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Queen help book
This is the quick guide for Sliske's Endgame.
For a more in-depth version, click here.

WalkthroughEdit

Start pointQuest map icon
Sliske's Endgame icon
Speak to Relomia in Draynor Village
Member requirementP2P icon Members only
Official difficultyGrandmaster Grandmaster
LengthVery long (2–3 hours)
Requirements
Quest Quests:
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Enemies to defeat
  • Multiple wight footsoldiers
  • Multiple wight archers
  • Multiple imbued wight footsoldiers
  • Multiple unstable wight footsoldiers
  • Nomad x2 (level 799)
  • Linza the Disgraced (level 150)
  • Gregorovic (level 1000)
  • Sliske

InvitationsEdit

MazeEdit

  • Solve the maze. Goal is to reach the exit at the far north-east. The solutions to both mazes are found below.
  • The green lines show the main path to follow, the cyan lines lead to puzzle rooms off the main map that must be completed to progress along the map later. Go back to the green path once the puzzles are complete.
  • Orange paths lead to additional cutscenes and are not required to be visited to complete the quest.

These maps and your minimap may not line up exactly until the puzzle rooms have been completed as completing puzzle rooms rotates parts of the labyrinth.

Cryptic Solution
Misery loves company. All four casters need sad faces
You and I are beautifully broken. The others resent our superiority Switch broken masks to north (from south) then add gained sad masks to south
When the sun rises, we are happy. When the sun sets, we are sad. Happy faces on both of the east casters, sad faces on the west casters.
I'm bored of helping you, you can figure this one out on your own NW: Neutral NE: Happy SE: Sad SW: Broken
I'm not a morning person; nor am I a mourning person Two sad faces on the NE and SE wall, leave the other two without masks.
Never let anyone see how you truly feel, they will use it against you All neutral expressions on all four casters

FightEdit

  • Fight against wights of increasing difficulty, kill enough of them to increase the progress bar on top.
    • Be aware that all remaining unstable wight footsoldiers will explode at the end of the wave, potentially causing death if the player is surrounded.
  • In the next fight it is recommended to kill Nomad first, then Gregorovic and finally Linza. The spirits that Gregorvic spawns will heal him when they reach him.
    • Nomad plants mines and Gregorovic rains damage on the arena. Make sure to walk off of marked tiles.
    • Linza reflects damage which is less deadly after she's the only surviving boss.
  • The third fight is against Sliske himself:
    • Beware of his special attack where several shadow pits will appear below your feet. Step away to avoid significant damage.
    • Attack Sliske until he reaches 10,000 health, he will teleport away.
    • Destroy the Power Source in the centre of the room.
    • Attack Sliske until he reaches 10,000 health again.
    • Enter one of the rifts. Sliske will bring you back into the arena.
    • Attack Sliske until he reaches 10,000 health again.
    • Jump on the rock formation in front of Sliske.
    • Attack Sliske until he reaches 10,000 health again.
    • Defeat Sliske one final time. You have unlimited life points and adrenaline and all ability cooldowns are halved.
  • Talk to Jas.
  • Talk to the gods on the surface.
  • Return to Relomia in Draynor.
  • Quest complete!

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