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This article is about the summoning skill. For information on training summoning, see summoning training.
Summoning
Summoning-icon
Release date 15 January 2008 (Update)
Members only Yes
Minimum level
for Hiscores
15
as of 13 Sep 2014
Players with
99
65,623
as of 13 Sep 2014
Players with 120 540
Players with
200M XP
138
as of 13 Sep 2014
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Summoning
Audio options icon
Summoning level up (link)
Summoning Familiar

A player summoning a beaver familiar.

Summoning is a members-only skill which was released on 15 January 2008 and expanded on 31 March 2008. Wolf Whistle acts as an introduction to the skill, even though it is not required to start the skill. It teaches players to infuse the essence of a variety of creatures into Summoning pouches, then summon these creatures, called familiars. Each familiar has a unique ability that requires a Summoning scroll, made from a corresponding pouch, to use. Summoning familiars and creating scrolls gives very little experience, so players must create pouches in order to gain experience effectively, and, even then, it is a slow skill to train. Although Summoning is a slow skill to train, it is one of the most useful skills, not only to help you last longer at bosses, but also to help in training certain skills like Hunter or Runecrafting.

The current minimum requirement to be ranked (at approximately rank 659,620) on the hiscores for Summoning is level 15. As of 13 September 2014, there are 65,623 current members that have achieved level 99 in Summoning.

The Summoning skill has the same procedure as Prayer in the way that Summoning points are drained when a familiar is summoned; Much like if a prayer was activated. If a familiar has a special ability, points are also drained when that ability is used. (See the Familiars section or Summoning points for more details). Like prayer points, summoning points do not automatically recharge, so they must be recharged at a Summoning ObeliskSmall Obelisk and by drinking a Summoning potion or a Super restore.

Getting startedEdit

Main article: Starting Summoning

A good option is to start by doing the Wolf Whistle quest since you will reach a summoning level of 4 after it. However, you can start training summoning without completing the quest.

For many centuries now, the druids of Taverley and some of the ogre shamans of Gu'Tanoth have been bringing various familiars from other realms to help them with a variety of their tasks. Of course, the druids being peaceful and the ogres being more 'business-like', they traditionally summon entirely different familiars - what would a druid want with a rune minotaur, for example? What would an ogre do with a unicorn stallion?

Having realised how useful this skill is to the adventurers of RuneScape, they have released the secret of their powers, and now you can enjoy the curious advantages that come with learning the art of Summoning.

Summoning works by 'infusing' the essence of a creature from a strange realm into a type of pouch. When the Summoning pouch is opened, a portal is briefly activated to pull the familiar through to the world of RuneScape, where it is bound to serve its master for a period of time before the portal closes and it is pulled back.

 
— Summoning: The Basics Game Guide

It has been revealed by Pikkupstix, when you reach Level 99 Summoning, that the place where your Familiars hail from has never been part of Gielinor, yet is nevertheless part of our lives every day. Familiarisation allows you to access this realm, known, as the Spirit Plane, for limited amounts of time, where you and a Familiar can hunt for raw shards. Other races than the druids, ogres, and now the humans, appear to possess some knowledge of Summoning; for instance, the Elf Warrior drops charms, hinting that the art is known to the Elven race as well.

FamiliarsEdit

Moss titan

A moss titan.

Main article: Summoning familiars

Familiars are creatures that players may summon to help them with various tasks. The familiars have many different abilities, from boosting skills to aiding you in combat. All familiars have a special move which can be activated with Summoning scrolls. Only one familiar can be summoned at a time, and must be dismissed before another can be summoned.

In order to summon a familiar, players must use the "Summon" option on a Summoning pouch. Summoning familiars costs summoning points (similar again to Prayer points). While a familiar is out, summoning points will be slowly drained until they reach 0, again similar to prayer. The familiar does not disappear when the points reach 0, but any right-click abilities will be unavailable until the summoning points are recharged. Summoning points must be recharged at a Summoning Obelisk or by using Summoning potions or Super restore potions.

Players can talk to their familiars if they have at least 10 or more summoning levels above the required level to summon that familiar, (e.g. a spirit wolf can be understood at level 11) with some exceptions, such as minotaurs. Because the level cap at 99 and various other reasons, some familiars cannot be understood. (all summoning familars requiring level 90+ summoning)

The Chocatrice that could be commanded during the 2008 Easter event is one of the only three creatures that could be controlled by non-member players.

Eek! the spider, which could be obtained by doing the 2009 Halloween event, can also be controlled by a non-member.

Non-members can also summon a squirrel using the squirrel ears obtained during the 2010 Easter event.

The Spirit Wolf is considered the signature familiar as it is the icon for the Summoning skill. 

Special abilitiesEdit


Each familiar has a different special ability that they are able to use. Some are accessed by talking, using the familiar's special button, right clicking a familiar for another option, or simply summoning them.

Abilities Description
Fighter These familiars will fight alongside a player, and have combat levels similar to regular creatures. Until a recent update, a player had to be actively fighting and taking damage for his or her familiar to fight; but now it is possible to safespot with Ranged or Magic, and still have your familiar fight.
Light enhancer Some familiars can see well in the dark and will make any light source a player carries brighter.
Skill Booster These familiars can either temporarily raise your level in a given skill, or provide an 'invisible' boost that is always active. If that stat has already been raised by a potion the skill boost will not work. Note that invisible skills boosts do not allow the player to perform an activity above their level; they simply help the player in increasing the efficiency of their activity at their current level.
Remote view These familiars can fly into the air and allow the player to see through their eyes, giving the player the ability to see things much further away.
Beast of Burden A beast of burden or BoB can carry a varying number of items. Certain familiars can only carry specific items, and only abyssal familiars can carry rune essence and pure essence. Beasts of burden will not carry items that have an individual value over 50k, but they will carry untradeable potions and flasks.
Healer These familiars can heal a player's life points at a given rate. For example, the Bunyip heals a player 146 Life Points every 15 seconds.
Forager A forager will find certain items from time to time, and can carry up to 30 of a specific type of item. Players are only able to withdraw items from these familiars, not deposit items in them.
Teleporter These enable the summoner to teleport to a specific place when talked to. Examples are Spirit Kyatt and Arctic Bear.

It is possible for a Summoning pure/skiller to use summoned creatures to attack others without the risk of raising Constitution experience. For example, if the player had a Desert Wyrm summoned, he could use the Electric Lash scroll to deal damage without having to worry about gaining experience in Constitution.

Forbidden areas for familiarsEdit

There are certain places where you cannot summon familiars or bring them into:

Some areas are not actually forbidden, but the familiar 'returns to the spirit plane' while the player is there. When the player leaves the area, the familiar returns. These areas include:

PouchesEdit

Main article: Summoning pouches
Using a Summoning obelisk

A player infusing pouches at a Summoning Obelisk

Summoning pouches are used to summon familiars. The creation of a pouch is relatively simple: it is created by infusing the appropriate items in your backpack at a Summoning Obelisk which can then be summoned using the pouch. A pouch is used up when a familiar is summoned, and it is not restored when the familiar is dismissed.

ScrollsEdit

Main article: Summoning scrolls

Summoning scrolls are required to perform a familiar's special move. The special moves the scrolls can perform vary widely and are tied to the familiar. You must have the familiar summoned that the scrolls are tied to in order to use them. Using a scroll does not use any summoning points. Instead, it uses special move energy. You must have enough energy on the special energy bar to perform the action.

Scrolls are created by converting charged familiar pouches into scrolls at a Summoning obelisk. One pouch can be converted into 10 scrolls that are tied to the familiar the pouch was fused with.

PetsEdit

Main article: Pet

Pets are animals that follow you all around RuneScape and are purely for decorative/entertainment purposes - with the exception of the broav, which plays a part in While Guthix Sleeps, the Saradomin owl and the Zamorak hawk, which both provide protection from respective factions in the God Wars Dungeon, and the platypus, which can be used to obtain caskets. They are very similar to pet cats, which can be obtained from the Gertrude's Cat quest. The differences are that you have to continue feeding your summoning pets after 100% growth, and pet cats require stroking to keep them from running away, whereas summoning pets do not.

ArmourEdit

Headdresses Edit

  • Enchanted headgear are head slot items that can store Summoning scrolls that are used to attack.
  • Combat scrolls stored in headdresses will automatically be used at random intervals when you attack with no cost to Special move points with your familiar summoned and when you are wearing the headdress.
  • The scrolls stored in the headdress must match the familiar you have currently summoned for them to be used.
  • The number of stored scrolls may be checked, by clicking on the "Commune" function of the headdress.
  • By clicking "Uncharge" the scrolls will be taken out.
  • The non-specific Summoning items (e.g. adamant full helm) can be enchanted by Pikkupstix, for free, to store Summoning scrolls if you meet requirements to do so.
Pikkupstix enchants helm

Pikkupstix enchants a helmet for the player.

The enchantable helms thus far:
Helm Scroll
Capacity
Summoning
Level To Enchant
Adamant full helm 50 20
Slayer helmet 50 20
Full slayer helmet 50 20
Snakeskin bandana 50 20
Splitbark helm 50 30
Rune full helm 60 30
Warrior helm 70 35
Berserker helm 70 35
Archer helm 70 35
Farseer helm 70 35
Helm of neitiznot 90 45
Dragon helm 110 50
Lunar helm 110 55
Armadyl helm 120 60

To have the item disenchanted, speak to Pikkupstix and he will remove the enchantment for free.

  • The specific Summoning items (e.g. antlers, lizard skull, and feather headdress) are the only items that require the Summoning level to wear.
  • People may use the scroll-storing ability to limit the amount of bank space used for having scrolls.

LocationsEdit

Summoning shops Edit

There are Summoning shops in Taverley, Gu'Tanoth, and the Nature Grotto wishing well.

Pet shopsEdit

Main article: Pet shop

Pet shops exist in Yanille and Taverley. Players can buy pets and pet food at these stores, but only certain pets (as you get a cat from Gertrude in Varrock after completing Gertrude's Cat).

Summoning obeliskEdit

  • Summoning obelisks (as opposed to mini obelisks) are fully charged with summoning energy and can be used to recharge Summoning points. They can also be used to infuse pouches and scrolls. See Summoning points and infuse pouches and scrolls the main article for a list of their locations.
  • Mini obelisks are partially-charged with summoning energy and may be used to recharge summoning points, but not to infuse pouches or scrolls. They have many locations, such as Edgeville or even, if the player has the required Construction level and materials, in a players POH. For a complete list, please go to the main article.

Acquiring charmsEdit

There are 5 types of charms:

Note: Obsidian, abyssal, talon beast, and all void charms are not regular summoning charms as they are for specific summoning pouches and still require a charm plus the tertiary charm to make.

ThievingEdit

Soul WarsEdit

General combatEdit

See charm gathering for a list of monsters with high charm drop rates. Common monsters to kill for charms include glacors, rock lobsters, waterfiends, and cockroach soldiers. Additionally, most slayer assignments have favorable charm drops rates.

HunterEdit

FiremakingEdit

  • When making a bonfire, a fire spirit may emerge and reward you for releasing it with charms, runes, ore, and other items.

Treasure HunterEdit

Winning Summoning crates in Treasure Hunter supplies you with some charms.

Temporary boostsEdit

Due to its nature, Summoning cannot be boosted in most of RuneScape. This is analogous to the Prayer skill. However, in a Clan Citadel battlefield, the Powerup (skill) tile can be configured to boost Summoning anywhere from -10 to +10, or -10% and +10%. This used to be the only way to obtain a visible boost for the Summoning skill. This is particularly useful for investigating Ancient effigies.

This boost is only a boost in Summoning points, and while it may be used for the purpose of investigating effigies, the player's base Summoning level is still used to determine what familiars a player may summon. This means that even with this boost, the player still cannot summon a familiar that requires a higher level than their base Summoning level.

As the number of Summoning points is determined by the player's temporary level, and Summoning points do not regenerate with time, this boost does not wear off. However, it is completely removed upon exiting the battlefield. Therefore, it cannot be used outside a battle.

With the release of Bringing Home the Bacon , a new way to boost was released. Pigswill is a type of fermented alcoholic beverage made from bacon. Players may brew this beverage at 64 Cooking to produce 8 pints of beer. When consumed, It will heal up to 880 life points and boost your Farming and Summoning levels by 3, while decreasing your Attack and Strength level by 3. But there is currently a bug that prevents Pigswill from ever going past its fermenting stage, leaving the ale to never be made fully. Due to this, the ale has an incredibly high street price. A pork pie can also boost summoning by 5.

It is also possible to obtain a Summoning boost during Ritual of the Mahjarrat when touching the Stone of Jas. Since Summoning points, like Prayer points, do not regenerate or wear off with time, this boost lasts even after finishing the quest until a familiar is summoned and points drain below one's Summoning level or until one's character dies.

The Guthixian butterflies from the 2013 Tribute to Guthix event can boost summoning up to a maximum of 5 % above your level. The boost only occurred if Constitution, Prayer and Summoning were at their maximum. One of the levels received the boost. The Summoning boost would not let you make pouches requiring a higher level than your normal maximum. It is unknown whether this was a bug or not.

TravellingEdit

Summoning Emote

A player wearing a Summoning cape and performing the Skillcape emote

See Summoning obelisk trips for a guide on fast trips to and from Summoning Obelisks.

Cape of AccomplishmentEdit

Once a player has mastered the skill and reached level 99, Pikkupstix (in Taverley) will sell them a Summoning cape. Refer to the Capes guide for more details. Because Summoning takes many other combat skills to raise, untrimmed capes are very rare. Before the Bonus Experience Weekend, very few players had obtained an untrimmed Summoning cape, however several players managed to obtain the untrimmed cape during the event.

HistoryEdit

Main article: Summoning history
Date Update Description
15 January 2008 Update:Summoning! Summoning was released.
17 January 2008 Update:Summoning Changes Spirit shards halved in price from 50 coins to 25 coins; anyone who bought shards for 50 coins were given the same number of shards that they bought by talking to Pikkupstix in Taverley.
31 March 2008 Update:Summoning 2 Second batch of Summoning familiars released, timer was changed to a set amount of time per pouch, familiar abilities were boosted, combat familiars now gave combat experience, charm drops added to more monsters, headdresses released.
7 May 2008 Update:Perils of Ice Mountain Bogrog will swap Summoning pouches for 70% of the spirit shards needed to make them.
15 October 2008 Update:PvP Worlds Summoning is separated from overall combat level.
6 January 2009 Update:In Pyre Need Phoenix familiars and Phoenix egglings released.
28 April 2009 Update:Summoning Upgrade and Hairstyles Doubled the amount of pets players can have, added familiar timer renewal feature.
8 July 2009 Update:Mobilising Armies All functions of the Summoning interface moved to the Summoning icon near the mini-map.
18 August 2009 Familiar controls A new screen was implemented (the one shown above). A player reaches it by right clicking on the Summoning icon and choosing Follower Details. The only difference is that now a player can choose for their follower to attack a selected target, as well as being able to configure what happens when the icon is clicked.
25 May 2011 Pouch Screen We've added a toggle option to the Summoning pouch/scroll creation interface, so you can view either all possible pouches/scrolls that can be made or only those you're currently carrying the tertiary component for. This should make things easier for those who already know what pouches/scrolls they are planning to make. The option you choose will persist between logins.
3 December 2013 Pouch & Familiar Update "We've made a significant change to the way Summoning pouches are made. Now, pouches, shards, charms and tertiary ingredients can be combined anywhere to make uncharged pouches. You can then take these to an obelisk to render them usable, and to earn your Summoning XP. This will ease up much of the inventory wrangling once necessary to train and use this important skill. You'll also start to see spirit gems appearing in the game as drops. These can be used to store uncharged pouches (5, 10 or 20, depending on whether it's a spirit sapphire, emerald or ruby), making runs to the obelisk even more efficient. The stats of several Summoning familiars have been overhauled."
17 December 2013 Update:Up to Snow Good - Christmas 2013 Changes from the 3 December update were reverted and the gems now offer a chance to save charms.

GalleryEdit

TriviaEdit

  • The Run energy update on 9 June 2009 changed the summoning icon located near the mini-map to OldSummoning, but the next day it was changed to Summon icon.
  • Along with Mobilising Armies, the update on 8 July 2009 moved all the functions of the Summoning tab to the Summoning icon near the mini-map. Jagex cited the fact that it was only accessible some of the time as the reason for the change.
  • During A Void Dance, if you talk to Jessika about what she studies, she will reveal that there are two types of summoning; Arcane and Druidic summoning. Druidic summoning is the skill players can learn, while arcane summoning is likely the branch of magic that Wizard Grayzag and Evil Dave study.
  • Before the Update:Troll Warzone update on 31 January 2012, the Wolf Whistle quest had to be completed before Summoning could be trained.
  • Before the graphical updates, there was a Summoning icon and what level you are even if you are F2P. This is no longer valid.
  • Until 7 February 2012, Beasts of Burden were unable to carry any untradeable item, but this was changed on that date to allow them to carry untradeable potions and potion flasks.
  • The Summoning skill was significantly revamped on 3 December 2013, with the addition of Uncharged Summoning pouches, which must first be created before imbuing a pouch, and a buff to the stats of all combat familiars. 2 weeks later, the change was reverted in response to player feedback.

See alsoEdit


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