This is a guide on how to train Slayer in the most efficient manner possible purely in terms of maximising Slayer experience per hour. It is aimed towards players with high levels in the various combat and combat-related stats, including Summoning, Prayer, and Herblore, which provide access to various methods of augmenting the rate at which Slayer is trained. It is also targeted towards players who are able to make money at a fairly high rate, and thus would value their time enough to utilise more expensive methods in the interest of saving time. Due to the intended audience of this guide, not everything will be explained in detail, as the reader is expected to know the basics of RuneScape and the Slayer skill itself. This guide assumes you will be using Morvran exclusively as your Slayer master. This is a guide and while the user is encouraged to follow it as closely as possible for maximum efficiency, players are free to choose which parts to follow and which to ignore subject to their own opinions, stats, gear, cash, potential to make cash, and personal task preference.
Note: Since this guide is focused on maximum slayer experience per hour, tasks that award decent quanities of gold may be overlooked. The player is encouraged to research each and every slayer monster page for strategies and potential wealth gains, as these topics will not be included in this guide.
Cancelling and blocking tasksEdit
Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to seven assigned monsters, or group of monsters such as grotworms or mutated jadinkos, can be blocked in this manner, with one block allowed per 50 quest points.
Cancelling the block costs 30 points. The monster must be the currently assigned task for it to be blocked. In order to maximise efficiency, players should cancel tasks which are commonly assigned yet offer slow rates of Slayer experience, often due to issues such as the inability to use a cannon and/or a titan, low life points, or other factors, such as long animations or specialised killing methods. Please see the task summary section below to determine which tasks should be considered for the use of a block.
Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.
The task summary section of this guide will tell you which tasks to block, what to skip, and the ones to complete if you are running low on slayer points. For example, a player that is running low on points may do a greater demon task despite the fact that these tasks are usually cancelled. These tasks also give out more ferocious rings if done in Kuradal's Dungeon.
Note: For quick reference, your blocked tasks should include greater demons, vyrewatch, and desert strykewyrms. See the task summary table below for more information.
This high level slayer guide assumes you have 95 Prayer for curses. Curses will speed up tasks 15-20%, and should be used on every task. Bring prayer potions/renewals. Turmoil (or its counterparts) should be used the entire task. Along with Turmoil, Berserker can be used to slightly increase potion endurance, but note that this does not work with overloads. Soul Split can also greatly extend the duration spend at your slayer location – banking is never needed. You can complete all tasks that Morvran has to offer without frequent bank trips.
Note: Because this guide assumes you have 95+ Prayer, it also assumes you will not be picking up infernal ashes or bones for cash. It is up to the player to decide if they want to do so, but make note you will not receive even half of the listed experience per hour. If your Prayer level is not 99, it is recommended to use the bonecrusher/attuned ectoplasmator and demon horn necklace combo to work toward 99 Prayer.
This high-levelled Slayer guide assumes you have access to extreme warmaster's potions/overloads and use super antifires. Overloads will give you better experience rates than what is in the table, but only by a small margin. If you do not have extremes and super antifires, you will not be able to obtain the best Slayer experience per hour.
As a result of the Evolution of Combat, the cannon has become significantly worse to use. It is no longer a high damage machine and the experience is not as good, but it does slightly speed up Slayer tasks with its damage. The main benefit of the cannon is to group all the monsters around you so you can deal more damage to them with area-of-effect, and spend less time running around attacking them.
The mighty slayer helmet is better than an uncharged black mask, and should be used for every task. The bonuses of the helmet plus the ability to store familiar scrolls make it an essential part of any serious Slayer's gear. Remember to refill your stored scrolls of choice after using them up.
As for the rest of the equipment, it is assumed you will be using at the very least God War Dungeon power armour. For tasks that reside in the dungeon itself, the table assumes you have a piece of ancient Nex gear or a Shard of Zaros on allowing you to wear the best ranging equipment you can, and not random gear for the four different gods.
Remember: After the armour update, it is important that you follow the combat triangle. Doing anything else will decrease your Slayer experience considerably, unless you have level 90 weaponry.
Getting a task and transportEdit
Upgraded ferocious rings allow fast transport to Morvran, and are always the fastest and best option when obtaining a new task. However, players may find that they are running out of the rings if they are not performing enough tasks in Kuradal's Dungeon. Therefore, players may wish to use a crystal teleport seed, which should be brought to every task, to reach Morvran when their task is complete. Simply use the ring to teleport to the Iorwerth district of Prifddinas to reach Morvran. (Crystal teleport seeds should be recharged in batches and treated as disposable to allow more loot to be banked.)
For Slayers using the Lunar spells, the NPC Contact spell can be used to get a new task. However, the rewards interface cannot be accessed this way, so travel to any Slayer master may be necessary to cancel.
The TokKul-Zo, obtained as a reward for completing The Elder Kiln quest, is great for transport during Slayer. While charged, it has unlimited teleports to the entrance to the Fight Caves, along with several other locations. The Fight Caves teleport location has a bank and is extremely close to a fairy ring.
With the addition of Slayer contracts, the Slayer Tower is now the best place to complete assignments for any monster that resides in it. The task summary will assume you are doing a contract for abyssal demons, gargoyles, and nechryaels. The bonus 20% experience of the Slayer contracts stack with the 10% bonus for wearing Morytania legs 4, the reward from the Morytania Elite Tasks.
Task summary tableEdit
This is a list of all monsters assigned by Morvran, along with the pros and cons of completing the task, as well as, an analysis of tasks experience per hour.
|Monster name||Slayer exp||Slayer level||Combat level||Weakness||Pros||Cons||Skip/Do/Ban||Maximum exp/hour|
Inside the Slayer Tower for bonus experience on contract
Possibility of dropping level 75 Wand or Orb which can be sold for some profit
|Random teleport might be a bit annoying.||Do w/contract||126k|
High Slayer exp per kill
Possibility of dropping level 90 power gloves
Can be profitable
High defence with no weaknesses
Has a special attack which can cause a lot of damage if not blocked
Requires high level gear in order to kill efficiently
|Do / Skip||120k|
|Ascension members||147.5-1923||81||120, 130, 150, 175||Ranged||
Chance of receiving signets if killing Legios and Ascension grips from any member.
Almost guaranteed Keystones from a task on Roraii
Gladius has a crimson charm rate of ~80%.
|Roraii can be crowded
Legios not worthwhile unless completing the Ascension Crossbow and getting at least some Keystones yourself
Up to 125k (Legios)
|Automatons||665.5||67||165|| Fire spells(Gu)|
|If doing guardians and are good with stuns you take no damage.
Chance of getting their level 85 gloves drop as well as elite clue scroll.
Must access The World Wakes full reward to access to them.
Hard hitting especially with special attack if not trapped correctly.
|Aviansies||150-226||1||128, 132, 136||Bolts||Can rack up kills fast while making a large profit in noted Adamant Bars.
Killing Kree'Arra can be very good money while counting towards the task.
|Higher population worlds can be crowded.
Risk of losing your items if you decide to kill Kree'Arra instead.
|Aquanites||109||78||136||Arrows||Do not have to unlock them||Far Away, bad experience, have to spend reward points to unlock and cancel tasks||Toggle Off|
|Black demons||295||1||140||Bolts||High numbers are assigned allowing for great experience gains without travelling. Good source of crimson charms||Takes a long time to travel to if you do not have 70 Agility, unless you plan to kill them in Chaos Tunnels/Chaos Tunnels resource dungeon.||Do||93k|
Fast task if done at Evil Chicken's Lair which is the best location for the greatest xp/hr.
|Requires partial completion of Recipe For Disaster to obtain access to the Evil Chicken's Lair||Do||100k|
Even more xp than Mithril Dragons.
Almost all drops are stackable requiring very little to no banking per trip.
Unique drops are valuable.
Their time stopping ability can be annoying and possibly deadly if you do not have constant dragonfire protection.
Maintaining a high accuracy is required for maximum efficiency due to their high defence.
|Dagannoth Kings (Dagannoth task)||See Dagannoth Kings article||1||See Dagannoth Kings article||See Dagannoth Kings article||High amount of experience per king, also a nice profit from the drops.
Very good co-op task
|Required all types of combat.
If decide to kill regular dagannoth, the exp rate is quite slow as they're spread out and low Slayer exp per kill.
|Do / Skip||110k|
|Dagannoth Guardian (Dagannoth task)||326.5||1||98||Air spells||Gives way more experience compared to regular Dagannoths.
Easy to kill, specially with Balmung or Air Spells.
No close bank.
Blood Runs Deep needed to acess the cave.
|Do / Skip||100k|
|Dark beasts||331.5||90||105||Bolts||Close together and quick to kill with royal/ chaotic/ascension crossbow.||Magic and melee are somewhat ineffective compared to range.||Do||110k|
|Desert strykewyrms||316.8||77||148||Stab||Can string kills together at a decent rate.
|Wasted time starting combat with them.
|Do / Skip||70k|
|Elves||73.6/89.4 (Elf Warrior), 608 (Cadarn magus, Cadarn ranger, Iorwerth guard, Iorwerth scout)||1||84/89, 122|| Fire spells|
Choice of targets
|Prifddinas elves can always use threshold abilities||Do/Skip|
|Edimmu||800, 929||90||122 (normal), 125 (powerful)||Slash||Possibility of obtaining a blood necklace shard||Occasionally heal themselves by 25% of the damage they inflict||Do/Skip|
|Ganodermic creatures||565||95||160, 166||Fire spells||Moneymaking while slaying, drops from a single task can easily earn you over a million .
Drops untradable spirit tree seeds. If you don't want to spend time on vinesweeper, this is your monster of choice.
|Somewhat high health.
Spawns aren't that close if you don't have access to resource dungeon.
|Gargoyles||237||75||93||Water spells||Very good exp rate at Slayer Tower||Need to purchase the ability to deliver killing blows quicker for 400 Slayer reward points before it is worth it to do||Do w/contract||117k|
|Glacor||1881||75||112||Fire spells||Fast kills, combat familiars will make kills even faster.
Very good Slayer and Magic experience per hour.
Very rare boot drops worth several million coins.
Close to a bank via the nearby Fairy ring.
|Best locations in the cave are usually occupied.||Toggle on||170k Slayer
|Greater demons||142||1||82||Bolts||Decent source of crimson charms
Can kill K'ril instead for Slayer, making very high profits.
|Slow compared to other tasks you could be doing||Do / Skip||50k
|Grifolapines||293.4||88||148||Water spells||These are very fast kills||They charge toward you which can be annoying.||Do||120k|
|Grifolaroos||340.5||82||154||Earth spells||Very close to fairy ring||They jump around which can be very annoying if you mistime your thresholds||Do / Skip||100k|
Mature grotworms (Grotworm task)
|343.5||1||140||Bolts||Drop a lot of adamant and rune items which can be alched. No longer bot infested.||Somewhat slow to kill.||Do / Skip||70k|
|Ice strykewyrms||485.6||93||152||Fire spells||Fire spells do double damage to them, a single threshold is able to take them down.||You need a fire cape/TokHaar-Kal or spend 2000 Slayer Points on convincing Morvran||Do||160k|
|Iron dragons||257.2||1||98||Water spells||Extremely easy to kill, very fast task||Only assign a small number.
Its dragonfire attack can deal damage continuously on player without proper protection.
|Exiled kalphite guardians (Kalphite task)||240.4||1||140||Water spells||Clustered together, ~25% crimson & blue charm rate, one of the best blue charm source.
Damaged chitin also provide good money or could be used to repair your own drygore weapons.
|No cons.||Do / Skip||86k|
|Mithril dragons||593||1||160||Earth spells||Incredibly rewarding in both experience and profit.||Not assigned very often.
A tough monster, hit very hard from all combat triangle.
Ancient Magicks does double damage
Really good magic experience
Instanced, so you have no competition with other players over kills
|Shard of Zaros must be worn to make them unagressive||Do||125k|
(The highest level you can manage)
|98.6, 188.4, 209.6||
80, 86, 91
|93, 96, 100||Stab||Very fast task, lots of profit from stackable drops.
Fruit drop make food supplies unneeded.
Possible elite clue scroll and crystal triskelion from male.
|Nechryaels||301.5||80||96||Crush||Great task if done in the Slayer Tower, decent source of crimson charms||No cons||Do w/contract||144k|
|Nihil||705.4||76||160|| Ranged (Ice/Smoke)|
|A slim chance to obtain a Zaryte bow
Very good combat and Slayer experience.
High value noted herbs.
Fast kills when using level 90 gear, high-level curses and potions
|Special attack can be annoying.
Cannot use scrimshaws to speed up kills.
Slow and difficult even with maxed stats if not using top-tier gear, extremes and curses.
|Toggle on if you have the recommended gear, otherwise toggle off||120k|
|Shadow creatures||343 (Truthful), 565 (Blissful), 930 (Manifest)||1||98, 112, 126||Fire spells||Decent Divination exp from shadow cores||Hard-hitting||Do (with a steel titan)
Skip (without a steel titan)
|Steel dragons||350||1||100||Water spells||
Very easy to kill with magic and high xp per kill,
Decent profit from the dragon bones and other drops
Needed for Path of Glouphrie
|119||Fire spells||Rare drops worth millions of coins each.
Uncommon hard clue drop.
|Very far from a bank, getting there takes several minutes.
Can be slow without a Steel Titan.
Best spots are usually taken.
|Toggle off (without a steel titan)
Toggle on (with a steel titan)
|Tzhaar||81||1||124|| Water spells(Ket/Hur)|
|Not assigned very often||Very slow task, but can be good experience if Cauldron's done||Do/Skip (If The Brink of Extinction isn't completed)||46k|
|120||67||140||Thrown||Fast kills if stakes are unlocked to maximum||Vyrewatch outside Darkmeyer have no drops other than their corpses and without blisterwood weapons, the kills are very slow||Do/Skip (If Blisterwood isn't unlocked)||80k|
|Waterfiends||335||1||107||Bolts||Best source of ranged xp and crimson charms.
Easily accessible via fairy ring code B•J•Q (must be restored first using five bittercap mushrooms)
Can get crowded from people farming crimson charms
Can hit pretty hard with their magic attack, even on rangers