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This talk page is for discussing Ancient Magicks.

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UntitledEdit

Deleted due to obsolete information

Hits 4 people? Edit

The area spells (burst and barrage) only hit four people? Are we sure? My friends say it can hit as many as are crammed into the space, potentially a limit of 1999. (that would be some sweet experience...) Vimescarrot 08:06, 29 August 2006 (UTC)

A picture from Rune tips. Those are barricades though. -- Couchpotato99 (talk) (contribs) 20:34, 29 August 2006 (UTC)
That is a sexy picture to say the least. Woodcutting-iconHyenastetalk 20:37, 29 August 2006 (UTC)
When I get back from where I'm going (4-5 hours) I'll change the pages for the multi hitting spells to get rid of the 4-person limit, unless someone objects. Or I forget. Or fall asleep. Or just can't be bothered... Vimescarrot 08:05, 2 September 2006 (UTC)
That pic's link is broken. Mathwhiz90601 22:02, 18 May 2007 (UTC)

The KB says you can't hit more than 9 people at a time with any ancient spell. I've used both burst and barrage quite a bit, and I know without a doubt a burst can hit 9 monsters/players, just like the barrages.

Update spell book!!!Edit

I have ancient magicks and yes it pwns but someone needs to update spellbook. The first teleport to edgeville need 0 magic and requires no runes.White partyhat Patcong talk White partyhat20:47, 18 May 2007 (UTC)

As I asked on the Astral Altar page, when you switch your spells, can you switch to Ancients when you have Lunar spells active? Mathwhiz90601 22:02, 18 May 2007 (UTC)

Sorry but I'm not sure. I only have ancients and regular but never lunar. But I think you can't...White partyhat Patcong talk White partyhat20:25, 19 May 2007 (UTC)
Yes, you CAN switch to ancients if you currently have the lunar spellbook switched. HOWEVER, its a one way trip, meaning that when you switch back, you will only get regular spellbook instead.--Pkthis 19:01, 23 February 2008 (UTC)

Wrong max hits? Edit

Acording to Tip.it:

http://www.tip.it/runescape/?page=ancient_magicks.htm

max hits are wrong, The max hits on tip.it seem a lot more self consistent too.

[http://www.runescape.com/kbase/guid/magic_the_ancient_magicks Oh, really?] --Andorin (Talk) (Contribs) 00:21, May 2, 2010 (UTC)
None of the three sources match e.g. shdow burst listed as 170,180, 200 on runescapes website, tip.it and wiki respectively.
I just hit 179 with Shadow Burst while testing it on the caged lesser demon. The RuneScape Knowledge Base is wrong. --Andorin (Talk) (Contribs) 07:25, May 2, 2010 (UTC)
.
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Its good to test them manually- good work. Its important to remember that the max table should show the regular max hit without items or potions that boost max damage.
Your test seems to sugest tip.it might be correct (if any of the sites are), but more work on this would be useful.
Note: tip.it and the runescape knowlege base agree for every spell apart from shadow burst. Tip.it follows a regular patern. The runescape site follows the same pattern, apart from it says shadow burst and smoke burst have the same max hit of 170.
The individual pages for each spell contadict the table too.
http://runescape.wikia.com/wiki/List_of_spells gives yet another contradicting version. These article needs a cleanup.
This site's inconsistency shows it is clearly misleading. I'm going to change relevant pages to reflect Jagex's game guide. The game guide looks correct with the possible exception of Shadow Burst which can be verified later. If it is found to be 180 rather than 170 it may be worth contacting Jagex.--De jour 11:19, May 2, 2010 (UTC)
My question is, why would Jagex arbitrarily scale back Smoke and Shadow Burst to have lower maximum hits, and not do this for any other spells? Ancient Magicks max hits follow a pattern: Smoke X hits n, Shadow X hits n+10, Blood X hits n+20, etc. We already know that the KB is wrong with regards to Shadow Burst's max hit, but the other spell that has a weird maximum is Smoke Burst, which is also set to 170 even though it ought to, by looking at Blood and Ice Burst, have a max hit of 190. Shadow Burst should hit 200. I would test these right now but I don't have the time at the moment.
I did, however, post a thread on the RS forums about the inaccuracy (inaccuracies?) in the KB with regards to the max hits of Ancient Magicks. Hopefully that is sufficient to alert Jagex that the KB is wrong, and perhaps they can give us definitive numbers that we can count on. --Andorin (Talk) (Contribs) 16:09, May 2, 2010 (UTC)
I've researched the max hits a bit. They used to be 15 for smoke rush and increasing in increments of 1 up to ice barrage at 30 (excluding miasmic spells which didn't exist). The lowest 6 spells were considered too powerful for low level mages so they were decreased in January 2008. I think they were all reduced by 2; this would make tip.it completely correct and KB all correct apart from shadow burst. It would also give a half sensible pattern, and accommodate AndorinKato's claim of hitting 179 with shadow burst.
A good way to test these is stealing creation because C5 staves give a massive +200 magic attack bonus and no % bonus. Runes are free, be sure not to use magic potions though as this increases your max hit. --De jour 19:24, May 2, 2010 (UTC)
I've also heard about the 20-damage reduction in maximum hits. I suppose it's not a big deal considering the implementation of the magic damage bonus. This change, however, should have been reflected in the wiki, and considering that the maxes tend to be accurate when compared to the Knowledge Base, I imagine it was. We already know that Shadow Burst's max hit is wrong in the KB, and I also suspect that Smoke Burst's is wrong, as it ought to be hitting 190 hitpoints, according to the pattern. I suppose that now that I'm home, I'll go test these spells out. --Andorin (Talk) (Contribs) 23:17, May 2, 2010 (UTC)
Also, your suggestion about Stealing Creation is a good one, but I'm having a very difficult time finding ten people who are willing to help out. I'm also having a hard time finding a noncombat clan. --Andorin (Talk) (Contribs) 00:07, May 3, 2010 (UTC)
Here's another note: Having actually paid attention to the "first 6 spells had their maxes reduced" bit, that completely explains why Shadow Burst and Blood Burst would "break the pattern" by having respective max hits of 180 and 210. Their Knowledge Base is still wrong, though, in reporting Shadow Burst as hitting a max of 170. --Andorin (Talk) (Contribs) 01:34, May 3, 2010 (UTC)

A cursed spellbook Edit

I believe that the ancient magicks spellbook is cursed. I remember juna saying that "Ancient magicks are not to be toyed with", not to mention everyone is scared of the god that created the spellbook and also, I find that i get hit more often using ancient magicks than regular magic.--Pkthis 19:16, 23 February 2008 (UTC)

Additionally, when you activate the spell book, the gods abandon you and you are drained of prayer. HYENASTE 21:13, 23 February 2008 (UTC)

Censored ? I think not ! Edit

I removed the triva section since 'ancient magicks' is no longer censored in game .

-Really, i thought it was censored barely a week ago. It seemed that it comes censored in certain sentences (like rc).--117.102.53.64 20:15, 29 April 2008 (UTC)

Question Reagarding Ice BurstEdit

When you cast ice burst once I have found that it freezes the target for 10 seconds like it should. However, when you cast it again immediately afterwards it seems to "unfreeze" the target. I noticed this in castle wars against players, but I am not sure if it does it to npcs also. Is it supposed to do this? Please let me know. I have only 73 magic and so I do not know about other higher leveled spells. Thank you. Invincibility 17:50, 24 July 2008 (UTC)

 

its because of the game not being programmed to have freeze effects to stack, and it takes a few seconds for the spell to charge and hit. hope this helps

Grammar error Edit

I corrected some grammar in the page. The first line on the page is Ancient Magicks are. This should be Ancient Magicks is because Ancient Magics is one thing in itself not multiple things. The reason I did not just change it back is because I figured that it would be reverted again. So I wanted to ask here can we leave it like I put it or is it going to continue to be changed? Lanning9 22:34, 22 August 2008 (UTC)  

Question about tele tabs Edit

can you make an Edgeville tele tab while on the Ancient spellbook? Xxtsaixx 20:57, 15 December 2008 (UTC)

I don't think so. I think that the only tele-tabs that can be made are from the modern magic book, though as I don't have ancient magicks I do not know for sure. Dragon halberdLanning9 Ancient staff 21:08, 15 December 2008 (UTC)

No, it is not possible to make Ancient Magick teleport tablets at this time. There may be an update in the future where you will be able to. Babyvegeta93 21:10, 15 December 2008 (UTC)

Wilderness Teleport QuestionsEdit

I'm curious. Ancient Magicks has a number of Wilderness-related spells, including a teleport to the Demonic Ruins. Does this mean that if I'm having problems with a revenant, I can teleport to the Graveyard of Shadows or Demonic Ruins even if I'm past Wilderness L30? Or are spells like Annakarl Teleport (Demonic ruins) effectively one-way?

Nerlone 21:34, 21 January 2009 (UTC)

The Ancient Magicks teleports work just like normal teleports...if you are above level 30 wilderness you can't use them. Dragon halberdLanning9 Ancient staff 01:10, 22 January 2009 (UTC)

Zarosian? Edit

Okay, come on. The staff has Zaro's symbol, the spells are cruel like Zaros, the teleports all bring you to Zarosian locations. How is Zaros not mentioned? Also, this isn't the only time Zaro's name is avoided. Ancient Magicks = Ancient (Zaros) Statuette. Similar, right? --76.127.155.176 13:30, 14 July 2009 (UTC)

It's a Mahjarrat spellbook, not necessary Zarosian. We have seen a Zamorakian Mahjarrat, Enakhra, using them too, and Lucien (Zamorakian previously) taught the spells to Solus, a Zamorakian mage. --Muhahaa 13:11, September 5, 2009 (UTC)
I agree with our anonymous friend here. Zaros's symbol is on the staff and all the places it takes you are Zarosian fortresses. kitty.pngPsycho Robot talkSilver bar 20:03, September 5, 2009 (UTC)
The spells are Zarosian, and the mahjarrats know them because they were previously part of Zaros' army, before Zamorak's betrayal on Zaros, plus, every teleport takes you to the Zarosian fortresses AND the symbols on the altar that turns on the magicks & the ancient staff are Zaros'. Hope that's enough proof, I'm gonna change it 'till there's a reference by Jagex that they're not Zarosian spells. Quest point cape detail Bruxacosmica Talk-HighsBlue soul wars cape 23:39, February 13, 2010 (UTC)

Counter? Edit

Somewhere, i forget where, i read that you can counter the ancient magicks freezing ability. is this true? if so, how? 01:01, January 14, 2010 (UTC)
SpellRuneScapeWiki's max hitRuneScape.com's max hit I am not sure, seeing that I am not yet a member. 12:17, 30 May 2007 (UTC)

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