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Talk:Agility

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[edit] finishing

Yes I know it's not done yet. I've never really played gnomeball or skullball so I really don't know about them in detail. I guess I could fill in a few details about werewolf but agility still is a stub until info is complete. It's probably the least well covered skill on the wiki right now. --Eucarya 23:07, 19 May 2006 (UTC)

Oh, and I hate agility by the way, LOL --Eucarya 23:08, 19 May 2006 (UTC)

I love agility, so maybe I'll add this article to my (currently empty) list of articles to watch. Oddlyoko 01:11, 20 May 2006 (UTC)
I think this article is pretty good. Except for the redlinks in the Quests part, this article is fairly good-in my opinion, good enough to be a Featured Article. Of course, that's just me being...me. But I think I'll nominate it anyway...(and by the way, I can't figure out the size of the Agility article...it is at or over 32KB?) Stinkowing (WHAT'S IN IT?) 14:28, 21 December 2006 (UTC)

[edit] Wilderness vs. Penguin

It is not advised to train here if you can use the Penguin Agility Course. (-Wilderness Agility Course subheading in main article) -- Why not? The Wilderness is much faster experience than 12,000 per hour. File:Penguin mask.pngChewy (Talk) 01:24, 11 March 2009 (UTC)


[edit] Separating

This article is far to long. It needs to be separated; for a start, each different course can have ts own article. JalYt-Xil-Vimescarrot 19:37, 2 March 2007 (UTC)

I removed the details of the Brimhaven course as there's already a very comprehensive and detailed article on it. I tried to ensure that the details removed were already included in the main page, but others may want to look at the history of this section and port anything I didn't see. Presumably the user who added this section hadn't looked to see if an article existed already (pity, a lot of work was clearly spent here). Endasil 03:46, 6 March 2007 (UTC)
Somebody stop me! Barbarian outpost is gone now too, moved to Barbarian Outpost. Endasil 05:03, 6 March 2007 (UTC)
Sweet! Thanks, normally no-one actually does things about these comments. JalYt-Xil-Vimescarrot 08:48, 6 March 2007 (UTC)
Updates - I moved the Yanille Dungeon pipe squeeze to lvl 49 from lvl 29, as I just hit level 49 last night and got the message. I also replaced all occurrances of Agility Dungeon with the proper link, not a redirect, to Yanille Agility dungeon, which I hope quickly identifies to visitors which Agility Dungeon is meant. I mean, is Brimhaven considered a dungeon AND a course? Anyway, not my page, touch it up as you see fit! Steelhorse66 16:44, 16 November 2007 (UTC)

[edit] Split?

I think we should truncate the different courses from the main article and give each of them their own, under the category of Agility. Book Em Dano 04:32, 21 May 2007 (UTC)

[edit] Needs Training tips

This is a pretty good article, but along with the great info, it would be useful to have a level-to-level training guide. I could put some ideas down, but my experience with Agility is relatively low, and I haven't gone to most of the courses out there. Any thoughts? Strength TIRRIANGANT (TALK) 18:05, 10 July 2007 (UTC)

/me has 90 agility.
I liked Barbarian Outpost until 52 , Wilderness until 75, Ape Atoll until 90(+), Dorgesh Kaan is a option at 90.At 75 agility you can't fail on the ape atoll course. Blazel 20:59, 27 November 2007 (UTC)

I also think we should have a level-to-level guide, especially after the recent hi-level changes to dorgesh-khan, gnome stronghold, and barbarian outpost courses. I stopped failing Dorgesh khan right around level 84, which makes it a faster option than Ape Atoll. I am failing the gnome stronghold at level 85 fairly often (40-50%?) but still getting a decent amount of exp per hour. I'm curious to know what we stop failing the higher level courses at. (Marty22sam)74.193.181.41 01:12, 21 August 2009 (UTC)

[edit] Penguin Agility Course

The total xp per lap is wrong. It's 540 xp, not 196 xp. I calculated it myself.

Verified, Changed Blazel 20:53, 27 November 2007 (UTC)

[edit] Tables

I neatened up the images in the article by making them thumbnails however, in the tables for the wilderness course and Dorgesh-Kaan course obstacles, when I attempted to centre the images, the table borders were moved out of place. If anyone can tell me why this has happened please do, and/or correct the tables in the article. Dechaineux 14:47, 27 October 2007 (UTC)

[edit] Grand Tree Shortcut

Is the Grand Tree quest required to use this shortcut? Because I tried to use it before, and I got a message that the ground wasn't strong enough to climb. After the quest, I didn't have a problem. 72.240.163.23 23:25, 25 November 2007 (UTC)

May this of been because you didn't have the required agility level?im not sure, ive done both grand tree and tree gnome village and still cant use... was thinking maybe you need to wear climbing boots? Blazel 20:48, 27 November 2007 (UTC)

[edit] werewolf course

erm only skullball is listed? the course itself isn't listed, theres a minigame there for agility (skullball) and a separate agility course too which gives 540 exp a run, I dont think its posible to get damaged or fail either. Bob2006ty(RUNESTORM333)talk 13:41, 6 December 2007 (UTC)

The details of the Werewolf course is further up on the page, here. And it's possible to take significant damage when falling from the death slide. I tried it once until I ran out of fish in my inventory, then decided to stick with the ape atoll course after that.  Amaurice talk 13:57, 6 December 2007 (UTC)

[edit] Boosts

Is it possible to stack the effects of the boosts. For example can I combine a spicy stew and summer pie to get a plus 11 bonus or a spicy stew and agility pot for a plus 9?--Rs4life07 01:12, 16 February 2008 (UTC)

No, the vast majority of boosts are unstackable. The only way I know of boosts stackin is a regular boost (such as a spicy stew) with an invisible, non-Summoning familiar boost (such as a crystal saw). E.T. Prod U(Talk) 13:40, 21 March 2008 (UTC)

[edit] At what levels do we stop failing certain courses?

The title's self-explanatory, but would anyone be able to find out this information? E.T. Prod U(Talk) 13:33, 21 March 2008 (UTC)

[edit] Gnome course timing?

I can do this walking in under a minute. 60 laps an hour at 86.5 per lap is 5190 per hour - where does the figure of 1730/hour come from? Running would shave a few more secs off the time.

I've changed this to "over 5000" does someone want to verify?

  • Armcie*

[edit] Dorgesh-Kaan

Should we make an article about the dorgesh-kaan, with xp tables, animations (can make them) and other information? That information could be much more then this is right now. If we put every little detail here, it would be to big..

Cash Buzz (Talk#P ) 11:58, 21 May 2008 (UTC)

I'm surprised there isn't an article already. I would say yes, go ahead and make it. File:piety.PNGAquilaeFile:piety.PNG 12:08, 21 May 2008 (UTC)

Much to my surprise, mith grapples can wear out and break. Perhaps worth mentioning here as a consideration? (the article on grapples does mention it) 69.37.99.53 06:15, 4 May 2009 (UTC)

[edit] Agility on f2p?

Does agility have an effect on your run energy on f2p worlds? Perhaps we should make a small note of that in the article, because I've always been confused about that. Rowanq25 02:44, 16 August 2008 (UTC)

Yes, even after membership. tobylaneTalk 11:48, 14 October 2008 (UTC)

No - not after the (June 2009?) "rest" update. It used to affect f2p worlds before this date, but there was an announcement on the main runescape page stating this was no longer true. (Marty22sam)74.193.181.41 01:12, 21 August 2009 (UTC)

[edit] Revised Agility Shortcut XP

Changed the XP column on Agility Shortcuts. I found that, when climbing the crumbling wall on the east of Falador, you gain 0.5 XP for each action. As well, you gain no experience whatsoever from using the Climb-Into Hole/Climb-under Wall options at the agility shortcut near the watchtower (North of Yanille hops patch). --Canifis 02:02, 17 October 2008 (UTC)

[edit] Expanded/ Revised Agility Shortcut Guide

As I advance in levels (19 now), I've been seeing what shortcuts give XP and which ones don't. Added two new shortcuts from Yanille, including the "Climb Rocks" option and the "Climb Trellis" options near the Watchtower. I also made a few minor changes to the table (i.e. no capitalization, lack of periods). --Canifis 02:02, 17 October 2008 (UTC)

[edit] Expanded

Just needed to note that the climbing rocks worked at level 18 Agility. If anyone else tries them with a lower Agility level, please post here so that we can figure out what the requisite level is. (I'm thinking both the trellis and the climbing rocks require level 18, but I could easily be wrong.) --Canifis 02:03, 17 October 2008 (UTC)

[edit] Funny thought

I know this probably isn't appropriate, but watching that picture of the guy running at the top of the page reminded me of the Flinstone's and Scooby-Do. They could run a mile in a single room and keep passing the same point over and over and over.. File:Runecrafting.gif VadaneaFile:Crafting.gif 04:00, 26 September 2008 (UTC)

[edit] Money making

It should ignore running longer, but use things like shortcuts. At 70 agility, you can get blue dragon scales far easier. tobylaneTalk 11:49, 14 October 2008 (UTC)

[edit] Added category

Are blue dragon scales really worth much? I mean, their only use is potion-making, right? --Canifis 02:03, 17 October 2008 (UTC)

[edit] Toy Mouse?

At the end of the "Training for skill pures" section, it says "Some players used to bring along a toy mouse, nowadays you can't released a toy mouse any more."

Why would a player bring a Toy mouse and what relevance does this have at all? For example, some players like to bring along their pet cats when the catch fish, but the Fishing article doesn't make any mention of that. Yes, they might give 3 xp for catching them, but at an agility course, most (if not all) obstacles give even more xp! 24.10.238.176 07:41, 6 November 2008 (UTC)

[edit] Toy mice

Yes, that should be taken out. The mouse is really useless... you'd be better off just hopping stiles, which give the same xp and don't make you have a chance of losing an item. And yes, there is absolutely no need to bring a toy mouse along for agility training. --Canifis 17:38, 6 November 2008 (UTC)

[edit] Werewolf xp per hour 50k is crazy!

Do the maths, (3600 *540/50000=39 ish) 50k per hour requires a 39 second lap, which sounds crazy! Surely noone's character can even run round that fast. Zybez have it at 35k/hr