Stagger is a curse spell in the standard spellbook that temporarily reduces the target's Attack level by 10%. It does not stack with Confuse, any Attack-draining Ancient Curses such as Leech Attack, or itself; once the target's Attack level has been reduced by an effect, it cannot be reduced again until it has fully recovered.
NOTE: Due to the Evolution of Combat, you will no longer gain experience for casting this spell and missing.
As soul runes are currently 122 coins each and mind runes are currently 4 coins each, and as Stagger gives 90 experience per cast, the cost per experience point is currently 1.4 coins.
Some players prefer to use sacred clay armour in order to double the amount of experience gained per spell. With sacred clay armour, the cost per experience point is 0.7 coins.
Popular locations for training with Stagger are Edgeville, casting at skeletons in the first few levels of the Wilderness; at the caged Monk of Zamorak at Varrock Palace and in the Magic Guild cellar, where there are caged zombies. However, any location with a safe spot may be used.
Because Stagger cannot be autocast, repeatedly casting it on monsters involves a lot of clicking. To alleviate this, some players prefer to use a combination of mousekeys and the F4 key (which opens and closes the spellbook interface) instead of mouse movements and clicking.
When using this method, the maximum experience rate is 162,000 experience per hour, at 1,800 casts per hour (1 cast every 2 seconds).
One other method of using Stagger, is to use it in combination with high-level alchemy (previously known as stun-alching).
- This spell was called Stun before EoC.
- It was once possible to cast Stun on dummies at Varrock and Lumbridge; however, this can no longer be done. Some players were upset by the removal of the ability to Stun dummies, as it had been a popular method of training Magic.