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For this item's augmented variant, see augmented strykebow.
[FAQ] • [doc]
Strykebow detail

The strykebow is a level 85 shieldbow. It is made by combining a dark bow with a wyrm scalp, costing 38,875,591 coins; the newly created strykebow will have an initial charge of 20%. The creation process can be undone, although only the wyrm scalp will be salvaged. This bow cannot be used for Barbarian Firemaking.

A fully-charged strykebow degrades for 60,000 charges of combat (a minimum duration of 10 hours of combat) before reverting to a wyrm scalp. It can be repaired by 20% by using a dark bow on it - a full recharge costs 357,165 coins.

It is the only shieldbow outside of Daemonheim to give a life point bonus.

Combat Stats
RequirementsDegradesStrykebow equipped
85 Ranged 85 Defence60,000 charges
ClassSlot
Ranged Ranged2h slot
TierType
85Shieldbow
WeaponsMainOff
Damage450-
Accuracy2178-
StyleArrows
Range9
Speed
Average (3.6s)
AttributesDamage reduction
DefenceArmour435PvM: 8.5%PvP: 0%
ConstitutionLife points560Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Passive effectEdit

The strykebow has a passive effect where it stores how much damage the player has received since initiating combat or since the bow was equipped—if the bow is unequipped or combat is terminated, this will reset. Every ability hit counts 1 and every auto attack counts 3. Missed hits and bleed hits do not count, although the application of the bleed itself will count. After this counter hits 15 (so 15 ability hits, 5 auto attacks or anywhere between), 40% of the damage stored will be released in the form of a second arrow shot, inflicting up to a maximum of 10,000 damage; however, there are caps which apply to this storage mechanic: The higher the amount of damage stored, the less damage is absorbed. Exact values are currently unknown.

Special attackEdit

The strykebow has a special attack that will fire out an arrow which will trap the opponent in a column of fire requiring 25% adrenaline to use. 50% (35% in pvm) of the stored damage will then be released in the form of a rapid damage over time attack that will last for 2.4 seconds (5 hits total, 1 every 0.6 seconds).

DisassemblyEdit

[FAQ] • [doc]

Comparison with other Ranged weaponsEdit

Two-handedEdit

Name Reqs Cost Accuracy (Tier) Notes
Seren godbow Seren godbow 92 Ranged 1,337,381,404 2577 (92)
Noxious longbow Noxious longbow 90 Ranged 143,909,969 2458 (90)
  • Has a special attack, Mirrorback, that summons a mirrorback spider which reduces and reflects damage for ten seconds
  • Has a 9 square attack range, which decreases the distance a player needs to move in order to attack targets
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Decimation Decimation 87 Ranged 31,660,916 2287 (87)
  • Has a special attack, Locate, all of your attacks hit all available targets within 3 tiles of your main target (i.e. all of your attacks become area-of-effect attacks) for 10 seconds
  • Supplies its own ammunition, disallowing the use of Bane ammunition
  • Has a 9 square attack range, which decreases the distance a player needs to move in order to attack targets
  • Degrades: has 60,000 charges of combat (a minimum of 10 hours), and costs 4,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Wyvern crossbow Wyvern crossbow 85 Ranged 19,675,259 2178 (85)
  • Passive effect: damage-over-time effect that ramps up in damage the longer it is in combat against a specific foe that is treated as a poison
  • Has a 9 square attack range, which decreases the distance a player needs to move in order to attack targets
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 coins to repair via a Repair NPC, or discounted at an armour stand
Strykebow Strykebow 85 Ranged
85 Defence
38,875,591 2178 (85)
  • Passive effect: stores damage received in combat (must remain equipped)
  • As a shieldbow, it allows the use of defence abilities at a cost to damage dealt
  • Has a 9 square attack range, which decreases the distance a player needs to move in order to attack targets
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 5 dark bows (357,165 coins) to repair
Royal crossbow Royal crossbow 80 Ranged
70 Smithing
60 Summoning
347,296 1924 (80)
  • Must reach the Queen Black Dragon's fourth phase and brandish it when she uses her extremely hot flames to initially obtain one
  • Has a 9 square attack range, which decreases the distance a player needs to move in order to attack targets
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and is repaired using royal crossbow parts (25% per part)
Zaryte bow Zaryte bow 80 Ranged 8,916,743 1924 (80)
  • Supplies its own ammunition, disallowing the use of Bane ammunition
  • Can be wielded in the God Wars Dungeon to protect from the four central factions
  • Degrades: has 60,000 auto-attacks, and costs 2,000,000 coins to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal bow Attuned crystal bow 80 Ranged
50 Agility
Plague's
End
Attuned crystal weapon seed, 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Supplies its own ammunition, disallowing the use of Bane ammunition
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins
Sunspear (ranged) Sunspear (ranged) 78 Ranged
River of Blood
Free after River of Blood quest, 600,000 to reclaim 1829 (78)
Hand cannon Hand cannon 75 Ranged
61 Firemaking
352,081 1694 (75)
  • Uses hand cannon shot as its ammunition
  • Can also explode and do damage to the player using it (the higher the Firemaking level the lower the chance)

Dual-wieldEdit

Name Reqs Cost Accuracy (Tier) Notes
Ascension crossbow Ascension crossbow and off-hand 90 Ranged 59,532,207 (main-hand)
60,807,774 (off-hand)
2458 (90)
Shadow glaive Shadow glaive and Off-hand shadow glaive 85 Ranged 6,108,259 (main-hand)
4,637,986 (off-hand)
2458 (90)
  • It has the accuracy of a tier-90 weapon, but the damage of a tier-80 weapon.
  • Degrades: has 60,000 charges of combat (a minimum of 10 hours), and costs 3,000,000 coins total to repair via a Repair NPC, or discounted at an armour stand
Death Lotus dart Death Lotus dart and off-hand 85 Ranged
92 Fletching
Ancient bones, 25 Ascension shards 2178 (85)
  • Requires significant progress in the player-owned port to obtain
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence
Attuned crystal chakram Attuned crystal chakram and off-hand 80 Ranged
50 Agility
Plague's
End
2 attuned crystal weapon seeds, 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a a minimum of 200,000 coins
Chaotic crossbow Chaotic crossbow and off-hand 80 Ranged
80 Dungeoneering
Dungeoneering token 200,000 (main-hand)
Dungeoneering token 100,000 (off-hand)
1924 (80)
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs (total) 3,000,000 coins, or 300,000 coins and 30,000 Dungeoneering tokens to repair
Armadyl crossbow Armadyl crossbow and off-hand 75 Ranged 3,009,593 (main-hand)
3,474,571 (off-hand)
1694 (75)
  • Does not degrade
  • Offers a prayer bonus

GalleryEdit

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