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For this item's augmented variant, see Augmented Staff of Sliske.
For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, Ice.
Staff of Sliske detail

The staff of Sliske is a tier 92 staff. It can be created by combining an orb of corrupted anima, orb of volcanic anima, and orb of pure anima with a Dormant Staff of Sliske, all of which are dropped by Telos.

The Staff of Sliske has 60,000 charges of combat (a minimum of 10 hours) before degrading to a broken state. It can be recharged at a repair NPC for 4,800,000 coins, or less on an armour stand.

Combat Stats
RequirementsDegradesStaff of Sliske equipped
92 Magic60,000 charges
ClassSlot
Magic Magic2h slot
Tier
92
WeaponsMainOff
Damage--
Accuracy2577-
StyleSpell-casting
Range8
Speed
Average (3.6s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Special attack

From the Shadows

The staff of Sliske's special attack, From the Shadows

The staff has a special attack called From the Shadows: a shadow clone is summoned from the Shadow Realm that attacks your target five times, dealing 20-100% ability damage each attack. This costs 50% adrenaline, and only one wight can be summoned at once.

Creation

Staff of Sliske Staff of Sliske
Crafting-Make-X GE icon
1,000 XP-1,414,883,889
Requirements
Crafting Crafting level92
P2P icon Members onlyYes
Materials
ItemQuantityPriceTotal
Dormant Staff of SliskeDormant Staff of Sliske1695,350,321695,350,321
Orb of pure animaOrb of pure anima1N/A-
Orb of volcanic animaOrb of volcanic anima1N/A-
Orb of corrupted animaOrb of corrupted anima1N/A-

Repair

The base repair cost of the Staff of Sliske when completely degraded to 0.0% item charge is 4,800,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Comparison with other magical weapons

Two-handed

Name Levels Cost Accuracy (Tier) Notes
Staff of Sliske Staff of Sliske 92 Magic 1,414,883,889 2577 (92)
Noxious staff Noxious staff 90 Magic 131,192,399 2458 (90)
Superior Zuriel's staff Superior Zuriel's staff 88 Magic 14,097,725 2343 (88)
  • Has a special attack, Miasmic Barrage, consumes 100% adrenaline and 100 charges on the staff (0.1% of maximum charge). A magic attack is launched at the opponent dealing up to 200% weapon damage, reduces their attack speed by a tick for 15 seconds, and halves their adrenaline gain for 15 seconds.
  • Degrades: has 100,000 charges of combat (a minimum of 16.7 hours), and when it runs out of charges degrades to dust.
Obliteration Obliteration 87 Magic 27,242,072 2287 (87)
Camel staff Camel staff 85 Magic 34,103,033 2178 (85)
  • Reduces an opponent's accuracy by 5%, and has a damage over time effect
  • Provides fire runes when wielded
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 coins to repair via a Repair NPC, or discounted at an armour stand
Staff of darkness Staff of darkness 85 Magic 26,601,237 2178 (85)
Staff of limitless air
Staff of limitless water
Staff of limitless earth
Staff of limitless fire
Staff of limitless lava
Staff of limitless mud
Staff of limitless steam
Staff of limitless air
Staff of limitless water
Staff of limitless earth
Staff of limitless fire
Staff of limitless lava
Staff of limitless mud
Staff of limitless steam
82 Magic 7,480,278
(Air)
7,480,301
(Water)
7,480,342
(Earth)
7,480,262
(Fire)
7,492,315
(Lava)
7,514,502
(Mud)
7,529,087
(Steam)
2023 (82)
Second-Age staff Second-Age staff 80 Magic 103,623,593 1924 (80)
  • Most accurate non-degrading staff outside of Daemonheim
Chaotic staff Chaotic staff 80 Magic
80 Dungeoneering
Dungeoneering token 200,000 1924 (80)
Attuned crystal staff Attuned crystal staff 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins
Zuriel's staff Zuriel's staff 78 Magic 10,286,185 1829 (78)
  • Degrades to nothing after 100,000 charges
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Sunspear (magic) Sunspear (magic) 78 Magic
River of Blood
Free after River of Blood quest
600,000 to reclaim
1829 (78)
Armadyl battlestaff Armadyl battlestaff 77 Magic 10,245,173 1783 (77)
  • Second most accurate non-degrading staff outside of Daemonheim, next to the Second-Age staff
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff 75 Magic
90 Runecrafting
25,000 Runespan points 1694 (75)
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light 75 Magic 1,121,520 1694 (75)
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff Polypore staff 75 Magic 582,614 1694 (75)
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 129 coins (1 polypore spore and 5 fire runes)
  • Requires 80 Farming to recharge the staff; this is assistable

Dual-wield

Name Levels Cost Accuracy (Tier) Notes
Wand of the praesul Imperium core Wand of the praesul and Imperium core 92 Magic 779,532,953 (wand)
411,616,792 (core)
2577 (92)
Seismic wand Seismic singularity Seismic wand and singularity 90 Magic 88,294,653 (wand)
162,083,934 (singularity)
2458 (90)
Elite seasinger kiba Elite seasinger makigai Elite seasinger kiba and makigai 88 Magic
92 Runecrafting
1 Seasinger kiba
1 Seasinger makigai
2 Seasinger weapon upgrade kit
15 Chi
2343 (88)
Wand of the Cywir elders Orb of the Cywir elders Wand of the Cywir elders and orb 85 Magic 10,561,571 (wand)
8,838,944 (orb)
2458 (90)
  • It has the accuracy of a tier-90 weapon, but the damage of a tier-80 weapon.
  • Degrades: has 60,000 charges of combat (a minimum of 10 hours), and costs 2,750,000 coins to repair via a Repair NPC, or discounted at an armour stand
Seasinger kiba Seasinger makigai Seasinger kiba and makigai 85 Magic
92 Runecrafting
150 Chi
75 Koi Scales
2 Gemstone kaseki
2178 (85)
Virtus wand Virtus book Virtus wand and book 80 Magic 3,272,871 (wand)
2,921,098 (book)
1924 (80)
  • Book can be substituted by a shield for greater defensive stats, but at a cost to damage dealt
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 3,000,000 coins to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal wand Attuned crystal orb Attuned crystal wand and orb 80 Magic
50 Agility
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins each
Abyssal wand Abyssal orb Abyssal wand and orb 75 Magic 111,909 (wand)
74,211 (orb)
1694 (75)
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

Disassembly

[FAQ] • [doc]