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String Jewellery

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String Jewellery
String Jewellery icon
Members? Yes
Level 80
Spellbook Lunar
Type Skilling
Experience 83
Runes 2Astral rune10Earth rune5Water rune
Quest Lunar Diplomacy
String Jewellery
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String Jewellery is a level 80 Magic spell which strings jewellery without the need for a ball of wool. The spell takes 1.8 seconds per amulet strung, and gives 4 Crafting experience and 83 Magic experience per amulet. Once clicked, it will string each amulet one by one in your inventory, giving you experience per strung amulet. This is known to be a very fast, and a reduced clicking alternative of training magic, as a single click gives experience for the entire inventory, unlike High Alchemy or Plank Make, where experience is earned per click. While only half paying attention, this spell can provide over 130k experience per hour or around 1,500 casts reaching around 160k experience per hour or around 1900-2000 casts when full attention is given. This however, can be a more costly process of training magic, but the resulting strung amulets do sell on the Grand Exchange, and they can be sold to the Rogue in Varrock.

The spell can also be used to string Salve amulets, unstrung symbols and unstrung emblems.

As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.

NOTE: Though you only need to click to cast this spell once per inventory, the rune cost is one cast for EACH amulet in your inventory, NOT the rune cost of one cast for all amulets. (Example: When wielding Mud staff and inventory consists of Astral runes and 27 unstrung amulets, with one cast you will string 27 amulets at a cost of 54 Astral Runes)

When casting, the spell is interrupted by walking around or interactions with other players or NPCs. However, viewing a skill manual or Quest Journals do not interrupt the casting and simply pause it, continuing after the manual or journal has closed.

The following table is based upon casting the spell with a Mud staff or equivalent equipped.

Amulet Used Coin Values Profit/Loss (G.E.) Profit/Exp (G.E.) Profit/Loss (Rogue) Profit/Exp (Rogue)
Amulet Astral Runes
Gold amulet 165 740 -684 -8.24 -709 -8.54
Sapphire amulet 986 740 -144 -1.73 -770 -9.28
Emerald amulet 1161 740 -257 -3.1 -908 -10.94
Ruby amulet 2428 740 327 3.94 -1,291 -15.55
Diamond amulet 3746 740 666 8.02 -1,550 -18.67
Dragonstone amulet 10774 740 337 4.06 -3,387 -40.81

Ideally, if one's inventory only consists of the astral runes and the jewellery about to be strung, the initial amount of experience per inventory would be 2,241 magic XP, and 108 crafting XP.

Even with a mud staff, this spell is far more expensive than stringing amulets with regular balls of wool obtained from the shop. This spell is cheaper than buying balls of wool from the Grand Exchange which currently cost 747 coins each. This spell is mainly used to give fast Magic experience.

CostEdit

Spell cost
InputCost
5Water rune10Earth rune2Astral rune895
Combo runes
5Water rune2Astral rune10Dust rune4,495
2Astral rune10Mud rune7,350
5Water rune2Astral rune10Lava rune7,365
10Earth rune2Astral rune5Steam rune3,560
10Earth rune2Astral rune5Mist rune5,105
Staves
10Earth rune2Astral runeStaff of water840
2Astral runeMud battlestaff740
10Earth rune2Astral runeSteam battlestaff840
5Water rune2Astral runeStaff of earth795
5Water rune2Astral runeLava battlestaff795
10Earth rune2Astral runeAvernic wandTome of frost840

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