Slayer training guide (high-levelled)
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This is a guide on how to train Slayer in the most efficient manner possible purely in terms of maximising Slayer experience per hour. It is aimed towards players with high levels in the various combat and combat-related stats, including Summoning, Prayer, and Herblore, which provide access to various methods of augmenting the rate at which Slayer is trained. It is also targeted towards players who are able to make money at a fairly high rate, and thus would value their time enough to utilize more expensive methods in the interest of saving time. Due to the intended audience of this guide, not everything will be explained in detail, as the reader is expected to know the basics of RuneScape and the Slayer skill itself. This guide assumes you will be using Kuradal exclusively as your Slayer master. This is a guide and while the user is encouraged to follow it as closely as possible for maximum efficiency, players are free to choose which parts to follow and which to ignore subject to their own opinions, stats, gear, cash, potential to make cash, and personal task preference.
Note: Since this guide is focused on maximum slayer experience per hour, tasks that award decent quanities of gold may be overlooked. The player is encouraged to research each and every slayer monster page for strategies and potential wealth gains, as these topics will not be included in this guide.
Contents |
Cancelling and Blocking Tasks
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Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to six assigned monsters, or group of monsters such as grotworms or mutated jadinkos, can be blocked in this manner, with one block allowed per 50 quest points.
Cancelling the block costs 30 points. The monster must be the currently assigned task for it to be blocked. In order to maximise efficiency, players should cancel tasks which are commonly assigned yet offer slow rates of Slayer experience, often due to issues such as the inability to use a cannon and/or a titan, low hitpoints, or other factors, such as long animations or specialised killing methods. Please see the task summary section below to determine which tasks should be considered for the use of a block.
Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.
The task summary section of this guide will tell you which tasks to block, what to skip, and the ones to complete if you are running low on slayer points. For example, a player that is running low on points may do a hellhound or greater demon task despite the fact that these tasks are usually cancelled. These tasks also give out more ferocious rings if done in Kuradal's cave.
Note: For quick reference, your blocked tasks should be Grotworms, Bloodveld, Vyrewatch, Warped Tortoises, Aberrant Spectres, and Jungle Strykewyrms.
Prayer
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This high level slayer guide assumes you have 95 prayer for curses. Curses will speed up tasks 15-20%, and should be used on every task. Bring prayer potions/renewals. Turmoil (or its counterparts) should be used the entire task. Along with Turmoil, Berserker can be used to slightly increase potion endurance, but note that this does not work with overloads. Soul Split can also greatly extend the duration spend at your slayer location -- banking is never needed. You can complete all tasks that Kuradal has to offer without frequent bank trips.
Note: Because this guide assumes you have 95+ prayer, it also assumes you will not be picking up infernal ashes or bones for cash. It is up to the player to decide if they want to do so, but make note you will not receive even half of the listed experience per hour. If your prayer level is not 99, it is recommended to bring Infernal urns or use Bonecrusher / Demon Horn Necklace combo to work toward 99 prayer.
Herblore
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This high leveled slayer guide assumes you have access to extreme potions and use super antifires. Overloads will give you better experience rates than what is in the table, but only by a small margin. If you do not have extremes and super antifires, you will not be able to obtain the best slayer experience per hour.
Dwarf Multi-Cannon
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Post EoC the cannon has become significantly worse to use. It is no longer a high damage machine and the experience is not as good, but it does slightly speed up slayer tasks with its damage. The main benefit of the cannon is to group all the monsters around you so you can deal more damage to them with aoe, and spend less time running around attacking them.
Equipment
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The Full Slayer helmet is better than an uncharged black mask, and should be used for every task. The bonuses of the helmet plus the ability to be store familar scrolls make it an essential part of any serious Slayer's gear. Remember to refill your stored scrolls of choice after using them up.
As for the rest of the equipment, it is assumed you will be using at the very least God War Dungeon power armor. For tasks that reside in the dungeon itself, the table assumes you have a piece of ancient Nex gear on allowing you to wear the best ranging equipment you can, and not random gear for the four different gods.
Remember: After the armour update, it is important that you follow the combat triangle. Doing anything else will slow down your slayer experience considerably, no matter what people tell you.
Getting a task and transport
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Ferocious rings allow fast transport to Kuradal, and are always the fastest and best option when obtaining a new task. However, players may find that they are running out of the rings if they are not performing enough tasks in Kuradal's Dungeon. Therefore, players may wish to use a slayer ring, which should be brought to every task, to reach Kuradal when their task is complete. Simply use the ring to teleport to the Rellekka Slayer Caves and then use the nearby fairy ring (code B-J-Q) to reach Kuradal. (Slayer rings should be made in batches and treated as disposable to allow more loot to be banked.)
For Slayers using the Lunar spellbook, the NPC Contact spell can be used to get a new task. However, the rewards interface cannot be accessed this way, so travel to any Slayer master may be necessary to cancel.
Slayer Contracts
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With the addition of Slayer contracts, the Slayer Tower is now the best place to complete assignments for any monster that resides in it. The task summary will assume you are doing a contract for Abyssal Demons, Abberant Spectres, Gargoyles, and Nechryaels. The bonus 20% experience of the slayer contracts stack with the 10% bonus for wearing Morytania legs 4, the reward for Morytania Elite Tasks.
Task Summary Table
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This is a list of all monsters assigned by Kuradal, along with the pros and cons of completing the task, as well as, an analysis of tasks experience per hour.
Assignments have updated for EoC post combat triangle fix. It is assuming that you follow the combat triangle. The Maximum xp/hr rates of the table will be edited over the next week as I get assigned the tasks. Thank you for your patience.
| Monster name |
Slayer Xp | Slayer level | Combat level | Pros | Cons | Skip/Do/Ban | Maximum xp/hr |
|---|---|---|---|---|---|---|---|
| Aberrant Spectres | 138 | 60 | 104 | Inside the Slayer Tower | Lifepoints are way too high for the slayer experience they give | Block | |
| Abyssal demons | 349.2 | 85 | 140 | Inside the Slayer Tower for bonus experience on contract | They constantly teleport which can be annoying to deal with | Do w/contract | 100k |
| Automatons | 665.5 | 67 | 165 | If doing guardians and are good with stuns you take no damage. | Must do The World Wakes quest to access to them | Do | 140k |
| Aviansies | 150-226 | 1 | 128, 132, 136 | Can wrack up kills fast while making a large profit. | Requires a piece of ancient gear from nex to obtain the best xp/hr. Takes a good amount of time to travel to, unless Trollheim tablet is unlocked. | Do | |
| Aquanites | 109 | 78 | 136 | Do not have to unlock them | Far Away, bad experience, have to spend reward points to unlock and cancel tasks | Skip / Don't Unlock | |
| Black Demons | 309 | 1 | 140 | High numbers are assigned allowing for great experience gains without travelling. Good source of crimson charms | Takes a long time to travel to if you do not have 70 Agility, unless you plan to kill them in Chaos Tunnels/Chaos Tunnels resource dungeon. | Do | 93k |
| Black Dragons | 257.6 | 1 | 144 | Fast task if done at Evil Chickens Lair | Requires Recipe For Disaster to be partially complete to obtain the best xp/hr | Do | 100k |
| Bloodvelds | 216, 239.6 | 50 | 130, 136 | No pros | Lifepoints too high for slayer experience given, Legacy of Seergaze required for easy access | Block | |
| Blue Dragons | 98.2 | 1 | 106 | Not assigned very often, close to Kuradal's. | Lifepoints too high for slayer experience given | Skip | |
| Dagannoth Kings (Dagannoth Task) | See Dagannoth Kings Article | 1 | See Dagannoth Kings Article | . | Forced to use all 3 sides of the combat triangle | Do | 120k |
| Dark Beasts | 348.2 | 90 | 150 | Very high hitpoints and accurate attacks. | Do | 110k | |
| Desert Strykewyrms | 316.8 | 77 | 148 | Can string kills together at a decent rate | Wasted time starting combat with them | Do / Skip | 70k |
| Dust Devils | 139 | 65 | 122 | Decent crimson charms | Slow compared to other tasks you could be doing | Do / Skip | |
| Fire Giants | 169 | 1 | 122 | Slow compared to other tasks you could be doing | Do / Skip | 60k | |
| Ganodermic creatures | 593,692 | 95 | 160,166 | Excellent source of money, giving drops such as expensive tree seeds, the polypore stick and large quantities of ganodermic flakes | You need a high Dungeoneering level or agility level for the least competiton. | Do | 140k |
| Gargoyles | 248.8 | 75 | 134 | Very good xp / hr at Slayer Tower | Need to purchase the ability to deliver killing blows quicker for 400 slayer reward points before it is worth it to do | Do w/contract | 117k |
| Greater Demons | 142 | 1 | 118 | Close to Kuradal, decent source of crimson charms | Slow compared to other tasks you could be doing | Do / Skip | |
| Grifolapines | 293.4 | 88 | 148 | These are very fast kills | No cons | Do | 120k |
| Grifolaroos | 340.5 | 82 | 154 | Very close to fairy ring | They jump around which can be very annoying if you mistime your thresholds | Do | 100k |
| Grotworms | 73.6 | 1 | 120 | No pros | Everything about these is a con | Block | |
| Hellhounds | 98.6 | 1 | 132 | Very close to Kuradal | Slow compared to other tasks you could be doing | Do / Skip | |
| Ice strykewyrms | 485.6 | 93 | 152 | Fire spells do double damage to them | You need a fire cape or spend 2000 Slayer Points on convincing Kuradal | Do | 160k |
| Iron Dragons | 257.2 | 1 | 140 | Extremely easy to kill, very fast task | No cons | Do | 120k |
| Jungle strykewyrms | 185.6 | 73 | 134 | Midrange slayer experience per kill | Assigned often, spread out, takes time to start combat, far away from anything | Block | |
| Exiled Kalphite Guardians (Kalphite assignment) | 240.4 | 1 | 140 | Clustered together, good source of blue charms | For best xp / hr rates, Ancient Spellbook must be unlocked by completing Desert Treasure quest | Do | |
| Living Rock Creatures | 98 | 1 | 132 | Not assigned very often | Must use melee AND magic for subpar xp / hr | Skip | 60k |
| Mithril Dragons | 593 | 1 | 160 | Amazing task | Not assigned very often, you can get overwhelmed in combat with multiple dragons | Do | 140k |
| Mutaded Jadinko | 103.5, 114.4, 132.8 |
80, 86, 91 | 134, 138, 144 | Very fast task, make sure to do the highest ones you can kill | No cons | Do | 96k |
| Nechryaels | 317.4 | 80 | 138 | Great task if done in the Slayer Tower, decent source of crimson charms | Can be crowded sometimes | Do w/contract | 144k |
| Skeletal Wyverns | 358 | 72 | 156 | These are killed fairly quick with the use of fire spells. Do not use other methods as it will slow your xp/hr | Far to travel and can easily get overwhelmed if not careful. Requires the use of a wand with a dragonfire or chaos shield | Do | |
| Spiritual mages | 240 | 83 | 140 | To kill these without being attacked by other monsters in the dungeon, you need to wear a piece of ancient armour from Nex | Do | 101k | |
| Steel Dragons | 367 | 1 | 144 | Very fast and easy task | No cons | Do | 154k |
| Suqahs | 49.8 | 1 | 105 | Not assigned very often | Everything about these is a con | Skip | |
| Terror Dogs | 69, 79 | 40 | 88, 94 | Not assigned very often | Everything about these is a con | Skip | |
| TzHaar | 81 | 1 | 124 | Not assigned very often | Very slow task | Skip | |
| TzHaar Fight Cave creatures (Slayer Challenge) | 76,162, 40, 280, 361, 25000 | 75 | 122,124, 126,128, 130, 140(TzTok-Jad) | Gives an additional fire cape or tokkul when completed | The fight caves can be a struggle if it has not been completed before. A guide to it can be found here. Slow experience per hour | Skip | 50k |
| 120 | 67 | 140 | No pros | Vyrewatch outside Darkmeyer have no drops other than their corpses and without blisterwood weapons, the kills are very slow | Block | ||
| Warped Tortoises | 99.8 | 56 | 104 | No pros | The Path of Glouphrie is required to do these. Slayer experience is low for their lifepoints | Block | |
| Waterfiends | 170 | 1 | 154 | Extremely good source of crimson charms | Can get crowded from people farming crimson charms | Do | 112k |