August 2009 (UTC)

[edit] High Alchemy Calculator Improvements?

Right not there is such a small group of items...Is there any way that we can use virtually all of the items from the market watch, and/or flag the top 20?

Just wondering, have no idea how hard this might be so dont be afraid to rant on me.

It would probably be possible to code into the Exchange template the formula to figure it out (pagename price + nature rune price - high alch). The high alch price of every item in the game would be needed to be added to the template for it to work though. (i have no knowledge of coding btw, just guessing) Image:Groundunicornhorn.PNG Evil Yanks talk
Hmmm..... Just thinking out loud (and on-screen) here. There would be a way to code individual item pages so that a special "category" would show up that would be for items that are valuable to high-alch. I'd like to avoid tampering with the "ExchangeItem" template as we need to keep that one as lean as possible, but categorizing for valuable alchable items does seem like something worth doing. The items on the GEMW already have the high alch value in the template (not all of them are accurate or up to date, but that is another issue entirely), so this value could be useful. Is this something that folks would be interested in having? A category of valuable alchable items that would be dynamically updated according to market conditions and changes in the GE price? --Robert Horning 23:06, September 19, 2009 (UTC)
I was thinking about this the other day too. It'd be nice, maybe a bot could be made to update the High alch values on the GE pages before the bot to calculate the profit of alching them is run. It seems like it'd be possible.  Psycho Robot Talk File:Guthix vrobe top.png 23:11, September 19, 2009 (UTC)
That would be pretty epic. Sorted by profit would be nice too =D Quests FTW! Gaz Lloyd Calcs!Awesome 23:25, September 19, 2009 (UTC)
I got the current category of Category:Profitable Alchemy Items that is being filled up as the Wikia servers plow through the GEMW data. A couple of interesting items are popping up that may be of interest to some players, and this may make at least a place to look at. Perhaps a bot could plow through the items in this category to sort it out, or we could even use Dynamic page lists to try and display information of interest. The Dynamic page lists are very interesting and fun to work with (they are used extensively on the Wikinews sister project to Wikipedia), but are incredibly CPU intensive for the host Mediawiki server (in this case, dumping all of the CPU load onto Wikia and its servers). I don't know if the DPL extension has been added to the RSWiki or not.... likely it hasn't been. This is something we can request, however, if it is something worth looking at, although Wikia may complain because we are a huge website and existing concerns for how much CPU usage is consumed with the GEMW data. --Robert Horning 06:21, September 20, 2009 (UTC)
This is also a good way to spot vandals and miscreants messing with the GEMW data, so take many of the things in this category with a grain of salt. Verify before making strategies based on items in this category. --Robert Horning 06:25, September 20, 2009 (UTC)
It would be useful for users if the bot could base profitability on an item's current minimum price, rather than mid price, due these items having little demand (for the time being, anyway). There certainly are items you can alch for a profit these days: Combat bracelets, skill necklaces, dragon sq shields, and some others. Image:Emptybox.png‎m2m4m6m8Image:Crabclawhook.gif Talk Contribs 00:05, October 6, 2009 (UTC)

<<< tab reset

The problem here is to get a mechanism to extract the minimum price. That sounds like something reasonable to do, but it does require something more complex than simply calculating the current price minus 5%. I wish it were that easy.

What gums this up (and is a huge issue for prices below high alch value) is that these items are all very close to the hard minimum value that Jagex will allow them to be sold on the GE. Some items still have a hard price floor above the high alch value.

Still, this is a very legitimate observation. I've considered putting into the GEMW database those values for max and min prices... as they can be determined from price histories and from data extracted from the Jagex GE Database. If an upper prices is less than 5% above or a lower prices is more than 5% below the current price, that is one of those hard price caps that significantly impact the price of that item. It would be nice to glean this information from that database, and in particular mark when those values have been changed. --Robert Horning 01:57, October 6, 2009 (UTC)

[edit] Experience till level calculator

I believe there should be a calculator that lets you enter your current exp. in a certain skill, and the calculator will tell you how much experience you need to get to the next level, i.e. 802,562 experience in a skill = Level 70 = 11,883 experience from level 71. I would be happy to create a table of the known experience requirements for a level on request. Killr833 does not play RuneScape anymore 13:55, 27 June 2009 (UTC) The table is here, sorry I didn't look before. Killr833 does not play RuneScape anymore 14:08, 27 June 2009 (UTC)

Could someone please look at this? Killr833 does not play RuneScape anymore 13:48, 30 June 2009 (UTC)
but it comes up when u hover over your skills in runescape? File:Music icon.PNGXtarn • Talk • File:Emote button.png

[edit] Mobilising Armies Calculator

There should be a calculator figuring out the best items to buy for credits. It should be a very simple formula, just the cost of the item divided by the points it gives. I would do it, though currently there are too many things that I am trying to do. Image:Groundunicornhorn.PNG Evil Yanks talk 07:50, 11 July 2009 (UTC)

[edit] Level Calculator

I would like to see a calculator where you imput an amount of experience points and it tells you what level you what level you should be, and possibly the remaining XP. I have no idea how one would do this, or I would do it myself. It'd be a great thing, thanks!

Quarenon has developed some new fandangled flash calculators that could easily calculate that. When they are installed, chances are that a level calc will be one of the first calculators made. They are currently in debug, though only 2 people currently know how to code them so it might be a while. Image:Groundunicornhorn.PNG Evil Yanks talk 05:27, September 14, 2009 (UTC)
Well, the actual code for the template is done the same as normal (parser functions and the like) - basically the input and output are changed as to not need to edit and preview a page to see the result. The code would be along these lines:
Current experience: {{formatnum:{{{1|0}}}}}
Current level: {{XP to Level|{{,|{{{1|0}}}}}}}
Experience to next level ({{#expr:{{XP to Level|{{,|{{{1|0}}}}}}}+1}}): {{XP|{{XP to Level|{{#expr:{{,|{{{1|0}}}}}}}+1}}}}
Default output (0 XP) Current experience: 0

Current level: 1

Experience to next level (2): 83

Where the first parameter (i.e. in the template the bit that is after the first pipe) is the input experience (with or without commas; defaults to 0). Template:XP (converts level to XP), Template:XP to Level (converts XP to level) and Template:, (removes commas) are used.
I could probably knock up a way to only output the XP to next level, if wished. Quests FTW! Gaz Lloyd Calcs!Awesome 13:17, September 14, 2009 (UTC)
For those interested in working on personal calculators, you might want to check out this Yew Grove Discussion: Forum:RSHighscores. Setting up a tweak to calculate exp to specific goals is going to be trivial from that point. Let's see what Wikia says about this proposal. --Robert Horning 02:18, October 6, 2009 (UTC)

[edit] Herbs calculator

I don't know when anyone's going to get this, but I'm having a little trouble with the herb cleaning calc. I added a column for profit per herb, and something weird is going on with the marrentill row...anyone look into this please?

Thank you.

I fixed marrentill. Thanks for adding to the calculator! =D Image:Groundunicornhorn.PNG Evil Yanks talk 06:44, October 28, 2009 (UTC)

[edit] calculators limited?

It seems the calculators that you have are mostly limited to making money, why this is important it is very limiting in its usefulness. There are many more things in Runescape that require calculations. For instance an equipment bonus calculator, a house planner (which you have something similar but it seems more used as a way to show of your house on your user page rather then being a helpful tool). Also including the max hit formula into a calculator would be very helpful too. I say an equipment calculator because the skill pages for equipment offensive and defensive only list the best possible bonuses. Which may be useful to wealthy high leveled players but, has no use for the average player who does not spend all their time making money, or for players on a budget. Those who cant afford or do not want to waste money on pvp/3rd age (including gwd 3rd age) have to navigate though a lot of pages in order to find what works for them. So including equipment under a total cost of 10 million not counting pvp armor would be very useful or just adding a calculator to find this information would be very useful to many people who use this site. Along with adding other non-money related that you have or do not have already to this list. As a calculator by definition is not limited making money. 63.65.166.110 18:50, October 30, 2009 (UTC)

I'm not sure, but I doubt those things would be possible in the current format. You see, most other fansites (runeHQ, runetips, et cetera) use Java or things like that for great calculators. However, if Java is enabled on this wiki, it could become quite a security risk. Note again that I'm not sure about this, I'm just giving my two cents. Because Zaros pwns the others. Oli4burggraa TalkBecause I hate The Great Orb Project so much. 18:59, October 30, 2009 (UTC)
We're having a discussion on a tool to enhance calculators with javascript. We're currently waiting for Wikia to approve a new extension for use with the calculators, making obtaining hiscores data easier (like other fansite calculators).
A house planner is a nice idea, but I'm not sure how feasible it is to make with wiki software (the JS calcs just manipulate numbers with parser functions, meanwhile a house planner is a different thing entirely. It'd probably need flash/java, and as Oli said above, thats opens up a huge security risk on a wiki).
I've personally made a max hit calculator (melee and ranged), if you have an account you'll need to enable the script and visit the calcs link in my sig. Unfortunately, until the extension is approved and the calculators passed, you do need an account to view the current ones in operation. Quests FTW! Gaz Lloyd Calcs!Awesome 19:08, October 30, 2009 (UTC)

well thank you for the reply but i do have in idea to that effect. for the equipment calculator you could set it up similar to the combat level calculator only a bit different. instead of having each space for a certain level the value would hold a place for each equip slot. and imputing the stats could for each item slot and each item in that slot could be done by adding a link to each item for that slot in the edit. By creating a page that would hold the code for each items link. in other words there would be a page with a list of every equipment items name and within that name would be a code containing the stat bonus of the item. which would be then added to the calculator in the correct equipment slot. Then when all the items were imputed into the calculator it could be previewed and show the total stats of the items together it might be a bit complicated and time consuming but it could be done...also if my idea doesn't work or doesn't make complete sense tell me and ill try to make more sense outta it. ... also ill see if i can look into that the next time i get on 63.65.166.110 19:18, October 30, 2009 (UTC)

On any item page the compare this item link in the infobox opens a screen where you can add multiple items and display a total. I think its limited to 5 items at the moment, but that can be changed (I think). Quests FTW! Gaz Lloyd Calcs!Awesome 19:35, October 30, 2009 (UTC)
Gaz's 7000th edit, right there. Ownt.  Psycho Robot Talk File:Guthix vrobe top.png 20:13, October 30, 2009 (UTC)

[edit] Mini-game xp calc!

Why isnt there a calc (maybee there is and i didn't look hard enough...) that determines total xp gained when you are at "x" exp and your spend "z" zeal at soul wars. Or at pest control, or any other mini game that gives awards this way. Thanks

Creating a calculator of that kind would require it to be made from Java so that people can change the individual numbers. Hopefully in the near future calculators of this kind will start appearing (see this discussion) so expect one of these kind of calculators to appear some time in the future. Image:Groundunicornhorn.PNG Evil Yanks talk 01:14, November 1, 2009 (UTC)
I would happily make one, if I knew the precise formulae for the exp rewards. (Pest control I think we know, not sure about soul wars. I'll see what I can do.) Quests FTW! Gaz Lloyd Calcs!Awesome 01:27, November 1, 2009 (UTC)
Pest Control calculator here (I'm afraid you need an account to make it work for now). Feedback appreciated, Soul Wars one to come (I found the formulae). Quests FTW! Gaz Lloyd Calcs!Awesome 23:10, November 13, 2009 (UTC)

[edit] Crafting calculator request - Glass blowing

EDIT: I managed to refine my calculatoins on my own (I just added Molten Glass exp to the Vial exp and went "Duh, why didn't I think of this sooner?"). Thanks anyway. Icecold531 16:47, November 24, 2009 (UTC)