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Saradomin Zamorak Bandos Armadyl
























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Spiritual mage icon

The Spiritual mage is a potent magic user that can easily kill low-level players. Protect from Magic or Deflect Magic is highly recommended. Like all monsters in the God Wars Dungeon, they are aggressive to any players that do not show affinity to their god. For example, a Zamorak spiritual mage will be aggressive to all players that are not wearing a piece of Zamorak equipment. Spiritual mages require 83 Slayer to kill.

Spiritual mages are great droppers of various runes, essence and the famed Dragon boots.

Strategy

Like most monsters in the God Wars Dungeon, these creatures may be safely attacked when they are engaged against another monster. Players should be careful when using this strategy, as when their opponent does die, their next target may be the player. This method is most effective against the Saradomin spiritual mages in the southeast corner of the main area of God Wars Dungeon, as they are commonly found fighting the werewolves (which have fairly quick respawn time). Their attacks are very accurate, even against players with high Magic defence. Because of this, a magic protection prayer is a must.

Main room

The main room only contains Saradomin mages. They are usually not recommended because even though there are a decent amount of them, they are too scattered to be trained on efficiently. You will want to find another place to fight them, especially if you have 70 Agility or Constitution. However, most of the mages will be busy fighting off Zamorakians. You will want to bring Armadyl, Zamorak and Saradomin protection if you are camping the mages here. The best spot to kill them would be near the rope entrence. An Icefiend, Werewolf, Bloodveld and Gorak are usually fighting the Spiritual warriors and the two mages quite often.

Zamorak's Fortress

Zamorak's Fortress is a great place, and is often the most targeted when players do not have 70 Agility. There are eleven spawns, three of them near the bridge, another two mid-way, and six of them at the end of the area. Free prayer recharges are somewhat rare though, as players do not kill the general unless they are on a Greater demon task.

Bandos's Fortress

There are eight mage spawns in the area. These mages have much more health then any other mage, along with increased defence, but lack the damage other mages have. They are usually not targeted by players because of this. They are also too far spread out, but if you can manage to camp them efficently, this will be a good place to train combat skills. Free prayer recharges can be found in the boss room, as in almost every world, many players are busy killing Graardor, giving you a one-way prayer recharge every 10 minutes.

Saradomin's Encampment

There are several mage spawns in the area. They are usually busy fighting off Zamorakians, so players can easily camp them. Two ropes are needed if you have never come here before, along with 70 Agility. The prayer recharges may be free occasionally as there are groups that usually tend to stay at the boss room. However if the boss room is empty, it is not recommended due to the damage output recieved by the general, and the fact that the room is quite small alerting the general and her minions easily to attack you.

Armadyl's Eyrie

There are Armadylian mages here. However, there are only 3 mages fairly spread out throughout the Eyrie. This is usually not recommended as players need 70 Range to get through, along with other trinkets that will clutter up your inventory space. Players who are running low on food supplies may wish to kill Aviansies as they drop 5 swordfish at a time, though this is somewhat uncommon.

Recommended Equipment (melee)

Inventory

  • 10-16 Prayer potions
  • Emergency teleport
  • 1-3 pieces medium/high levelled food
  • Climbing boots (if unable to use Trollheim teleport)
  • BoB pouches or Steel Titan with scrolls

Recommended Equipment (range)

Inventory

  • 5-8 Prayer potions
  • Emergency teleport
  • Climbing boots
  • 5-12 pieces medium/high level food
  • BoB pouches or Steel Titan with scrolls

Ranging is their weakness, as mages in the combat triangle are weak to rangers.

Types

There are four types of Spiritual mages:

Habitat

Warning: All monsters in the God Wars Dungeon are aggressive to any players that do not show affinity to their god. The entire dungeon is a Multicombat area, so failing to wear the proper gear can result in being attacked by melee, ranged, and magic by multiple monsters.

Drops

Runes

  Item Quantity Rarity GE Market Price
Air rune Air rune 11, 13 2 Common 220–260
Water rune Water rune 5, 9 2 Common 120–216
Nature rune Nature rune 4, 9 2 Common 1,064–2,394
Chaos rune Chaos rune 1–6 3 Uncommon 41–246
Death rune Death rune 2 3 Uncommon 306
Astral rune Astral rune 3 3 Uncommon 723
Law rune Law rune 2 3 Uncommon 514
Mist rune Mist rune 3 3 Uncommon 1,017
Dust rune Dust rune 1 3 Uncommon 63
Mud rune Mud rune 2 3 Uncommon 1,638
Body rune Body rune 5, 12 3 Uncommon 35–84
Mind rune Mind rune 5 3 Uncommon 30
Fire rune Fire rune 7 3 Uncommon 182
Blood rune Blood rune 2 3 Uncommon 508

Weapons and armour

  Item Quantity Rarity GE Market Price
Dragon boots Dragon boots 1 4 Rare 13,249

Herbs and Seeds

  Item Quantity Rarity GE Market Price
Fellstalk seed 5 Fellstalk seed [1] 1–3 4 Rare 810–2,430

Others

  Item Quantity Rarity GE Market Price
File:Frozen key (GWD).png Frozen key piece [2] 1 6 Varies Not sold
Pure essence Pure essence 23 (noted) 2 Common 345
Antipoison (3) Antipoison (3) 5 3 Uncommon 520
Spin ticket Spin ticket 1 4 Rare Not sold
Clue scroll Clue scroll (hard) 1 4 Rare Not sold

Rare drop table drops

This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table
Item Quantity Rarity GE Market Price
Coins 250 Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
2 Common Not sold
Uncut sapphire Uncut sapphire 1 2 Common 1,333
Uncut emerald Uncut emerald 1 2 Common 2,733
Uncut ruby Uncut ruby 1 2 Common 3,695
Uncut diamond Uncut diamond 1 3 Uncommon 6,479
Loop half of a key Loop half of a key 1 3 Uncommon 18,316
Tooth half of a key Tooth half of a key 1 3 Uncommon 41,921
Uncut dragonstone Uncut dragonstone 1 4 Rare 16,139
Dragonstone Dragonstone 1 4 Rare 10,128
Dragon dagger Dragon dagger 1 3 Uncommon 16,448
Rune battleaxe Rune battleaxe 1 4 Rare 24,156
Rune javelin Rune javelin 5 4 Rare 905
Adamant javelin Adamant javelin 20 5 Very rare 1,200
Rune 2h sword Rune 2h sword 1 5 Very rare 37,426
Rune spear Rune spear 1 5 Very rare 11,395
Dragon spear Dragon spear 1 5 Very rare 36,028
Dragon dagger Dragon dagger 50 (noted) 5 Very rare 822,400
Rune sq shield Rune sq shield 1 5 Very rare 22,378
Rune kiteshield Rune kiteshield 1 5 Very rare 31,540
Shield left half Shield left half 1 5 Very rare 64,448
Dragon helm Dragon helm 1 5 Very rare 59,179
Adamant bolts 5 Adamant bolts 200 3 Uncommon 19,200
Onyx bolts 5 Onyx bolts 150 4 Rare 1,265,250
Rune arrow 5 Rune arrow 150–200, 500 4 Rare 22,350–74,500
Battlestaff Battlestaff 200 (noted) 4 Rare 1,619,600
Vecna skull Vecna skull 1 5 Very rare 89,113
Water talisman Water talisman 1 3 Uncommon 13,233
Earth talisman Earth talisman 25–35 (noted) 3 Uncommon 95,250–133,350
Fire talisman Fire talisman 25–35 (noted) 3 Uncommon 92,825–129,955
Chaos talisman Chaos talisman 1 3 Uncommon 998
Nature talisman Nature talisman 1 3 Uncommon 232
Pure essence Pure essence 500–15,000 (noted) 3 Uncommon 7,500–225,000
Nature rune Nature rune 20–80 4 Rare 5,320–21,280
Soul rune Soul rune 20 4 Rare 2,780
Law rune Law rune 45 4 Rare 11,565
Death rune Death rune 50, 121 4 Rare 7,650–18,513
Blood rune Blood rune 50 4 Rare 12,700
Raw swordfish Raw swordfish 125–250, 1,000 (noted) 3 Uncommon 49,375–395,000
Raw shark Raw shark 250–500 (noted) 3 Uncommon 458,500–917,000
Big bones Big bones 150–500 (noted) 3 Uncommon 94,050–313,500
Coal Coal 150–7,500 (noted) 3 Uncommon 35,250–1,762,500
Adamantite ore Adamantite ore 150–800 (noted) 3 Uncommon 293,100–1,563,200
Silver ore Silver ore 100 (noted) 4 Rare 9,900
Runite ore Runite ore 100 (noted) 4 Rare 1,118,500
Adamant bar Adamant bar 1,000–7,000 (noted) 4 Rare 3,093,000–21,651,000
Rune bar Rune bar 1, 50 (noted) 4 Rare 14,257–712,850
Clean toadflax Clean toadflax 25–250 (noted) 3 Uncommon 128,925–1,289,250
Clean snapdragon Clean snapdragon 30–120 (noted) 3 Uncommon 124,470–497,880
Clean torstol Clean torstol 10–100 (noted) 3 Uncommon 77,230–772,300
Watermelon seed 5 Watermelon seed 3 3 Uncommon 6,456
Yew seed 5 Yew seed 1–50 4 Rare 65,737–3,286,850
Magic seed 5 Magic seed 1–7 4 Rare 129,935–909,545
Palm tree seed 5 Palm tree seed 10 4 Rare 1,041,540
Herb seed 5 Snapdragon seed 1 4 Rare 1,800
Yew logs Yew logs 50–20,000 (noted) 4 Rare 19,850–7,940,000
Crystal triskelion fragment 1 Crystal triskelion fragment 1 1 5 Very rare Not sold
Crystal triskelion fragment 2 Crystal triskelion fragment 2 1 5 Very rare Not sold
Crystal triskelion fragment 3 Crystal triskelion fragment 3 1 5 Very rare Not sold
Brawling gloves (Melee) Brawling gloves (Melee) 1 5 Very rare Not sold
Brawling gloves (Magic) Brawling gloves (Magic) 1 5 Very rare Not sold
Brawling gloves (Ranged) Brawling gloves (Ranged) 1 5 Very rare Not sold
Brawling gloves (Agility) Brawling gloves (Agility) 1 5 Very rare Not sold
Brawling gloves (Cooking) Brawling gloves (Cooking) 1 5 Very rare Not sold
Brawling gloves (FM) Brawling gloves (FM) 1 5 Very rare Not sold
Brawling gloves (Fishing) Brawling gloves (Fishing) 1 5 Very rare Not sold
Brawling gloves (Hunter) Brawling gloves (Hunter) 1 5 Very rare Not sold
Brawling gloves (Mining) Brawling gloves (Mining) 1 5 Very rare Not sold
Brawling gloves (Prayer) Brawling gloves (Prayer) 1 5 Very rare Not sold
Brawling gloves (Smithing) Brawling gloves (Smithing) 1 5 Very rare Not sold
Brawling gloves (Thieving) Brawling gloves (Thieving) 1 5 Very rare Not sold
Brawling gloves (WC) Brawling gloves (WC) 1 5 Very rare Not sold
  1. ^ They seem to drop this item quite often. It is difficult to say if it is from the rare drop table or not.
  2. ^ The piece dropped depends on which god the mage was aligned with. Note that Saradomin mages in the main room will not drop them.

Trivia

  • Zamorakian and Saradomin spiritual mages seem to have a graphical glitch, where a small piece of what looks to be skin shows up on the bottom part of the robe tops.
  • Spiritual Mages, along with Warriors and Rangers, prioritize other dungeon monsters ahead of players. You can use this to your advantage to safely attack with any type of combat, with little fear of retaliation. Bear in mind, however, that they can hit hard and kill their targets quickly, so be prepared to activate your protection prayers once this happens.
  • These are the only monsters assigned by Kuradal that do not drop a Starved ancient effigy.
  • When any Spiritual Mage attacks a familiar, they appear to use melee, but the damage dealt is magic damage. This may be a graphical error. This glitch was fixed.
  • It is possible to poison them, however you will not receive the drops for killing them, whether or not the mage is in combat with another monster, even if you deal more damage than the monsters attacking the mage. This may be a glitch.
  • While the other mages have attack speed 6, Bandosian Mages attack at speed 5, and Armadylian Mages have attack speed 7.
  • The Bandosian Mages appear not to move from their spawn point. This may be a glitch.
  • Zamorakian Mages use Flames of Zamorak, Saradominist Mages use Saradomin Strike, Armadylian Mages use Wind Wave and Bandosian Mages use Earth Surge, yet the damage is different from the spells that players can use.
  • When Zamorakian or Saradominist Mages attack other monsters, their spell cast previously looked similar to the original animation for Two-handed swords from the release of RuneScape 2; however, when attacking a player, the Mage's spell looks exactly like how a player would cast Flames of Zamorak or Saradomin Strike. This was fixed, and they now use the proper animation when attacking monsters and familiars.
  • Despite being a mage, if an Armadylian mage attacks a monster, it seems to do ranged damage. This may be a glitch by Jagex.
  • The Zamorakian Mages seem to have necks, even though they are ghosts.
  • The Saradomin Mages appear to be wearing Mystic robes. However, according to Armies of Gielinor, Saradomin Mages of the God Wars wore robes similar to what Mikasi wears.
  • The Saradomin mage's Mystic robes aren't updated to the current blue mystic robes yet.
  • When you kill a Spiritual mage, your Ring of wealth will "shine brightly" before the drops are seen. This also happens to other monsters such as General Graador.
    • Also, if a item from the rare drop table appears, your ring of wealth will also shine again. This means while killing a Spiritual mage, it is possible to have your ring of wealth shine twice.
  • While killing the Zamorakian mages, their bodies disappear right after they kneel to the ground. This might be an oversight from Jagex.
  • While killing the mages, if their attack fails to hit you and your protection prayers are on, the splashing will only be seen. This is odd as other monsters do not show this.
  • The drop rate of dragon boots is estimated to be around 1 in 64 and 1 in 86 kills.

See also

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