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For other variants of this item, see inferior.
For this item's augmented variant, see augmented superior vesta's longsword.
[FAQ] • [doc]

Superior Vesta's longsword is a degradable tier 88 main-hand melee weapon. It is made by upgrading Vesta's longsword with an Ancient warriors' equipment patch. This increases its tier from 78 to 88, and makes it augmentable. This process is irreversible, and the upgraded item cannot be traded, even if it remains unused. The upgraded item retains the special attack of the base version.

Superior Vesta's longsword degrades to dust over 100,000 charges of combat. It cannot be repaired, and when it runs out of charges it vanishes. Additionally, using the weapon's special attack will drain 100 charges, or 0.1% of maximum charge.

Combat Stats
RequirementsDegradesSuperior Vesta's longsword equipped
88 Attack100,000 charges
ClassSlot
Attack MeleeWeapon slot
Tier
88
WeaponsMainOff
Damage1078-
Accuracy2343-
StyleSlash
Range1
Speed
Fast (3.0s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Special attackEdit

Vesta's longsword has a special attack, Feint, which requires 25% adrenaline, has increased accuracy, and deals 50-300% ability damage.

This attack has variable minimum and maximum hits; the minimum between 50%-83% and maximum 150%-217% above said minimum. Overall it can hit between 50%-300%, but because of this players are less likely to hit spectacularly high or low.

Using the special attack will take out 0.1% of the weapon's charges.

DisassemblyEdit

[FAQ] • [doc]

Comparison with other melee weaponsEdit

Two-handedEdit

Name Levels Cost Damage/Accuracy (Tier) Notes
Zaros godsword Zaros godsword 92 Melee 1,182,302,868 2056 / 2577 (92)
  • Has a special attack, Blackhole, which summons a black hole over the immediate vicinity for 20 seconds. While this black hole is active, melee damage is increased by 25%, and if your target enters the black hole, it takes 25-50% ability damage every 1.8 seconds. This costs 50% adrenaline, and has a 60-second cooldown.
  • Degrades: has 60,000 charges of combat, and costs 4,800,000 coins to repair via a Repair NPC, or discounted at an armour stand
Noxious scythe Noxious scythe 90 Melee 226,473,683 2011 / 2458 (90)
Superior Vesta's spear Superior Vesta's spear 88 Melee 20,322,993 1967 / 2343 (88)
  • Has a special attack, Spear Wall, which requires 50% adrenaline. The wielder swings the spear, damaging enemies in a 3x3 grid and reflecting 50% of damage taken for 5 seconds. Using the special attack will take out 0.1% of the weapon's charges.
  • Degrades: has 100,000 charges of combat, and when it runs out of charges degrades to dust.
Annihilation Annihilation 87 Melee 29,210,235 1944 / 2287 (87)
  • Has a special attack, Gravitate, which uses 60% adrenaline. When used, for 30 seconds all successful attacks on your opponent(s) adds a stack (one stack per ability, or two stacks per Legacy Mode auto-attack), which increases your damage by 1% per stack (capping at 20%). The effect resets the timer and stacks if you use the special attack twice before 30 seconds, and the effect and stacks are cleared at the end of the 30 seconds, when an attack misses, or if you switch out your weapon.
  • Degrades: has 60,000 charges of combat, and costs 4,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Dragon Rider lance Dragon Rider lance 85 Melee 25,689,848 1788 / 2458 (85)

Dual-wieldEdit

Name Levels Cost Damage/Accuracy (Tier) Notes
Khopesh of Tumeken Khopesh of Elidinis Khopesh of Tumeken and Khopesh of Elidinis 92 Melee 260,132,180 (Main-hand)
283,209,497 (Off-hand)
883 / 2577 (92)
441 / 2577 (92)
Drygore mace Off-hand drygore mace Drygore Mace and Off-hand drygore mace 90 Melee 11,817,725 (Main-hand)
17,279,746 (Off-hand)
864 / 2458 (90)
432 / 2458 (90)
  • Degrades: Both the Main-hand and Off-hand have 60,000 charges of combat (but lose 2 charges per hit), and costs 3,000,000 coins and 1,500,000 coins to repair respectively via a Repair NPC, or discounted at an armour stand
  • Main-hand mace comes with an additional 9+ prayer bonus while doing the same damage as other drygore weaponry.
Drygore rapier Drygore longsword Off-hand drygore rapier Off-hand drygore longsword Drygore Rapier or Drygore Longsword and Off-hand drygore rapier or Off-hand drygore longsword 90 Melee {13,008,401 (Main-hand rapier)
19,310,793 (Main-hand longsword)
18,342,926 (Off-hand rapier)
19,275,060 (Off-hand longsword)
1102 / 2458 (90)
551 / 2458 (90)
  • Degrades: Both the Main-hand and Off-hand have 60,000 charges of combat (but lose 2 charges per hit), and costs 3,000,000 coins and 1,500,000 coins to repair respectively via a Repair NPC, or discounted at an armour stand
  • Rapiers are stab style. Longsword are slash style. They are otherwise identical.
Superior Statius's warhammer Superior Statius's warhammer 88 Melee 216,182,362 1311 / 2343 (88)
  • Has a special attack, Smash, which requires 35% adrenaline and deals up to 50% more damage and lowers your opponent's Defence level by 30%. It also applies a debuff that increases the target's Affinity values by five for one minute. Using the special will take out 0.1% of its charges.
Superior Vesta's longsword Superior Vesta's longsword 88 Melee 6,937,912 1078 / 2343 (88)
  • Has a special attack, Feint, which requires 25% adrenaline, has increased accuracy, and deals 50-300% ability damage. This attack has variable minimum and maximum hits; the minimum between 50%-83% and maximum 150%-217% above said minimum. Overall it can hit between 50%-300%, but because of this players are less likely to hit spectacularly high or low. Using the special attack will take out 0.1% of the weapon's charges.
  • Degrades: has 100,000 charges of combat, and when it runs out of charges degrades to dust.
Blade of Nymora Blade of Avaryss Blade of Nymora and Blade of Avaryss 85 Melee 875,871 (Main-hand)
888,626 (Off-hand)
768 / 2458 (85)
384 / 2458 (85)

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