Superheat Item
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| Members only? | No |
|---|---|
| Level | 43 |
| Runes | 1 Nature 4 Fire |
| Spellbook | Normal |
| Experience | 53 |
| Quest | None |
| Lectern | None |
Superheat Item is a non-combat spell used to smelt ore without a furnace. It can be used by both free and member players.
Note: You also need the respective smithing level you require to make the bar on a furnance before casting superheat item to make that bar. For example, If you are level 50 smithing you will be able to use superheat item to make a mithril bar, but you won't be able to superheat a rune bar.
It may be useful if a player is mining higher ores or coal a long way from a furnace or bank. The spell is able to reduce an ore and 2, 4, 6 or 8 coal (according to the type of ore) into a single bar.
Some players use Superheat item to train, although the price of Nature runes makes the spell not so preferred. The reason behind may be that players get both smithing and magic experience from using the spell. In addition to receiving 53 Magic experience per spell cast, Smithing experience equal to the experience for smelting the bar would be given.
Superheat item guarantees 100% success for smelting iron ore into an iron bar. You can smelt gold and silver bars with this spell as well. You cannot make jewellery with Superheat item, however. Superheating gold gives the smithing experience bonus of Goldsmithing gauntlets granting 56 smithing xp too.
Superheat item can be cast 1 per 3 game ticks (1.8 seconds), which is much faster than High alchemy, which takes 5 game ticks (3.0 seconds) per cast. Although High Level Alchemy gives more magic experience per Nature rune, it is possible to gain more magic experience per hour superheating iron or gold than by high alching. Noted ores cannot be superheated.
It is possible to use Superheat item to smelt approximately 1800 iron bars per hour, 1800 gold bars per hour, 1300 mithril bars per hour, 1100 adamant bars per hour, or 1100 runite bars per hour. 1800 gold bars per hour would be 95.4k magic experience and 101.2k smithing experience. Rates are subject to change from person to person.
Remember, You cannot use Ancient Magicks or Lunar Magicks if you are using regular Magic.
[edit] Making the bars
The data in this table is based on the current Grand Exchange prices. It is accurate assuming all the ore and nature runes are bought from the Grand Exchange and the bar is sold afterwards.
| Type of bar | Material cost | Profit/loss | Profit/xp Magic (Smithing) |
|---|---|---|---|
| Bronze | 467 | -180 | -3.4 (-28.8) |
| Iron | 491 | -120 | -2.26(-9.6) |
| Steel | 891 | -65 | -1.23 (-3.71) |
| Gold | 757 | -561 | -10.58(-9.98) |
| Mithril | 1,558 | -15 | -0.28 (-0.5) |
| Adamantite | 2,983 | 64 | 1.21 (1.71) |
| Runite | 17,709 | -9 | -0.17 (-0.18) |
[edit] Trivia
- Even though the name is given as "Superheat ITEM", the target of the spell is allowed to be ores only.
- A graphical glitch may occur when using this spell multiple times in a row in which the 'heating' animation occurs, without the player moving their arms. This glitch is prevalent in many other manually-operated, repeatable spells including high level alchemy and jewellery enchants.
- The name Superheat Item is a misnomer because in physics superheating is the phenomenon in which a liquid is heated to a temperature higher than its boiling point, without boiling. Technically smelting an ore into a refined form does not superheat the item.
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