This article is about high-levelled Slayer training. For the general Slayer guide, see Slayer training.

This is a guide on how to train Slayer in the most efficient manner possible purely in terms of maximising Slayer experience per hour. It is aimed towards players with high levels in the various combat and combat-related stats, including Summoning, Prayer, and Herblore, which provide access to various methods of augmenting the rate at which Slayer is trained. It is also targeted towards players who are able to make money at a fairly high rate, and thus would value their time enough to utilise more expensive methods in the interest of saving time. Due to the intended audience of this guide, not everything will be explained in detail, as the reader is expected to know the basics of RuneScape and the Slayer skill itself. This guide assumes you will be using Morvran exclusively as your Slayer master. This is a guide and while the user is encouraged to follow it as closely as possible for maximum efficiency, players are free to choose which parts to follow and which to ignore subject to their own opinions, stats, gear, cash, potential to make cash, and personal task preference.

Since this guide is focused on maximum Slayer experience per hour, tasks that award decent quantities of gold may be overlooked. The player is encouraged to research each and every Slayer monster page for strategies and potential wealth gains, as these topics will not be included in this guide.

Cancelling and blocking tasksEdit

Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to seven assigned monsters, or group of monsters such as grotworms or mutated jadinkos, can be blocked in this manner, with one block allowed per 50 quest points.

Cancelling the block costs 30 points. The monster must be the currently assigned task for it to be blocked. In order to maximise efficiency, players should cancel tasks which are commonly assigned yet offer slow rates of Slayer experience, often due to issues such as the inability to use a cannon and/or a titan, low life points, or other factors, such as long animations or specialised killing methods. Please see the task summary section below to determine which tasks should be considered for the use of a block.

Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.

The task summary section of this guide will tell you which tasks to block, what to skip, and the ones to complete if you are running low on Slayer points. For example, a player that is running low on points may do a greater demon task despite the fact that these tasks are usually cancelled. These tasks also give out more ferocious rings if done in Kuradal's Dungeon.

If a toggleable task is on that the player does not wish to do, toggle the task off to avoid wasting slayer points on cancelling.


This high level Slayer guide assumes you have 95 Prayer for curses. Curses will speed up tasks 15-20%, and should be used on every task. Bring prayer potions/renewals. Turmoil (or its counterparts) should be used the entire task. Along with Turmoil, Berserker can be used to slightly increase potion endurance, but note that this does not work with overloads. Soul Split can also greatly extend the duration spend at your Slayer location – in most cases, you will not need to go to the bank to resupply with Soul Split. You can complete all tasks that Morvran has to offer without frequent bank trips. 

At the cost of significantly higher pray drain, leech curses while wearing the Amulet of zealots offers the highest damage boost. This should only be used where accuracy is not a concern, and disallows use of the demon horn necklace to upkeep prayer.

Note: Because this guide assumes you have 95+ Prayer, it also assumes you will not be picking up infernal ashes or bones for cash. It is up to the player to decide if they want to do so, but make note you will not receive even half of the listed experience per hour. If your Prayer level is not 99, it is recommended to use the bonecrusher/attuned ectoplasmator and demon horn necklace combo to work toward 99 Prayer.


This high-levelled Slayer guide assumes you have access to extreme warmaster's potions/overloads and use super antifires. Overloads will give you better experience rates than what is in the table, but only by a small margin. If you do not have extremes and super antifires, you will not be able to obtain the best Slayer experience per hour.

A cheaper alternative to using overloads is Berserk blood essence with supreme > extreme > super potions and the Berserker curse. This is worn in the pocket slot, and boosts the players stats for 20s when activated, and 4s on a passive proc when getting hit, which stacks with other stat boosts excluding overloads.


The mighty Slayer helmet is better than an uncharged black mask, and should be used for every task. The bonuses of the helmet plus the ability to store familiar scrolls make it an essential part of any serious Slayer's gear. Remember to refill your stored scrolls of choice after using them up. 

As for the rest of the equipment, it is assumed you will be using at the very least God War Dungeon power armour. For tasks that reside in the dungeon itself, the table assumes you have a piece of ancient Nex gear or a Shard of Zaros for at least kill count, allowing you to wear the best combat equipment you can, and not random gear for the four different gods.

Augmented equipment is recommended, ideally God Wars Dungeon (T70) power armour. Although many use Anima Core of Sliske equipment, this hybrid armour offers no damage boosts. Power armour is superior unless you are doing a hybrid/tribrid task and cannot manage switching well, such as Dagannoth Kings or the Kalphite King. Ideal perks are Genocidal, Demon Slayer, Dragon Slayer, Undead Slayer, Biting, and Crackling, many of which can be combo'd with each other. Scavenging is also a useful perk since over a long period of slaying, it will generate many uncommon and some rare components.

Remember: Stay with the corresponding armour equal to your combat style, unless you are using Hybrid armour! Doing so can result in accuracy decreases with your weapon which can slow down experience rates.

Getting a task and transportEdit

The Slayer cape ability or upgraded ferocious rings allow for fast transport to Morvran, and are always the fastest and best options when obtaining a new task. However, players may find that they are running out of the rings if they are not performing enough tasks in Kuradal's Dungeon. Therefore, players without 99 slayer may wish to use an Attuned crystal teleport seed, which should be brought to every task, to reach Morvran when their task is complete. Simply use the seed to teleport to the Iorwerth district of Prifddinas to reach Morvran. (Normal crystal teleport seeds can be used but need to be charged after every 3 teleports so should be kept in batches)

Using Lunar spells, the NPC Contact spell can be used to get a new task, and then cancel a task in the same dialogue. However, the rewards interface cannot be accessed this way, so travel to any Slayer master is necessary to block an unwanted task.

The TokKul-Zo, obtained as a reward for completing The Elder Kiln quest, is great for transport during Slayer. While charged, it has unlimited teleports to the entrance to the Fight Caves, along with several other locations. The Fight Caves teleport location has a bank and is extremely close to a fairy ring.

Slayer contractsEdit

With the addition of Slayer contracts, the Slayer Tower is now the best place to complete assignments for any monster that resides in it. The bonus 20% experience of the Slayer contracts stack with the 10% bonus for wearing Morytania legs 4, the reward from the Morytania Elite Tasks.

There are also Slayer contracts available in the Wilderness, which like the ones from the Slayer Tower, give a 20% bonus. The demonic skull will also stack with this bonus, giving players 40% additional Slayer experience, though players of all levels will be able to attack you, so it is not recommended to use it unless you are very deep in the Wilderness (as levels will usually not matter at that point) or have a high combat level yourself.

Since this guide presumes that Morvran is your Slayer master, here is a list of monsters that can be found in the Slayer Tower and/or Wilderness that are assigned by Morvran and can be given a special contract from Markus or Erskine.

Monster name Location(s) Recommended Location (Slayer Tower/Wilderness) Reason(s) Complete with contract?
Abyssal demons Slayer Tower (2nd3rd floor[UK]/3rd4th floor[UK]), Wilderness (levels 26-29) Slayer Tower Faster kill rates and much safer (Wilderness location is multi-way despite being in a low level area) Yes (Slayer Tower)
Black demons Ruins (south of Demonic Ruins) N/A Somewhat dangerous due to being in moderately high levelled Wilderness No
Dark beasts Forinthry Dungeon, level 27-29 Wilderness N/A Somewhat dangerous due to being in a multi-combat area, though it is within the level 30 teleport line Yes/No (Yes if you can escape quickly, no otherwise)
Gargoyles Slayer Tower (2nd3rd floor[UK]/3rd4th floor[UK]), Ruins Slayer Tower Faster kill rates and much safer Yes (Slayer Tower)
Greater demons Forinthry Dungeon, level 20-24 Wilderness N/A Somewhat dangerous due to being in a multi-combat area Yes (Wilderness)
Ice strykewyrms Frozen Waste Plateau N/A Very dangerous due to being deep in the Wilderness (though there is a banker nearby) No
Kal'gerion demons Demonic Ruins N/A Extremely dangerous; lack of cover to hide from special attacks, deep in the Wilderness and in a multi-combat area. No
Lava strykewyrms South of Lava Maze Wilderness While dangerous overall, they aren't found in any other locations, so if you do this task, you may as well get the contract. Yes (Wilderness)
Nechryaels Slayer Tower (2nd3rd floor[UK]/3rd4th floor[UK]) Slayer Tower Very quick task Yes (Slayer Tower)
Waterfiends Across from Daemonheim island (level 16-18 Wilderness) Wilderness While being in a multi-combat area, players can easily escape due to all teleport sources working at their location (along with the peninsula providing extra defense). Yes (Wilderness)

Task summary tableEdit

This is a list of all monsters assigned by Morvran, along with the pros and cons of completing the task, as well as, an analysis of tasks experience per hour.

Monster name Slayer exp Slayer level Combat level Weakness Pros Cons Do/Skip/Block Maximum exp/hour

Abyssal demon

278. 1069(Elite) 85 98, 107(Elite) Slash weakness icon Slash

Can be killed on a Slayer contract in the Slayer Tower or Wilderness.
Relatively weak for their level.

Random teleport might be a bit annoying, especially if trying to pick up drops. Can also be crowded most of the time. Do w/contract 126,000
Adamant dragon 655.6 1 116 Air weakness icon Air spells High Slayer exp per kill

Consistently good drops, especially when stacking adamant bars/dragon bones

Can hit rather hard. Do
Airut 800.2 92 122 Zero weakness icon Nothing

High Slayer exp per kill, and extremely profitable.

Has very high defence, a special attack that can deal a lot of damage and requires high leveled equipment to kill quickly.

Do/Skip 120,000
Ascension member 140 - 1938.8 81, 95 84(Rorarious), 91(Gladius), 105(Capsarius), 105(Scutarius), 304(Legiones) Ranged weakness icon Ranged Relatively profitable task. Players can decide what members they want to kill on task. Can be expensive if killing Legiones only. Do 100,000 (Rorarii)

Up to 125,000 (Legios)

Automaton 624 67 115 Fire weakness icon Fire spells(Guardian)
Crush weakness icon Crush(Tracer)
Arrow weakness icon Arrows(Generator)
Decent drops, relatively weak for their level.

Can easily safespot guardians

Must obtain The World Wakes full reward to access to them.
Hard hitting especially with special attack if not trapped correctly.

Do 140,000
Aviansie 171 - 2934 1 89, 92, 95, 580(Kree'arra) Bolt weakness icon Bolts Can rack up kills fast while making a large profit in noted adamant bars.

Killing Kree'arra can provide more money and gives a lot of experience, especially if killed on Hard Mode.

Requires Armadyl/Zamorak protection to avoid being attacked by monsters.

Kree'arra can be dangerous to some players.

Do 80,000
Aquanite 212.6, 968(Elite) 78 95, 104(Elite) Arrow weakness icon Arrows Do not have to unlock them.

Killing them with seedicide can give fast farming xp.

Far away, bad experience, have to spend reward points to unlock and cancel tasks Toggle off
Acheron mammoth 3952 96 135 Stab weakness icon Stab Decent drops and gives a lot of experience. Relatively powerful attacks, in addition to a charge attack that can kill a player in two hits if not protected against. Do/Skip/Block
Black demon 294.4 1 98 Bolt weakness icon BoltsSilverlight Silverlight High numbers are assigned allowing for great experience gains without travelling. Good source of crimson charms. Takes a long time to travel to if you do not have 70 Agility, unless you plan to kill them in Chaos Tunnels/Chaos Tunnels resource dungeon. Do/Skip 93,000
Black dragon 245 1 100 Bolt weakness icon Bolts

Fast task if done at Evil Chicken's Lair which is the best location for the greatest xp/hr.
Can kill the King Black Dragon or Queen Black Dragon instead for more profit.

Task completion can be somewhat slow if not done at the Evil Chicken's Lair (requiring completion of Sir Amik Varze's section of Recipe for Disaster), since standard black dragons are rare (two in all locations). Baby black dragons can be killed in their place if needed at the Chaos Tunnels. Do 100,000
Camel Warrior 3609 96 132 Crush weakness icon Crush Decent experience and has a very valuable drop. Rather slow kills; they are similar to glacors but are much more tedious due to increased damage and defence, in addition to players being subjected to desert heat. Block
Celestial dragon 976.3 1 127 Arrow weakness icon Arrows

More experience than mithril dragons, have valuable unique drops and most of their common drops are stackable, requiring little to no banking.

Their time stop ability can be rather annoying and requires high level equipment to kill them before they can use it. Also requires completion of One of a Kind to be assigned for a task.

Do 175,000
Chaos Giant 929.3 1 126 Stab weakness icon Stab Relatively weak for their level

Fairly good experience rates
Most drops are stackable, so banking occurs less often.

They are aggressive in a cramped multicombat area. Requires completion of Birthright of the Dwarves. Do 120,000
Corrupted creatures Varies (see page for more details) 88-103 Varies (see page for more details) Varies (see page for more details) Can be killed very quickly. Corruption feature means that while kills are faster, players can die faster as a result of extra damage. All kills require a Feather of Ma'at, which hampers profits a bit. Do
Crystal Shapeshifter 1269.8 80 112 Fire weakness icon Fire spells (Melee)
Stab weakness icon Stab (Ranged)
Thrown weakness icon Thrown (Magic)
Fairly decent experience rates.

Most drops are noted.

They are much stronger than their combat level suggests and will take advantage of the player's weaknesses. Skip/Block
Dagannoth Kings (Dagannoth task) See Dagannoth Kings article 1 See Dagannoth Kings article See Dagannoth Kings article High amount of experience per king, also a nice profit from the drops.

Very good co-op task

Required all types of combat. Normal Dagannoth can be killed very quickly. Do/Skip 110,000
Dagannoth Guardian (Dagannoth task) 326.5 1 98 Air weakness icon Air spells Gives way more experience compared to regular Dagannoths.

Easy to kill, specially with Balmung or Air Spells.

Relatively far from a bank, no special drops, fairly spread out and the cave access requires partial completion of Blood Runs Deep.

Do/Skip 100,000
Dark beast 331.5, 1372.8(Elite) 90 105, 114(Elite) Bolt weakness icon Bolts Relatively weak for their level. Can be killed on a contract in the Wilderness.

With bonecrusher/demon horn necklace combination, the Prayer restoration from solely bones is enough to sustain constant use of Soul Split and Anguish.

Can be crowded in non-Wilderness areas. Do 110,000
Desert strykewyrm 376.5 77 103 Stab weakness icon Stab Can string kills together at a decent rate.

Moderate profit.

Fairly spread out. Do/Skip 70,000
Elves 73.6/89.4 (Elf Warrior), 608(Cadarn magus, Cadarn ranger, Iorwerth guard, Iorwerth scout) 1 84/89, 122 Fire weakness icon Fire spells
Crush weakness icon Crush
Slash weakness icon Slash
Arrow weakness icon Arrows
Can choose between pre-Plague City elves, Iorwerth Clan elves or Cadarn Clan elves. Prifddinas elves can be killed quickly and are very profitable. Prifddinas elves are stronger than other elves, making use of abilities in combat. Do 135,000
Edimmu 800.2, 2044 90 122 (normal), 125 (powerful) Slash weakness icon Slash Decent drops. Occasionally heal themselves by 25% of the damage they inflict, and requires 115 Dungeoneering to access their dungeon and be assigned for a Slayer task. Do/Skip
Ganodermic creatures 565 95 112(Runt), 112(Beast) Fire weakness icon Fire spells Killing ganodermic beasts can yield extremely easy profit and the occasional spirit seed, obtainable faster through them than Vinesweeper. Ganodermic beasts are rather spread apart but have a fast respawn time. Ganodermic runts litter the area and do not provide as much drops compared to ganodermic beasts. Do 140,000
Gargoyle 197.4 75 93 Water weakness icon Water spells Can be killed on a contract.

Very quick kills with faster finishing blows unlocked.
Decent drops

Need to purchase the ability to deliver killing blows quicker for 400 Slayer reward points for fast kill rates. Do w/contract 117,000
Gemstone dragons 1450, 1860, 2384.4 95, 98, 101 119, 126, 133 Arrow weakness icon Arrows Decent experience rates. Somewhat tedious to kill with poor drops. Block
Glacor 1881 1 112 Fire weakness icon Fire spells(Using Fire spells gives 150% damage) Fast kills with fire spells, decent drops and great experience rates. They are quite hard to kill efficiently without Soul Split. Toggle on 170,000 (as well as 600,000 Magic exp)
Greater demon 135.4, 620(Elite) 1 82, 92(Elite) Bolt weakness icon BoltsSilverlight Silverlight Decent source of crimson charms

Can kill K'ril Tsutsaroth instead for Slayer, for better experience rates, especially if killed on Hard Mode.

Slow compared to other tasks you could be doing Do (K'ril)/Skip/Block 50,000

80,000 (K'ril)

Mature grotworm

 (Grotworm task)

343.6 1 98 Bolt weakness icon Bolts Drop a lot of adamant and rune items which can be alched. Somewhat spread out. Do/Skip/Block 70,000
Ice strykewyrm 693.2 93 106 Fire weakness icon Fire spells Fire spells deal double damage, making them very easy and fast to kill despite their large health pool, can be killed on a contract in the Wilderness. Can only be assigned if you have a fire cape or TokHaar-Kal cape (alternatively, you can spend 2000 points to unlock them without either one) Do 160,000
Iron dragon 245 1 98 Water weakness icon Water spells Extremely easy to kill, very fast task None Do 120,000
Kal'gerion demon 1858.8 1 126 Nothing High Slayer exp per kill, and decent drops High defence, high accuracy, and has two special attacks. Do 160,000
Kalphite 59.3 - 3963 1 98 (Exiled kalphite guardian/Exiled kalphite marauder)
333 (Kalphite Queen)
356 (Exiled Kalphite Queen)
2500 (Kalphite King)
See Kalphite article Both the normal and exiled Kalphite Queen has relatively profitable drops. The Kalphite King has a moderate drop table with decent drops. Exiled kalphites are superior to normal kalphites in both experience and drops. The Kalphite King requires a group to kill efficiently. Kalphite tasks can be rather slow. Do/Skip 86,000
Mithril dragon 564.4 1 112 Earth weakness icon Earth spells Very quick task and has some decent rewards. Not assigned very often. Do 140,000
Muspah 469 76 150

Zero weakness icon Nothing (Ancient Magicks does double damage)

Extremely profitable with excellent experience rates, and is instanced, so there is no competition from other players. Zero weakness icon Nothing Do 125,000

Mutated jadinko

98.6, 188.4, 209.6

80, 86, 91

93(Baby), 96(Guard), 100(Male) Stab weakness icon Stab Very fast task (low health and very packed), and many drops are noted.

Fruit drops make food supplies unneeded.
Possible elite clue scroll and crystal triskelion from males.

N/A Do 96,000
Nechryael 251.6, 1120(Elite) 80 96, 106(Elite) Crush weakness icon Crush Great task if done in the Slayer Tower, decent source of crimson charms Poor drops. Do w/contract/Skip/Block 144,000
Nihil 423 - 705.4 76 160 Ranged weakness icon Ranged (Ice/Smoke)
Magic weakness icon Magic (Blood)
Melee weakness icon Melee (Shadow)
Decent stackable drops, in addition to unique summoning materials that can fetch a lot of profit. Each of the nihils have their own weakness, forcing the player to kill ones they are strong to/neutral against for consistent kill rates. Their special attacks can also be relatively annoying. The Shard of Zaros is needed due to a large number of Nihils wandering around. Toggle on (if you have the recommended gear)/Toggle off 120,000
Nightmare 1540 80 128 Earth weakness icon Earth spells Decent drops and great combat/Slayer experience. Can use a powerful ranged attack that can deal high damage if not protected against. Toggle on (with recommended gear)/Toggle off
Ripper Demon 2721.5, 3203(Elite) 96 131, 138(Elite) Earth weakness icon Earth spells
Silverlight Silverlight
Decent drops and very good Slayer experience. Can deal very quick melee damage, has a special attack that can instantly kill the player and a suicide attack when they die. The upgraded Darklight is a must when killing them or kill rates will be slower. Do (with upgraded Darklight)/Skip/Block
Rune dragon 2051, 3399(Elite) 1 127, 130(Elite) Zero weakness icon Nothing Great experience rates and excellent drops worth a lot of money. Requires completion of Ritual of the Mahjarrat, Fate of the Gods to access. Plague's End is an additional requirement for a task, since Morvran is the only Slayer master who assigns them. You also need to use dragonbane ammo as they have very high defence (in addition to being a necessity for phase 1 of the fight) Do
Shadow creature 343 (Truthful), 565 (Blissful), 930 (Manifest) 1 98, 112, 126 Fire weakness icon Fire spells Decent drops and experience rates. They are extremely close to the bank and the cores can be converted for light cores and divination experience. Hard-hitting, damage adds up over time unless you use Soul Split and good armour. Do 200,000
Soul devourers Varies (see page for more details) 105-117 Varies (see page for more details) Varies (see page for more details) Decent drops and players can choose between various soul devourers as long as the player has the corresponding slayer level. Tasks can be either done very quickly with salawa or feline akhs, or a bit slower but for more profit with imperial guard akhs. Corruption feature means that while kills are faster, players can die faster as a result of extra damage. All kills require a Feather of Ma'at, which hampers profits a bit. Do N/A
Steel dragon 350 1 100 Water weakness icon Water spells

Very easy to kill with magic and high xp per kill
Impossible to even take damage as long as you're using full antifire protection and magic
Decent profit from the dragon bones and other drops

N/A Do 154,000
Tormented Demon 1136 1 (see cons) 119 Fire weakness icon Fire spellsSilverlight Silverlight

Bolt weakness icon Bolts

Valuable rare drops and can be easily killed with high leveled gear. Takes a while to get to them via light creature and requires two different combat styles to kill unless using a combat familiar or dreadnips. Tormented Demons effectively require 56 Slayer, as The Path of Glouphrie requires it and is a requirement for While Guthix Sleeps. Toggle on 150,000
Tzhaar 77.5 1 86 Water weakness icon Water spells(Ket/Hur)
Slash weakness icon Slash(Xil)
Arrow weakness icon Arrows(Mej)
Not assigned very often

Drop obsidian charms

Very slow task as Tzhaar NPCs are relatively spread apart. While TokHaar in the Fight Cauldron can be killed instead (for much better experience rates), they are just as slow as killing TzHaar. Do (if you have completed the Brink of Extinction quest)/Skip/Block 46,000


340 67 98 Thrown weakness icon Thrown Fast and rewarding kills if Sunspear is fully upgraded.

Vyrelords/ladies are close to a bank, and easily accessible with Drakan's medallion.

Vyrewatch outside Darkmeyer have no drops other than their corpses and without access to at least blisterwood weapons, the kills are very slow Do (if you have access to Sunspear)/Skip/Block 80,000
Waterfiend 335, 1181.5(Elite) 1 107, 111(Elite) Bolt weakness icon BoltsSilverlight Silverlight Very good source of experience and crimson charms, and are found in several locations, in addition to increased experience in the Wilderness. Can be crowded at Ancient Caverns, and live in multi-combat area in the Wilderness. Relatively poor drops. Do (w/ contract is optional)/Block 110,000
Wyvern 1878.8, 2654(Elite 96 127, 133(Elite) Fire weakness icon Fire spells Somewhat decent drops. Can deal extremely high and accurate damage, player is forced between staying next to/away from fires (staying next to them reduces their damage but increases poison and vice versa). In most cases, a shield (or defender) is required to stay there for long periods of time. Block

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