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Superheat Item

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Superheat Item
Image:Superheat Item icon.png
Members only? No
Level 43
Cost 1 Nature
4 Fire
Spellbook Normal
Experience 53
Quest None
Lectern None
A player casts Superheat Item before the graphical update of 1 July, 2008.
A player casts Superheat Item with the current animation.

Superheat Item is a non-combat spell used to smelt ore without a furnace. It can be used by both free and member players.

Note: You also need the respective smithing level you require to make the bar on a furnance before casting superheat item to make that bar.

Example: If you are level 50 smithing you will be able to use superheat item to make a mithril bar, but you won't be able to superheat a rune bar.

It may be useful if a player is mining higher ores or coal a long way from a furnace or bank. The spell is able to reduce an ore and 2, 4, 6 or 8 coal (according to the type of ore) into a single bar.

Some players use Superheat item while standing in a bank to train, although the price and availability of Nature runes make it a relatively expensive way to smelt.

Superheat item guarantees 100% success for smelting iron ore into an iron bar. You can smelt gold and silver bars with this spell as well. You cannot make jewellery with Superheat item, however.

Players get both smithing and magic experience from using Superheat Item. In addition to receiving 53 Magic experience per Superheat Item cast, a player will also receive Smithing experience equal to the experience he or she would receive for smelting that type of bar.

Superheat item can be cast 1 per 3 game ticks (1.8 seconds), which is much faster than High alchemy, which takes 5 game ticks (3.0 seconds) per cast. Although High Level Alchemy gives more magic experience per Nature rune, it is possible to gain more magic experience per hour superheating iron or gold than by high alching. Superheating gold does NOT give the smithing experience bonus of Goldsmithing gauntlets.

It is possible to use Superheat item to smelt approximately 1800 iron bars per hour, 1800 gold bars per hour, 1300 mithril bars per hour, 1100 adamant bars per hour, or 1100 runite bars per hour. 1800 gold bars per hour would be 95.4k magic experience and 101.2k smithing experience. Rates are subject to change from person to person.

Remember, You cannot use Ancient Magicks or Lunar Magicks if you are using regular Magic.

[edit] Making the bars

The data in this table is based on the current Grand Exchange prices. It is accurate assuming all the ore and nature runes are bought from the Grand Exchange and the bar is sold afterwards.

Type of bar Material cost Profit/loss Profit/xp Magic (Smithing)
Bronze 333 -157 -2.96 (-25.12)
Iron 325 -83 -1.57(-6.64)
Steel 715 -47 -0.89 (-2.69)
Gold 766 -451 -8.51(-8.02)
Mithril 1,252 -12 -0.23 (-0.4)
Adamantite 2,461 -33 -0.62 (-0.88)
Runite 15,586 -486 -9.17 (-9.72)
A player "splashing" with Superheat Item, a result of the spell being attempted on a non-ore item.

[edit] Trivia

  • A graphical glitch may occur when using this spell multiple times in a row in which the 'heating' animation occurs, without the player moving their arms. This glitch is prevalent in many other manually-operated, repeatable spells including high level alchemy and jewellery enchants.
  • The name Superheat Item is a misnomer because in physics superheating is the phenomenon in which a liquid is heated to a temperature higher than its boiling point, without boiling. Technically smelting an ore into a refined form does not superheat the item.


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