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Summoning

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Summoning
A player summoning a familiar with the Summoning skill.
A player summoning a familiar with the Summoning skill.
A Spirit Wolf.

Summoning is a members-only skill released on 15 January 2008 and updated on 31 March. It allows players to infuse the essence of a variety of creatures into Summoning pouches, then summon these creatures, termed familiars. Each familiar has a unique ability that requires a Summoning scroll, made from a corresponding pouch, to use. Summoning familiars and creating scrolls gives very little experience, so players must almost always create pouches in order to gain levels quickly in the skill.

The summoning skill shares similarities to Prayer, the skill is trained mostly through one action (infusing pouches) and points are used when the skill is brought into action, such as summoning a familiar to assist in fighting, carrying or foraging.

Summoning also affects the player's combat level. Previously, the maximum combat level a player could have was 126. When summoning was added to the game, the maximum combat level was raised to combat level 138.

Contents

[edit] Updates

[edit] Pouches

Main article: Summoning pouches

Summoning pouches are used to summon familiars. The creation of a pouch is relatively simple: the pouch is infused with the essence of a creature, or familiar, which can be summoned later on using the pouch. Doing so yields experience in the skill. A pouch is used up when when its familiar is summoned. It is not restored when the familiar is dismissed.

Several items are needed in order to make summoning pouches. A single empty pouch, a number of spirit shards, depending on the familiar, and a charm (of specific colours such as gold, green, crimson, and blue) is needed for each summoning pouch. Each familiar also requires a unique component that embodies the familiar in some way: for example, wolf bones are needed to summon a spirit wolf. Empty pouches and spirit shards can be purchased from Pikkupstix in Taverley for 25 coins for spirit shards and 1 coin for pouches, and other various locations across RuneScape.

Three shops sell the basic summoning components (see the Summoning Shops section). Most of the components can also be purchased from players, or through the Grand Exchange. However, charms are only available as monster drops, which is a key factor in the difficulty of this skill. To make pouches, the required items must be taken to a Summoning obelisk. Players can right click on the obelisk and choose the option "create pouch". This will open up an interface that allows players to choose what type of pouch and how many they wish to make.

[edit] Scrolls

Main article: Summoning scrolls
A player activates a Call to Arms scroll.
A player activates a Call to Arms scroll.

Summoning scrolls are required to enable a familiar to use its special move.

To create summoning scrolls, use a completed summoning pouch on a Summoning obelisk. A window will open and allow you to choose what type of scroll (and how many) you want to make. You can also click the obelisk's option of "Infuse pouches", which will open the same window but require you to switch from the pouch-making page to the scroll-making page. You will get 10 scrolls for each pouch that is transformed.

[edit] Familiars

Main article: Summoning familiars

Familiars are friendly creatures that players may summon to help them do many things. The familiars have many different abilities, from boosting skills to aiding you in combat, and all of them have special moves that can be activated with Summoning scrolls.

Only one familiar can be summoned at a time. It must be dismissed before another can be summoned.

In order to summon a familiar, players must use the "Summon" option on a Summoning pouch. It costs summoning points (similar to Prayer points) to summon familiars. Familiars now drain Summoning points over time after the "Summoning 2" update. This is not made clear in the knowledge base. Summoning potions can restore summoning points.

You can talk to a familiar if you have at least 10 or more summoning levels above the required level to summon that familiar. You will never be able to talk to the pack yack or wolpertinger because it is impossible to get a "natural" summoning level over 99.

[edit] Abilities

Familiars have different special abilities that they are able to access. Some are accessed by talking, using the familiars special button or right clicking a familiar for another option.

Abilities Description
Fights This familiar will fight with you when you attack something, the level in brackets indicates the familiars Combat level. Note that you must choose to attack for it to come to your aid. They only fight in multi combat areas. The pack yak and unicorn stallion, bunyip and void spinner will only fight to defend themselves, and then only if you have auto-retaliate turned on.
Light enhancer Some familiars - notably bats - can see well in the dark and will make any light source you have with you brighter.
Skill boost Some familiars can temporarily raise your level in a given skill, while some other familiars provide an 'invisible' boost that is always active. The number in brackets indicates the size of the boost, and the term 'invisible' indicates that is always active as long as your familiar is close by. If that stat has already been raised by a potion, then the skill boost will not work. Note that invisible skills boosts do not allow you to perform an activity above your level, they simply help you in increasing the efficiency of your activity in your current level.
Remote view These familiars can fly into the air and allow you to see through their eyes, giving you the ability to see things much further away.
Beast of Burden A beast of burden can carry a number of items equal to the number in brackets. In some cases, it will only be able to carry certain items, in which case they will be listed. Note that only abyssal familiars can carry rune essence and pure essence
Forager A forager will find certain items from time to time, and can carry 30 of its type of item. You are only able to 'Withdraw' items from these familiars.

[edit] Pets

Pets are animals that follow you as you travel throughout RuneScape. They do not fight or do things for you like familiars, and instead are mostly "decoration", as well as a way to show off your Summoning level. They are very similar to cats obtained from the Gertrude's Cat quest.

When you get a pet it will be the baby version of the adult. Young pets need to be fed a certain type of food so that it does not run away because it is hungry. After a certain amount of time it will grow into an adult pet which is slightly larger than the younger version. Bird pets work slightly differently. The bird must be hatched from an egg. It is then a chick until it grows to be an adult. Also, birds of prey (raptors, owls, hawks) go through three growth stages after hatching: chick, youth, and adult.

Even though cats do not need food once they are grown it is not the same for pets. Adult pets still need to be fed.

You can talk to a pet if you are at least 10 or more summoning levels above the required Summoning level to obtain that pet. You will never be able to talk to the dragon or chameleon because it is impossible to get a "natural" summoning level over 99. You can talk to your pet monkey by wearing the monkey speak amulet (M'speak amulet) from the Monkey Madness quest.

The table below shows the different pets, the levels at which they can be obtained, and what kinds of foods they require. Some pets require you to place a certain type of egg in an incubator, found in pet shops in Taverley and Yanille. Hatching may take several hours.

Notes:

  • For the pets in the dog variety, feeding them bones does not count as feeding them food. If you only supply them with bones, they will eventually run away.
  • Some pets require you to catch them with the Hunter skill. Pets caught using hunter (noted in the table below) will be caught as the baby version, just like other pets start as.
  • All pets (but not cats, which technically are not classed as pets) require you to have completed the Wolf Whistle quest and have the required Summoning level and Hunter level (in some cases).
  • You can only have one "follower" active at a time: familiar, pet, or cat. You can have a cat and several pets in the bank or in your inventory.
  • You can have several pets, based on your Summoning level: You can have one pet, plus one additional pet for every ten Summoning levels you have. A level 12 summoner could have two pets, for example. (Cats do not count against this limit.) However, you cannot have more than one of each type of pet. For example, if you have a platypus pet, you cannot have a second platypus.
ImagePetSummoning LevelHunter LevelFoodObtained from
Cats Cat N/A - Raw/cooked Fish Gertrude-100gp
Image:Bulldogh.gif Bulldog 4 - Raw meat (not fish or chicken) Pet shop - 500 gp
Image:Dalmation_head.png Dalmatian 4 - Raw meat (not fish or chicken) Pet shop - 500 gp
Image:Greyhound.gif Greyhound 4 - Raw meat (not fish or chicken) Pet shop - 500 gp
Image:Labrador_head.png Labrador 4 - Raw meat (not fish or chicken) Pet shop - 500 gp
Image:Sheepdog.gif Sheepdog 4 - Raw meat (not fish or chicken) Pet shop - 500 gp
Image:Terrier_puppy.gif Terrier 4 - Raw meat (not fish or chicken) Pet shop - 500 gp
Image:Gecko.gif Gecko 10 27 Flies and beetle bits Caught using Hunter
Image:Platypus_head.png Platypus 10 48 Raw fish Caught using Hunter (after completion of As a First Resort... quest)
Image:Penguin_head.png Penguin 30 - Raw fish Penguin egg Talk to the penguin keeper by the penguins in the Ardougne zoo.
Image:Giant_crab.gif Giant crab 40 - Raw fish Crunchy claw token
Image:Raven_head.png Raven 50 - Ground fishing bait as a chick, fishing bait as adult Raven egg
Image:Squirrel_(summoning).png Squirrel 60 29 Nuts Caught using Hunter
Image:Saraowl_head.png Saradomin owl 70 - Ground fishing bait as a chick, fishing bait as adult Blue egg
Image:Guthix_raptor.gif Guthix raptor 70 - Ground fishing bait as a chick, fishing bait as adult Green egg
Image:Zamhawk.png Zamorak hawk 70 - Ground fishing bait as a chick, fishing bait as adult Red egg
Image:Raccoon_head.png Raccoon 80 27 Raw meat and fish Caught using Hunter
Image:Vulture_head.png Vulture (pet) 85 - Ground fishing bait as a chick, fishing bait as adult Vulture egg
Image:Chameleon.gif Chameleon 90 - Flies Egg found near ruined hut on Cairn Isle
Image:Monkey.gif Monkey 95 27 Bananas Caught using Hunter
Image:Baby_dragon.gif Dragon 99 - Vast amounts of raw meat, fish and chicken Dragon egg

[edit] Summoning Items

Summoning includes the use of 4 new subitems. These include Pets, Familiars, Summoning Scrolls, and new Summoning only items. These and their required Summoning skill levels are listed below:

[edit] Shop Items

Note: See Summoning Shops for the shop locations.

Image Item Price
Image:Pouch_Summoning.png Pouch 1 gp
Image:Spirit_shard.png Spirit Shard 25 gp
Image:Antlers.png Antlers 100 gp
Image:Lizard skull.png Lizard Skull 200 gp

[edit] Headdresses

Note:

  • These items can only store scrolls that are used to attack (not skill helping scrolls like "Egg Spawn").
  • Combat scrolls stored in headdresses will be automatically used while in a multicombat zone with your familiar summoned and when you are wearing the headdress.
  • The scrolls stored in the headdress must match the familiar you have currently summoned for them to be used.
  • The non-specific Summoning items (eg. Adamant full helm) can be enchanted by Pikkupstix, for free, to store Summoning scrolls. (Note: You must have the required Summoning level to get the item enchanted in the first place.) If you wish to have the item disenchanted, simply speak to Pikkupstix and he will remove the enchantment, again for free. (See table below)
  • The specific Summoning items (eg. Antlers, Lizard skull, and Feather headdress) are the only items that require the summoning level to wear. All other items can be worn like normal.

[edit] All Items That Can Store Summoning Scrolls

ItemSummoning LevelDefence LevelNumber of ScrollsNotes
Antlers 10 1 40 Obtainable from a summoning shop for 100 coins.
Lizard skull 30 1 65 Obtainable from a summoning shop for 200 coins.
Feather headdress 50 1 150 Comes in various colours. Craftable at level 79 Crafting, from a coif and 20 coloured feathers.
Adamant full helm 20 30 50
Snakeskin bandana 20 30 50 Requires level 30 Ranged.
Splitbark helm 30 40 50 Requires level 40 Magic.
Rune full helm 30 40 60
All Fremennik helmets 35 45 70 Requires the completion of The Fremennik Trials quest.
Helm of Neitiznot 45 55 90 Requires the completion of The Fremennik Isles quest.
Dragon medium helm 50 60 110
Lunar helm 55 40 110 Requires level 65 Magic.
Armadyl helmet 60 70 120 Requires level 70 Ranged.

[edit] Locations

[edit] Summoning Shops

[edit] Pet Shops

[edit] Obelisks

Main article: Summoning Obelisks
A player recharging Summoning points at an obelisk.
A player recharging Summoning points at an obelisk.

Note that the italic bank locations need some quests or limitations to use.

Obelisk Details Nearest bank Travel options
Summoning shop
Gu'Tanoth On the path to city gate Yanille Yanille house portal, Fairy ring CIQ, Castle Wars
Taverley In basement of Pickupstix house. Falador, Warriors' Guild,the Rogue's Den Taverley balloon, Taverley house portal
Mort Myre In the Nature Grotto cave Burgh de Rott, Canifis Fairy ring BKR
No Summoning shop
Isafdar Just inside the Underground pass Lletya Elf teleport crystal, Abyss to Death altar
Brimhaven North west of the village TzHaar City Fairy ring BJR, Shilo carts, Ship (trawler and normal), Amulet of Glory (for banking at TzHaar)
Piscatoris In cave south of the Fishing Colony Piscatoris Fishing Colony Fairy ring AKQ or Kathy Corkat or Spirit kyatt teleport
Kharidian Desert In cave south-west of Pollnivneach Nardah Pollnivneach house portal, Camulet teleport

[edit] Small Obelisks

Main article: Small obelisk

Small obelisks are partially-charged with Summoning energy and may be used to recharge Summoning points, but not to infuse pouches or scrolls. They are found all over Gielinor, and are much more abundant than fully-charged obelisks. For their locations see the main article (Small obelisk) as there are too many to be listed here.

[edit] Training

The main summoning experience is gained from making pouches. Making scrolls and using the special effects give very little experience (typically less than 10% of that provided by making pouches). Hence, training the skill involves making loads of pouches.

The three main elements required for pouch-making are charms, spirit shards, and tertiary ingredients. Since charms are untradable, you must collect them by yourself, which takes time and effort (see Charms). Spirit shards cost money and are not available from monsters, so they must be bought with money. Finally, the tertiary ingredient can usually be obtained through many ways, involving decision-making on whether to buy or collect it. Summoning's high cost may be an attempt to control the price of rare familiars, similar to construction.

One also needs to find a way to do quick and efficient round trips between a bank and a summoning obelisk (see Obelisk section above), to minimise the time taken to make pouches.

[edit] High alchemy

Players may be able to make a small profit from alchemizing their pouches, but only for those made from gold charms, and only if they runecraft their own Nature runes. Players are not advised to alchemize pouches made from crimson, green, or blue charms as they may take a loss instead. The amount of money received from high alchemy is proportional to the number of shards used in summoning the creature.

Table below shows minimum cost of only pouch and shards, assuming players get tertiary components themselves. War tortoise and Rune Minotaurs are excluded due to the extreme difficulty in getting enough components on your own

LevelPouchHigh AlchemyMinimum CostNet Profit Per PouchNumber NeededTotal Profit
1 Spirit wolf pouch 359 gp 176 gp 183 gp 22 4,026gp
4 Dreadfowl pouch 374 gp 201 gp 173 gp 95 16,435gp
10 Spirit spider pouch 374 gp 201 gp 173 gp 127 21,971gp
16 Granite crab pouch 359 gp 176 gp 183 gp 18 3,294gp
17 Mosquito pouch 269gp 25gp 244gp
40 Bull ant pouch 419gp 275gp 144gp
52 Spirit terrorbird pouch 434gp 300gp 134gp
66 Barker toad pouch 419gp 250gp 169gp
71 Arctic bear pouch 464gp 350gp 114gp
83 Spirit dagannoth pouch 269gp 25gp 244gp

See Summoning pouches table for more alch values.

This skill may be in decline, as with a new update you could swap pouches for shards, gave a more cost effecting option.

[edit] Minimum cost

Based upon minimizing the cost due to the number of spirit shards used:

Table below shows minimum cost assuming players buy all the components (pouches, shards, tertiary ingredients).

LevelShardsTertiaryMethodCostNotes
1 - 4 14 Wolf bones Starting point At completion of Wolf Whistle quest
4 - 10 760 Raw chicken 95 Dreadfowl pouches 25840 coins Uses gold charms from quest
10 - 16 1,008 Spider carcass 126 spider pouches 135702 coins Uses gold charms from quest
16 - 18 378 Iron ore 54 Granite crab pouches 14580 coins Uses up the remaining gold charms from quest
18 - 40 10,927 Iron ore 1,561 Granite crab pouches 421470 coins Uses gold charms
40 - 52 17,930 Marigolds 1,630 Bull ant pouches 7661000 coins Uses gold charms
52 - 66 65,364 Raw bird meat 5,447 Spirit terrorbird pouches 2184247 coins Uses gold charms
66 - 67 6,545 Swamp toad 595 Barker toad pouches 220150 coins Uses gold charms
From this point up, the rarity and cost of the tertiary component may be your primary constraint.
67 - 82 31,964 Tortoise shell 31,964 War tortoise pouches 149080096 coins Uses gold charms
83 - 86 3,226 Dagannoth hide 3,226 Spirit dagannoth pouches 17068766 coins Uses crimson charms
86 - 99 12,469 Runite bar 12,469 Rune minotaur pouches 170850238 coins Uses blue charms
Costs are based on current exchange prices plus the cost of shards and pouches. And without taking into consideration later alching of made pouches.

At around level 16 this will use up all the gold charms from the quest. Raw chicken meat can be bought in a store in Canifis or from Ali Morisanne in Al-Kharid. Iron ores are easily mined or purchased from the Grand Exchange. It also will require just over 2,000 Spirit shards at 25 coins each. It will cost around 50,000 coins to reach level 18. Expect at least 3 times that amount to just make the hiscores at level 30.

[edit] Minimum time

For minimum time you must create pouches from whatever charms you get and you must create the highest level pouches that you can make with the charms you obtain.

[edit] Minimum charms

This method minimizes the charms used to gain levels:

LevelShardsTertiaryMethodCostNotes
1 - 4 14 Wolf bones Starting point At completion of Wolf Whistle quest
4 - 10 760 Raw chicken 95 Dreadfowl pouches 25840 coins Uses gold charms from quest
10 - 16 1,008 Spider carcass 126 spider pouches 135702 coins Uses gold charms from quest
16 - 18 378 Iron ore 54 Granite crab 14580 coins Uses up the remaining gold charms from quest
18 - 19 90 Bucket of sand 2 Desert wyrm pouches 2414 coins Uses green charms
19 - 25 2,679 Bronze claws 47 Spirit scorpion pouches 70876 coins Uses crimson charms
25 - 36 3,927 Potato cactus 77 Spirit kalphite pouches 169785 coins Uses blue charms
36 - 46 13,974 Bronze bar 137 Bronze minotaur pouches 374558 coins Uses blue charms
46 - 55 30,500 Iron bar 244 Iron minotaur pouches 818620 coins Uses blue charms
55 - 56 5,436 Jug of water 36 Spirit jelly pouches 136224 coins Uses blue charms
56 - 58 11,562 Steel bar 82 Steel minotaur pouches 338660 coins Uses blue charms
58 - 66 76,608 Empty fishbowl 532 Karamthulhu overlord pouches 1992872 coins Uses blue charms
66 - 76 219,944 Mithril bar 1,447 Mithril minotaur pouches 7153968 coins Uses blue charms
76 - 86 486,864 Adamantite bar 3,381 Adamant minotaur pouches 20086521 coins Uses blue charms
86 - 99 12,469 Runite bar 12,469 Rune minotaur pouches 170850238 coins Uses blue charms
Costs are based on current exchange prices plus the cost of shards and pouches.

[edit] Costs

The cost of training the skill is in larger part determined by the number of shards and the cost of each shard. Analysis of the cost of a summoning experience point shows that the cost starts at 2.9 coins per point (Barker toad) to 31.3 coins per point (Beaver).

Analysis of the pouch table shows a relationship between cost per summoning experience and Charm type:

CharmCoins/XP point
Gold charm 2.9 - 8.1
Blue charm 5.8 - 9.3
Crimson charm 13.6 - 17.1
Green charm 26.5 - 36.1

The analysis applies to summoning levels over 16. For the lower levels, players essentially use the gold charms from Wolf Whistle.

The experience given for a particular pouch is a charm linked factor multiplied by Summoning skill level required for that pouch. The table below gives the multiplication factor for each pouch type.

Charm Multiplication factor
Gold charm 1.3
Green charm 1.75
Crimson charm 4.4
Blue charm 8.8


Even the lowest option to train the skill puts this skill at a higher cost per experience point than any other skill, even exceeding the acknowledged money sink skill - Construction.

See Update:Summoning balancing regarding skill costs.

[edit] Chaos Tunnels

Main article: Chaos Tunnels

The Chaos Tunnels were released in conjunction with Summoning. When players run out of charms, this is the main location where they go to get a large supply of them. Different monsters drop different types of charms. Players should be warned that the area is multicombat and it would be best to come prepared with food and good armour. There are 5 entrances (called rifts) to the tunnels.

[edit] History

A player wearing the Summoning cape.
A player wearing the Summoning cape.
Main article: Summoning history

Summoning was mentioned in Issue 20 of the God Letters when Saradomin mentions the Mysterious Old Man who apparently roams RuneScape looking for people who are "of such low intellect that they cannot respond even directly to their own name" and would teleport the aforementioned over great distances (using a mysterious type of rune) if they did not respond in an attempt to "test" Summoning.

On 31 March 2004 a Behind the Scenes-like article was published, which included the updates of the next few years. Within these, there were also "Summoning spells - summon skeletons, demons, etc...!".

In November 2007, Jagex first started hinting about "something big" to come in the near future, and continued to hint about it until they finally announced its future release in January 2008. They then proceeded to release four Development Diaries about the skill, as well as three sets of wallpapers, all giving small hints and teasers about the skill. Finally, on 15 January 2008, the skill was released.

A few months before its release, Jagex had a Knowledge Base banner ad where the person typed in "bulldog". Many curious players tested this, and most did not realize the page they ended up on, was a clue to summoning.

On 29 January, Jagex "fixed" a bug with charms, which was that many monsters dropped too many charms and some of the other monsters dropped next to nothing. They made the charm drops based on monsters' combat levels, and added charm drops to more of the monsters that are assigned as Slayer tasks. However a post on the forums later that day announced they had quickly removed the update as it caused other problematic issues with the game.

When Summoning 2 had been released on 31 March 2008, they added more creatures, such as various Titans, TzHaar based creatures, Pest Control creatures and much more. Also you can gain Combat XP from the familiars depending what familiar it is that attacks.

Here are a few images released by Jagex before summoning was released. Source: RuneScape home website


[edit] Music

  • Scape Summon - The opening music at the Welcome to RuneScape screen when the skill was released
  • Animal Apogee - in room with Summoning Obelisk

[edit] Trivia

The login screen shown during Summoning's release.
The login screen shown during Summoning's release.
  • Hiscores - On 6 February 2008, Nercychlidae became the first player with 10,000,000 experience and on 8 February (3.5 weeks) the first to reach level 99.
  • You can log onto a Free-to-Play world and you will be able to see your combat level without the bonus from summoning.
The "hidden monster", shown directly beneath the login box during Summoning's release.
The "hidden monster", shown directly beneath the login box during Summoning's release.
  • Apparently, a hidden monster can be seen by using paint on the Summoning Log-in screen or by turning your brightness and contrast up too 100/the maximum. However, this may be the result of pareidolia, which occurs when random shapes appear to resemble an actual object.
  • On 13 February, the summoning log-in screen was taken away, to be returned on 31 March (with the release of summoning batch 2).
  • The chocotrice that was commandable during the 2008 easter event is the only creature that could be controlled by non-member players.
  • From the Update on 'Summoning Wallpaper #4' on the 27 March 2008, the picture along side the article on the Runescape homepage, when saved to your hard drive, has the name 'abyssal_titan.gif' showing yet another summoning familiar. This links with the Update description of 'It is element-ary that we would release a new wallpaper for something as titan-ic as Summoning 2'. Then from this description you see that 'element-ary' directly links with the wallpaper of 4 creatures based on the elements.
  • When Summoning 2 update came out, the login screen became the summoning one once again. Then after the Treasure Trails update, the summoning log-in was taken away again.

[edit] See also

[edit] External links



Skills
Free skills Attack.gif Strength.gif Defence.gif Ranged.gif Prayer.gif Magic.gif Runecrafting.gif Hitpoints.gif Crafting.gif Mining.gif Smithing.gif Fishing.gif Cooking.gif Firemaking.gif Woodcutting.gif
Members skills Agility.gif Herblore.gif Hunter.gif Thieving.gif Fletching.gif Slayer.gif Farming.gif Construction.gif Summoning.gif

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