This is a guide on how to train Slayer in the most efficient manner possible purely in terms of maximising Slayer experience per hour. It is aimed towards players with high levels in the various combat and combat-related stats, including Summoning, Prayer, and Herblore, which provide access to various methods of augmenting the rate at which Slayer is trained. It is also targeted towards players who are able to make money at a fairly high rate, and thus would value their time enough to utilize more expensive methods in the interest of saving time. Due to the intended audience of this guide, not everything will be explained in detail, as the reader is expected to know the basics of RuneScape and the Slayer skill itself. This guide assumes you will be using Kuradal exclusively as your Slayer master. This is a guide and while the user is encouraged to follow it as closely as possible for maximum efficiency, players are free to choose which parts to follow and which to ignore subject to their own opinions, stats, gear, cash, potential to make cash, and personal task preference.
Note: Since this guide is focused on maximum slayer experience per hour, tasks that award decent quanities of gold may be overlooked. The player is encouraged to research each and every slayer monster page for strategies and potential wealth gains, as these topics will not be included in this guide.
Cancelling and Blocking Tasks
Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to seven assigned monsters, or group of monsters such as grotworms or mutated jadinkos, can be blocked in this manner, with one block allowed per 50 quest points.
Cancelling the block costs 30 points. The monster must be the currently assigned task for it to be blocked. In order to maximise efficiency, players should cancel tasks which are commonly assigned yet offer slow rates of Slayer experience, often due to issues such as the inability to use a cannon and/or a titan, low life points, or other factors, such as long animations or specialised killing methods. Please see the task summary section below to determine which tasks should be considered for the use of a block.
Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.
The task summary section of this guide will tell you which tasks to block, what to skip, and the ones to complete if you are running low on slayer points. For example, a player that is running low on points may do a hellhound or greater demon task despite the fact that these tasks are usually cancelled. These tasks also give out more ferocious rings if done in Kuradal's cave.
Note: For quick reference, your blocked tasks should include Vyrewatch, Warped Tortoises, Aberrant Spectres, and Jungle Strykewyrms. See the task summary table below for more information.
Prayer
This high level slayer guide assumes you have 95 prayer for curses. Curses will speed up tasks 15-20%, and should be used on every task. Bring prayer potions/renewals. Turmoil (or its counterparts) should be used the entire task. Along with Turmoil, Berserker can be used to slightly increase potion endurance, but note that this does not work with overloads. Soul Split can also greatly extend the duration spend at your slayer location -- banking is never needed. You can complete all tasks that Kuradal has to offer without frequent bank trips.
Note: Because this guide assumes you have 95+ prayer, it also assumes you will not be picking up infernal ashes or bones for cash. It is up to the player to decide if they want to do so, but make note you will not receive even half of the listed experience per hour. If your prayer level is not 99, it is recommended to bring Infernal urns or use Bonecrusher / Demon Horn Necklace combo to work toward 99 prayer.
Herblore
This high leveled slayer guide assumes you have access to extreme potions and use super antifires. Overloads will give you better experience rates than what is in the table, but only by a small margin. If you do not have extremes and super antifires, you will not be able to obtain the best slayer experience per hour.
Dwarf Multi-Cannon
Post EoC the cannon has become significantly worse to use. It is no longer a high damage machine and the experience is not as good, but it does slightly speed up slayer tasks with its damage. The main benefit of the cannon is to group all the monsters around you so you can deal more damage to them with aoe, and spend less time running around attacking them.
Equipment
The Mighty slayer helmet is better than an uncharged black mask, and should be used for every task. The bonuses of the helmet plus the ability to store familiar scrolls make it an essential part of any serious Slayer's gear. Remember to refill your stored scrolls of choice after using them up.
As for the rest of the equipment, it is assumed you will be using at the very least God War Dungeon power armor. For tasks that reside in the dungeon itself, the table assumes you have a piece of ancient Nex gear on allowing you to wear the best ranging equipment you can, and not random gear for the four different gods.
Remember: After the armour update, it is important that you follow the combat triangle. Doing anything else will slow down your slayer experience considerably, unless you have level 90 weaponry.
Getting a task and transport
Ferocious rings allow fast transport to Kuradal, and are always the fastest and best option when obtaining a new task. However, players may find that they are running out of the rings if they are not performing enough tasks in Kuradal's Dungeon. Therefore, players may wish to use a slayer ring, which should be brought to every task, to reach Kuradal when their task is complete. Simply use the ring to teleport to the Rellekka Slayer Caves and then use the nearby fairy ring (code B-J-Q) to reach Kuradal. (Slayer rings should be made in batches and treated as disposable to allow more loot to be banked.)
For Slayers using the Lunar spellbook, the NPC Contact spell can be used to get a new task. However, the rewards interface cannot be accessed this way, so travel to any Slayer master may be necessary to cancel.
The TokKul-Zo, obtained after the Fight Kiln Quest, is great for transport during slayer. while charged, it has unlimited teleports to the entrance to the Fight Caves, along with several other locations. The Fight Caves teleport location has a bank and is extremely close to a fairy ring.
Slayer Contracts
With the addition of Slayer contracts, the Slayer Tower is now the best place to complete assignments for any monster that resides in it. The task summary will assume you are doing a contract for Abyssal Demons, Aberrant Spectres, Gargoyles, and Nechryaels. The bonus 20% experience of the slayer contracts stack with the 10% bonus for wearing Morytania legs 4, the reward for Morytania Elite Tasks.
Task Summary Table
This is a list of all monsters assigned by Kuradal, along with the pros and cons of completing the task, as well as, an analysis of tasks experience per hour.
Monster name |
Slayer Xp |
Slayer level | Combat level | Weakness | Pros | Cons | Skip/Do/Ban | Maximum xp/hr |
---|---|---|---|---|---|---|---|---|
Aberrant spectres | 138 | 60 | 104 | Thrown | Inside the Slayer Tower
Herb drops can be profitable |
Lifepoints are way too high for the slayer experience they give | Block | |
332.5 | 85 | 98 | Slash |
Inside the Slayer Tower for bonus experience on contract Possibility of dropping level 75 Wand or Orb which can be sold for some profit |
Random teleport might be a bit annoying. | Do w/contract | 126k | |
Airut | 800 | 92 | 122 | Nothing |
High slayer xp per kill Possibility of dropping level 90 power gloves Near Kuradal Can be profitable |
High defence with no weaknesses Has a special attack which can cause a lot of damage if not blocked Requires high level gear in order to kill efficiently |
Do / Skip | 120k |
Ascension members | 147.5-1923 | 81 | 120, 130, 150, 175 | Ranged |
Chance of receiving signets if killing Legios and Ascension grips from any member. Almost guaranteed Keystones from a task on Roraii Gladius has a crimson charm rate of ~80%. |
Roraii can be crowded
Legios not worthwhile unless completing the Ascension Crossbow and getting at least some Keystones yourself |
Do | 100k (Rorarii)
Up to 125k (Legios) |
Automatons | 665.5 | 67 | 165 | Fire spells(Gu) Crush(Tr) Arrows(Ge) |
If doing guardians and are good with stuns you take no damage.
Chance of getting their level 85 gloves drop as well as elite clue scroll. |
Must access The World Wakes full reward to access to them. Hard hitting especially with special attack if not trapped correctly. |
Do | 140k |
Aviansies | 150-226 | 1 | 128, 132, 136 | Bolts | Can wrack up kills fast while making a large profit in noted Adamant Bars | Requires proper equipment (be it from all four sides or from Nex) to deter aggression from enemies if opting for the best xp/hr | Do | 80k |
Aquanites | 109 | 78 | 136 | Arrows | Do not have to unlock them | Far Away, bad experience, have to spend reward points to unlock and cancel tasks | Toggle Off | |
Black demons | 295 | 1 | 140 | Bolts | High numbers are assigned allowing for great experience gains without travelling. Good source of crimson charms | Takes a long time to travel to if you do not have 70 Agility, unless you plan to kill them in Chaos Tunnels/Chaos Tunnels resource dungeon. | Do | 93k |
Black dragons | 257.6 | 1 | 100 | Bolts |
Fast task if done at Evil Chicken's Lair which is the best location for the greatest xp/hr. |
Requires partial completion of Recipe For Disaster to obtain access to the Evil Chicken's Lair | Do | 100k |
Mutated bloodvelds (Bloodveld task) | 216, 239.6 | 50 | 130, 136 | Fire spells | Gives more experience compared to regular Bloodvelds. | Require Drakan's medallion/Wicked Hood for fast teleports. Legacy of Seergaze required for easy access.
Slow exp and poor drop compare to other task you can do. |
Do / Skip | 80k |
Blue dragons | 98.2 | 1 | 74 | Bolts |
Extremely easy to kill with all combat triangle if using 70+ weapons, a 200 kill task can be done in less than 20 minutes. With bonecrusher and dragon rider amulet you can earn 200 * 144 = 28800 prayer xp in 20 minutes. Very profitable if you choose to pick the drops, usually over a million if bones and hides are all picked up. |
Gives a pitiful amount of slayer xp per kill. Less profit and xp overall than black dragons. |
Do (Profit) / Skip (Exp) | 60k if not picking up drops, otherwise <30k |
976.3 | 1 | 182 | Arrows |
Even more xp than Mithril Dragons. Almost all drops are stackable requiring very little to no banking per trip. Unique drops are valuable. |
Their time stopping ability can be annoying and possibly deadly if you do not have constant dragonfire protection. Maintaining a high accuracy is required for maximum efficiency due to their high defence. |
Do | 175k | |
Dagannoth Kings (Dagannoth task) | See Dagannoth Kings article | 1 | See Dagannoth Kings article | See Dagannoth Kings article | High amount of experience per king, also a nice profit from the drops.
Very good co-op task |
Required all types of combat.
If decide to kill regular dagannoth, the exp rate is quite slow as they're spread out and low slayer xp per kill. |
Do / Skip | 110k |
Dark beasts | 331.5 | 90 | 105 | Bolts | Close together and quick to kill with royal/ chaotic/ascension crossbow.
With bonecrusher/ demon horn necklace combination, the prayer restoration from solely bones is enough to sustain constant active soul split+ and anguish. |
Magic and melee are somewhat ineffective compared to range. | Do | 110k |
Desert strykewyrms | 316.8 | 77 | 148 | Stab | Can string kills together at a decent rate.
Moderate profit. |
Wasted time starting combat with them Far spread |
Do / Skip | 70k |
Dust devils | 139 | 65 | 122 | Crush | Decent crimson charms |
Slow compared to other tasks you could be doing Have to run through the Wilderness for the best experience rates |
Do / Skip/ Block | 42k |
Fire giants | 169 | 1 | 122 | Slash | Can be found in large amounts in the Waterfall Dungeon | Slow, poor drop, poor charm other than gold. | Do / Skip | 70k |
Ganodermic creatures | 565 | 95 | 160, 166 | Fire spells | Moneymaking while slaying, drops from a single task can easily earn you over a million .
Drop the untradable spirit tree seed. If you don't want to spend time on vinesweeper, this is your monster of choice. |
Somewhat high health.
Spawns aren't that close if you don't have access to resource dungeon. |
Do | 140k |
Gargoyles | 237 | 75 | 93 | Water spells | Very good xp rate at Slayer Tower | Need to purchase the ability to deliver killing blows quicker for 400 slayer reward points before it is worth it to do | Do w/contract | 117k |
Greater demons | 142 | 1 | 82 | Bolts |
Close to Kuradal, decent source of crimson charms Can kill K'ril instead for slayer, making very high profits. |
Slow compared to other tasks you could be doing | Do / Skip | 50k
80k (K'ril) |
Grifolapines | 293.4 | 88 | 148 | Water spells | These are very fast kills | They charge toward you which can be annoying. | Do | 120k |
Grifolaroos | 340.5 | 82 | 154 | Earth spells | Very close to fairy ring | They jump around which can be very annoying if you mistime your thresholds | Do / Skip | 100k |
Mature grotworms (Grotworm task) |
343.5 | 1 | 140 | Bolts | Drop a lot of adamant and rune items which can be alched. No longer bot infested. | Somewhat slow to kill. | Do / Skip | 70k |
Hellhounds | 98.6 | 1 | 92 | Slash | Very close to Kuradal, can be killed quickly with revolution. | No drops apart from charms/clues/bones, or ring if slain inside her dungeon. | Skip | 50k |
Ice strykewyrms | 485.6 | 93 | 152 | Fire spells | Fire spells do double damage to them, a single threshold is able to take them down.
Chance of receive Staff of light and Clue scroll (elite) . |
You need a fire cape/TokHaar-Kal or spend 2000 Slayer Points on convincing Kuradal | Do | 160k |
Iron dragons | 257.2 | 1 | 98 | Water spells | Extremely easy to kill, very fast task | Only assign a small number.
Its dragonfire attack can deal damage continuously on player without proper protection. |
Do | 120k |
Jungle strykewyrms | 185.6 | 73 | 134 | Stab | Midrange slayer experience per kill, very fast kills, elite clue scroll | Assigned often, spread out, takes time to start combat, far away from anything | Block | 50k |
Exiled kalphite guardians (Kalphite task) | 240.4 | 1 | 140 | Water spells | Clustered together, ~25% crimson & blue charm rate, one of the best blue charm source.
Damaged chitin also provide good money or could be used to repair your own drygore weapons. |
No cons. | Do / Skip | 86k |
Living Rock Creatures | 164 | 1 | 132 | Water spells(Pro/Pat) Crush(Str) |
Drops a lot of noted gems and ores.
Living rock Patriarch gives large amounts of loot and Slayer exp if it spawns |
Assigned often. Spread out. Slow exp rate. | Do / Skip | 70k |
Mithril dragons | 593 | 1 | 160 | Earth spells | Incredibly rewarding in both experience and profit. | Not assigned very often.
A tough monster, hit very hard from all combat triangle. |
Do | 140k |
Muspah | 469 | 76 | 150 |
Ancient Magicks does double damage |
Very profitable Really good magic experience Instanced, so you have no competition with other players over kills |
Shard of Zaros must be worn to make them unagressive | Do | 125k |
(The highest level you can manage) |
98.6, 188.4, 209.6 |
80, 86, 91 |
134, 138, 144 | Stab | Very fast task, lots of profit from stackable drops.
Fruit drop make food supplies unneeded. Possible elite clue scroll and crystal triskelion from male. |
No cons | Do | 96k |
Nechryaels | 301.5 | 80 | 96 | Crush | Great task if done in the Slayer Tower, decent source of crimson charms | No cons | Do w/contract | 144k |
Skeletal wyverns | 511 | 72 | 156 | Fire spells | These are killed fairly quick with the use of fire spells.
Bones dropped can be used to make super prayer potion. Protect/deflect reduce the damage of icy breathe to less than 200, elemental/ dragonfire shield not necessary. |
Hit hard and accurate.
May need to rebank if you don't have Soul Split and several Prayer potions |
Do | 100k |
Spiritual mages | 229 | 83 | 140 | Arrows(Zam) Bolts(Arm/Sar/Ban) |
Fairly easy to kill.
Chance of Dragon boots or Warpriest armour |
To kill these without being attacked by other monsters in the dungeon, you need to wear a piece of ancient armour from Nex, the Shard of Zaros from Fate of the Gods or equipment from all four sides. | Do |
101k |
Steel dragons | 350 | 1 | 100 | Water spells |
Very easy to kill with magic and high xp per kill, Decent profit from the dragon bones and other drops |
No cons. | Do | 154k |
Suqahs | 49.8 | 1 | 105 | Fire spells | Not assigned very often | Everything about these is a con | Skip, Block if got unused slot | |
Terror dogs | 69, 79 | 40 | 88, 94 | Slash | Not assigned very often | Everything about these is a con | Skip | |
Tzhaar | 81 | 1 | 124 | Water spells(Ket/Hur) Slash(Xil) Arrows(Mej) |
Not assigned very often | Very slow task, but can be good experience if Cauldron's done | Do/Skip(If The Brink of Extinction isn't completed) | 46k |
TzHaar Fight Cave creatures (Slayer Challenge) | 76,162, 40, 280, 361, 25000 | 75 | 122,124, 126,128, 130, 140(TzTok-Jad) | See article | Gives an additional fire cape or tokkul when completed |
The fight caves can be a struggle if it has not been completed before. A guide to it can be found here. ~76k Exp for all the monsters. |
Do/Skip |
110k |
120 | 67 | 140 | Thrown | Fast kills if stakes are unlocked to maximum | Vyrewatch outside Darkmeyer have no drops other than their corpses and without blisterwood weapons, the kills are very slow | Do/Skip(If Blisterwood isn't unlocked) | 80k | |
Warped tortoises | 99.8 | 56 | 104 | Bolts | Completely avoidable if you don't complete The Path of Glouphrie. Tortoise shells can bring in over 500k per task. | Slayer experience is low for their lifepoints, fairly spread out (usually paired in groups of two), slightly slow spawns. Slow to other tasks you could be doing. | Block | |
Waterfiends | 335 | 1 | 107 | Bolts | Best source of ranged xp and crimson charms.
Near Kuradal. |
Can get crowded from people farming crimson charms Can hit pretty hard with their magic attack, even on rangers |
Do | 110k |