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"Sol" redirects here. For the Dungeoneering reward, see scroll of life.
"SL" redirects here. For the sword used to slay Delrith during Demon Slayer, see Silverlight.
Staff of light
Staff of lightStaff of light (blue)Staff of light (red)Staff of light (green)Staff of light (yellow)
AKA? SOL
Release date 8 February 2010 (Update)
Members? Yes
Quest item? No
Tradeable? Yes
Lendable? Yes
Equipable? Yes
Stackable? No
High Alch 45,000 coins
Low Alch 30,000 coins
Destroy Drop
Store price Not sold
Exchange price 189,410 coins (info)
Buy limit 10
Examine
  • Humming with power.
  • Humming with power. It's also red/blue/yellow/green (Recoloured)
Weight 2.2 kg
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Staff of light detail

The staff of light is a two-handed staff that requires 75 Magic to wield. It is obtained as a unique drop from ice strykewyrms, requiring 93 Slayer to kill. The golden parts of the staff can be recoloured at Solomon's General Store for a price of 2,000 Loyalty Points (one-time purchase).

The staff of light features a few special properties. When a combat spell is cast with the staff, there is a 12.5% (1/8) chance that the staff will negate the rune cost for that spell. This chance increases to 20% when wearing combat robes, and 50% when wearing battle robes. Additionally, the staff of light can be used as a more accurate alternative to the slayer's staff for casting Slayer Dart.

Weapon bonusesEdit

Combat Stats
Skill requirements
75 Magic-icon
Class Slot
Magic Magic 2h slot
Weapons Main Off
Damage - -
Accuracy 1694 -
Style - -
Attributes
Defence-icon Armour rating0
Constitution-icon Life bonus0
Prayer-icon Prayer bonus0
Style bonuses
Attack-icon0 Ranged-icon0 Magic-icon0
Attack speed
AverageInterval: 3.6 secondsAttack speed average
Staff of light equipped
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Special AttackEdit

The staff of light has a special attack called Power of Light which reduces the damage caused by all melee attacks used against the player by 50% for sixty seconds. It uses 100% adrenaline.

Comparison with other magical weaponsEdit

Name Type Levels to equip Cost Accuracy Notes
Dominion staff Dominion staff Staff 90Magic-icon Free reward 2458
  • Usable ONLY inside the Dominion Tower, and nowhere else
  • Provides infinite elemental runes
  • Far higher accuracy than all other staves outside of Daemonheim: 2458 accuracy as opposed to 1924 with the chaotic staff
Chaotic staff Chaotic staff Staff 80Magic-icon
80Dungeoneering-icon
200,000 tokens 1924
  • Degrades from full charge after 10 hours of combat, but can be fully repaired for Coins 1000 2,000,000 or Coins 1000 200,000 and 20,000 Dungeoneering tokens
  • Highest accuracy of any staff that isn't restricted to a mini-game or Dungeoneering
Zuriel's staff Zuriel's staff Staff 78Magic-icon Coins 1000 2,521,934 1829
  • Degrades to nothing after 1 hour of combat
    (Note: it does not degrade when not in combat; it is not known if the use of abilities negates the degradation)
  • Second-most accurate staff for use outside of activities, only behind the chaotic staff.
  • Only staff in the game to feature a critical hit bonus, at 1.8%.
Armadyl battlestaff Armadyl battlestaff Staff 77Magic-icon Coins 1000 11,709,545 1783
  • Third-most accurate staff for use outside of activities.
  • Most accurate non-degrading staff for use outside of activities
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides infinite air runes
Greater runic staff Greater runic staff Staff 75Magic-icon
90Runecrafting-icon
25,000 points 1694
  • Can hold up to 1000 casts of any single spell, including non-combat spells, saving inventory space
  • Costs 25,000 RuneSpan reward points and does not degrade
Staff of light Staff of light Staff 75Magic-icon Coins 1000 189,410 1694
Ancient staff Enhanced ancient staff Staff 70Magic-icon
Several others
Coins 1000 59,565 (Ancient staff)
+
Elite desert diary
1694
  • Comes as a free upgrade to the Ancient staff upon completion of the Desert Tasks
  • Is cheap to replace and thus ideal for dangerous PvP
  • Has a +2 Prayer bonus, unlike its Staff of Light counterpart.
Polypore staff Polypore staff Staff 75Magic-icon Coins 1000 766,324 1694
  • Its inbuilt spell, Polypore Strike, has the strength of high-end spells from the Ancient Magicks
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Requires 80 Farming to recharge the staff
  • Polypore Strike is available on any spellbook, allowing use of the Lunar spellbook with combat magic
  • Polypore Strike costs only Coins 100 187 a cast
Seismic wand Seismic wand and singularity Wand and orb 90Magic-icon Coins 1000 851,624,154(wand) Coins 1000 205,528,279(orb) 2458
  • The highest accuracy of a magic weapon usable anywhere
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Expensive compared to other weapons
  • Much greater speed than most staves, but much lower auto-attack damage
  • Degrades after 10 hours of combat from full charge, and costs Coins 1000 4,500,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
Virtus wand Virtus wand and book Wand and book 80Magic-icon Coins 1000 57,268,601(wand) Coins 1000 21,624,309(book) 1924
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Much greater speed than most staves, but much lower auto-attack damage
  • Degrades after 10 hours of combat from full charge, and costs Coins 1000 3,000,000 to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
Abyssal wand Abyssal wand and orb Wand and orb 75Magic-icon Coins 1000 4,174,313(wand) Coins 1000 1,242,920(orb) 1694
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading wand and orb outside of Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when casting every offensive spell, this chance increasing to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Acts as a Slayer staff for the Slayer dart spell

Before the Evolution of CombatEdit

The Staff of Light was one of the most used staves before the Evolution of Combat, particularly before the introduction of the Polypore staff. Besides its strong Magic accuracy, it also had decent melee stats roughly equivalent to a dragon weapon (it required 75 Attack along with 75 Magic to wield), and had a special attack that would halve all melee damage taken for one minute, draining 100% of the bar. When using the special attack in conjunction with Protect from Melee or Deflect Melee, 90% of incoming melee damage could be negated.

The staff was the one primarily used with the Ancient Magicks. Its rune-saving effect was especially useful before the EoC, when spells such as Blood Barrage would cost over 2,000 coins a cast.

Dropping monstersEdit

Monster Combat level Quantity Rarity
Ice strykewyrm 152 1 4Rare

Change colourEdit

In addition, it is now also possible to have your staff of light in a different colour, by spending 2,000 Loyalty points, as of 21 September 2011. The parts that are recoloured are the gold areas of the staff. Available colours for the Staff of light are green, baby blue, light red and a brighter yellow. According to Mod Rathe, the light yellow will be changed to be an inverted version of the original, where the blade and the middle part of the handle will be gold, while the two other parts of the handle will become silver.

TriviaEdit

  • This used to have a special attack called Power of Light. It reduced all melee damage taken by 50% for a minute. Using it consumed 100% of the special attack bar.
  • Before the Evolution of Combat, this weapon required 75 Attack to wield.
  • It is possible to get the rune-saving message when using abilities, which do not cost runes.

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