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String Jewellery

String Jewellery

Members?

Yes

Level

80

Spellbook

Lunar

Type

Skilling

Experience

83 (Magic) / 4 (Crafting)

Runes

10 Earth
5 Water
2 Astral

Quest

Lunar Diplomacy

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String Jewellery
A player casting the String Jewellery spell.

String Jewellery is a level 80 Magic spell which strings jewellery without the need for a ball of wool. The spell takes 1.8 seconds per amulet strung, and gives 4 Crafting experience and 83 Magic experience per amulet. Once clicked, it will string each amulet one by one in your inventory, giving you experience per strung amulet. This is known to be a very fast, and a reduced clicking alternative of training magic, as a single click gives experience for the entire inventory, unlike High Alchemy or Plank Make, where experience is earned per click. While only half paying attention, this spell can provide over 130k experience per hour or around 1,500 casts* , reaching around 160k experience per hour or around 1900-2000 casts* when full attention is given. This however, can be a more costly process of training magic, but it does sell on the Grand Exchange, and they can be sold to the Rogue in Varrock.

  • Figures were derived with this equation: (exp per hour X 27)/2,241**)

(130,000 X 27)/2241= 1,566.26 casts (or 1,500-1,600 casts) (160,000 X 27)/2241= 1927.71 (1,900-2,000 casts)

    • Magic exp per inventory (of 27).

The spell can also be used to string Salve amulets, and unstrung holy/unholy symbols.

As with all Lunar Magicks spells, the quest Lunar Diplomacy must be completed to cast this spell.

NOTE: Though you only need to click to cast this spell once per inventory, the rune cost is one cast for EACH amulet in your inventory, NOT the rune cost of one cast for all amulets. (Example: When wielding Mud staff and inventory consists of Astral runes and 27 unstrung amulets, with one cast you will string 27 amulets at a cost of 54 Astral Runes)

When casting, the spell is interrupted by walking around or interactions with other players or NPCs. However, viewing a skill manual or Quest Journals do not interupt the casting and simply pause it, continuing after the manual or journal has closed.

The following table is based upon casting the spell with a Mud staff or equivalent equipped.

Amulet Used Coin Values Profit/Loss (G.E.) Profit/Exp (G.E.) Profit/Loss (Rogue) Profit/Exp (Rogue)
Amulet Astral Runes
Gold amulet 139 186 &-1-1-1-1-1-1-1-1-1-1-1-1-1-2-7-2000000Coins 100 -162 &-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-2000000Coins 2 -2 &-1-1-1-1-1-1-1-1-1-1-1-1-1-2-7-1000000Coins 100 -161 &-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-2100000Coins 1 -1.9
Sapphire amulet 432 186 &-1-1-1-1-1-1-1-1-1-1-1-1-1-2-7-2000000Coins 100 -162 &-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-2000000Coins 2 -2 &-1-1-1-1-1-1-1-1-1-1-1-1-1-5-6-4000000Coins 250 -454 &-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-6500000Coins 5 -5.5
Emerald amulet 673 186 &-1-1-1-1-1-1-1-1-1-1-1-1-1-2-7-7000000Coins 100 -167 &-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-2000000Coins 2 -2 &-1-1-1-1-1-1-1-1-1-1-1-1-1-700000000Coins 250 -700 &-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-9599999Coins 5 -8.4
Ruby amulet 1,140 186 &-1-1-1-1-1-1-1-1-1-1-1-1-1-2-40000000Coins 100 -140 &-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-2300000Coins 1 -1.7 &-1-1-1-1-1-1-1-1-1-1-1-1-2-2-40000000Coins 1000 -1,140 &-1-1-1-1-1-1-1-1-1-1-1-1-1-1-2-4300000Coins 5 -13.7
Diamond amulet 1,989 186 &-1-1-1-1-1-1-1-1-1-1-1-1-1-2-6-7000000Coins 100 -157 &-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-2100000Coins 1 -1.9 &-1-1-1-1-1-1-1-1-1-1-1-1-3-1-1-6000000Coins 1000 -2,006 &-1-1-1-1-1-1-1-1-1-1-1-1-1-1-3-5800000Coins 5 -24.2
Dragonstone ammy 10,680 186 &0000000000000173000000Coins 100 173 &0000000000000002100000Coins 2 2.1 &-1-1-1-1-1-1-1-1-1-1-1-2-1-4-7-7000000Coins 10000 -10,367 &-1-1-1-1-1-1-1-1-1-1-1-1-1-2-3-5099999Coins 100 -124.9

Ideally, if one's inventory only consists of the astral runes and the jewellery about to be strung, the initial amount of experience per inventory would be 2,241 magic XP, and 108 crafting XP.

Even with a Mud staff, this spell is far more expensive than stringing amulets with regular balls of wool obtained from the shop. This spell is cheaper than buying balls of wool from the Grand Exchange which currently cost 287 coins each. This spell is mainly used to give fast Magic experience.

CostEdit

Spell Costs
Runes Cost
5Water rune 10Earth rune 2Astral rune &0000000000000351000000Coins 250 351
Staff Cost
10Earth rune 2Astral rune Staff of water &0000000000000296000000Coins 250 296
5Water rune 2Astral rune Staff of earth &0000000000000241000000Coins 100 241
2Astral rune Mud battlestaff &0000000000000186000000Coins 100 186
Combination runes Cost
10Mud rune 2Astral rune &0000000000001896000000Coins 1000 1,896


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