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Release date 12 April 2010 (Update)
Race Human
Members only No
Quest NPC No
Location Daemonheim
Sells items Yes
Gender Male
Examine Our contact on the inside.
Smuggler chathead

The Smuggler is a mysterious man that plays a key role in the Dungeoneering skill. He is responsible for guiding players into Daemonheim, and is found in the first room of every dungeon. He runs a shop that may be bought from or sold to, with his stock varied based on the complexity set. He may also provide information on that floor's boss once the boss room has been found, and guides players through the Dungeoneering tutorial.

He is also responsible for smuggling items out of Daemonheim for Marmaros to sell to players for reward tokens, giving him his name.


There is a lot of mystery behind the Smuggler's past, as a number of letters and objects in Daemonheim appear to either reference him or have unique dialogue when shown to him.

The white-bearded manEdit


Thok, the Fremennik who encountered the white-bearded man at the bottom of Daemonheim

According to a letter written by Thok Thokson, when he and Marmaros reached the bottom of Daemonheim, they encountered a "white-bearded man", who Thok described as "looking like Fremennik but smells clean", and "more powerful than Thok". The white-bearded man told Thok that he was not chosen to see what was at the bottom, and proceeded to heal Thok's leg and Marmaros's broken arms. This man then offered to guide Thok and Marmaros back to the surface, and refused to take no for an answer, eventually causing Thok to relent, knowing that the man was right.[1] Thok and Marmaros lost most of their memories of what had occurred sometime after they left Daemonheim, but whether the white-bearded man was responsible for this is unknown.[2]

The man seemingly accompanied Thok and Marmaros back to Rellekka, and Brundt - the chieftain of Rellekka - wrote a letter to the man and made him an honorary Fremennik for his bravery, although questioned how he was able to get past the protective barriers that the Fremennik seers had created. After hearing of the horrors of Daemonheim, Brundt sent word to the adventurers of Gielinor to help drive back the taint of Daemonheim, and requested that the white-bearded man accompany them into the dungeons as their guide. He then gave the man furs, a helmet and some boots, and requested that the god that has protected him to remain vigilant.[3]

Although the Smuggler clearly matches the description of this man, possessing both the white beard and the furs, helmet and boots given to him by Brundt, he denies that the letter belongs to him, although the player does not believe him.[4] When Marmaros learns that a "white-bearded man" was responsible for saving him, he expresses surprise, and claims to have an idea as to who he is, and that he needs to talk to someone with a lot of explaining to do.[5]

The AcolyteEdit

When shown Letter to an acolyte, the smuggler acts very uneasy, demands that the player give it to him, asks if they read it, and demands that they forget about it.[6] This letter is addressed to an unnamed acolyte and is written by the acolytes "brothers and sisters". The letter says that while the acolytes service to "our cause" was appreciated, their time with "us" must come to an end, and that the authors hope that the acolytes faith will not be swayed, and that the decision to terminate them will not upset the memories of "this place they call home". The authors then wish the acolyte success on their road ahead, and claim that they will be thinking and praying that they find a purpose in "this world and the next".[7]
Strange token detail

The strange token.

When shown a strange token that bears a great resemblance to a fist of guthix token, the Smuggler uneasily says that he's never seen anything like it before, and hastily claims that it does not belong to him, although the player does not believe him.[8] Both the letter and token are described as looking like they don't belong in Daemonheim.


The smugger's shop only offers what is able to be used at the current dungeon's Complexity. Thus, the stock is expanded along with the complexity level. While resources used to create weapons and armour include all ten tiers (free players only access the first five tiers), tools and other finished items with a tier rating are limited to the first three tiers. The exceptions to this are shortbows, longbows, rapiers, staves, and kiteshields, which are limited to the first tier. All, except for coins, gatestones, journals, bound, from the surface brought, and some puzzle room items can be sold to the shop. However, the Low Level Alchemy and High Level Alchemy spells will give 133% and 200% of the shop price respectively. The smuggler's shop is not available on complexity level 1.

Completing the Daemonheim Tasks will give a 10% discount from the Smuggler.

Item Stock Price bought for Price sold for 10% Discount Price Lowest complexity
available at
Novite ore Novite ore Infinite 525 105 472.5 Complexity 3
Bathus ore Bathus ore Infinite 1700 255 1,530 Complexity 3
Marmaros ore Marmaros ore Infinite 4,000 480 3,600 Complexity 3
Kratonium ore Kratonium ore Infinite 6,600 660 5,940 Complexity 5
Fractite ore Fractite ore Infinite 12,200 915 10,980 Complexity 5
Zephyrium ore Zephyrium ore Infinite 17,750 1065 15,975 Complexity 5
Argonite ore Argonite ore Infinite 26,700 1335 24,030 Complexity 5
Katagon ore Katagon ore Infinite 35,350 1515 31,815 Complexity 5
Gorgonite ore Gorgonite ore Infinite 57,500 1725 51,750 Complexity 5
Promethium ore Promethium ore Infinite 102,000 2,040 91,800 Complexity 5
Salve nettles (item) Salve nettles (item) Infinite 420 84 378 Complexity 4
Wildercress (item) Wildercress (item) Infinite 1360 204 1,224 Complexity 4
Blightleaf (item) Blightleaf (item) Infinite 3,200 384 2,880 Complexity 4
Roseblood (item) Roseblood (item) Infinite 5,280 528 4,752 Complexity 5
Bryll (item) Bryll (item) Infinite 9,760 732 8,784 Complexity 5
Duskweed (item) Duskweed (item) Infinite 14,200 852 12,780 Complexity 5
Soulbell (item) Soulbell (item) Infinite 21,360 1068 19,224 Complexity 5
Ectograss (item) Ectograss (item) Infinite 28,280 1212 25,452 Complexity 5
Runeleaf (item) Runeleaf (item) Infinite 46,000 1380 41,400 Complexity 5
Spiritbloom (item) Spiritbloom (item) Infinite 81,600 1632 73,440 Complexity 5
Protomastyx hide Protomastyx hide Infinite 420 84 378 Complexity 4
Submastyx hide Submastyx hide Infinite 1360 204 1,224 Complexity 4
Paramastyx hide Paramastyx hide Infinite 3,200 384 2,880 Complexity 4
Archaemastyx hide Archaemastyx hide Infinite 5,280 528 4,752 Complexity 5
Dromomastyx hide Dromomastyx hide Infinite 9,760 732 8,784 Complexity 5
Spinomastyx hide Spinomastyx hide Infinite 14,200 852 12,780 Complexity 5
Gallimastyx hide Gallimastyx hide Infinite 21,360 1068 19,224 Complexity 5
Stegomastyx hide Stegomastyx hide Infinite 28,280 1212 25,452 Complexity 5
Megamastyx hide Megamastyx hide Infinite 46,000 1380 41,400 Complexity 5
Tyrannomastyx hide Tyrannomastyx hide Infinite 81,600 1632 73,440 Complexity 5
Raw heim crab Raw heim crab Infinite 200 60 180 Complexity 2
Raw red-eye Raw red-eye Infinite 550 150 495 Complexity 3
Raw dusk eel Raw dusk eel Infinite 840 210 756 Complexity 3
Raw giant flatfish Raw giant flatfish Infinite 1400 300 1,260 Complexity 5
Raw short-finned eel Raw short-finned eel Infinite 1920 360 1,728 Complexity 5
Raw web snipper Raw web snipper Infinite 2,700 450 2,430 Complexity 5
Raw bouldabass Raw bouldabass Infinite 3,400 510 3,060 Complexity 5
Raw salve eel Raw salve eel Infinite 4,500 600 4,050 Complexity 5
Raw blue crab Raw blue crab Infinite 5,500 660 4,950 Complexity 5
Raw cave moray Raw cave moray Infinite 7,500 750 6,750 Complexity 5
Tangle gum branches Tangle gum branches Infinite 225 45 202.5 Complexity 2
Seeping elm branches Seeping elm branches Infinite 600 90 540 Complexity 3
Blood spindle branches Blood spindle branches Infinite 1650 165 1,485 Complexity 3
Utuku branches Utuku branches Infinite 3,750 225 3,375 Complexity 5
Spinebeam branches Spinebeam branches Infinite 7,875 315 7,087.5 Complexity 5
Bovistrangler branches Bovistrangler branches Infinite 12,500 375 11,250 Complexity 5
Thigat branches Thigat branches Infinite 22,500 450 20,250 Complexity 5
Corpsethorn branches Corpsethorn branches Infinite 35,000 525 31,500 Complexity 5
Entgallow branches Entgallow branches Infinite 60,000 600 54,000 Complexity 5
Grave creeper branches Grave creeper branches Infinite 117,500 705 105,750 Complexity 5
Sagewort seed 5 Sagewort seed Infinite 2,250 675 2,025 Complexity 5
Valerian seed 5 Valerian seed Infinite 3,000 900 2,700 Complexity 5
Aloe seed 5 Aloe seed Infinite 4,050 1,215 3,645 Complexity 5
Wormwood seed 5 Wormwood seed Infinite 4,500 1,350 4,050 Complexity 5
Magebane seed 5 Magebane seed Infinite 6,000 1,800 5,400 Complexity 5
Featherfoil seed 5 Featherfoil seed Infinite 8,100 2,430 7,290 Complexity 5
Winter's grip seed 5 Winter's grip seed Infinite 9,000 2,700 8,100 Complexity 5
Lycopus seed 5 Lycopus seed Infinite 10,500 3,150 9,450 Complexity 5
Buckthorn seed 5 Buckthorn seed Infinite 13,500 4,050 12,150 Complexity 5
Cave potato seed 5 Cave potato seed Infinite 540 162 486 Complexity 5
Gissel mushroom spore 5 Gissel mushroom spore Infinite 900 270 810 Complexity 5
Edicap mushroom spore 5 Edicap mushroom spore Infinite 3,000 900 2,700 Complexity 5
Rune essence (Dungeoneering) 250 Rune essence (Dungeoneering) Infinite 50 15 45 Complexity 3
Novite arrows 5 Novite arrows Infinite 40 12 36 Complexity 3
Bathus arrows 5 Bathus arrows Infinite 96 24 86.4 Complexity 5
Marmaros arrows 5 Marmaros arrows Infinite 182 39 163.8 Complexity 5
Kratonite arrows 5 Kratonite arrows Infinite 289 51 260.1 Complexity 5
Fractite arrows 5 Fractite arrows Infinite 440 66 396 Complexity 5
Void dust Void dust Infinite 1000 150 900 Complexity 5
Firebreath whiskey Firebreath whiskey Infinite 1000 150 9000 Complexity 5
Red moss Red moss Infinite 1000 150 900 Complexity 5
Misshapen claw Misshapen claw Infinite 1000 150 900 Complexity 5
Tangle gum shortbow Tangle gum shortbow Infinite 687 165 618.3 Complexity 3
Tangle gum longbow Tangle gum longbow Infinite 562 135 505.8 Complexity 3
Tangle gum staff Tangle gum staff Infinite 612 147 550.8 Complexity 3
Novite rapier Novite rapier Infinite 875 210 787.5 Complexity 3
Novite kiteshield Novite kiteshield Infinite 1312 315 1,180.8 Complexity 3
Bathus pickaxe Bathus pickaxe Infinite 1062 255 955.8 Complexity 5
Marmaros pickaxe Marmaros pickaxe Infinite 2,000 480 1,800 Complexity 5
Bathus hatchet Bathus hatchet Infinite 1062 255 1955.8 Complexity 5
Marmaros hatchet Marmaros hatchet Infinite 2,000 480 1,800 Complexity 5
Bowstring (Dungeoneering) Bowstring (Dungeoneering) Infinite 60 18 54 Complexity 3
Thread (Dungeoneering) Thread (Dungeoneering) Infinite 10 3 9 Complexity 4
Vial (Dungeoneering) Vial (Dungeoneering) Infinite 10 3 9 Complexity 5
Feather (Dungeoneering) Feather (Dungeoneering) Infinite 6 1 5.4 Complexity 2
Antipoison (Dungeoneering) Antipoison (Dungeoneering) Infinite 200 60 180 Complexity 2


After an update on 13 November, 2012, you can talk to the smuggler to choose up to 3 presets of combinations of different binds that you want to use for the floor. This can be done by dragging items from the pool of binds that you have (the pool of binds can hold up to 10 items, or 12 with the Hard Daemonheim Tasks complete). Depending on your Dungeoneering level, you can set up the presets to quickly choose your binds at the start of the floor.

"Change my starting items"Edit

When you start a dungeoneering floor you receive some starting items. By default you receive some coins. You can talk to the Smuggler to switch between receiving coins or receiving 50 feathers, 25 rune essence, and an antipoison.

It is recommended to switch from coins to these items to speed the start of your floor. The number of items received does not change, even if more coins are received when starting as a reward for completing Daemonheim Tasks.



  1. ^ Thok of Daemonheim, "M. and thok letter (part 10)", RuneScape.
  2. ^ Thok of Daemonheim, "Daemonheim", RuneScape. "Not remember that at all, but it feel true. Thok and marm can't remember what happened at bottom of the halls at all, Player. Memory a mess, like when Thok fell asleep in keg of stout."
  3. ^ Brundt the Chieftain, "Letter from brundt", RuneScape.
  4. ^ Smuggler, "Daemonheim", RuneScape. "...Perhaps a keepsake for one of the residents. ... I have no idea what you are talking about."
  5. ^ Rewards trader, "Daemonheim", RuneScape. "A white beard? No, it couldn't be... I... I can't be sure, but I might have an idea of who this man with a white beard is. There's someone I need to talk to...someone who has a lot of explaining to do."
  6. ^ Smuggler, "Daemonheim", RuneScape. "Where did you find that? Give it here! You didn't read it did you? ... That's none of your business! Let's just forget this happened, okay?"
  7. ^ Unknown, "Letter to an acolyte", RuneScape.
  8. ^ Smuggler, RuneScape. "Uh... I've never seen anything like that... Let me see it. ... It's uh... It's not mine if that's what you're asking."

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