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String Jewellery

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String Jewellery

String Jewellery

Members?

Yes

Level

80

Spellbook

Lunar

Type

Skilling

Experience

83

Runes

2Astral rune10Earth rune5Water rune

Quest

Lunar Diplomacy

String Jewellery
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String Jewellery is a level 80 Magic spell which strings jewellery without the need for a ball of wool. The spell takes 1.8 seconds per amulet strung, and gives 4 Crafting experience and 83 Magic experience per amulet. Once clicked, it will string each amulet one by one in your inventory, giving you experience per strung amulet. This is known to be a very fast, and a reduced clicking alternative of training magic, as a single click gives experience for the entire inventory, unlike High Alchemy or Plank Make, where experience is earned per click. While only half paying attention, this spell can provide over 130k experience per hour or around 1,500 casts* , reaching around 160k experience per hour or around 1900-2000 casts* when full attention is given. This however, can be a more costly process of training magic, but it does sell on the Grand Exchange, and they can be sold to the Rogue in Varrock.

The spell can also be used to string Salve amulets, unstrung symbols and unstrung emblems.

As with all Lunar Magicks spells, the quest Lunar Diplomacy must be completed to cast this spell.

NOTE: Though you only need to click to cast this spell once per inventory, the rune cost is one cast for EACH amulet in your inventory, NOT the rune cost of one cast for all amulets. (Example: When wielding Mud staff and inventory consists of Astral runes and 27 unstrung amulets, with one cast you will string 27 amulets at a cost of 54 Astral Runes)

When casting, the spell is interrupted by walking around or interactions with other players or NPCs. However, viewing a skill manual or Quest Journals do not interrupt the casting and simply pause it, continuing after the manual or journal has closed.

The following table is based upon casting the spell with a Mud staff or equivalent equipped.

Amulet Used Coin Values Profit/Loss (G.E.) Profit/Exp (G.E.) Profit/Loss (Rogue) Profit/Exp (Rogue)
Amulet Astral Runes
Gold amulet 140 592 Coins 250 -551 Coins 5 -6.64 Coins 250 -551 Coins 5 -6.64
Sapphire amulet 360 592 Coins 250 -484 Coins 5 -5.83 Coins 250 -484 Coins 5 -5.83
Emerald amulet 496 592 Coins 250 -552 Coins 5 -6.65 Coins 250 -538 Coins 5 -6.48
Ruby amulet 912 592 Coins 250 -531 Coins 5 -6.4 Coins 250 -633 Coins 5 -7.63
Diamond amulet 1781 592 Coins 250 -621 Coins 5 -7.48 Coins 250 -872 Coins 5 -10.51
Dragonstone amulet 10047 592 Coins 100 -217 Coins 2 -2.61 Coins 1000 -3,214 Coins 25 -38.72

Ideally, if one's inventory only consists of the astral runes and the jewellery about to be strung, the initial amount of experience per inventory would be 2,241 magic XP, and 108 crafting XP.

Even with a mud staff, this spell is far more expensive than stringing amulets with regular balls of wool obtained from the shop. This spell is cheaper than buying balls of wool from the Grand Exchange which currently cost 200 coins each. This spell is mainly used to give fast Magic experience.

CostEdit

Spell Costs
Runes Cost
5Water rune 10Earth rune 2Astral rune Coins 250 822
Staff Cost
10Earth rune 2Astral rune Staff of water Coins 250 722
5Water rune 2Astral rune Staff of earth Coins 250 692
2Astral rune Mud battlestaff Coins 250 592
Combination runes Cost
10Mud rune 2Astral rune Coins 1000 5,732


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