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For this item's augmented variant, see augmented staff of darkness.
[FAQ] • [doc]
Staff of darkness detail

The staff of darkness is a two-handed staff that requires 85 Magic to wield. When a combat spell is cast with the staff, there is a chance that the staff will negate the rune cost for that spell. This is the same 12.5% (1/8) chance as its lesser counterpart, the staff of light. When the effect activates, the following message appears in the chat box: "Your spell draws its power completely from your weapon." Just like the staff of light, the staff of darkness can be used to cast the Slayer Dart spell.

A staff of darkness is made by combining a staff of light with a wyrm heart, costing 36,375,559 coins; the newly created staff will have an initial charge of 50%. The creation process can be undone, although only the wyrm heart will be salvaged.

A fully-charged staff degrades for 60,000 charges of combat (a minimum duration of 10 hours of combat) before reverting to a wyrm heart. It can be repaired by 50% by using a staff of light on it - a full recharge costs 763,868 coins.

The staff can be combined with an augmentor to create an augmented staff of darkness.

Combat Stats
RequirementsDegradesStaff of darkness equipped
85 Magic60,000 charges
ClassSlot
Magic Magic2h slot
Tier
85
WeaponsMainOff
Damage--
Accuracy2178-
StyleSpell-casting
Range8
SpeedUndefined
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Special attackEdit

The staff of darkness has a special attack called Power of Darkness, which uses 100% adrenaline. When used, all damage against the player is reduced by 25% and 25% of all damage is reflected back to the attacker for 20 seconds. The effect ends if you switch out your weapon. When the effect ends, the following message appears in the chat box: "The power of the darkness fades. Your resistance to attacks returns to normal."

This special attack has a 90 second cooldown before it can be used again. When the cooldown ends, the following message appears in the chat box: "You may once again call upon the power of darkness."

Comparison with other magical weaponsEdit

Two-handedEdit

Name Levels Cost Accuracy (Tier) Notes
Staff of Sliske Staff of Sliske 92 Magic 2,140,708,597 2577 (92)
Noxious staff Noxious staff 90 Magic 133,928,926 2458 (90)
Superior Zuriel's staff Superior Zuriel's staff 88 Magic 22,821,453 2343 (88)
  • Has a special attack, Miasmic Barrage, consumes 100% adrenaline and 100 charges on the staff (0.1% of maximum charge). A magic attack is launched at the opponent dealing up to 200% weapon damage, reduces their attack speed by a tick for 15 second, and halves their adrenaline gain for 15 seconds.
  • Degrades: has 100,000 charges of combat (a minimum of 16.7 hours), and when it runs out of charges degrades to dust.
Obliteration Obliteration 87 Magic 32,955,968 2287 (87)
Camel staff Camel staff 85 Magic 48,797,681 2178 (85)
  • Reduces an opponent's accuracy by 5%, and has a damage over time effect
  • Provides fire runes when wielded
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 coins to repair via a Repair NPC, or discounted at an armour stand
Staff of darkness Staff of darkness 85 Magic 36,757,493 2178 (85)
Chaotic staff Chaotic staff 80 Magic
80 Dungeoneering
Dungeoneering token 200,000 1924 (80)
Attuned crystal staff Attuned crystal staff 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins
Zuriel's staff Zuriel's staff 78 Magic 18,160,453 1829 (78)
  • Degrades to nothing after 100,000 charges
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Sunspear (magic) Sunspear (magic) 78 Magic
River of Blood
Free after River of Blood quest
600,000 to reclaim
1829 (78)
Armadyl battlestaff Armadyl battlestaff 77 Magic 10,259,169 1783 (77)
  • Most accurate non-degrading staff outside of Daemonheim
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff 75 Magic
90 Runecrafting
25,000 Runespan points 1694 (75)
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light 75 Magic 381,934 1694 (75)
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff Polypore staff 75 Magic 1,716,844 1694 (75)
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 514 coins (1 polypore spore and 5 fire runes)
  • Requires 80 Farming to recharge the staff; this is assistable

Dual-wieldEdit

Name Levels Cost Accuracy (Tier) Notes
Wand of the praesul Wand of the praesul and Imperium core 92 Magic 1,361,116,858 (wand)
273,538,874 (orb)
2577 (92)
Seismic wand Seismic wand and singularity 90 Magic 163,968,181 (wand)
101,734,859 (orb)
2458 (90)
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Wand of the Cywir elders Wand of the Cywir elders and orb 85 Magic 16,348,131 (wand)
8,249,972 (orb)
2458 (90)
  • It has the accuracy of a tier-90 weapon, but the damage of a tier-80 weapon.
  • Degrades: has 60,000 charges of combat (a minimum of 10 hours), and costs 1,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Seasinger kiba Seasinger kiba and makigai 85 Magic
92 Runecrafting
150 Chi
75 Koi Scales
2 Gemstone kaseki
2178 (85)
Virtus wand Virtus wand and book 80 Magic 4,362,477 (wand)
3,964,816 (book)
1924 (80)
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 3,000,000 coins to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal wand Attuned crystal wand and orb 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins each
Abyssal wand Abyssal wand and orb 75 Magic 88,402 (wand)
95,501 (orb)
1694 (75)
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

DisassemblyEdit

[FAQ] • [doc]

GalleryEdit

TriviaEdit

  • It is possible to get the rune-saving message when using abilities, which do not cost runes unless when an Ancient Magicks spell also activates.
  • The special attack uses the same animation as the staff of light. However, the light dome shield doesn't appear around the player when the player is hit with attacks.

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