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Special moves are a feature of the Summoning skill. They are unique abilities possessed by Summoning familiars, and are activated by using Summoning scrolls. Their effects include dealing more damage to an opponent, healing the player, banking items, and many other aids to combat and skilling. The potency of a special move increases with higher level familiars.
In addition to Summoning scrolls, special moves cost energy, represented as a special move bar in the Summoning interface. A full bar equates to 60 special move points. Each use of a special move depletes these points, until there are not enough for the familiar to perform any further moves. Special moves can be activated by clicking on the howling wolf icon in the Summoning interface; mousing over it details the special move and how many points it costs. The number above the icon indicates how many scrolls are held.
By storing in a familiar the necessary scrolls, it will use its special move automatically, given it has the required energy. The amount of attacks between special moves can be changed by right-clicking the special move bar. Values from 0 to 15 are permissible; choosing 0 means the familiar will never use its special move. A combat familiar can hold up to 500 scrolls, which can be withdrawn by dismissing the familiar.
The points cost for each special move varies, ranging from 3 points for low-level moves like Howl and Dreadfowl Strike to 20 for the Wolpertinger's Magic Focus and the Unicorn stallion's Healing Aura. The special move bar will recharge over time at a rate of 15 points per every 30 seconds, thus taking 2 minutes to recharge fully.
A Summoning potion restores 15 special move points per dose as well as restoring Summoning points. It is the only available method to raise the special move energy bar besides natural recharge or player death, as the level of special move energy remains with the player even after a familiar is gone.