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Spirit Beast

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The Spirit Beast is a character encountered during the Spirit of Summer and Summer's End quests.

Contents

[edit] Spirit of Summer Quest

The Spirit Beast at the end of the Spirit of Summer quest.

Players do not attack the Spirit Beast directly, but instead capture it using discs in the quest. To weaken it, players must be with the Summoned Familiar and the Spirit Beast on the disc. If the beast gets too close to the familiar, it ends up devouring the familiar. Players must do this three times to weaken it completely so that it can be trapped. It is never fully defeated at the end of the quest.

Trapping the beast requires speed and precision, and since it cannot be fought, it is considered more of a challenge than a fight.

[edit] History

[edit] Background

The Spirit Beast has been terrorising the towns and villages in the Wilderness for hundreds of years. The beast is the one spoken about in the Ruins while wearing the Amulet of Ghostspeak, as voices of the weakened spirits have been occasionally heard in certain areas of the Wilderness.

The Spirit Beast is known to devour spirits of people (or any other creatures), making them weak and unable to communicate with the real realm of RuneScape. These spirits, once weakened, are unlike the usual ghosts in RuneScape, where they cannot be understood even with the help of the Amulet of Ghostspeak. Wandering as helpless shadows trapped within the Spirit Realm, they are doomed to suffer in horrible agony for eternity, the beast slowly feeding upon their life force and imprisoning them within its domain.

[edit] Spirit of Summer

However, Summer Bonde is able to enlist the help of an adventurer. She, her father Erik Bonde, and his farmhands Jallek Lenkin and Meranek Thanatos, are able to trap the beast using the ancient power of spirits and discs. The adventurer had helped weaken the beast by luring the beast onto the discs using a Spirit familiar. However, the help of the adventurer makes the beast stronger, as it absorbs the adventurer's soul even as they fight to stop it.

This clearly is frowned upon by Summer's father, as he thinks the adventurer was helping the beast rather than the spirits trapped within the Spirit Realm. He asks the adventurer to leave, and it is because of it the beast has become stronger. Just when the beast is about to break free, the adventurer is teleported away by Summer from the Spirit Realm.

[edit] Summer's End

At the beginning of the sequel quest Summer's End, just as the adventurer enters the ghost farm, there is a large rumbling noise and the ground shakes. After consulting Summer, she explains it was the Spirit Beast clawing away at the veil between the Spirit Realm and real realm of RuneScape.

During the quest, the adventurer must lure the beast into a cave using a familiar, burn its face in order to distract it enough to hack off its chestplate, trap its Dark Energy Core (which was earlier absorbed by the beast) into a hole, and then finally kill it with some grave blessing. It is a very difficult ordeal, but a rewarding one.

[edit] Corporeal Beast

After the quest, it can be fought again in the same location, this time as a level 785 Corporeal Beast. It is extremely difficult to fight even in large teams, with 2,000 Hitpoints and the ability to hit up to 51 with Melee, 55 with Range and 65 with Magic. However, it is the only monster that drops Sigils for the Spirit Shield, as well as providing other rare drops such as Regeneration bracelets and full Crystal Keys.

[edit] Habitat

The Spirit Realm - in the ruins northeast of Bounty Hunter and north-west of Clan Wars.