You are safe from player killers throughout this quest.
Talk to the spirit at the wilderness wall north-east of Varrock.
Keep trying to catch the spirit until you see a cutscene.
Talk to the father figure with a ghostspeak amulet equipped.
Use the table below to respond to the man's emotes. Don't repeat yourself, and use the Think emote to see the emote again.
The rings around the girl will disappear on successful emotes. When all the rings are gone, the girl is free.
Yes No, Angry, Wave
No Angry, Wave, Cheer
Bow/Curtsy Yes, No, Angry, Shrug
Angry Bow/Curtsy, Shrug, Cheer
Wave Angry, Bow/Curtsy, Shrug
Shrug Yes, No, Wave, Cheer
Cheer Yes, Bow/Curtsy, Wave
Once the girl is free, talk to her.
Fixing the village Edit
Once in the village, ask the girl to be taken back.
Search a crate for a limpwurt seed.
Rake the farming patch and plant the seed.
Pick up a bucket (one spawns in a building west of the farming patch).
Pick up 4 steel nails in the anvil building.
Pick up 2 planks in the center-most building.
Use the bucket on the barrel of water next to the farming patch.
Use a plank on the wardrobe in the building south of the statue.
With three free inventory slots, pick from the hollow log near the statue for 3 button mushrooms.
Wait 25 minutes for the limpwurt plant to grow, but do not harvest them.
After they've grown, talk to the spirit to return to the spirit realm.
Talk to her again and agree to come along.
Back in the farm Edit
Talk to her once more to be taken back.
Talk to Summer.
Follow her down the trapdoor.
Take a skull east of the farm, and then take 5 bones (from the real world).
Stand in the portal.
Use the skull and bones on the altar.
(Optional) Customise your interface to allow you to dismiss familiars as fast as possible.
Climb the ladder and run north to the wolf platform.
Luring the beast Edit
Read all the following steps before executing them:
Summon a spirit wolf so that it stands on the platform (it doesn't have to be in the center).
The Spirit Beast will only be lured to a platform with a familiar summoned.
Dismiss the familiar as soon as the beast steps on the platform. A lightning effect will show if successful.
Don't let the beast consume your familiar, and don't move your familiar off the platform.
A cutscene will play if you have succeeded.
Repeat this process with the Desert Wyrm, using the platform that appears during the cutscene.
And again for the Spirit Scorpion - the platform is far west.
Talk to any of the spirits.
All of the following experience awards require at least level 50 in that particular skill. If you do not possess level 50 in the particular skill, the experience can be gained at a later stage after achieving level 50.
By operating the ring on the portal in the Western ruins, 15,000 experience will be acquired.
By operating the ring on the portal near the magic axe hut (North-East of the Ardougne-Wilderness lever inside the wilderness), 11,250 experience will be acquired. (Take a lockpick if you wish to open the hut doors.)
By operating the ring on the portal in the Forgotten Cemetery, 15,000 experience will be acquired.
There are also weak portals that can only be used after completing the sequel to this quest - Summer's End.