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Spellcaster gloves

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Spellcaster gloves detail

Spellcaster gloves are a set of degradable tier 80 magic tank gloves with several passive effects that can be obtained in the Dominion Tower. They require 80 Magic and 80 Defence to wield; however, they also require a number of additional skills, as 6 specific quests (see below), 14 other quests involving Dominion Tower monsters, and level 110 combat are required to unlock the them.

While wearing these gloves, each auto-attack or basic ability has a 5% chance of dealing 25% more damage, binding the target and lowering its Magic, Attack, Strength and Defence by 7 levels. This stat reduction does not stack. They also reduce incoming magic damage by 1–5%, with a 5% chance of reducing by 25%–50% instead.

Spellcaster gloves degrade to dust after 15,000 charges of combat; however, they only lose charges with each damaging hit taken (including typeless damage); hits you deal (abilities or otherwise) and blocked hits (shield hitsplats) do not drain charges. This makes them last longer than would normally be expected of an item with 15,000 charges.

ColoursEdit

Spellcaster gloves come in four colours, which are functionally identical. The gloves also all have a blue particle effect.

ObtainingEdit

Total level: 1,341
Attack-icon 75 Constitution-icon - Mining-icon 66
Strength-icon 75 Agility-icon 61 Smithing-icon 50
Defence-icon 65 Herblore-icon 57 Fishing-icon 55
Ranged-icon 64 Thieving-icon 66 Cooking-icon 53
Prayer-icon 70 Crafting-icon 61 Firemaking-icon 52
Magic-icon 75 Fletching-icon 25 Woodcutting-icon 56
Runecrafting-icon 35 Slayer-icon 65 Farming-icon 49
Construction-icon 60 Hunter-icon 65 Summoning-icon 41
Dungeoneering-icon - Divination-icon ---- Invention-icon ----
Attack style icon fixed 110 Quest 103 Task icon fixed 31
Music icon fixed ----

To unlock the option to receive spellcaster gloves as a reward item from the Strange face, players must meet a number of requirements:

  • Defeat a total of 500 bosses in either Climber or Endurance matches. The victories do not have to be consecutive.
  • Defeat the following bosses in the Tower at least once:
Boss Quest
Decaying Avatar Nomad's Requiem
Second Dagannoth Mother Blood Runs Deep (Fighting her in "I eat Dagannoths for breakfast" does count.)
The Everlasting and The Illusive Dream Mentor
Nezikchened Legends' Quest.
Arrav The Curse of Arrav.
Giant Roc My Arm's Big Adventure.

The skill levels required to complete the above quests are detailed in the box to the right. These effectively function as additional requirements to obtain and use Spellcaster gloves.

While a pair of spellcaster gloves cannot be repaired, it is possible to obtain multiple pairs from the strange face by earning another 25 boss kills in either Climber or Endurance matches; this will earn an invisible "reward credit" that can be exchanged for a pair of spellcaster gloves, goliath gloves, swift gloves, or 500 dreadnips. The strange face will store up to 15 such "credits", after which they must be redeemed in order to earn more.

Update historyEdit

  • On 11 April 2012, the gloves 'check' option was changed to display a percentage of degradation. This percentage counted up from 0% degraded - e.g. 10% degraded gloves had 5,400 charges left.
Spellcaster gloves effect

A player activating the old effects of the spellcaster gloves.

  • Prior to the Evolution of Combat, the gloves randomly executed a special attack that does extra damage. When cast on a player, it drained their Attack, Strength and Defence by 10%. This special attack did not use any of the special attack bar and only triggered when the player cast combat spells.
  • During part of the Evolution of Combat beta, they were a two-handed magic weapon with stats similar to a chaotic staff. At this point, the gloves actually went in the weapon slot, and other gloves could be worn underneath, but were not visible.
  • After the release of the Evolution of Combat, the gloves were given a passive effect, which reflected some of the melee damage the wearer took.
  • On 3 November 2014, the gloves were restored to their former glory: they regained their passive special/stat drain effect in addition to the existing passive extended to all combat damage being reduced with a chance of larger reduction. To counter this, each reward credit now requires 25 boss kills instead of 5 (and dreadnips were given in sets of 500 instead of 100).
  • On 4 April 2016, all three dominion gloves had their charges increased from 6,000 to 15,000; however, the stat drain effect no longer stacks. As part of the same update, the percentage degraded was changed to count down from 100% and to be given to one decimal place, much like most other degradable equipment.

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