Spiritual mage
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| Release date | 28 August 2007 (Update) |
|---|---|
| Combat level | 120-123 |
| Life points |
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| Experience for killing | Unknown edit |
| Slayer level | Level 83 |
| Slayer XP | 85 / 75 / 106 / 86 |
| Assigned by | Sumona, Duradel or Lapalok, Kuradal |
| Members only? | Yes |
| Aggressive? | Yes, unless wearing an item aligned to their god |
| Poisonous? | No |
| Immune to poison? | No |
| Attack style | Magic |
| Attack speed | |
| Max hit |
|
| Weakness | Ranged, Crush (Bandosian only), Slash |
| Always drops | None |
| Examine text |
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The Spiritual mage is a potent magic user that can easily kill low-level players. Protect from Magic or Deflect Magic is highly recommended. Like all monsters in the God Wars Dungeon, they are aggressive to any players that do not show affinity to their god. For example, a Zamorak spiritual mage will be aggressive to all players that are not wearing a piece of Zamorak equipment. Spiritual mages require 83 Slayer to kill. They are often killed for money due to their drops of dragon boots.
Contents |
Tips
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Like most monsters in the God Wars Dungeon, these creatures may be safely attacked when they are engaged against another monster. Players should be careful when using this strategy, as when their opponent does die, their next target may be the player. This method is most effective against the Saradomin spiritual mages in the southeast corner of the main area of God Wars Dungeon, as they are commonly found fighting the werewolves (which have fairly quick respawn time). Their attacks are very accurate, even against players with high Magic defence. Because of this, a magic protection prayer is a must.
They also drop a large variety of runes, but only in small quantities. The only runes they don't drop are Soul, Cosmic, Steam, Earth, Smoke, Lava, and Armadyl runes.
Most slayers slay the Zamorakian Spiritual mages using Protect from Magic or Deflect Magic since the uncommon Dragon Boots drops pay for the prayer potions. One must note that upon entering the Zamorak area their prayer will drop to zero; for this reason it is recommended to bring at least one prayer potion or Falador shield 3 (free prayer recharge) or Falador Shield 4 (2 free prayer recharges). Players who wish to save money on prayer potion costs will find it ideal to recharge their prayer every 40 kills by entering the Zamorak boss room, as the altar here will recharge your prayer (to one point above your prayer level) and then instantly teleports you back out. However, in most worlds, the boss chamber is usually empty, meaning you must risk a large amount of lifepoints for just a few prayer points.
The Bandos Spiritual Mages have high defence and spawn far away from each other. Few players fight these because they are very difficult to camp, but they give the most experience per kill out of all the mages. Using crush against them seems to be the best option due to the rock-plated armor around them.
The Armadyl Spiritual Mages cannot be attacked with Melee, but are good for Ranged experience, as they are extremely resistant to magical attacks.
Previously it was possible to camp Spiritual Mages in the Saradomin Encampment without any food or prayer potions. A mage would often be in combat with a werewolf and very often would never quite be able to kill it. A hidden update made the Spiritual warriors in the base aggressive towards the werewolves, and now the werewolves die fairly quickly, releasing the mages to attack the players. Occasionally, however, a Vampyre in the base will attack a mage. When that happens, no other Saradominist will attack the vampyre and the mage is extremely ineffective against the vampyre. The player can then attack the mage with almost no chance of the mage beating the vampyre and switching to the player. Another hidden update increased the mage's power against other monsters, and it now regularly hits over 150 against them, making it more likely to attack players fighting it. In addition, a vampyre fighting a Saradomin mage is somewhat rare. The mage will not initiate combat against the vampyre, and the vampyre will only attack a mage if no other opponents are nearby.
The part of the Saradomin base outside the boss room actually is on two levels, with a rope climb separating them. Most players stay on the upper level as multiple mages are there. The lower level has just one mage, but all three Zamorakians there (a werewolf, Gorak, and Icefiend) will attack it, so the mage is frequently fighting a Zamorakian. Also, there is only one Spiritual warrior there and he will only attack the werewolf, so the mage is often in a long fight. For players low on prayer points, switching between levels to attack mages fighting Zamorakians is a somewhat slow but viable strategy. A recent update made the Saradomin Encampent bigger with more mages, making it harder to fight them.
Players who kill the Saradomin mages in the main chamber will need to use some prayer to save themselves. As the eastern area is littered with Zamorakian and Saradominst followers, there are still some setbacks. The ones near the middle area can be 'protected' by nearby Aviansies ranging from the other side, and that care should be taken due to two level 131 Aviansies that wander around the middle area. The Spiritual warriors also help the mage by fighting the Zamorakian followers, killing them faster, so prayer should be used or if you have high stats, kill the Spiritual warriors before they can deal enough damage on the Zamorakians. An excellent spot to kill mages in the main chamber is just directly east of the rope, in which two Zamorakians (werewolf and icefiend) constantly spawn there. The imp never attacks and is often used as bait. It is best to have strong bait (Goraks and hellhounds) to tank your hits while you kill the mage as the warriors rarely hit over 100 on them.
When using combat Summoning familiars and protection prayers, there are some quirks to be aware of. If the Spiritual mage is attacking another monster, you can attack it safely without prayer as long as its opponent is alive, and your familiar will not voluntarily attack the mage. If you order your familiar to attack the mage, however, the familiar will attack the mage and the mage can then switch its attack to you (or to your familiar and then often later to you). If you are not praying, you can thus take substantial damage when attacked. To save prayer points, the best tactic therefore is to avoid ordering your familiar to attack the mage while it is attacking another monster. If prayer points are not a concern, then switch on prayer and order the familiar to attack, as this will lead to a faster slaying rate of the mages.
It might be advised to bring a stat restore potion with you as all of your stats will be drained by the cold outside the dungeon. This is not needed once a player has reached 85 Slayer as if you are running through the area, the cold shouldn't be able to drain it lower then 83.
Recommended Equipment (melee)
Edit
- Helm: Full slayer helm/Black mask (on task) > Verac's helm > Helm of Neitiznot > Ganodermic visor
- Body: Proselyte hauberk > Verac's brassard > Initiate hauberk > Monk's robe > Ganodermic poncho
- Legs: Proselyte tassets > Verac's plateskirt > Initiate tassets > Monk's robe > Ganodermic leggings
- Amulet: Demon horn necklace > Split dragontooth necklace > Amulet of fury > Amulet of glory
- Arrows: Saradomin OR Zamorak arrows
- Boots: Steadfast boots > Bandos boots > Dragon boots > Rune boots
- Weapon: Zamorakian spear > Saradomin sword > Abyssal whip > Brackish blade
- Offhand: Dragon defender > Rune defender
- Ring: Ring of wealth > Ring of life
- Aura: Reverence
Inventory
- 10-16 Prayer potions
- Emergency teleport
- 1-3 pieces medium/high levelled food
- Climbing boots
- BoB pouches and scrolls (Winter storage only)
Recommended Equipment (range)
Edit
- Helm: Full slayer helm/Focus sight (on task) > Armadyl helmet > Karil's coif
- Body: Armadyl chestplate > Karil's top > Black d'hide body
- Legs: Armadyl chainskirt > Karil's skirt > Black d'hide chaps
- Amulet: Amulet of ranging > Amulet of fury > Amulet of glory
- Arrows: Saradomin OR Zamorak arrows
- Boots: Glavien boots > Snakeskin boots
- Gloves: Black d'hide vambraces/spiky > Red d'hide vambraces/spiky
- Weapon: Zaryte bow > Chaotic crossbow > Rune crossbow > Sagaie
- Offhand: Spectral Spirit Shield > God books > Spirit shield > Dragon defender > Rune defender
- Ring: Ring of wealth > Ring of life > Ring of recoil
- Aura: Reverence
Inventory
- 5-8 Prayer potions
- Emergency teleport
- Climbing boots
- 5-12 pieces medium/high level food
- BoB pouches and scrolls (Winter storage only)
Ranging is their weakness, as mages in the combat triangle are weak to rangers.
Types
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There are four types of Spiritual mages:
Habitat
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- Saradomin, Armadyl, Zamorak and Bandos bases of the God Wars Dungeon
- The Saradomin Spiritual mages are the only ones that will wander in the main section of the God Wars Dungeon.
Warning: All monsters in the God Wars Dungeon are aggressive to any players that do not show affinity to their god. The entire dungeon is a Multicombat area, so failing to wear the proper gear can result in being attacked by melee, ranged, and magic by multiple monsters.
Drops
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Runes
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Item Quantity Rarity GE Market Price
Air rune 11, 13 Common 110–130
Water rune 5, 9 Common 30–54
Nature rune 4, 9 Common 468–1,053
Chaos rune 1–6 Uncommon 49–294
Death rune 2 Uncommon 734
Astral rune 3 Uncommon 396
Law rune 2 Uncommon 390
Mist rune 3 Uncommon 753
Dust rune 1 Uncommon 8
Mud rune 2 Uncommon 682
Body rune 5, 12 Uncommon 25–60
Mind rune 5 Uncommon 20
Fire rune 7 Uncommon 105
Blood rune 2 Uncommon 604
Weapons and armour
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Item Quantity Rarity GE Market Price
Dragon boots 1 Uncommon 92,164
Others
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Item Quantity Rarity GE Market Price
Frozen key piece [1] 1 Random Not sold
Pure essence 23 (noted) Uncommon 2,783
Antipoison (3) 5 Uncommon 4,080
Spin Ticket 1 Rare Not sold
Clue scroll (hard) 1 Random Not sold
Rare drop table drops
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This monster drops items from the rare drop table; the ring of wealth improves the chances if equipped.
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- ^ The piece dropped depends on which god the mage was aligned with.
Trivia
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- Zamorakian and Saradomin spiritual mages seem to have a graphical glitch, where a small piece of what looks to be skin shows up on the bottom part of the robe tops.
- Spiritual Mages, along with Warriors and Rangers, prioritize other dungeon monsters ahead of players. You can use this to your advantage to safely attack with any type of combat, with little fear of retaliation. Bear in mind, however, that they can hit hard and kill their targets quickly, so be prepared to activate your protection prayers once this happens.
- These are the only monsters assigned by Kuradal that do not drop a Starved ancient effigy.
- When any Spiritual Mage attacks a familiar, they appear to use melee, but the damage dealt is magic damage. This may be a graphical error. This glitch was fixed.
- It is possible to poison them, however you will not receive the drops for killing them, whether or not the mage is in combat with another monster, even if you deal more damage than the monsters attacking the mage. This may be a glitch.
- While the other mages have attack speed 6, Bandosian Mages attack at speed 5, and Armadylian Mages have attack speed 7.
- The Bandosian Mages appear not to move from their spawn point. This may be a glitch.
- Zamorakian Mages use Flames of Zamorak, Saradominist Mages use Saradomin Strike, Armadylian Mages use Wind Wave and Bandosian Mages use Earth Surge, yet the damage is different from the spells that players can use.
- When Zamorakian or Saradominist Mages attack other monsters, their spell cast previously looked similar to the original animation for Two-handed swords from the release of RuneScape 2; however, when attacking a player, the Mage's spell looks exactly like how a player would cast Flames of Zamorak or Saradomin Strike. This was fixed, and they now use the proper animation when attacking monsters and familiars.
- The Zamorakian Mages seem to have necks, even though they are ghosts.
- The Saradomin Mages appear to be wearing Mystic robes. However, according to Armies of Gielinor, Saradomin Mages of the God Wars wore robes similar to what Mikasi wears.
- The Saradomin mage's Mystic robes aren't updated to the current blue mystic robes yet.
- When you kill a Spiritual mage, your Ring of wealth will "shine brightly" before the drops are seen. This might be a glitch.
- Also, if a item from the rare drop table appears, your ring of wealth will also shine again. This means while kililng a Spiritual mage, it is possible to have your ring of wealth shine twice.
- While killing the Zamorakian mages, their bodies disappear right after they kneel to the ground. This might be an oversight from Jagex.
See also
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