FANDOM


Crystal saw
This article is currently under construction.
The information contained within should not be considered fully accurate and/or complete.
This article is about high-levelled Slayer training. For the general Slayer guide, see Slayer training.

This guide is aimed at players who wish to maximise their Slayer experience per hour. It is assumed that the player is familiar with slayer mechanics and is both high levelled and well-equipped. This guide assumes you will be using Morvran as your Slayer master for all tasks. Although this guide is aimed at slayer experience, creature profitability will be included and it will be up to the player to decide if they wish to receive lower rates of experience in favour of a higher profit.

This guide also assumes you have an optimised Revolution++ ability bar

Quest unlocksEdit

Note: For every 50 Quest Points the player has, they will be able to prefer/block an additional task, therefore having a high amount of Quest points is generally recommended

Quests that unlock tasks that would otherwise be blocked anyway are not included in this list.

Quest name Reason Slayer Assignment Importance
Plague's End Unlocks Morvran and the rest of Prifddinas. Required
Smoking Kills Unlocks Sumona and the ability to construct slayer helms. Utmost
Icthlarin's Little Helper Allows access to Sophanem Slayer Dungeon. Corrupted creatures, Soul devourers Very High
Hard Karamja Tasks Allows access to Gemstone cavern. Gemstone dragons Very High
Ritual of the Mahjarrat Unlocks bane ammunition.

Allows access to Glacor Cave. Partial requirement for Rune dragon access.

Glacors, Rune dragons (with Fate of the Gods completed) Very High
The Jack of Spades Provides players with 99 slayer the Slayer Codex and personal dungeon. High
Fate of the Gods Allows access to first wing of Freneskae. Partial requirement for Rune dragon access. Muspah, Nihil, Rune dragons (with Ritual of the Mahjarrat completed) High
Children of Mah Allows access to the rest of Freneskae. Nightmares Medium
The World Wakes Full completion provides a ring capable of teleporting to the World Gate.

Allows access to Guthix's Cave.

Automatons Medium
One of a Kind Allows access to Dragontooth Island resource dungeon. Celestial dragons Medium
Birthright of the Dwarves Chaos Giants now spawn at the end of Barendir caves. Chaos giants Low
The Light Within Allows access to Tarddiad. Crystal Shapeshifters Low

Slayer Codex and Player Owned DungeonEdit

With the release of Menaphos, players with at least level 99 Slayer can fill their Slayer Codex. It is advised to invest slayer points and time to collect at least 100 different monster souls. For every 20 souls collected, slayer helmets grant a +1% gain (up to 5% at 100 souls) to Slayer experience, effectively being an experience boosting item.

In addition to the Slayer Codex, players with at least 99 Slayer have access to a player owned dungeon. The following slayer assignments are recommended to fill the three rooms available, or a player can access another player's dungeon if they have a needed room setup.

Assignment Reason Recommended amount of spawns
Kal'gerion demons When fought in a played owned dungeon, Kal'gerion Demons do not use their special attacks. 2
Muspah More creatures, smaller room, and faster respawns -> alot easier to AoE. 5
Ripper demons With only 1 ripper demon, it removes the <35% player's life points aggression mechanic, meaning that no other demons will become aggressive towards the player when health drops below 35%. 1
Crystal Shapeshifters Easier grouping and use of AoE abilities. 5
Shadow creatures Easier time attacking multiple shadows at once and use of AoE. Best to put Manifest Shadow Creatures in your dungeon as they are greater experience/kill than other shadow creatures. 5
Hydrix Dragons High AFK experience rates and easier to avoid mechanics 1

In addition to the slayer monsters, some player owned dungeon rooms benefit from prayer restoring monsters via the use of a Bonecrusher and Demon Horn Necklace

Monster Reason Recommended amount of spawns
Mogre 1950 LP, has the least life points, but does not aggro even with Aggression potion, not good for AFK 2 - 4
Suqah 2650 LP, least life points among aggro options 2 - 4
Sophanem Crocodile 2900 LP, drops only big bones, great for area looting 2 - 4
Hill Giant 3200 LP, good for Champion's Challenge 2 - 4

Reward pointsEdit

This guide assumes you have the following slayer rewards unlocked, although you may adapt as needed.

Reward Cost Reason
Ability to make Ring of slaying. 300 Various teleport locations reduces downtime between tasks.
Ability to deliver killing blows quicker. 400 Tasks such as Gargoyles will not be slowed down from need to manually kill each gargoyle when they are at low healh.

Note: A legendary pet with the "Slayer Finisher" ability may be used until this is unlocked

Ability to craft Slayer helmets. 400 Slayer helmet is the most important piece of equipment.
Learn how to fuse rings to Full Slayer Helmets 500 Ferocious rings fused into helmets work at Kuradal's dungeon, allowing a player to wear a ring whilst still benefiting from the damage boost of the ferocious ring
Full Slayer Helmet Upgrades. 2100 Increases the effectiveness of Slayer Helmet. 4 upgrades.
Ability to persuade Kuradal and Morvran to assign Nightmare creatures 50 High rates of Slayer Experience
Ability to persuade Kuradal and Morvran to assign Muspah. 50 High rates of Slayer Experience

Other rewards are either quality of life improvements, unnecessary task unlocks or general consumables.

Ushabti used to fill the Slayer Codex can be bought from the masters at 20 reward points each.

Tool beltEdit

Players can add many Slayer items to their tool belt, such as a Rock hammer, and some special items (Charming imp, Bonecrusher, Herbicide, Seedicide, Advanced gold accumulator). The latter items require 500 slayer points each to be able to be added to the tool belt.

The Bonecrusher upgrade, bought from Waiko for 25,000 Chimes and 25 Taijitu, picks up bones, rather than crushing them. This can help in tasks where the monster drops valuable bones. It is worth noting that if the player does not have this, a legendary pet can pick up bones too.

Additional RequirementsEdit

Although these are not actual requirements, they are necessary to reach higher experience rates and should be used at all times

PrayersEdit

You should always use Turmoil / Anguish / Torment to increase your kills per hour. Soul split can be used on a majority of tasks and in most cases completely removing the need for food.

For some tasks, notably dragons, you can use a Bonecrusher in conjunction with Demon horn necklace. This method negates the need for prayer potions during task. This can also be used with monsters that drop ashes via the use of the Attuned Ectoplasmator; however this is often very costly and not recommended

Stat Boosting Potions Edit

Overloads boost your kills per hour significantly and should be used at all times. Either Holy Overloads or Supreme Overloads with Super Prayer Renewal. It is not necessary to use supreme overloads over Holy Overloads, however a player may choose to if they have a surplus or wish to increase rates by about 2% dps.

Super antifire potions are necessary for Dragon tasks as using a dragonfire resistant shield would reduce kills per hour. Likewise a Wyrmfire potion is needed for Wyvern tasks.

Weapon Poison++ can be used to great effect on most slayer monsters and should be used in conjunction with Cinderbane gloves if the player has them

Summoning FamiliarsEdit

There are 3 categories for familiars that would assist in high level slayer tasks - Combat, Beast of Burden and Healers.

Use of combat familiars like Nihil at level 87 or Steel titans at level 99 can increase your experience rates by increasing damage dealt to the target.

Beast of Burden familiars may be used at tasks where you receive large amounts of drops to reduce downtime from banking

Legendary pets are by far the best option for those, who want to make some money off of slayer without hindering their experience rates much. These pets have 2 incredibly useful abilities: Scavenge and Beast of Burden. Scavenge ability picks up items after killing enemies with a 10-15 second cool down. The second ability makes it act as a beast of burden when a pouch is used on the familiar.

Pack yaks are incredibly useful for most slayer tasks due to their ability to bank up to 240 items per hour, and adding 30 spaces to the player's inventory to collect loot.

EquipmentEdit

You should always use the style that your slayer assignment is weak to, with some exceptions which will be detailed in the slayer table 

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Corrupted slayer helmet Corrupted slayer helmet (On Task) N/A N/A N/A N/A
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Blood amulet of fury Blood amulet of fury N/A N/A
Back slot Completionist cape Completionist cape TokHaar-Kal-Ket TokHaar-Kal-Ket Fire cape Fire cape Quest point cape Cape of Accomplishment N/A
Torso slot Augmented Torva platebody Augmented Torva platebody Augmented Anima Core Body of Zaros Augmented Anima Core Body of Zaros N/A N/A N/A
Legs slot Augmented Torva platelegs Augmented Torva platelegs Augmented Anima Core Legs of Zaros Augmented Anima Core Legs of Zaros N/A N/A N/A
Main hand slot Drygore mace Drygore mace / Drygore rapier Drygore rapier / Drygore longsword Drygore longsword Chaotic claw Chaotic claw / Chaotic rapier Chaotic rapier / Chaotic longsword Chaotic longsword / Attuned crystal dagger Attuned crystal dagger Korasi&#039;s sword Korasi's sword Abyssal vine whip Abyssal vine whip Abyssal whip Abyssal whip
2h slot Noxious scythe Noxious scythe / Dragon Rider lance Dragon Rider lance Chaotic spear Chaotic spear / Chaotic maul Chaotic maul / Attuned crystal halberd Attuned crystal halberd Armadyl godsword Godswords / Saradomin sword Saradomin sword / Zamorakian spear Zamorakian spear Guthan&#039;s warspear Guthan's warspear / Verac&#039;s flail Verac's flail / Dharok&#039;s greataxe Dharok's greataxe / Torag&#039;s hammer Torag's hammer / Crystal halberd Crystal halberd N/A
Off-hand weapon slot Off-hand drygore mace Off-hand drygore mace / Off-hand drygore rapier Off-hand drygore rapier / Off-hand drygore longsword Off-hand drygore longsword Off-hand chaotic claw Off-hand chaotic claw / Off-hand chaotic rapier Off-hand chaotic rapier / Off-hand chaotic longsword Off-hand chaotic longsword / Off-hand attuned crystal dagger Off-hand attuned crystal dagger Jessika&#039;s sword Jessika's sword Enhanced Excalibur Elite enhanced Excalibur Enhanced Excalibur Enhanced Excalibur / Off-hand crystal dagger Off-hand crystal dagger
Ammo slot Tirannwn quiver 4 Tirannwn quiver 4 N/A N/A N/A N/A
Gloves slot Cinderbane gloves Cinderbane gloves Razorback gauntlets Razorback gauntlets Torva gloves Torva gloves Goliath gloves (red) Goliath gloves Bandos gloves Bandos gloves
Feet slot Torva boots Torva boots Bandos boots Bandos boots N/A N/A N/A
Ring slot Luck of the dwarves Luck of the dwarves Asylum surgeon&#039;s ring Asylum surgeon's ring Ring of death Ring of death Seers&#039; ring (i) Seers' ring (i) Sixth-Age circuit Sixth-Age circuit / Onyx ring (i) Onyx ring (i)
Aura slot Berserker aura Berserker aura Brawler aura Brawler aura Dark magic aura Dark magic aura Inspiration aura Inspiration aura Invigorate aura Invigorate aura
Pocket slot Illuminated Book of Law Illuminated god book / Scrimshaw of vampyrism Scrimshaw of vampyrism N/A N/A N/A N/A

Any variant of Slayer Helmet, the corrupted one being the best, should be used for every task. The bonuses are far too powerful to substitute any other helm under any circumstances.

Players should use the best weapons they can for damage, preferably tier 90, is good enough for most tasks, and at least tier 80 power armour. It is worth noting that the Noxious Scythe and Dragon Rider lance are far superior to other melee options due to their increased range and synergy with area of effect abilities

Cinderbane gloves are extremely useful against monsters that are not immune to poison, as they apply a poisonous effect to all monsters the player is in combat with.

AugmentationEdit

Using good perks on augmented items through Invention will highly increase the damage dealt and thus increase overall Slayer experience per hour.

Recommended perks for slayer:

Perk Type Max Tier Description
Aftershock Weapon 3 After dealing 50,000 damage, create an explosion centered on your current target, dealing up to 40% per rank weapon damage to nearby enemies.
Precise Weapon 5 Increases your minimum damage by 1.5% per rank of your maximum damage.
Equilibrium Weapon 3 Increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Biting Weapon, Armour 3 +2% chance per rank to critically hit opponents.
Genocidal Weapon, Armour 1 Deal up to 7% extra damage depending on how far you are through your Slayer task.
Crackling Weapon, Armour 3 Periodically zaps your combat target for 50% per rank of your weapon's damage. 1 minute cooldown.
Undead Slayer Weapon, Armour 1 Deal 7% additional damage to undead.
Demon Slayer Weapon, Armour 1 Deal 7% additional damage to demons.
Dragon Slayer Weapon, Armour 1 Deal 7% additional damage to dragons.
Impatient Weapon, Armour 3 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Scavenging Weapon, Armour 3 1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component instead).
Planted Feet Weapon 1 The duration of Sunshine and Death's Swiftness is increased by 25%, but they no longer deal periodic damage to your target.

A recommended augment setup is as follows

Equipment Type Perks Components Notes
Weapon Aftershock 3 5 Ilujankan 
Precise 4 + Equilibrium 2 1 Armadyl + 4 Precise Can use 5 Precise components instead.
Top Biting 2 + Genocidal 3 Direct + 1 Bandos + 1 Undead
Crackling 3 + X (see below) 4 Explosive + X
Bottom Impatient 3 + Devoted 2-3 5 Zamorak Devoted is unnecessary.
Scavenging 2 + Mobile 2 Smooth + 3 Connector
Enhanced Excalibur Planted Feet + Aftershock 1-2 2 Cywir + 3 Ilujankan Use before using Sunshine or Death's Swiftness.
Sunspear Planted Feet + Aftershock 1-2 2 Cywir + 3 Ilujankan Aftershock resets after weapon switch.
Mobile + X 1-2 Dexterous + X Replaceable.

Transportation optionsEdit

The Slayer cape ability or upgraded ferocious rings allow for fast transport to Morvran, and are always the fastest and best options when obtaining a new task. Players can use the same item to quickly get to Kuradal's Dungeon.

With 99 Dungeoneering, you have access to the Dungeoneering cape, which has a teleport option to any resource dungeon and can be convenient for reaching some otherwise remote slayer monsters, such as the Dragontooth Island celestial dragons resource dungeon. A charged Hoardstalker ring has the same teleport options, however with limited charges.

After Fate of the Gods and having completed all optional quests for The World Wakes, Juna gives the player the Sixth-Age circuit - a fast transportation method to the World Gate, from which you can reach Muspah, Nihil, Nightmares, Crystal Shapeshifters, and Rune dragons.

Having a ring of slaying provides the fastest means of transportation to the Slayer Tower, where creatures like Abyssal demons reside.

Cancelling and blocking tasks Edit

Slayer assignments can be blocked at any slayer master for 100 slayer points; this requires the player's current assignment be the creatures they wish to block. Up to seven assigned monsters, or group of monsters such as grotworms or mutated jadinkos, can be blocked in this manner, with one block allowed every 50 quest points.

Cancelling the assignment costs 30 points. The monster must be the currently assigned task for it to be blocked. In order to maximize efficiency, players should cancel tasks which are commonly assigned yet offer slow rates of Slayer experience, often due to issues such as the inability to use a cannon and/or a titan, low life points, or other factors, such as long animations or specialised killing methods. Please see the task summary section below to determine which tasks should be considered for the use of a block.

Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.

The task summary section of this guide will tell you which tasks to block, what to skip, and the ones to complete if you are running low on Slayer points. For example, a player that is running low on points may do a greater demon task despite the fact that these tasks are usually cancelled. These tasks also give out more ferocious rings if done in Kuradal's Dungeon.

If a toggle able task is on that the player does not wish to do, toggle the task off to avoid wasting slayer points on cancelling.

Guide to optimal tasks.Edit

This table does is often not indicative of a monsters weakness or other irrelevant data, this table instead serves as a reference point for optimal task completion. Slayer rates attained using recommended equipment and revolution++

Task Slay XP/h Use Slayer Lvl Notes
Prefer
Ripper Demon 700k Melee 96 Use upgraded darklight + demon slayer perk (demon slayer equipment doesn't work here), make sure to be on a low ping world and pay attention to move away from the shadow of the insta kill spec.
Soul devourer 680k Croc Melee 105-117
Shadow creatures 680k Manifest Melee 1 Use 5 Manifest shadows in personal slayer dungeon Sunken Pyramid Aggro pot + Soulsplit or wear Tirannwn quiver 2 for 360kxp/h in Prifddinas.
Nightmare 650k Melee 80 Scythe with Aggro pot in psd, vamp scrim, pray range, use devotion asap.(aggro knocks it up a notch for that extra xp but you need to eat a lot, for an easier time don't use aggro but expect about 450-500k xp/h)
Lost Grove Creatures 610k Golem Mage 102-108
Gemstone dragons 700k

Hydrix

Range 95-101 Hexhunter+dragonbane>SGB≈Ascension crossbow+off-hand glaive+dragonbane>t90
Acheron mammoth 600k Melee 96 Use soulsplit and Vamp scrim, move 2 spaces away from where you are standing when they throw rocks, switch to melee pray(and use devotion) for when the blue bar above their head fills and they start to charge
Corrupted creature 580k Worker Melee 88-103
Elves 560k Melee 1 Sythe 6 in 1/2 tiles in Iorwerth (Use voice for extra xp gains)
Living wyverns 530k Melee 96 These are a super quick task when done right. Use dual wield, pray melee and use a vamp scrim, just threshold and berserk until the cavern chill reaches 90% then light a bonfire and take it back down to 60%
Crystal shapeshifters 500k Melee 80 Best done with 5 in psd using aggropots with a scythe and vamp scrim Use (Attuned)Crystal Boots + Gloves for bonus damage, watch out moving with bleeds can hurt
Do
Airut 470k Melee 92 Pray Melee, Vamp scrim, Scythe and Aggro pot. use the corner in the airut room to group up the entire room, make use of surge/balded dive to get to one end and back, or use the easy location on mazcab, see the location/setup link for both
Kal'gerion demons 440k Melee 90 Best done in PSD with 2 spawns as no spec attack there. Use dw melee with upgraded darklight and demon slayer perk on gear.(demon slayer equipment doesn't work here) kalgerions have high defense so use either brawler/berserker aura with souls or a reaper necklace with any other auras
Abyssal demons 400k Mage 85 Use either Kuradal for faster slayer xp or Top Floor Slayer tower for more combat xp. Any combat style works, but Mage with Caroming 3 is best to afk. use Morytania legs 4 and Demon slayer gloves/Cinderbane gloves, and boots for extra xp. for even more xp mech chins can be used but requires moving mobs
Camel Warriors 390k Melee 96 Slow and clunky phase change makes these a pain, use soulsplit vamp scrim swap to mage pray and devotion for mirages if taking too much damage. target them shadow>blood>smoke, can be grouped together and chinned or scythed avoid the small wide whirlwind this deal large damage if you stay standing in it
Stalker creatures 370k Soulgazer Range 71,99
Edimmu 360k Melee 90 Scythe with Canon Elites will slow down xp/h so use tuska and bleeds on them to ko asap
Ganodermic beasts 360K Mage 95 Very Afk with Oldak coil in agility shortcut dungeon.
Chaos Giants 350k Melee 1 very easy to Afk with Cannon
Dark beasts 340k Mage 90 Soulsplit, use cannon/coil and excal pick up a few sharks off the floor if needed, wear quiver 4 for increased damage
Automatons 320k Range 67 Can use any style, just fight the ones with a weakness, i find range is the easiest as they rarely come in md to combo you out
Ice strykewyrms 310k Mage 93 Use fire spells, don't forget kiln cape if not unlocked with slayer points
Skip
Vyrewatch 280k Mage 67 With sunspear upgraded by cremating 500 vyre corpses at the columbarium vyres are probably the most efficient monster to kill for xp in the game but not that great for slayer xp. Using Mort legs 4 + Flame Gloves & Ring/ Cinderbanes and lotd set seedicide to all can give 1.4m+ total xp/h,
Celestial dragons 270k Range 1 Afk with Aggro and revo++
Muspah 270k Mage 76 Easy to afk with revo++, use blood blitz and soul split, very important to always use ancient magiks for double damage against muspahs
Rune dragon 200k Range 1
Black dragons 180k Range 1 Skip or King/Queen Black Dragon QBD 80k Slay XP/h
Greater demons 180k Range 1 Skip or 180k xp/h afking K'ril Tsutsaroth
Gargoyles 180k Mage 75 Skip
Waterfiends 160k Range 1 Skip
Steel dragons 160k Mage 1 Skip
Iron dragon 140k Mage 1 Skip
Mithril dragons 140k Mage 1 Skip after pages, Until then best fought in the brimhaven resource dungeon
Kalphites 130k Mage 1 Skip or Kalphite King/Queen
Ascension members 100k Range 81,95 Skip after journals or Afk Rorarius or do Legiones
Adamant dragons 100k Mage 1 Skip after journals
Dagannoths 70k Melee 1 Skip or Dagganoth Kings
Aviansies 50k Range 1 Skip or Kree'arra
Mature Grotworms 200k Range 1 Bad task, always block or skip.
Lava strykewyrms 200k Range 94 Very good money with Wilderness Sword 4, but the risk is always very high from PvP, do not bring any gear you wouldn't mind losing
Black demons 180k Range 1 Bad task, always skip.
Nechryael 240k Melee 80 Bad task, can afk with aggro and scythe
Mutated jadinkos 130k Mage 80,86,91 Bad task, can do to earn favour for ugune and samden seeds
TzHaar 90k Mage 1
Desert strykewyrms 80k Melee 77
Tasks off
Glacors 300k Mage 1 Medium Effort, Poor money unless boots drop, run the enduring away from the glacor to be able to kill it quicker.
Tormented demons 130k Melee 1 High Effort, can be good money if limbs drop. I use dw melee with darklight, a steel titan and a magic dreadnip to avoid the need to swap styles. Can be much easier to fight in a psd with only 1 demon spawning.
Nihil 100k Range 76 Smoke Nihil can be killed with range easily, and good gp drop, but pretty bad xp
Aquanites 50k Melee 78 Bad task, keep off I have seen people say these are good for farming xp, but they are not. A better use of your time would be to plant 6 magic and 7 palm trees then afk something for a few hours (abby demons, dark beasts vyres etc) to make back the seed cost.