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Standard spells

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Standard spells (also called the standard spellbook) are a group of Magic spells available to all players. It is unlocked by default upon character creation, and can be used at level 1 Magic.

OverviewEdit

Standard spells

All spells in the standard spellbook.

The spells in the standard spellbook can be divided into a number of distinct classifications.

Combat spellsEdit

Fire Surge icon Combat spells are used to by its casters, mostly in battle, for their offensive capabilities. This type of magic can be separated into two sub types. One type of spells give specific elemental damage (Elemental spells, that are often used against monsters with a specific weakness to these elements. The other kind, Curse spells, has different effects and are not mainly used to cause damage, but to make dealing damage easier or safer for the mage casting these curse spells. For example: by lowering the target's (combat) stats or binding it in place preventing it from moving.

Elemental spellsEdit

Spells such as Water Strike and Fire Blast are simple: They deal damage to one target, with the amount of damage varying according to the spell's maximum hit and other modifiers. The accuracy of these spells is determined by a number of factors, none of which are the spell itself; all other things being equal, Air Rush is as accurate as Fire Surge.

There are four main types Elemental spells in the standard spellbook: wind (air), water, earth, and fire. Additionally, there are five increasingly strong groups of spells: Strike spells, Bolt spells, Blast spells, Wave spells, and Surge spells. Each of these spells makes use of a number of air runes, and a number of water runes, earth runes or fire runes depending on the spell. Free players may use all elemental spells up to and including Fire Blast.

In addition to the elemental spells, there are a number of unique combat spells with different properties.

Compared to melee and Ranged, some lower-levelled offensive spells have exceptionally high maximum hits for the levels required to cast them.

CursesEdit

Curse spells are combat spells that are mainly used to cause a negative effect to the caster's target other than damage. Some curse spells temporarily lower the target's stats. As Magic is meant to be strong against melee users, the various curse spells lower Attack, Strength and Defence by either 5% or 10%. Additionally, Teleport Block may be classified as a curse, although it prevents teleportation rather than lowering a stat. Free players have access to the first three curses (Confuse, Weaken and Curse) as well as Teleport Block. All curse spells aside from Teleport Block make use of catalyst runes

Curse spells do not stack with themselves or similar curses; for example, it is not possible to frequently cast Stun on a target to drain its Attack further than 10%, nor is it possible to cast Confuse afterward for an additional 5% drain.

Spells that prevent the target from moving are binding spells. The ability to deal damage from a distance is one of a mage's greatest advantages in combat, and binding spells ensure that melee users are unable to get too close. Free players may use Bind, which holds the target for 10-20 seconds, but members can use the Snare and Entangle spells, which hold the target for 15-30 and 20-40 seconds, respectively. Binding spells use nature runes.

After a binding spell wears off, its target is immune to successive binding spells for five seconds.

TeleportsEdit

Home Teleport icon The standard spellbook contains a number of teleport spells, which instantly transport the caster to a certain destination. These spells are popular as they offer a considerably faster method of transportation than walking everywhere, and several of them, such as Varrock Teleport, lead to popular areas of the map. Free players may access all teleport spells up to and including Falador Teleport. All teleport spells use law runes in addition to other runes.

The standard spellbook is also the only spellbook to feature teleother spells. When cast on another player, these spells will teleport that player to a certain destination. However, the targeted player must have Accept Aid on, and will be asked whether they wish to accept the teleportation. All teleother spells use soul runes in addition to law runes.

Skilling spells Edit

High Level Alchemy icon Skilling spells are that aids the player in a way that is not related to combat in a direct way. These skilling spells can be divided into two types: Enchantment spells and Alchemy spells.

Enchantment spellsEdit

Enchantment spells imbue certain items with magical properties, giving them new abilities. Any piece of jewellery crafted with a gem may be enchanted by the proper Enchant Jewellery spell, and crossbow bolts with tips made from gems may be enchanted by the proper Enchant Crossbow Bolt spell. Enchanted jewellery items have a wide variety of effects, such as teleportation, increased equipment bonuses, and assistance in skills such as Smithing and Runecrafting. Enchanted crossbow bolts gain secondary effects in combat. Additionally, the Charge Orb spells may be used to imbue unpowered orbs with elemental magic, after which they may be used to make elemental staves. All enchantment spells make use of cosmic runes.

Alchemy spellsEdit

Alchemy spells convert items into other items. There are only three alchemy spells in the game. Low Level Alchemy and High Level Alchemy convert items into certain amounts of coins, and Superheat Item may be used to forge ore into bars without a furnace. These three spells all use nature runes and fire runes.

Spell SummaryEdit

Icon Spell Magic Level Members only? Runes Required Experience Maximum hit Notes
Home Teleport icon Home Teleport 0 No None 0 N/A Gives a variety of options to teleport to areas around Gielinor via the Lodestone Network.
Air Strike icon

Air Strike

1 No 1Air rune 5.5+ 48 + Magic level
Confuse icon Confuse 3 No 1Mind rune 13 N/A Reduces the target's chance to hit by 5% for 1 minute.
Opal bolts (e) 5 Enchant Crossbow Bolt (Opal) 4 Yes 1Cosmic rune2Air rune 9 N/A Enchants opal bolts into opal bolts (e), 10 at a time.
Water Strike icon Water Strike 5 No 1Water rune1Air rune 7.5+ 48 + Magic level
Lvl-1 Enchant icon Lvl-1 Enchant 7 No 1Cosmic rune1Water rune 17.5 N/A Enchants jewellery items made with sapphires.
Sapphire bolts (e) 5 Enchant Crossbow Bolt (Sapphire) 7 Yes 1Cosmic rune1Mind rune1Water rune 17 N/A Enchants sapphire bolts into sapphire bolts (e), 10 at a time.
Earth Strike icon Earth Strike 9 No 1Earth rune1Air rune 9.5+ 86 + Magic level
Mobilising armies teleport Mobilising Armies Teleport 10 Yes 1Law rune1Water rune1Air rune 19 N/A Teleports the caster to Mobilising Armies.
Weaken icon Weaken 11 No 1Body rune 21 N/A Reduces the target's damage dealt by 5% for 1 minute.
Fire Strike icon Fire Strike 13 No 1Fire rune1Air rune 11.5+ 124 + Magic level
Jade bolts 5 Enchant Crossbow Bolt (Jade) 14 Yes 1Cosmic rune2Earth rune 19 N/A Enchants jade bolts into jade bolts (e), 10 at a time.
Bones to Bananas icon Bones to Bananas 15 No 1Nature rune2Earth rune2Water rune 25 N/A Converts all normal bones in the inventory into bananas.
Air Bolt icon Air Bolt 17 No 2Air rune 13.5+ 163 + Magic level Maximum hit is increased with chaos gauntlets.
Curse icon Curse 19 No 1Chaos rune 29 N/A

Increases the target's damage received by 5% for 1 minute.

Bind icon Bind 20 No 1Nature rune 30 N/A Prevents creatures from moving for 20 seconds, or players for 10 seconds.
Low Level Alchemy icon Low Level Alchemy 21 No 1Nature rune3Fire rune 31 N/A Converts an item into an amount of coins equivalent to the price that a general store will pay for it at zero stock.
Water Bolt icon Water Bolt 23 No 2Water rune2Air rune 16.5+ 220 + Magic level Maximum hit is increased with chaos gauntlets.
Pearl bolts (e) 5 Enchant Crossbow Bolt (Pearl) 24 Yes 1Cosmic rune2Water rune 29 N/A Enchants pearl bolts into pearl bolts (e)
Varrock Teleport icon Varrock Teleport 25 No 1Law rune1Fire rune3Air rune 35 N/A Teleports the caster to the market square in Varrock. After completion of the easy Varrock tasks, the spell's destination can be changed to the entrance to the Grand Exchange.
Lvl-2 Enchant icon Lvl-2 Enchant 27 No 1Cosmic rune3Air rune 37 N/A Enchants jewellery items made with emeralds.
Emerald bolts (e) 5 Enchant Crossbow Bolt (Emerald) 27 Yes 1Nature rune1Cosmic rune3Air rune 37 N/A Enchants emerald bolts into emerald bolts (e), 10 at a time.
Earth Bolt icon Earth Bolt 29 No 2Earth rune2Air rune 19.5+ 278 + Magic level Maximum hit is increased with chaos gauntlets.
Topaz bolts 5 Enchant Crossbow Bolt (Red Topaz) 29 Yes 1Cosmic rune2Fire rune 33 N/A Enchants red topaz bolts into red topaz bolts (e), 10 at a time.
Lumbridge Teleport icon Lumbridge Teleport 31 No 1Law rune1Earth rune3Air rune 41 N/A Teleports the caster to the courtyard of Lumbridge Castle.
Telekinetic Grab icon Telekinetic Grab 33 No 1Law rune1Air rune 43 N/A Remotely takes an item laying on the ground or on a table. Can be cast through barriers such as fences and jail cell bars, but not through solid objects like doors or walls.
Fire Bolt icon Fire Bolt 35 No 2Fire rune2Air rune 22.5+ 336 + Magic level Maximum hit is increased with chaos gauntlets.
Falador Teleport icon Falador Teleport 37 No 1Law rune1Water rune3Air rune 47 N/A Teleports the caster to the centre of Falador.
Teleport to House icon Teleport to House 40 Yes 1Law rune1Earth rune1Air rune 30 N/A Teleports the caster to their player-owned house. This spell's destination can either be the exit portal inside the house itself, or outside the entrance portal.
Air Blast icon Air Blast 41 No 3Air rune 25.5+ 393 + Magic level
Superheat Item icon Superheat Item 43 No 1Nature rune4Fire rune 53 N/A Smelts ore into bars without need of a furnace. Iron ore's success rate is 100% when used with this spell.
Camelot Teleport icon Camelot Teleport 45 Yes 1Law rune5Air rune 55.5 N/A Teleports the caster to the gates of Camelot. After completion of the hard Seers' Village tasks, this spell's destination may be changed to the middle of Seers' Village.
Water Blast icon Water Blast 47 No 3Water rune3Air rune 28.5+ 451 + Magic level
Lvl-3 Enchant icon Lvl-3 Enchant 49 No 1Cosmic rune5Fire rune 59 N/A Enchants jewellery items made with rubies.
Ruby bolts (e) 5 Enchant Crossbow Bolt (Ruby) 49 Yes 1Blood rune1Cosmic rune5Fire rune 59 N/A Enchants ruby bolts into ruby bolts (e), 10 at a time.
Entangle icon Snare 50 Yes 2Nature rune 60 30 Prevents creatures from moving for 30 seconds, or players for 15 seconds.
Slayer Dart icon Slayer Dart 50 Yes 1Death rune3Air rune
+Slayer staff
61+ 480 Requires 55 Slayer and use of either a slayer staff or staff of light. This is the only spell that can damage turoth and kurasks.
Ardougne Teleport icon Ardougne Teleport 51 Yes 2Law rune2Water rune 61 N/A Requires completion of Plague City. Teleports the caster to the market square in East Ardougne.
Earth Blast icon Earth Blast 53 No 3Earth rune3Air rune 31.5+ 508 + Magic level
High Level Alchemy icon High Level Alchemy 55 No 1Nature rune5Fire rune 65 N/A Converts an item into the amount of coins that a specialty shop will pay for it at zero stock; the amount is 50% greater than that of Low Level Alchemy.
Charge Water Orb icon Charge Water Orb 56 Yes 3Cosmic rune30Water rune1Unpowered orb 66 N/A Turns an unpowered orb into a water orb when cast at the Water Obelisk.
Lvl-4 Enchant icon Lvl-4 Enchant 57 No 1Cosmic rune10Earth rune 67 N/A Enchants jewellery items made with diamonds.
Diamond bolts (e) 5 Enchant Crossbow Bolt (Diamond) 57 Yes 2Law rune1Cosmic rune10Earth rune 67 N/A Enchants diamond bolts into diamond bolts (e), 10 at a time.
Watchtower Teleport icon Watchtower Teleport 58 Yes 2Law rune2Earth rune 68 N/A Requires completion of Watchtower Quest. Teleports the caster to the top of the Watchtower outside of Yanille. After completion of the hard Ardougne tasks, this spell's destination may be changed to the middle of Yanille.
Fire Blast icon Fire Blast 59 No 3Fire rune3Air rune 34.5+ 566 + Magic level This is the strongest combat spell that free players may cast.
Divine Storm Divine Storm 60 Yes 5Air rune 35 576 A powerful air spell.
Charge Earth Orb icon Charge Earth Orb 60 Yes 3Cosmic rune30Earth rune1Unpowered orb 70 N/A Turns an unpowered orb into an earth orb when cast at the Earth Obelisk.
Bones to Peaches icon Bones to Peaches 60 Yes 2Nature rune4Earth rune4Water rune 65 N/A Must be unlocked at the Mage Training Arena. Converts all bones up to and including big bones in the caster's inventory into peaches.
God Wars Dungeon Teleport 61 Yes 2Law rune2Fire rune N/A Requires completion of The Mighty Fall.
Trollheim Teleport icon Trollheim Teleport 61 Yes 2Law rune2Fire rune 68 N/A Requires completion of Eadgar's Ruse. Teleports the caster to the top of Trollheim.
Air Wave icon Air Wave 62 Yes 4Air rune 36+ 595 + Magic level
Charge Fire Orb icon Charge Fire Orb 63 Yes 3Cosmic rune30Fire rune1Unpowered orb 73 N/A Turns an unpowered orb into a fire orb when cast at the Fire Obelisk.
Teleport to Ape Atoll icon Teleport to Ape Atoll 64 Yes 2Law rune2Fire rune2Water rune1Banana 74 N/A Requires completion of the Freeing King Awowogei subsection of Recipe for Disaster. Teleports the caster to a safe area in the church on Ape Atoll.
Water Wave icon Water Wave 65 Yes 4Water rune4Air rune 37.5+ 624 + Magic level
Charge Air Orb icon Charge Air Orb 66 Yes 3Cosmic rune30Air rune1Unpowered orb 76 N/A Turns an unpowered orb into an air orb when cast at the Air Obelisk.
Vulnerability icon Vulnerability 66 Yes 1Soul rune1Chaos rune 76 N/A Increases the target's damage received by 10% for 1 minute.
Lvl-5 Enchant icon Lvl-5 Enchant 68 Yes 1Cosmic rune15Earth rune15Water rune 78 N/A Enchants jewellery items made with dragonstones.
Dragon bolts 5 Enchant Crossbow Bolt (Dragonstone) 68 Yes 1Soul rune1Cosmic rune15Earth rune 78 N/A Enchants dragonstone bolts into dragonstone bolts (e), 10 at a time.
Earth Wave icon Earth Wave 70 Yes 4Earth rune4Air rune 40+ 672 + Magic level
Enfeeble icon Enfeeble 73 Yes 1Soul rune1Body rune 83 N/A Lowers the target's Strength by 10%.
Teleother Lumbridge icon Teleother Lumbridge 74 Yes 1Soul rune1Law rune1Earth rune 84 N/A Teleports another player, who must have Accept Aid on, to the courtyard of Lumbridge Castle.
Fire Wave icon Fire Wave 75 Yes 4Fire rune4Air rune 42.5+ 720 + Magic level
Divine Storm Storm of Armadyl 77 Yes 1Armadyl rune 70+ 270 Maximum hit scales with the caster's Magic level. Each hit will deal a minimum amount of damage. Lowers the target's Defence by 1 point per cast, whether a hit or a miss. Requires completion of The Ritual of the Mahjarrat to use.
Snare icon Entangle 79 Yes 3Nature rune 89 50 Prevents creatures from moving for 40 seconds, or players for 20 seconds.
Polypore Strike icon Polypore Strike 80 Yes Polypore staffPolypore staff 786 This strike is in all three spellbooks and requires the Polypore staff to cast. The max hit is increased by 1 for each magic level the user has.
Stagger icon Stagger 80 Yes 1Soul rune1Mind rune 90 N/A Reduces the target's chance to hit by 10% for 1 minute.
Air Surge icon Air Surge 81 Yes 5Air rune 75+ 777 + Magic level
Teleother Falador icon Teleother Falador 82 Yes 1Soul rune1Law rune1Water rune 92 N/A Teleports another player, who must have Accept Aid on, to the middle of Falador.
Water Surge icon Water Surge 85 Yes 5Water rune5Air rune 80 768 + Magic level
Teleport Block icon Teleport Block 85 No 1Law rune1Death rune1Chaos rune 80 30 Can only be cast on another player in the Wilderness. Prevents the target from using any form of teleportation for five minutes (two and a half minutes if the target has Protect from Magic or Deflect Magic active at the time of the casting). This is the highest-level spell that free players may cast.
Lvl-6 Enchant icon Lvl-6 Enchant 87 Yes 1Cosmic rune20Fire rune20Earth rune 97 N/A Enchants jewellery items made with onyx.
Onyx bolts (e) 5 Enchant Crossbow Bolt (Onyx) 87 Yes 1Death rune1Cosmic rune20Fire rune 97 N/A Enchants onyx bolts into onyx bolts (e), 10 at a time.
Earth Surge icon Earth Surge 90 Yes 5Earth rune5Air rune 85+ 768 + Magic level
Teleother Camelot icon Teleother Camelot 90 Yes 2Soul rune1Law rune 100 N/A Teleports another player, who must have Accept Aid on, to the gates of Camelot.
Fire Surge icon Fire Surge 95 Yes 5Fire rune5Air rune 90+ 768 + Magic level

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