- This article has a strategy guide here.
For the music track, see Stealing Creation (music track).
- The official worlds for Stealing Creation are worlds 45, 62 (P2P).
Stealing Creation is a members dangerous(although you are not allowed to take any of your own items inside) minigame located in the Gamers' Grotto. The official worlds for Stealing Creation are 45 and 62, but as the latter is a new addition, 45 is usually more popular. There is a bank deposit box adjacent to the entrance. Warning: On death while playing the minigame, players lose all items they have accumulated, except when using the Protect Item prayer or curse. With the prayer activated, they keep the highest-valued clay item. No gravestones spawn in the minigame.
Stealing Creation is located in the Mystic's Camp, in the Northern section of the Gamers' Grotto, accessible via a cavern entrance situated North of Falador and South-West of Edgeville. The Games necklace has a teleport option to the grotto. The games necklace can have up to 8 charges.
Before, Stealing Creation was located in the Wilderness north of Edgeville, south of the Wilderness volcano, and east of a wilderness teleport obelisk. When player killing in the Wilderness returned to the game, this, along with Clan Wars and Fist of Guthix were relocated to Gamer's Grotto, northeast of Falador.
- Currently, the minigame can be played in any members world.
- The player is not allowed to bring any items or worn equipment into the minigame; all items are provided and made in-game.
- There are no level requirements to participate, although higher skill level is more benefical to your team.
- Anyone can make, gather, or use class 1 items.
- Class 2 items require level 20 in the relevant skill to be collected/transformed/wielded.
- Class 3 items require level 40 in the relevant skill to be collected/transformed/wielded.
- Class 4 items require level 60 in the relevant skill to be collected/transformed/wielded.
- Class 5 items require level 80 in the relevant skill to be collected/transformed/wielded.
All but five skills (Divination, Firemaking, Slayer, Farming and Dungeoneering) are featured in this activity. These include:
- You can jump over walls which require 60 Agility to jump over. There are also rifts which can be jumped over but they don't require any Agility levels and you cannot fail at either. Praying at an altar restores your run energy.
- With higher Construction, Barriers may be created. Barriers can be placed around a gathering area or Creation kiln. These barriers function similarly to the team gates in that only your teammates can pass through the gates. Higher construction levels will allow greater barriers to be built, which will last longer and withstand greater enemy attacks. Four barriers are needed to create a wall.
- With higher Cooking, you will be able to create higher tiers of food, which will heal more life points per tier.
- With higher Crafting, you can create higher tiers of Ranged and Mage armour - this includes Magic staves, although Ranger bows and arrows require Fletching - as well as creating higher tiers of Harpoons and Butterfly Nets.
- With higher Fishing, you will be able to catch higher tiers of clay from Fishing clay spots.
- With higher Fletching, you will be able to create higher tiers of longbows and create more arrows per tier of clay. It also helps save base runs or familiar uses.
- With higher Herblore, you can create higher tiers of potions to aid you in combat.
- With higher Hunter, you can gather from higher tiers of Hunter clay spots.
- With higher Mining, you will be able to mine higher tiers of clay from Mining clay spots
- You can use Prayer in the same way as outside Stealing Creation and you can pray at altars which are in random locations each game.
- With higher Runecrafting, you will be able to create more Elemental Runes and Catalytic Runes per clay as the tier of clay increases.
- With higher Smithing, you can create higher tiers of melee Armour and Weapons, as well as creating higher tiers of Pickaxes and Hatchets.
- With higher Summoning, you can summon higher-levelled Clay beings to aid you. They will assist you in combat, but they also act as Beasts of Burden, holding a certain number of objects for you based on your Summoning level (Higher-levelled Clay beings will hold more items!) You will also be able to create more Summoning scrolls which, when used, will deposit all items being held by your Clay Familiar to your team's base.
- With higher Thieving, you can steal from more players, and potentially prevent players from stealing from you! It also works to steal mage's runes or warriors food and so on. (The player is not allowed to pickpocket anyone who is more than 20 levels higher than the player in the Thieving skill)
- With higher Woodcutting, you will be able to cut higher tiers of clay from Woodcutting clay spots.
Entering a gameEdit
Free for allEdit
- Red team/blue team.
To play the game, the player must enter one of the two waiting areas. Once inside, a window will pop up at the top right corner of the screen that depicts the Total Combat Levels and Total Skill Levels of both the player's team and the opposing team. These change as players enter and exit the waiting rooms. The game will automatically detect if one team is stronger than the other and attempt to balance the teams by not letting people join the stronger team. As frustrating as this may seem, it does actually help to keep the game balanced. The Total Combat Levels are determined by combining the levels of a player's Attack, Strength, Defence, Constitution, Ranged, Magic, Prayer, and Summoning levels. The Total Skill Levels are determined by combining the levels of a player's Woodcutting, Mining, Fishing, Hunter, Cooking, Herblore, Crafting, Smithing, Fletching, Runecrafting, and Construction levels. Even though Agility is in Stealing Creation, it doesn't determine the Total Skill Levels as it only has one purpose to the game and that is to jump over walls at level 60 Agility. The window also shows the amount of time until the next game starts, unless there are fewer than five people in each team, in which case it shows how many more people are needed to start the game.
Once in the waiting room, players can chat with allies and competitors alike in the other waiting area, since the two teams are right next to each other. Many players activate Retribution and Smite prayers according to their team's colour. This shows the competitiveness between the two teams.
If the player has not been able to complete their previous game due to logging out, leaving or lag, they are not allowed to start another game for five minutes, and will be called a traitor or deserter by the Mystics.
In a recent update, it is now impossible to do an emote while in the waiting area, as it may cause you to miss the start of a new game.
Clan Stealing CreationEdit
In the larger of the three pens you can participate in clan Stealing Creation. In many cases, to join a game, you have to be in a Friends Chat; however, there are specific non-combat Stealing Creation clans which admit non-Friends Chat members to their games. You can either start a Friends Chat yourself, or join one that may be advertised. In order to start a game, your Friends Chat has to have at least 5 people, a leader (clan owner, general, or captain can be one), and there must also be another Friends Chat present with at least 5 people. A leader is decided on the basis of who has the highest rank and/or who was in the Friends Chat area first.
For a Friends Chat to start a game, the leader (displayed at the top of the screen) MUST accept the invitation of the other Friends Chat. Other ranked members who are not the leader at this time cannot challenge another Friends Chat. If, however, another ranked person in Friends Chat "A" challenges a person in Friends Chat "B", and Friends Chat "B"'s leader accepts, an invite will be sent to Friends Chat "A"'s leader. There is some speculation on why it is that another ranked person who is not the leader at that time can successfully start a game, but the exact mechanics of this are not yet known.
You can also ally other Friends Chats; up to three clans can be allied together. Unlike challenges, alliance requests can usually be sent/agreed to by any ranked person.
Clan Stealing Creation is popular for the ability to get more points per hour. Although the points system and game play are the same as Free for all matches, imbalances between Friends Chats are permitted, so your Friends Chat might be much stronger than the other, allowing you to collect clay without worry. It is possible to war a Friends Chat with any ratio of people.
There are also several non-combat Stealing Creation Friends Chats which operate on worlds 70, 99 and 100. These Friends Chats play without combat to increase the points earned per hour, but also to cater for players who prefer to skill in-game. These players often find themselves at a disadvantage in official Stealing Creation worlds due to the heavy emphasis on combat, so non-combat Friends Chats offer an alternative way to enjoy this popular minigame. Most Friends Chats require players to wield a bow without arrows or a staff as a precautionary measure. Players play in harmony, without competition (i.e., pickpocketing and barrier-making) and work together to deplete the clay as quickly as possible, which in turn causes the game to end. Games usually last between 10–12 minutes, compared to the regular 20 minutes when combat is involved. The game reward points remain very much the same per game, so it is possible to almost double the amount of game reward points earned per hour.
Playing Stealing CreationEdit
Sacred clay is key to the game. The players must collect sacred clay and make it into armour, weapons and other equipment to be used by themselves or other members of the team.
The Stealing Creation arena is square-shaped and can be very large or very small, depending on the number of people in the game. Scattered randomly throughout the arena are smaller squares, each containing one kind of resource from which players can gather clay. Unlike some other minigames, it is not possible to view the game as a spectator if you are not included in the current game.
Objects located in the smaller squares, located around the arena, are:
- Rock (Mining)
- Tree (Woodcutting)
- Pool (Fishing)
- Swarm (Hunter)
- Altars, which recharge your Summoning, Prayer and energy, all at once.
- Creation kilns, which are used to process the clay that is gathered.
- Fragments, which can be collected by anyone.
Also scattered throughout the arena are various obstacles, some of which can be used by the player. These include:
The locations of the clay, obstacles, altars and kilns differ every game. A basic clay pit and Creation kiln are always close to each of the two bases. It is uncommon for a clay pit/kiln to be far from the start point.
The two team bases are situated at the south-west and north-east corners of the arena. Players can only enter their own base.
Inside each base is a Mystic who can show the player the type, level, and amount of clay left in the arena. If a player speaks to him while missing any life points, he will also heal the player. A large deposit table is in the center of each base, where players can deposit all the clay and clay items in their inventory. Note that by default everything in one's inventory is deposited except for harvesting tools (e.g. hatchets) that a player has the level proficiency to use. These can be deposited manually. If you have multiple types of the same object and class you can use, the last one of the same type will be remaining. The player may also deposit all items of a certain type by using one item with the table. When items are deposited they appear sorted in several crates that are spread around the base: each holds clay or items of a certain type, processed in the creation kiln. Depositing items gives points and taking them deducts points: see Rewards.
If players are being chased by a player killer, they can run into their base where they cannot be attacked. Unlike barriers, the base is indestructible.
The goal of the minigame is to gain as many points as possible. There are two teams, each signified by the colour of their capes, blue and red. In the end, the team with the most points wins, and the winning team is granted a 10% point bonus. Players collect sacred clay, which is thought to be the "building blocks used by gods to create worlds" and then process it into various items. The end products can then be used or deposited at the base for points.
Players can get together with clans, or play with a group of people. This minigame benefits players of all types, including normal players, pures, tankers, etc. While it is available to all members, higher levelled players have a definite advantage.
The player is not allowed to pickpocket anyone who has a Thieving level more than 20 levels higher than their own. For example, if the player's Thieving level is 30, he/she cannot pickpocket anyone at or above level 51 Thieving, while no one with 9 Thieving or lower can pickpocket him/her. They will receive a message saying that they need a Thieving level that is 20 levels lower or higher. You cannot use the pickpocketing feature if you are in combat. The chances of taking something off that player will vary; pickpocketing someone that is 20 levels lower then you results in you having the greatest chance of taking an item, while the opposite results in a lower chance. Pickpocketing can occur also near fog banks, so players should be wary while being near them.
A player may pickpocket any items in the other player's inventory; however, you cannot steal any items currently wielded or inside a familiar. If the item pickpocketed is stackable, like runes, the pickpocketing player will receive the entire stack of the item that the other player has in their inventory. This makes pickpocketing extremely frustrating for mages whose runes are stolen so they cannot cast spells any more. Some players view this as unfair since melee and range fighters' weapons can't be stolen (unless unequipped). Having more items can reduce the chance of what will be taken from you.
Tactics & StrategiesEdit
The score you gain while playing Stealing Creation is converted into Reward Points according to the following scheme:
|Stealing Creation Points||Reward Points|
|0 - 19,999||1 per 1,000 Stealing Creation Points|
|20,000 - 21,999||20|
|22,000 - 25,999||21|
|26,000 - 33,999||22|
|34,000 - 49,999||23|
|50,000 - 81,999||24|
|82,000 - 145,999||25|
Using the points mentioned above, players can buy items such as the Volatile tool, the Proto-tool, and the different types of Sacred Clay Armour and Weapons. Volatile tools provide 29,340 bonus experience but change at random. All other rewards, except for the shield, provide 24,450 bonus experience. For more in-depth information about each reward, refer to the main article using the link above.
- If you kill a player and the game ends before the death animation is finished, the kill will be counted in the next game you join.
- When using emotes, because of the length it was possible to be in the waiting pens and not be sent into the game. This has been fixed, and attempting to use an emote will say that you would miss the chance to get in if this happened.
- If you attempt to withdraw money from your pouch while in one of the waiting pens, you will receive the message, "The mystics don't want you playing with coins right now".
- Since the EoC update, when attacking the barrier you are punching the barrier. Before the update, players attacking barriers would be using the weapon animation of the weapon (so using the "slash" option with the dagger would show you slashing the clay barrier).
- There was a bug in the game where when players set up barriers, sometimes because of an error a player on the other team of the players of the team that built the barrier would get stuck inside the barrier's perimeter and wouldn't be able to get out unless the barrier was destroyed. It is unknown if this has been fixed or not.
- Since the Evolution of Combat update, Stealing Creation has been affected by many glitches, most of which have not been fixed. For example: Ranged does significantly less damage than other attack styles, Protect Item does not properly work, and bows do not prevent familiars from attacking during the game. Players commonly die with several hundred life points apparently remaining, and the points awarded from combat do not seem to have been scaled to the much higher damage.
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