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Super antifire

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For the potion flask version, see Super antifire flask.
Super antifire
Super antifire (1)Super antifire (2)Super antifire (3)Super antifire (4)
Release date 7 October 2009 (Update)
Members? Yes
Quest item? No
Tradeable? No
Equipable? No
Stackable? No
High Alch 132 coins
Low Alch 88 coins
Value 220 coins
Destroy Drop
Store price Not sold
Examine X Dose(s) of Super anti-fire potion.
Weight 0 kg
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Super antifire active

Super antifire potions can be made by players with at least 85 Herblore by mixing a 3 dose antifire potion with a desert phoenix feather. Making this potion grants the player 210 Herblore experience. Each dose of super antifire lasts for 6 minutes.

The potion will render the player completely immune to dragonfire, unlike the regular antifire potion which requires a wielded dragonfire shield or an anti-dragon shield to bestow complete immunity. Therefore, players can wield anything they want when fighting dragons, such as a staff against dragons, as the potion will negate the dragon's fire while the player is free to use a staff which is more devastating than a wand. It is also useful when fighting boss dragons.

If a dose of super antifire is active, then an icon, displayed above, will appear in the combat tab. This enables players to quickly check if they are still protected.

Before a player's potion effects run out, a message will appear saying, "Your resistance to dragonfire is about to run out."

Caution: If this potion runs out, you can be hit for 2500+ damage! Re-drinking this potion as soon as the message "Your resistance to dragonfire is about to run out" appears is highly recommended (in case of lag, etc.)

This potion is not tradeable and players cannot use the Assist System to make it, therefore players must have level 85 Herblore in order to make it, unless using boosts. With a brown spicy stew, it is possible to make super antifires at as low as 79 Herblore; however, +6 is extremely unlikely, and +5/+4 is also quite rare, making it more useful if players have 82-84 Herblore if they want to boost reliably. The greenman's ale and greenman's ale (m) always boost Herblore by 1 and 2 levels respectively, and thus are much more reliable. However, greenman's ale (m) is slightly expensive but the player will be able to make enough in one dose.

Making super antifire potions is a relatively inexpensive way of training Herblore after level 85 because although the potions are untradeable (none of the production costs can be recouped), the only ingredient which must be bought is the antifire potion, which is the only production cost.

Phoenix feathers are untradeable and must be gathered by the player themselves. The fastest method is to bank at the Dominion Tower. If players have a high Thieving level, it is possible to collect over 1000 feathers per hour. This is enough for 210,000 Herblore experience. Other methods to collect feathers would be to use the imp-in-a-box method, in conjunction with a broomstick, and running through Shantay Pass; or to use the Eagle transport system method.

It would then take a further 30 minutes or so to make those 1000 potions, which would bring the hourly experience rate down to about 150k. This is over 2 times slower experience than adding crushed nests to toadflax potions (unf) to make Saradomin brews; however, super antifire potions cost less per experience point. If considering the cost savings, it is reasonable to value each desert phoenix feather at 1000 coins, effectively making the collection of these feathers en masse give the player over 1 (theoretical) million gold per hour toward Herblore training.

Contents

RecipeEdit

Super antifire (3) Super antifire (3)
Value
Herblore-icon Make-X store icon Make-X GE icon Make-X alchemy icon -
210 xp - - 132 -
Requirements
Herblore Herblore level 85
P2P icon Members only? Yes
Materials
Antifire (3) Antifire (3) 1
Phoenix feather Phoenix feather 1

Flask Edit

This potion can be made into a Super antifire flask by using at least six doses of it with a Potion flask. Players do not need a specific level to turn potions into flasks, but since all untradeable potions must be made by the player, the flasks effectively have the same level requirement as the potion itself, barring boosts. Compared to vials of super antifire potion, a player can bring more doses of super antifire potion per inventory space to a location with dragons.

Production costsEdit

The data in this table is based on the Grand Exchange prices of the potion's ingredients. It is accurate assuming all tradeable ingredients are bought off the Grand Exchange.

Material cost Profit/loss Profit/xp
&0000000000005399000000Coins 1000 5,399 &-1-1-1-1-1-1-1-1-1-1-1-1-6-40-9000000Coins 1000 -5,399 &-1-1-1-1-1-1-1-1-1-1-1-1-1-1-3-6289999Coins 25 -25.71

Practical useEdit

The super antifire potion allows its user to wield a two-handed weapon or dual wield against a dragon without the risk of high damage by dragonfire. This allows for dragon-killing with weapons such as the Zamorakian spear or chaotic and off-hand chaotic rapier, respectively, which would result in faster kills because of their high stab bonuses. The super antifire is also useful for trips to the King Black Dragon, as the user would be able to safely wield a weapon such as a godsword. This potion can be used in the Wilderness, to counter dragon bolts (e), or before entering the lairs of the King Black Dragon and Queen Black Dragon.

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