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Staff of light

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"Sol" redirects here. For the Dungeoneering reward, see scroll of life.
For this item's augmented variant, see augmented staff of light.
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Staff of light detail

The staff of light is a two-handed staff that requires 75 Magic to wield. It is obtained as a unique drop from ice strykewyrms, requiring 93 Slayer to kill. The golden parts of the staff can be recoloured into blue, green, red, and yellow at a one time cost of 2,000 Loyalty points by using it on Xuan in Burthorpe/Varrock or Dilwyn in Prifddinas.

The staff of light features a few special properties. When a combat spell (including curse spells like Confuse or Entangle) is cast with the staff, there is a 12.5% (1/8) chance that the staff will negate the rune cost for that spell. This chance increases to 20% when wearing combat robes, and 50% when wearing battle robes. Additionally, the staff of light can be used as a more accurate alternative to the slayer's staff for casting Slayer Dart.

Recoloured staves must be returned to the original colour before adding an augmentor to create an augmented staff of light.

A wyrm heart can be added to a staff of light to turn it into a more powerful, but degradeable staff of darkness. However, the staff of darkness recharges 50% after consuming a staff of light.

Combat StatsStaff of light equipped
Skill requirements
75 Magic-icon
ClassSlot
Magic Magic2h slot
WeaponsMainOff
Damage--
Accuracy1694-
StyleSpell-casting
Attributes
Defence-iconArmour0
Constitution-iconLife points0
Prayer-iconPrayer0
Style bonuses
Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Average
Interval: 3.6 seconds
Attack speed average
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Special attackEdit

The staff of light has a special attack called Power of Light which reduces the damage caused by all melee attacks used against the player by 50% for sixty seconds. It uses 100% adrenaline.

After the Evolution of Combat, a target must be selected to use this special attack.

Comparison with other magical weaponsEdit

Two-handedEdit

Name Levels Cost Accuracy (Tier) Notes
Noxious staff Noxious staff 90 Magic-icon 135,826,278 2458 (90)
Camel staff Camel staff 85 Magic-icon 104,408,733 2178 (85)
  • Reduces an opponent's accuracy by 5%, and has a damage over time effect
  • Provides fire runes when wielded
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 to repair via a Repair NPC, or discounted at an armour stand
Staff of darkness Staff of darkness 85 Magic-icon 54,137,473 2178 (85)
Chaotic staff Chaotic staff 80 Magic-icon
80 Dungeoneering-icon
Dungeoneering token 200,000 1924 (80)
Attuned crystal staff Attuned crystal staff 80 Magic-icon
50 Agility-icon
Attuned crystal weapon seed Attuned crystal weapon seed and 2000 Harmonic dust Harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000
Zuriel's staff Zuriel's staff 78 Magic-icon 4,073,391 1829 (78)
  • Degrades to nothing after 1 hour of combat
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Sunspear (magic) Sunspear (magic) 78 Magic-icon
River of Blood
Free after River of Blood quest
600,000 to reclaim
1829 (78)
Armadyl battlestaff Armadyl battlestaff 77 Magic-icon 9,648,375 1783 (77)
  • Most accurate non-degrading staff outside of Daemonheim
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff 75 Magic-icon
90 Runecrafting-icon
Runespan total 25,000 Runespan points 1694 (75)
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light 75 Magic-icon 1,354,352 1694 (75)
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff Polypore staff 75 Magic-icon 1,261,732 1694 (75)
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 387 (1 polypore spore and 5 fire runes)
  • Requires 80 Farming-icon to recharge the staff; this is assistable

Dual-wieldEdit

Name Levels Cost Accuracy (Tier) Notes
Seismic wand Seismic wand and Seismic singularity singularity 90 Magic-icon 204,537,547(wand)
158,647,628(orb)
2458 (90)
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,500,000 to repair via a Repair NPC, or discounted at an armour stand
Wand of the Cywir elders Wand of the Cywir elders 85 Magic-icon 16,679,835 2458 (90)
Seasinger kiba Seasinger kiba and Seasinger makigai makigai 85 Magic-icon
92 Runecrafting-icon
150Chi iconChi
75Koi Scales Koi Scales
2Gemstone kaseki Gemstone kaseki
Sea singer scroll piece 4 Complete seasinger weapon scroll
2178 (85)
Virtus wand Virtus wand and Virtus book book 80 Magic-icon 4,306,423(wand)
5,076,996(book)
1924 (80)
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 3,000,000 to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal wand Attuned crystal wand and Attuned crystal orb Attuned crystal orb 80 Magic-icon
50 Agility-icon
Attuned crystal weapon seed Attuned crystal weapon seed and 2000 Harmonic dust Harmonic dust 1924 (80)
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a a minimum of 200,000 each
Abyssal wand Abyssal wand and Abyssal orb orb 75 Magic-icon 341,662(wand)
223,794(orb)
1694 (75)
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

Before the Evolution of CombatEdit

The Staff of Light was one of the most used staves before the Evolution of Combat, particularly before the introduction of the polypore staff. Besides its strong Magic accuracy, it also had decent melee stats roughly equivalent to a dragon weapon (it required 75 Attack along with 75 Magic to wield), and had a special attack that would halve all melee damage taken for one minute, draining 100% of the bar. When using the special attack in conjunction with Protect from Melee or Deflect Melee, 90% of incoming melee damage could be negated.

The staff was the one primarily used with the Ancient Magicks. Its rune-saving effect was especially useful before the EoC, when spells such as Blood Barrage would cost over 2,000 coins a cast.

Dropping monstersEdit

For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Ice strykewyrm1061Rare

DisassemblyEdit

[talk] • [view]

TriviaEdit

  • It is possible to get the rune-saving message when using abilities, which do not cost runes.

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