Smoke Tendrils
Smoke Tendrils
Release date 19 May 2014 (Update)
Members Yes
Skill Magic
Level 75
Type Threshold
Adrenaline −15%
Equipment Any
Cooldown 45 seconds
Tendrils of smoke whip at your opponent's feet for 6 seconds. The first hit causes 100% weapon damage. The second, third and fourth hits cause 125%, 150% and 200% damage, but also hit you for 25%, 50% and 100% weapon damage. Combo attack.
Smoke Tendrils
Click animation for full size

Smoke Tendrils is a threshold Magic ability, requiring level 75 Magic. When activated, it summons tendrils of smoke to inflict damage on both you and your opponent over time, the damage in your favour.

Smoke Tendrils hits four times, each hit more powerful than the last. The damage the user takes is proportional to the damage they deal. The first hit deals 20-100% ability damage and does not hurt the user; the second hit does 25-125% ability damage and hurts the user by 1/5 the damage dealt; the third deals 30-150% and hurts the user by 1/3 of damage dealt; and the fourth deals 40-200% ability damage and harms the user by 1/2 of damage dealt. As with all tendril abilities, it is possible to kill the user if they have low life points.

The overall damage dealt is 115-575% ability damage (345% average), at a cost of 45-175% ability damage dealt to the user. The damage dealt to the target by Smoke Tendrils is increased by Sunshine and Metamorphosis, but the self-damage is not increased.

Smoke Tendrils is mostly compared unfavourably to Asphyxiate: Asphyxiate has no requirements, a shorter cooldown and better damage range (150.4-752%, 451.2% average), stuns the target, and does not damage the user. It is generally best used when Asphyxiate and Wild Magic are on cooldown, while Sunshine is active.

Alternatively, if one cancels out of Smoke Tendrils as soon as possible (after the global cooldown), only the first two hits would activate, dealing a combined total of 45-225% damage (135% average), at a cost of 5-25% ability damage to the user. This makes Smoke Tendrils slightly more damaging than Deep Impact (40-200%, 120% average - though the Flanking perk can make Deep Impact more damaging than Smoke Tendrils).

Smoke Tendrils, along with Blood Tendrils, Shadow Tendrils, and Ice Asylum, is learned by reading the Codex Ultimatus, which is obtained by talking to the Archaeological expert after The Dig Site quest.


  • Prior to the patch notes of 9 May 2016, Smoke Tendrils would be cancelled out if the target moved from the spot when the player used it.