Spiritual mage
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| Release date | 28 August 2007 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Members? | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | 120-123 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | Unknown edit | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer level | 83 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Slayer XP | 85 / 75 / 106 / 86 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Assigned by | Sumona, Duradel or Lapalok, Kuradal | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text |
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The Spiritual mage is a potent magic user that can easily kill low-level players. Protect from Magic or Deflect Magic is highly recommended. Like all monsters in the God Wars Dungeon, they are aggressive to any players that do not show affinity to their god. For example, a Zamorak spiritual mage will be aggressive to all players that are not wearing a piece of Zamorak equipment. Spiritual mages require 83 Slayer to kill.
Spiritual mages are great droppers of various runes, essence and the famed Dragon boots.
Contents |
Strategy
Like most monsters in the God Wars Dungeon, these creatures may be safely attacked when they are engaged against another monster. Players should be careful when using this strategy, as when their opponent does die, their next target may be the player. This method is most effective against the Saradomin spiritual mages in the southeast corner of the main area of God Wars Dungeon, as they are commonly found fighting the werewolves (which have fairly quick respawn time). Their attacks are very accurate, even against players with high Magic defence. Because of this, a magic protection prayer is a must.
Main room
The main room only contains Saradomin mages. They are usually not recommended because even though there are a decent amount of mages, they are too scattered to be trained on efficiently. You will want to find another place to fight them, espically if you have 70 Agility or Constitution. However, most of the mages will be busy fighting off Zamorakians. You will want to bring Armadyl, Zamorak and Saradomin protection if you are camping the mages here. The best spot to kill them would be near the rope entrence. An Icefiend, Werewolf, Bloodveld and Gorak are usually fighting the Spiritual warriors and the two mages quite often.
Zamorak's Fortress
Zamorak's Fortress is a great place, and is often the most targeted when players do not have 70 Agility. There are eleven spawns, three of them near the bridge, another two mid-way, and six of them at the end of the area. Free prayer recharges are somewhat rare though, as players do not kill the general unless they are on a Greater demon task.
Bandos's Fortress
There are eight mage spawns in the area. These mages have much more health then any other mage, along with increased defence, but lack the damage other mages have. They are usually not targeted by players because of this. They are also too far spread out, but if you can manage to camp them efficently, this will be a good place to train combat skills. Free prayer recharges can be found in the boss room, as in almost every world, many players are busy killing Graardor, giving you a one-way prayer recharge every 10 minutes.
Saradomin's Encampment
There are several mage spawns in the area. They are usually busy fighting off Zamorakians, so players can easily camp them. Two ropes are needed if you have never come here before, along with 70 Agility. The prayer recharges may be free occasionally as there are groups that usually tend to stay at the boss room. However if the boss room is empty, it is not recommended due to the damage output recieved by the general, and the fact that the room is quite small alerting the general and her minions easily to attack you.
Armadyl's Eyrie
There are Armadylian mages here. However, there are only 3 mages fairly spread out throughout the Eyrie. This is usually not recommended as players need 70 Range to get through, along with other trinkets that will clutter up your inventory space. Players who are running low on food supplies may wish to kill Aviansies as they drop 5 swordfish at a time, though this is somewhat uncommon.
Recommended Equipment (melee)
- Helm: Full slayer helm/Black mask (on task) > Verac's helm > Helm of Neitiznot > Ganodermic visor
- Body: Proselyte hauberk > Verac's brassard >Initiate hauberk > Monk's robe > Ganodermic poncho
- Legs: Proselyte tassets > Verac's plateskirt > Initiate tassets >Monk's robe > Ganodermic leggings
- Amulet: Demon horn necklace > Split dragontooth necklace > Amulet of fury > Amulet of glory
- Arrows: Saradomin OR Zamorak arrows
- Boots: Steadfast boots > Bandos boots > Dragon boots > Rune boots
- Weapon: Zamorakian spear > Saradomin sword > Abyssal whip > Brackish blade
- Offhand:Dragon defender > Rune defender
- Ring: Ring of wealth > Ring of life
- Aura: Reverence
Inventory
- 10-16 Prayer potions
- Emergency teleport
- 1-3 pieces medium/high levelled food
- Climbing boots (if unable to use Trollheim teleport)
- BoB pouches and scrolls (Winter storage only)
Recommended Equipment (range)
- Helm: Full slayer helm/Focus sight (on task) > Armadyl helmet > Karil's coif
- Body: Armadyl chestplate > Karil's top > Royal d'hide body > Black d'hide body
- Legs: Armadyl chainskirt > Karil's skirt > Royal d'hide chaps > Black d'hide chaps
- Amulet: Amulet of ranging > Amulet of fury > Amulet of glory
- Arrows: Saradomin OR Zamorak arrows
- Boots: Glavien boots > Snakeskin boots
- Gloves: Royal d'hide vambraces > Black d'hide vambraces/spiky > Red d'hide vambraces/spiky
- Weapon: Zaryte bow > Chaotic crossbow > Rune crossbow > Sagaie
- Offhand: Spectral Spirit Shield > God books > Spirit shield > Dragon defender > Rune defender
- Ring: Ring of wealth > Ring of life > Ring of recoil
- Aura: Reverence
Inventory
- 5-8 Prayer potions
- Emergency teleport
- Climbing boots
- 5-12 pieces medium/high level food
- BoB pouches and scrolls (Winter storage only)
Ranging is their weakness, as mages in the combat triangle are weak to rangers.
Types
There are four types of Spiritual mages:
Habitat
- Saradomin, Armadyl, Zamorak and Bandos bases of the God Wars Dungeon
- The Saradomin Spiritual mages are the only ones that will wander in the main section of the God Wars Dungeon.
Warning: All monsters in the God Wars Dungeon are aggressive to any players that do not show affinity to their god. The entire dungeon is a Multicombat area, so failing to wear the proper gear can result in being attacked by melee, ranged, and magic by multiple monsters.
Drops
Runes
Item Quantity Rarity GE Market Price
Air rune 11, 13 Common 143–169
Water rune 5, 9 Common 55–99
Nature rune 4, 9 Common 460–1,035
Chaos rune 1–6 Uncommon 41–246
Death rune 2 Uncommon 334
Astral rune 3 Uncommon 279
Law rune 2 Uncommon 380
Mist rune 3 Uncommon 1,428
Dust rune 1 Uncommon 9
Mud rune 2 Uncommon 342
Body rune 5, 12 Uncommon 25–60
Mind rune 5 Uncommon 20
Fire rune 7 Uncommon 84
Blood rune 2 Uncommon 556
Weapons and armour
Item Quantity Rarity GE Market Price
Dragon boots 1 Rare 24,590
Herbs and Seeds
Item Quantity Rarity GE Market Price
Fellstalk seed [1] 1–3 Rare 500–1,500
Others
Item Quantity Rarity GE Market Price File:Frozen key (Zaros).png Frozen key piece [2] 1 Varies Not sold
Pure essence 23 (noted) Common 1,564
Antipoison (3) 5 Uncommon 430
Spin Ticket 1 Rare Not sold
Clue scroll (hard) 1 Rare Not sold
Rare drop table drops
- This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price
Coins 250; 381; 450; 3,000; 9,000; 12,000 Common Not sold
Uncut sapphire 1 Common 1,107
Uncut emerald 1 Common 1,903
Uncut ruby 1 Common 3,112
Uncut diamond 1 Uncommon 7,110
Loop half of a key 1 Uncommon 10,649
Tooth half of a key 1 Uncommon 17,280
Uncut dragonstone 1 Rare 12,885
Dragonstone 1 Rare 10,585
Dragon dagger 1 Uncommon 16,976
Rune javelin 5 Rare 1,240
Adamant javelin 20 Very rare 1,320
Rune 2h sword 1 Very rare 37,963
Rune spear 1 Very rare 12,049
Dragon spear 1 Very rare 36,917
Dragon dagger 50 (noted) Very rare 848,800
Rune sq shield 1 Very rare 22,727
Rune kiteshield 1 Very rare 32,283
Shield left half 1 Very rare 65,284
Dragon helm 1 Very rare 59,501
Adamant bolts 200 Uncommon 19,800
Onyx bolts 150 Rare 1,297,050
Rune arrow 150–200; 500 Rare 29,850–199
Battlestaff 200 (noted) Rare 1,680,000
Air orb 1,000 (noted) Rare 1,587,000
Fire orb 1,000 (noted) Rare 1,723,000
Vecna skull 1 Very rare 91,765
Water talisman 1 Uncommon 5,606
Earth talisman 25–35 (noted) Uncommon 19,025–26,635
Fire talisman 25–35 (noted) Uncommon 47,950–67,130
Chaos talisman 1 Uncommon 177
Nature talisman 1 Uncommon 195
Pure essence 500–15,000 (noted) Uncommon 34,000–1,020,000
Nature rune 47–77 Rare 5,405–8,855
Soul rune 20 Rare 2,480
Law rune 45 Rare 8,550
Death rune 50; 121 Rare 167
Blood rune 50 Rare 13,900
Raw swordfish 125 – 250; 1,000 (noted) Uncommon 36,250–290
Raw shark 250–500 (noted) Uncommon 256,500–513,000
Big bones 150 – 500 (noted) Uncommon 67,350–224,500
Coal 150–7,500 (noted) Uncommon 38,250–1,912,500
Adamantite ore 150–800 (noted) Uncommon 214,650–1,144,800
Silver ore 100 (noted) Rare 11,200
Runite ore 100 (noted) Rare 1,056,600
Adamant bar 1,000–7,000 (noted) Rare 2,824,000–19,768,000
Rune bar 1,50,150 (noted) Rare 13,017–1,952,550
Clean ranarr 33 (noted) Uncommon 75,900
Clean toadflax 25–250 (noted) Uncommon 88,175–881,750
Clean snapdragon 30–120 (noted) Uncommon 106,230–424,920
Clean torstol 10–100 (noted) Uncommon 94,140–941,400
Saradomin brew (4) 250 (noted) Very rare 64,750
Watermelon seed 3 Uncommon 5,859
Yew seed 1–50 Rare 60,155–3,007,750
Magic seed 1–6 Rare 163,646–981,876
Palm tree seed 10 Rare 1,043,290
Snapdragon seed 1 Rare 2,087
Torstol seed 1–31 Rare 50,268–1,558,308
Fellstalk seed 2 Rare 1,000
Yew logs 100–20,000 (noted) Rare 52,500–10,500,000
- ^ They seem to drop this item quite often. It is difficult to say if it is from the rare drop table or not.
- ^ The piece dropped depends on which god the mage was aligned with. Note that Saradomin mages in the main room will not drop them.
Trivia
- Zamorakian and Saradomin spiritual mages seem to have a graphical glitch, where a small piece of what looks to be skin shows up on the bottom part of the robe tops.
- Spiritual Mages, along with Warriors and Rangers, prioritize other dungeon monsters ahead of players. You can use this to your advantage to safely attack with any type of combat, with little fear of retaliation. Bear in mind, however, that they can hit hard and kill their targets quickly, so be prepared to activate your protection prayers once this happens.
- These are the only monsters assigned by Kuradal that do not drop a Starved ancient effigy.
- When any Spiritual Mage attacks a familiar, they appear to use melee, but the damage dealt is magic damage. This may be a graphical error. This glitch was fixed.
- It is possible to poison them, however you will not receive the drops for killing them, whether or not the mage is in combat with another monster, even if you deal more damage than the monsters attacking the mage. This may be a glitch.
- While the other mages have attack speed 6, Bandosian Mages attack at speed 5, and Armadylian Mages have attack speed 7.
- The Bandosian Mages appear not to move from their spawn point. This may be a glitch.
- Zamorakian Mages use Flames of Zamorak, Saradominist Mages use Saradomin Strike, Armadylian Mages use Wind Wave and Bandosian Mages use Earth Surge, yet the damage is different from the spells that players can use.
- When Zamorakian or Saradominist Mages attack other monsters, their spell cast previously looked similar to the original animation for Two-handed swords from the release of RuneScape 2; however, when attacking a player, the Mage's spell looks exactly like how a player would cast Flames of Zamorak or Saradomin Strike. This was fixed, and they now use the proper animation when attacking monsters and familiars.
- Despite being a mage, if an Armadylian mage attacks a monster, it seems to do ranged damage. This may be a glitch by Jagex.
- The Zamorakian Mages seem to have necks, even though they are ghosts.
- The Saradomin Mages appear to be wearing Mystic robes. However, according to Armies of Gielinor, Saradomin Mages of the God Wars wore robes similar to what Mikasi wears.
- The Saradomin mage's Mystic robes aren't updated to the current blue mystic robes yet.
- When you kill a Spiritual mage, your Ring of wealth will "shine brightly" before the drops are seen. This also happens to other monsters such as General Graador.
- Also, if a item from the rare drop table appears, your ring of wealth will also shine again. This means while killing a Spiritual mage, it is possible to have your ring of wealth shine twice.
- While killing the Zamorakian mages, their bodies disappear right after they kneel to the ground. This might be an oversight from Jagex.
- While killing the mages, if their attack fails to hit you and your protection prayers are on, the splashing will only be seen. This is odd as other monsters do not show this.
- The drop rate of dragon boots is estimated to be around 1 in 64 and 1 in 86 kills.
See also