The Spirit Realm is a different plane, parallel to the Wilderness. It is accessible during and after completing the Spirit of Summer quest. It can be entered by standing on a spiritual portal, and selecting operate on a Jennica's ring when worn. After the Summer's End quest, the weak portals will become available to travel through. The area was released on 19 July2008.
A player standing in the portal leading to Spirit Realm.Two portals are available during the quest Spirit of Summer, and the reward item from the quest, Jennica's ring, activates additional portals after the completion of Summer's End. With the Wilderness update of 1 February 2011, the experience the portals give has been increased. Players who have already claimed experience may visit them again for the additional experience.
Very weak and invisible; in the north of Rogues' Castle in level 70 Wilderness.
Coordinates: 24° 18' N, 26° 33' E
Gives 15,000 Thieving experience now. (5,000 added 01-02-2011) to those with 60+ Thieving.
The portal is located within the wall, but outside the castle. It is 3 steps east of the broom, or 3 steps west of the skeleton. Players should be wary of the Chaos Elemental which is in that area.
This portal allows players to lock the prison door in the Spirit Realm to unlock the doors in the real world and free the imprisoned rogue. When players talk to him, he advises them to meet him in Varrock, in the house behind the archery shop, where he will buy unenchanted jewellery for a modest price (see the Rogue jewellery shop article).
This also allows you to loot chests in the spirit world and real world which contain blood runes.
Weak but visible; in the castle ruins far east of the Demonic Ruins, in Level 63 Wilderness.
Coordinates: 22° 56' N, 29° 9' E
Gives 7,500 Smithing experience now. (2,500 added 01-02-2011) to those with 50+ Smithing
In the spirit realm at this point, there are images of the dragonkin icon on the walls.
When in the spirit world, the nearby capeseller Edward can still be found wandering around, alive and well. He can be talked to in the same way as in the real world.
Based on the quest, the Spirit Realm is known to be an exact opposite of the real realm in RuneScape (However, the realm is limited to the Wilderness part of RuneScape.) For example, emptying a bucket of water in the real realm fills up the bucket in the Spirit Realm, and repairing a wardrobe in the real realm destroys the wardrobe in the Spirit Realm.
Due to this fact, it is possible that when the player killed the Spirit Beast in the spirit realm, the player released the opposite into the real world, the Corporeal Beast.
The realm is not technically a part of the Wilderness, so players can teleport out of the Spirit realm regardless of what the Wilderness level is in the real realm. However, the teleblock rule still applies when attempting to access the Spirit realm. In addition, when players enter the Spirit Realm, items on the ground in the real RuneScape realm are no longer accessible.
Non-player characters and monsters in the real realm cannot be seen in the Spirit Realm, therefore the portal can be used as an easy escape when hunted by PKers or monsters. Note: You cannot enter the Spirit Realm when teleblocked or in combat!
When in the Spirit Realm, you can teleport as if you were not in the wilderness, and the wavy lines signaling the spirit world flash, then disappear.
The Portal in the north-east region of the wilderness has two symbols on the walls in the spirit realm. These symbols are of the mystical race of Dragonkin, learned about in the quest While Guthix Sleeps.