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Special moves

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For special moves done with certain weapons, see Special attacks.
Summoning interface

The familiar interface for a Spirit Wolf. The special move bar is the blue bar in the middle of the interface and is fully charged. The 0 above the howling wolf head means that the player has no Howl scrolls in their inventory or familiar.

Special moves are a feature of the Summoning skill. They are unique abilities possessed by Summoning familiars, and are activated by using Summoning scrolls. Their effects include dealing more damage to an opponent, healing the player, banking items, and many other aids to combat and skilling. The potency of a special move increases with higher level familiars.

In addition to Summoning scrolls, special moves cost energy, represented as a special move bar in the Summoning interface. A full bar equates to 60 special move points. Each use of a special move depletes these points, until there are not enough for the familiar to perform any further moves. Special moves can be activated by clicking on the howling wolf icon in the Summoning interface; mousing over it details the special move and how many points it costs. The number above the icon indicates how many scrolls are held.

By storing in a familiar the necessary scrolls, it will use its special move automatically, given it has the required energy. The amount of attacks between special moves can be changed by right-clicking the special move bar. Values from 0 to 15 are permissible; choosing 0 means the familiar will never use its special move.

The points cost for each special move varies, ranging from 3 points for low-level moves like Howl and Dreadfowl Strike to 20 for the Wolpertinger's Magic Focus and the Unicorn stallion's Healing Aura. The special move bar will recharge over time at a rate of 15 points per every 30 seconds, thus taking 2 minutes to recharge fully.

A Summoning potion restores 15 special move points per dose as well as restoring Summoning points. It is the only available method to raise the special move energy bar besides natural recharge or player death, as the level of special move energy remains with the player even after a familiar is gone.

Wearing a Spirit cape will reduce the special move point cost by 20%, but only for combat familiars and the Unicorn stallion.

List of all Special moves Edit

Stony Shell

A player using the Stony Shell special move for a Granite Crab

Familiar Special move
Abyssal lurker Abyssal Stealth
Abyssal titan Essence Shipment
Arctic bear Arctic Blast
Adamant minotaur Adamant Bull Rush
Barker toad Toad Bark
Bloated leech Blood Drain
Bunyip Swallow Whole
Evil Turnip Evil Flames
Forge regent Inferno
Fruit bat Fruitfall
Geyser titan Boil
Ghast Ghastly request
Giant ent Acorn Missile
Granite lobster Crushing Claw
Hydra Regrowth
Iron titan Iron Within
Lava titan Ebon Thunder
Mithril minotaur Mithril Bull Rush
Obsidian golem Volcanic Strength
Pack yak Winter Storage
Phoenix Ash Blast
Praying mantis Mantis Strike
Ravenous locust Famine
Rune minotaur Rune Bull Rush
Smoke devil Dust Cloud
Spirit cobra Ophidian Incubation
Spirit dagannoth Spike Shot
Spirit spider Forager
Spirit terrorbird Tireless Run
Steel titan Steel of Legends
Stranger plant Poisonous Blast
Swamp titan Swamp Plague
Talon beast Deadly Claw
Unicorn stallion Healing Aura
War tortoise Testudo
Wolpertinger Magic Focus

Special moves shared by multiple familiarsEdit

Familiar Special move
Moss titan, Ice titan and Fire titan Titan's Constitution
Void ravager, Void spinner, Void shifter and Void torcher Call to Arms
Spirit cockatrice, Spirit guthatrice, Spirit saratrice, Spirit zamatrice, Spirit pengatrice, Spirit coraxatrice, and Spirit vulatrice Petrifying Gaze
Spirit war pig, Spirit pack pig and Spirit prayer pig Bacon blast
Ice nihil (familiar) , Blood nihil (familiar) , Smoke nihil (familiar) and Shadow nihil (familiar) Annihilate

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