String Jewellery
String Jewellery icon
Release date 24 July 2006 (Update)
Members? Yes
Level 80
Spellbook Lunar
Type Skilling
Experience 83
Runes 2Astral rune10Earth rune5Water rune
Quest Lunar Diplomacy
String Jewellery
Click animation for full size

String Jewellery is a level 80 Magic spell which strings jewellery without the need for a ball of wool. The spell takes 1.8 seconds per amulet strung, and gives 4 Crafting experience and 83 Magic experience per amulet. Once clicked, it will string each amulet one by one in your inventory, giving you experience per strung amulet. This is known to be a very fast, and a reduced clicking alternative of training magic, as a single click gives experience for the entire inventory, unlike High Alchemy or Plank Make, where experience is earned per click. While only half paying attention, this spell can provide over 130k experience per hour or around 1,500 casts reaching around 160k experience per hour or around 1900-2000 casts when full attention is given. This however, can be a more costly process of training magic, but the resulting strung amulets do sell on the Grand Exchange, and they can be sold to the Rogue in Varrock.

The spell can also be used to string Salve amulets, unstrung symbols and unstrung emblems.

As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.

Though you only need to click to cast this spell once per inventory, the rune cost is one cast for each amulet in your inventory, not the rune cost of one cast for all amulets. (Example: When wielding Mud staff and inventory consists of Astral runes and 27 unstrung amulets, with one cast you will string 27 amulets at a cost of 54 Astral Runes)

When casting, the spell is interrupted by walking around or interactions with other players or NPCs. However, viewing a skill manual or Quest Journals do not interrupt the casting and simply pause it, continuing after the manual or journal has closed.

The following table is based upon casting the spell with a Mud staff or equivalent equipped.

Amulet Used Coin Values Profit/Loss (G.E.) Profit/Exp (G.E.) Profit/Loss (Rogue) Profit/Exp (Rogue)
Amulet Astral Runes
Opal amulet 798 754 -621 -7.48 -1,379 -16.61
Jade amulet 1287 754 -467 -5.63 -1,674 -20.17
Topaz amulet 1815 754 -375 -4.52 -2,050 -24.7
Gold amulet 595 754 -543 -6.54 -998 -12.02
Sapphire amulet 1591 754 177 2.13 -1,054 -12.7
Emerald amulet 3972 754 804 9.69 -2,658 -32.02
Ruby amulet 2886 754 660 7.95 -1,416 -17.06
Diamond amulet 3812 754 577 6.95 -1,705 -20.54
Dragonstone amulet 10015 754 6 0.07 -2,959 -35.65

Ideally, if one's inventory only consists of the astral runes and the jewellery about to be strung, the initial amount of experience per inventory would be 2,241 magic XP, and 108 crafting XP.

Even with a mud staff, this spell is far more expensive than stringing amulets with regular balls of wool obtained from the shop. This spell is cheaper than buying balls of wool from the Grand Exchange which currently cost 941 coins each. This spell is mainly used to give fast Magic experience.


5Water rune10Earth rune2Astral rune1,074
Combo runes
5Water rune2Astral rune10Dust rune8,524
2Astral rune10Mud rune6,344
5Water rune2Astral rune10Lava rune7,914
10Earth rune2Astral rune5Steam rune5,054
10Earth rune2Astral rune5Mist rune4,829
10Earth rune2Astral runeStaff of water964
2Astral runeMud battlestaff754
10Earth rune2Astral runeSteam battlestaff964
5Water rune2Astral runeStaff of earth864
5Water rune2Astral runeLava battlestaff864
10Earth rune2Astral runeAvernic wandTome of frost964

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