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String Jewellery

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String Jewellery
String Jewellery icon
Members? Yes
Level 80
Spellbook Lunar
Type Skilling
Experience 83
Runes 2Astral rune10Earth rune5Water rune
Quest Lunar Diplomacy
String Jewellery
Click animation for full size

String Jewellery is a level 80 Magic spell which strings jewellery without the need for a ball of wool. The spell takes 1.8 seconds per amulet strung, and gives 4 Crafting experience and 83 Magic experience per amulet. Once clicked, it will string each amulet one by one in your inventory, giving you experience per strung amulet. This is known to be a very fast, and a reduced clicking alternative of training magic, as a single click gives experience for the entire inventory, unlike High Alchemy or Plank Make, where experience is earned per click. While only half paying attention, this spell can provide over 130k experience per hour or around 1,500 casts* , reaching around 160k experience per hour or around 1900-2000 casts* when full attention is given. This however, can be a more costly process of training magic, but the resulting strung amulets do sell on the Grand Exchange, and they can be sold to the Rogue in Varrock.

The spell can also be used to string Salve amulets, unstrung symbols and unstrung emblems.

As with all Lunar Magicks spells, the quest Lunar Diplomacy must be completed to cast this spell.

NOTE: Though you only need to click to cast this spell once per inventory, the rune cost is one cast for EACH amulet in your inventory, NOT the rune cost of one cast for all amulets. (Example: When wielding Mud staff and inventory consists of Astral runes and 27 unstrung amulets, with one cast you will string 27 amulets at a cost of 54 Astral Runes)

When casting, the spell is interrupted by walking around or interactions with other players or NPCs. However, viewing a skill manual or Quest Journals do not interrupt the casting and simply pause it, continuing after the manual or journal has closed.

The following table is based upon casting the spell with a Mud staff or equivalent equipped.

Amulet Used Coin Values Profit/Loss (G.E.) Profit/Exp (G.E.) Profit/Loss (Rogue) Profit/Exp (Rogue)
Amulet Astral Runes
Gold amulet 138 532 Coins 250 -494 Coins 5 -5.95 Coins 250 -492 Coins 5 -5.93
Sapphire amulet 356 532 Coins 250 -443 Coins 5 -5.34 Coins 250 -439 Coins 5 -5.29
Emerald amulet 508 532 Coins 250 -508 Coins 5 -6.12 Coins 250 -506 Coins 5 -6.1
Ruby amulet 1006 532 Coins 250 -439 Coins 5 -5.29 Coins 250 -635 Coins 5 -7.65
Diamond amulet 1840 532 Coins 250 -520 Coins 5 -6.27 Coins 250 -830 Coins 5 -10
Dragonstone amulet 9879 532 Coins 250 -264 Coins 3 -3.18 Coins 1000 -3,093 Coins 25 -37.27

Ideally, if one's inventory only consists of the astral runes and the jewellery about to be strung, the initial amount of experience per inventory would be 2,241 magic XP, and 108 crafting XP.

Even with a mud staff, this spell is far more expensive than stringing amulets with regular balls of wool obtained from the shop. This spell is cheaper than buying balls of wool from the Grand Exchange which currently cost 178 coins each. This spell is mainly used to give fast Magic experience.


Spell Costs
Runes Cost
5Water rune 10Earth rune 2Astral rune Coins 250 902
Staff Cost
10Earth rune 2Astral rune Staff of water Coins 250 732
5Water rune 2Astral rune Staff of earth Coins 250 702
2Astral rune Mud battlestaff Coins 250 532
Combination runes Cost
10Mud rune 2Astral rune Coins 1000 10,202

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