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"Sol" redirects here. For the Dungeoneering reward, see scroll of life.
For this item's augmented variant, see augmented staff of light.
[FAQ] • [doc]
Staff of light detail

The staff of light is a two-handed staff that requires 75 Magic to wield. It is obtained as a unique drop from ice strykewyrms, requiring 93 Slayer to kill. The golden parts of the staff can be recoloured into blue, green, red, and yellow at a one time cost of 2,000 Loyalty points by using it on Xuan in Burthorpe/Varrock or Dilwyn in Prifddinas.

The staff of light features a few special properties. When a combat spell (including curse spells like Confuse or Entangle) is cast with the staff, there is a 12.5% (1/8) chance that the staff will negate the rune cost for that spell. This chance increases to 20% when wearing combat robes, and 50% when wearing battle robes. When the effect activates, the following message appears in the chat box: "Your spell draws its power completely from your weapon." Additionally, the staff of light can be used as a more accurate alternative to the slayer's staff for casting Slayer Dart.

Recoloured staves must be returned to the original colour before adding an augmentor to create an augmented staff of light.

A wyrm heart can be added to a staff of light to turn it into a more powerful, but degradeable staff of darkness. The staff of darkness recharges by 50% after consuming a staff of light.

Combat Stats
RequirementsStaff of light equipped
75 Magic
ClassSlot
Magic Magic2h slot
Tier
75
WeaponsMainOff
Damage--
Accuracy1694-
StyleSpell-casting
Range8
Speed
Average (3.6s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Special attackEdit

The staff of light has a special attack called Power of Light, which uses 100% adrenaline. When used, all damage from melee attacks against the player is reduced by 50% for 1 minute. The effect resets the timer if you use the special attack twice before 1 minute, and the effect ends if you switch out your weapon. When the effect ends, the following message appears in the chat box: "The power of the light fades. Your resistance to melee attacks returns to normal."

Comparison with other magical weaponsEdit

Two-handedEdit

Name Levels Cost Accuracy (Tier) Notes
Staff of Sliske Staff of Sliske 92 Magic 2,147,421,644 2577 (92)
Noxious staff Noxious staff 90 Magic 140,083,769 2458 (90)
Superior Zuriel's staff Superior Zuriel's staff 88 Magic 22,255,858 2343 (88)
  • Has a special attack, Miasmic Barrage, consumes 100% adrenaline and 100 charges on the staff (0.1% of maximum charge). A magic attack is launched at the opponent dealing up to 200% weapon damage, reduces their attack speed by a tick for 15 second, and halves their adrenaline gain for 15 seconds.
  • Degrades: has 100,000 charges of combat (a minimum of 16.7 hours), and when it runs out of charges degrades to dust.
Obliteration Obliteration 87 Magic 31,579,560 2287 (87)
Camel staff Camel staff 85 Magic 39,515,804 2178 (85)
  • Reduces an opponent's accuracy by 5%, and has a damage over time effect
  • Provides fire runes when wielded
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 coins to repair via a Repair NPC, or discounted at an armour stand
Staff of darkness Staff of darkness 85 Magic 34,951,348 2178 (85)
Chaotic staff Chaotic staff 80 Magic
80 Dungeoneering
Dungeoneering token 200,000 1924 (80)
Attuned crystal staff Attuned crystal staff 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins
Zuriel's staff Zuriel's staff 78 Magic 17,448,434 1829 (78)
  • Degrades to nothing after 100,000 charges
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Sunspear (magic) Sunspear (magic) 78 Magic
River of Blood
Free after River of Blood quest
600,000 to reclaim
1829 (78)
Armadyl battlestaff Armadyl battlestaff 77 Magic 11,102,863 1783 (77)
  • Most accurate non-degrading staff outside of Daemonheim
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff 75 Magic
90 Runecrafting
25,000 Runespan points 1694 (75)
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light 75 Magic 438,257 1694 (75)
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff Polypore staff 75 Magic 1,784,612 1694 (75)
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 528 coins (1 polypore spore and 5 fire runes)
  • Requires 80 Farming to recharge the staff; this is assistable

Dual-wieldEdit

Name Levels Cost Accuracy (Tier) Notes
Wand of the praesul Wand of the praesul and Imperium core 92 Magic 1,416,979,567 (wand)
353,209,837 (orb)
2577 (92)
Seismic wand Seismic wand and singularity 90 Magic 153,774,550 (wand)
127,059,797 (orb)
2458 (90)
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Wand of the Cywir elders Wand of the Cywir elders and orb 85 Magic 15,586,664 (wand)
7,845,339 (orb)
2458 (90)
  • It has the accuracy of a tier-90 weapon, but the damage of a tier-80 weapon.
  • Degrades: has 60,000 charges of combat (a minimum of 10 hours), and costs 2,750,000 coins to repair via a Repair NPC, or discounted at an armour stand
Seasinger kiba Seasinger kiba and makigai 85 Magic
92 Runecrafting
150 Chi
75 Koi Scales
2 Gemstone kaseki
2178 (85)
Virtus wand Virtus wand and book 80 Magic 3,198,713 (wand)
2,554,763 (book)
1924 (80)
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 3,000,000 coins to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal wand Attuned crystal wand and orb 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins each
Abyssal wand Abyssal wand and orb 75 Magic 97,106 (wand)
99,113 (orb)
1694 (75)
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

Before the Evolution of CombatEdit

The Staff of Light was one of the most used staves before the Evolution of Combat, particularly before the introduction of the polypore staff. Besides its strong Magic accuracy, it also had decent melee stats roughly equivalent to a dragon weapon (it required 75 Attack along with 75 Magic to wield), and had a special attack that would halve all melee damage taken for one minute, draining 100% of the bar. Also, a target didn't had to be selected to use this special attack. When using the special attack in conjunction with Protect from Melee or Deflect Melee, 90% of incoming melee damage could be negated.

The staff was the one primarily used with the Ancient Magicks. Its rune-saving effect was especially useful before the EoC, when spells such as Blood Barrage would cost over 2,000 coins a cast.

Drop sourcesEdit

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Ice strykewyrm1061Rare

DisassemblyEdit

[FAQ] • [doc]

TriviaEdit

  • It is possible to get the rune-saving message when using abilities, which do not cost runes unless when an Ancient Magicks spell also activates.
  • While the special attack is active, a light dome shield appears around the player when the player is hit with melee attacks.

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