Slayer training
From the RuneScape Wiki, the wiki for all things RuneScape
This slayer guide will help players train Slayer from levels 1 to 99.
Contents |
[edit] Starting Out
[edit] Access to Slayer Masters
Requirements or quests for accessing different Slayer masters and areas.
[edit] Access to Slayer Areas
These quests give access to new Slayer monsters. (These slayer monsters will only be assigned after the completion of requirements.) Note that Waterfiends can only be assigned if you have spoken to Otto.
- Horror from the Deep - Dagannoths
- Legacy of Seergaze- Zombie hands, Skeletal Hands and Mutated Bloodvelds
- Lunar Diplomacy - Suqahs
- Priest in Peril - Morytania's monsters and the Slayer Tower.
- Watchtower - Quicker access to Blue Dragons and those caged Greater Demons
- Barbarian Training - Mithril Dragons and single combat Waterfiends.
- Cabin Fever - Jungle Horrors and Cave Horrors.
- The Path of Glouphrie - Warped Tortoise and Warped terrorbird
- Ernest the Chicken - Killerwatts
[edit] Recommended items
[edit] Food
See Calculators/Food healed for detailed cost per hitpoint breakdown.
- High healing and relatively cheaper food such as Karambwan and Monkfish.
- Low healing and cheap food for restoring health at a bank, such as Trout and Salmon/Moonlight Mead.
[edit] Armour
- Black Mask or Slayer helmet - both give a 15% increase to strength and attack when slaying the assigned monsters; a slayer helmet also includes all other slayer headgear and has the same melee defence bonus of Rune full helmet.
- Prayer-boosting armour, such as Proselyte armour. (The body and leg part only, with the combination of the Slayer helmet .)
- Salve amulet or Salve amulet (e) - provides a 15% boost to attack and strength against undead; the enchanted version provides a 20% boost instead. Neither stacks with the Black Mask effect - the larger boost takes effect only.
- Amulet of Fury - gives good bonus for both attack and defence for every style and prayer.
- Skillcapes or Fire Cape - the former gives the best prayer bonus for capes and good defence bonus, the latter gives attack bonus and even better defence bonus for capes.
- Rune defender - gives good melee attack bonus, some defence bonus and little strength bonus, which can speed up your task significantly, it is recommended to use this instead of Dragonfire shield for non-dragon-related tasks.
- Dragonfire shield - gives great defence bonus and good strength bonus. Recommended to use for dragon tasks.
- Barrow gloves - gives good attack and defence bonus, also a massive +12 strength bonus.
- Dragon slayer gloves - gives a 10% increase to attack when slaying the assigned dragon task, the effect stacks with Black Mask or Slayer helmet.
- Dragon boots - gives good defence bonus and little strength bonus.
- Berserker ring or Berserker ring (i) - the former gives +4 to strength bonus while the latter gives +8 to strength bonus.
- Ferocious ring, if slaying creatures given by the ancient cavern slayer master, if killing within her dungeon.
- Any Barrows armour top and bottom - give good melee and range defence bonus. Guthan's set is also useful as it eliminates some of the need for food during tasks.
- Bandos Chestplate and Bandos Tassets - give good melee and good range defence bonus and also give little strength and prayer bonus, also it doesn't degrade like barrows.
[edit] Magic defence armour
This armour is useful for Slayer monsters that use magic-based attacks, such as Pyrefiends or Aberrant spectres.
- Dragonhide armour - especially black dragonhide has excellent magic defence.
- Karil's set is a more expensive option, but has slightly better magic defence that black dragonhide armour.
- Armadyl armour is a lot more expensive, but has just that little bit more magic defence, at a cost of some attack bonus.
- Spectral spirit shield is very expensive, but also very good shield. It has a whopping +30 magic defence bonus.
- Infinity boots has a +5 magic defence bonus. Jester boots give the same bonus.
[edit] Weapons
The following weapons are suggested to use against other tasks, however it is personal preference which you prefer to use, depending on the individual task you have. Some weapons have disadvantages when fighting different tasks, including some two-handed so they are not useful for dragon slaying/shield wielding tasks. However, if a player is a high-levelled herbalist, they can create potions that will allow you to use two-handed weapons for fighting dragons. Other weapons are somewhat difficult to obtain because of expenses or requiring an entire Achievement Diary to obtain. For fighting Turoths and Kurasks, special weapons are required, as mentioned in the below table.
- Abyssal Whip - works outstandingly with Rune Defender for most of the tasks.
- Saradomin Sword - gives same bonus as Abyssal Whip, however it is a 2-handed weapon, therefore Rune Defender cannot be used. Good for training strength.
- Zamorakian spear - is the best non-PvP stab weapon. Useful Aquanite and Waterfiend tasks.
- Dragon Scimitar - a cheap weapon for training strength, sometimes works as well as Saradomin Sword.
- Dragon Dagger (p++) - has a good special attack.
- Enhanced Excalibur - has a special that heals you 20 hp in a short period of time and gives a boost for defence. It is a 1-handed weapon, safer for using it in shield-required tasks.
- Saradomin Godsword - main use is its useful special attack, see article for more information.
- Dwarf Multicannon and cannonballs, for faster killing in multi-combat zones. However, it is moderately expensive to keep up, although your task might speed up considerably.
[edit] Other useful items
- Dramen staff or Lunar staff for transportation through Fairy rings.
- Combat stat-boosting potions (such as a Super set).
- Teleport runes and other methods of teleportation.
- Bones to Peaches is useful for monsters that drop bones.
- Energy potions and/or Super energy potions for getting around quickly.
- Summoning pouches - Beasts of Burden to carry extra supplies or drops; Healers to reduce food consumption or eliminate the need for it altogether.
- Slayer ring for teleports and contacting masters for updates on current task.
- Combat bracelet - Updates the wearer of amount remaining ever 10 kills, and has teleports.
- Regen Bracelet - Doubles HP regeneration (Stacks with Rapid heal). Can be very useful for Slayer tasks by saving money and inventory space for food, but the bonuses of Barrows gloves are usually considered much better.
- Holy wrench - Helps preserve prayer potions. Useful for Dark Beast and Metal dragon tasks.
[edit] Strategies
Slayer tasks have different versions of monsters to kill. The table below shows the different monsters offered by the different slayer masters, the charms they drop most frequently, and a good strategy to beat them efficiently, including good locations to fight them.
| Monster | Slayer Master | Good for Charms? | Required Item | Primary Method | Alternate Method |
|---|---|---|---|---|---|
| Aberrant Specters | Vannaka, Chaeldar, Sumona, Duradel/Lapalok and Kuradal | Gold/Blue | Slayer Helmet or Nosepeg | Fight these in the Slayer Tower or Desert Slayer Dungeon. Wear your best prayer boosting gear and use Protect from Magic, or Deflect Magic (Requires completion of The Temple of Senntisten) | For players with high defence, 85+ recommended unless you wish to bank often, wear armour with high magic defence, Black Dragonhide, Armadyl or Karil's recommended. |
| Abyssal Demons | Sumona, Duradel/Lapalok and Kuradal | Crimson/Gold | None | These can be found on the top floor of the Slayer Tower. Melee is recommended. | These can also be found in the alternate Abyss (Fairy Code ALR). The major spot is just northwest of the teleport. Alternately, if you are assigned these by Kuradal, you may use her dungeon. |
| Aquanite | Sumona, Duradel/Lapalok | Blue | None | Found at the end of the Fremennik Slayer Dungeon. Melee is recommended, along with either a Bunyip (with scrolls) or Unicorn Stallion. Wear armor with high magic defence (Karil's, Armadyl). A weapon with a stab option (Zamorakian spear, Leaf-bladed sword) is useful. | Prayer flashing prevents aquanites from using their special attack. This method requires a lot more concentration, but lower stat and equipment requirements. |
| Ankou | Vannaka | Gold | None | Found on the bottom floor of the Stronghold of Security.Melee is recommended along with the use of a Salve amulet (e) if you have it. | These are alternately found in the Wilderness Volcano |
| Banshees | Turael/Spria, Mazchna, Vannaka, Chaeldar, Sumona | Green | Earmuffs, Masked Earmuffs or Slayer Helmet |
Found in the Slayer Tower or Desert Slayer Dungeon. They use a Magic-Based melee attack. Can be both meleed and ranged easily. | If you have a Dwarf Cannon and access to the Desert Slayer Dungeon, these can be cannoned. |
| Basilisks | Vannaka, Chaeldar, Sumona | Green | Mirror Shield | Found in the Fremennik Slayer Dungeon or Desert Slayer Dungeon.Can be Meeled or Ranged with ease. | |
| Bats | Turael/Spria, Mazchna | Gold | None | The Basement of the Legends' Guild is a place where quite a few are in the same area. Giant bats in the Heroes' Guild basement are usually a slower option, but will give more xp. Also, the dungeon south of Taverley has several giant bats. | |
| Bears | Turael/Spria, Mazchna | Gold | None | There are several close together east of East Ardougne near the coal mines | |
| Birds | Turael/Spria | Unknown | None | Chickens in Lumbridge or Undead chickens near Ectofunctus | If you are seeking more experience, Terrorbird's are also an option. These are found in the Tree Gnome Stronghold |
| Black Demons | Sumona, Duradel/Lapalok, Kuradal | Crimson | None | High levelled players wanting to use Melee will find the Chaos Tunnels preferable. There are 4 here in a multiway zone, therefore allowing the use of a combat familiar. Protect From Melee or Deflect Melee required. | Those wishing to Range or use a cannon are recommended to go to the Black Demons in the Taverly Dungeon |
| Black Dragons | Duradel/Lapalok, Kuradal | Green | Dragonfire Shield/ Anti Dragon Shield | Adult Black Dragons can be found in both Taverly Dungeon and Evil Chicken's Lair. For those without 81 Agility and have Freeing Sir Amik Varze completed, you are best off using the Chicken's Lair. Note that Cannons can be used in both locations. High levelled players are recommended to use Melee. | There are safespots for ranger's in both locations, so for those wishing to range, they may do so at either location. Alternatively, those with lower combat levels may wish to kill Baby Black Dragons in the Chaos Tunnels. Some players may also seek to kill the King Black Dragon, which also counts towards the player's task. |
| Bloodvelds | Vannaka, Chaeldar, Sumona, Duradel/Lapalok | Green | None | The Meiyerditch dungeon is home to Mutated Bloodvelds that can be cannoned. Melee and protect Melee prayer with a cannon can yield very fast experience. | The Slayer Tower has several spawns of low-leveled bloodvelds that use magical-melee based attacks. Dragonhide armour is useful for killing them with both melee and range. Safe spots exist for range, although melee is faster. A halberd is another option. |
| Blue Dragons | Chaeldar, Sumona | Green | Location: Taverley Dungeon they are usually very crowded. DO NOT Use the Heroes' Guild almost always over crowded! Best spot: Ogre Enclave. All three areas have safe-spots. Melee is very effective. | ||
| Brine Rats | Vannaka, Chaeldar | Gold | Melee is advised. cannon can be used, but might be overkill. Bring a few logs and a tinderbox to cook meat and raw fish drops. Bunyips can be used on with the fish. | ||
| Bronze Dragons | Chaeldar | Unknown | Recommended combat style: Melee or Range. Location: Best Chaos Tunnel and Brimhaven Dungeon. Required items: anti-fire potions and anti-dragon shield/dragonfire shield. | ||
| Catablepon | Mazchna | Gold | Change this task. They are hard and quite pointless to kill because of their strength reducing spell, which they use commonly. One might consider doing them for points though, or for constructing the Skull sceptre. | ||
| Cave Bugs | Turael/Spria | Gold | Found underneath Lumbridge Swamps.Bring a covered light source.Use preferred method. Also found in greater numbers in the Chaos Tunnels. | ||
| Cave Crawlers | Mazchna, Chaeldar, Sumona | Gold | Location: Fremennik Slayer Dungeon and Desert Slayer Dungeon. They poison so prepare. The ones in The Desert Slayer Dungeon are considerably higher level. | ||
| Cave Horrors | Chaeldar, Sumona | Crimson | Use Magic-based melee attack. If you meleeing them Witchwood Icon is required, also recommended for all methods. There are safespots. | ||
| Cave Slimes | Turael/Spria, Mazchna | No | Location: under Lumbridge Swamp. They are poisonous. Range is advised, since they are spread out. | ||
| Cockatrice | Mazchna, Vannaka | Green | Found in the Fremennik Slayer Dungeon. Wear a Mirror Shield. | ||
| Cows | Turael/Spria | Green | Location: Lumbridge pasture or near the Crafting Guild. | ||
| Crawling Hands | Turael/Spria, Mazchna, Chaeldar | Gold | Location: Morytania Slayer Tower, ground floor. Range is advised, for Slayer Tower. Skeletal and Zombie Hands are recommended for higher level player. | ||
| Dagannoths | Chaeldar, Sumona, Duradel/Lapalok | Gold | Place a cannon in the centre of the Lighthouse dungeon. The cannon will do most of the work. | Melee the dagganoths under the Lighthouse. It is crowded but other locations have much stronger dagganoths. | |
| Dark Beasts | Duradel/Lapalok | Blue | Requires Mourning's Ends Part II. Place a cannon at the south-west end of the first Dark Beast cave, pray melee. Piety is very useful. Be warned, if your cannon attacks a Dark Beast from afar, you should run to melee it as it will mage you.Beasts of burden are helpful for completing the task in one trip. | Requires Mourning's Ends Part II. Simply increase your prayer bonus and melee them with protect melee somewhere in the cave. Beasts of burden are helpful for longer trips. Without a cannon, these could be considered worth skipping. | |
| Desert Lizards | Turael/Spria, Mazchna | No | Found just south of Uzer. Ice cooler is required to finish them off. Bring water supply, as you'll be in the middle of the desert. | ||
| Dogs | Turael/Spria, Mazchna | Green | Use preferred method. Kill Guard dogs near the mansion in Ardougne, or Wild dogs in Brimhaven Dungeon. | ||
| Dust Devils | Vannaka, Chaeldar, Sumona, Duradel/Lapalok | Crimson | Requires a Facemask or slayer helmet. Melee them in the Chaos Tunnels and engage several of them in combat at a time. | Requires: Facemask or slayer helmet. Best method is to melee in the chaos tunnels, next is to range or halberd them from safespots in the dusty well, however you must at least partially complete Desert Treasure for this location. Bones to Peaches can help low level slayers. Also found in the Chaos Tunnels, but a facemask or Slayer Helmet is still required. | |
| Dwarves | Turael/Spria | Gold | Attack using your preferred method. Found under Ice Mountain and White Wolf Mountain | ||
| Elves | Vannaka, Chaeldar, Sumona | Green | Can only be done if you've completed (or started depending on your progress through the quest) Regicide. The best place is Lord Iorwerth Elf Base. There are many elves there, as well as a shark fishing spot and an eternal fire in the camp if you run low on food. | ||
| Fever Spiders | Chaeldar | No | Can only be done if you have completed Rum Deal. You must wear Slayer Gloves or you will get diseased. They can be ranged or you can use melee. They only drop Kwuarm. | ||
| Fire Giants | Chaeldar, Sumona, Duradel/Lapalok | Gold | Meleeing and cannoning in the waterfall dungeon is the fastest option. Higher level summoners may find it faster to melee them in the Chaos tunnels, as the Waterfall dungeon can be crowded. | If you prefer a safe spot, you can range the ones in the Waterfall Dungeon, but it's usually crowded. If you want to melee them, you can use the Waterfall dungeon just fine without a cannon. There are many in the smoke dungeon, and, being single combat and rarely crowded, it is easier to avoid kill steals, but the Fire giants there are spread far apart. You also need a face mask or Slayer helm at all times. There are also some in the Chaos tunnels but be warned: the area is multi-combat, so many of them can attack you at one time! Brimhaven is highly recommended for players with combat levels above 127. If you think you are up to it you could also use the Deep Wilderness Dungeon, but you will have to bypass plenty of revenants to get there and then to get to and from the nearest bank in the Mage Arena. However, being in such a dangerous location, it is rarely crowded. | |
| Flesh Crawlers | Mazchna | No | Found in level two of the Stronghold of Security. Meleeing them is the best way to go, since they are aggressive to all levels. | ||
| Gargoyles | Chaeldar, Sumona, Duradel/Lapalok | Crimson | To kill them, you must use a Rock Hammer on them when they are low health. Fastest way to complete this task is kill them by the rope in the Chaos Tunnels just north of Edgeville. Use a Saradomin Sword on Crush and rotate between the two spawn points. A Titan familiar is helpful, lots of healing is unnecessary as you are so close to the Edgeville bank. | For the death blow, the special Slayer technique/requirement is to use a Rock Hammer on them when they reach low health. They can be found in two locations. (1) The Slayer Tower. Remember to wear a Nosepeg while running past the Aberrant Specters. There is a safespot you can use, although melee is much faster. (2) The south east entrance to the Chaos tunnels. It is multi-combat, but it is quite easy to engage only one Gargoyle at a time. They are weak to crush, so a Godsword or Sara Sword is more effective then a whip. | |
| Ghosts | Turael/Spria, Mazchna | No | You can kill the ones in Melzar's Maze or Tortured Souls near the Ectofuntus. | ||
| Goblins | Turael/Spria | Gold | Kill the level 2's near Lumbridge. Or, to maximize your XP per assignment, consider the Level 26's deeper into in the First level of the Stronghold of Security. | ||
| Goraks | Duradel/Lapalok, Sumona | No | Fast slayer xp, use a cannon to further increase the speed. Can be found in the God Wars Dungeon as well as by using the Fairy Ring code "DIR". You might want to do them for points or their claws, so you can make a potion called Magic essence potion. | ||
| Greater Demons | Sumona, Duradel/Lapalok | Crimson | These are a possible option for high levelled Slayers to skip, however if you are level 127 or higher, rotating through the three spawns in the northern part of the Greater Demon section of Brimhaven dungeon can yield decent enough experience. It is still often crowded. | You can range or mage the caged ones in the Watchtower Dungeon. Remember that you can't get your arrows back though! There are some in the upstairs area of the Brimhaven Dungeon if you wish to melee them. For Higher levels, melee is advised. | |
| Harpie Bug Swarms | Vannaka, Chaeldar | Gold | Found near the coast north east of Tai Bwo Wannai. You must equip a Lit Bug Lantern in your shield slot. The best way is to melee them, but it's possible to range them using a one-handed range weapon since you must have have the Bug lantern in your shield hand. | ||
| Hellhounds | Sumona, Duradel/Lapalok | Gold | You can range them under Taverley or in Ardougne's gold mine. There are many safespots for you to use. Range is advised, though you can melee them. A second location is just east of the Teleportation lever in the wilderness, which you can get to from outside the gates to West Ardougne. While Revenants make the wilderness option risky, you are close enough to the lever to teleport out should one show up. At that point, switch worlds and return via the Ardougne Teleportation lever. | ||
| Icefiends | Turael/Spria | Gold? | Found on top of Ice Mountain and the God Wars Dungeon. Range is suggested, as these critters are spread out. | ||
| Infernal Mages | Vannaka, Chaeldar | Gold | Found in the Slayer Tower and the Chaos Tunnels. They use a Magic attack, so full dragonhide is advised. You can melee or range, neither is better than the other (depending on the ammo used and levels). | ||
| Iron Dragons | Sumona, Duradel/Lapalok | Green, but slow | This would be a good task to skip for Slayers who want to move quickly, especially those with lower levels. If you would still like to do them, you can melee them with protect melee in Brimhaven Dungeon. Piety is almost mandatory. | The easiest way to do these is to range them, however, at low range levels Slayers may prefer to just skip them. A Rune Crossbow with anti-fire potions and an anti-fire shield makes prayer unnecessary, and no damage will be taken so long as you still have anti-fire potions. You can mage them in a similar manner. The best spell would be wave spells or Fire Bolt while wearing Chaos Gauntlets. Slayer Dart is also a good choice. Note that Mage is the most expensive and inaccurate of these tactics. | |
| Jellies | Green | They use a Magic-based Melee attack, so full dragonhide is suggested. Found in the Fremennik Slayer Dungeon, where there is a safespot you can use. They are also located in the Chaos Tunnels, although there are also poisonous spiders in the same cavern as the Jellies. It is possible, however, to find a spot rarely trafficked by spiders. An antipoison potion or two is recommended, as you likely won't need much food. | |||
| Jungle horrors | Green | You can do them for points though, but this isn't recommended as they are quite strong, spread and are assigned in large numbers. However, with 70+ defence you can easily finish an assignment. | |||
| Kalphites | Gold | Found in the Kalphite Lair west of the Shantay Pass. You need a rope to get in. Melee and Cannon the Kalphite Soldiers in the West room on the way to the Kalphite Queen. The Whip is preferable to Keris. Don't forget your anti-poison. | Found in the Kalphite Lair west of the Shantay Pass. You need a rope to get in. You can range Guardians near the Kalphite Queen's lair, or you can melee workers. Guardians are poisonous, so if you are not confident about your ability to safespot, bring an anti-poison. Keris can also be very useful on the lower levels if you cannot one hit them with your preferred weapon. It can also be fun to see how much you can hit. Those who have a whip, however, should know that the whip yields more damage per hour. | ||
| Killerwatts | No | Must complete Ernest the Chicken, Found in an alternate dimension reachable through Draynor Manor. They use a magic-based melee attack, so full dragonhide is advised. You must wear Insulated Slayer Boots. You can range them, as they are spread out. | |||
| Kurasks | No | The best method is melee with a Leaf-Bladed sword. Guthan's can't heal you, as you can't do any damage to it without the Leaf-Bladed sword. Using bones to peaches is an option though, as they drop normal bones. You can also use full Guthan's on the Jellies found right before the Turoths. There is a safespot in the room, if you want to range using Broad Arrows or mage with Slayer Dart. Range or mage is highly advised. They drop a lot of good herbs, as well as herb seeds, Leaf-Bladed swords, and slayer range ammo. | |||
| Lesser Demons | No | The best spot is beneath Karamja Volcano. There is a safespot you can use to range or mage them. | |||
| Mithril Dragon | Green, but slow | Found in the Ancient Cavern. High level Slayers could find these quick slayer points. They are not really worth skipping as they are assigned in such low numbers, and with the right tactics are quite easy. The best tactic is to wear dragonhide or preferably Karils, with an anti-dragonfire shield and pots of course, and meleeing them with protect melee on. Piety makes a large difference. It is disputed that the leaf-bladed sword can be slightly better than a whip as Mithril Dragons are weak to stab. | Found in the Ancient Cavern. They are assigned in small numbers, but could prove too difficult for low level and even high level Slayers who want an easy way to do them. One possible easier method besides Melee is to Range them with a Crossbow, much like Iron and Steel Dragons, although this can be very slow. | ||
| Minotaurs | No | You can range them if you wish, as they are fairly far apart. Found in the Stronghold of Security. | |||
| Mogres | No | You need to complete a miniquest before you can kill these. Talk to Skippy south east of Rimmington. You need to sober him up for him to tell you about the Mogres. You need to douse him with water, make him nettle tea, and a hangover cure that you made in the Plague City quest. You'll need: 2 Buckets of water, Teacup, bowl of water, nettles, bucket of milk, chocolate dust, and snape grass. Douse him, serve him tea, then give him the cure. From that point on you will will be able to access the Mogres. You need fishing explosives to draw them out. | |||
| Molanisks | No | Can only be done if you have completed Death to the Dorgeshuun. Found in multiple spots in the Dorgeshuun Agility Course. You need to ring a Slayer Bell near one of them to make them vulnerable to attack. | |||
| Monkeys | Gold | There are a lot of monkeys outside the Nature Altar, although melee cannot be used. Use Ranged or Magic on them. Another spot, to maximize your combat XP/assignment, if you have completed Monkey Madness, you can teleport to Ape atoll and kill the Gorillas in the Temple. This method provides fast slayer and combat experience. Pray melee as well as use any strength increase prayer. There is an altar right near the Gorillas that you can use to refill prayer. Be advised, anti-poisons are highly advised, since there are very poisonous spiders near the Gorillas. | |||
| Moss Giants | Gold | You can range the ones underneath Edgeville Dungeon or the Chaos Tunnels. Otherwise, melee is advised. | |||
| Nechryaels | Crimson | These can be found in the Slayer Tower and the Chaos Tunnels. Make sure you wear a Nosepeg while running past the Aberrant Spectres. You can melee them, but beware of the Death Spawns, as they use a magic attack. There is a safespot behind the table if you wish to range them. A 'cornering' technique may be used to avoid being damaged by the Death Spawns while the Nechryael is being fought. There are also a few in the Chaos Tunnels. It's multi-combat down there, so it's possible to use chinchompas or ancients on the Nechryaels and all their Death Spawns. | |||
| Pyrefiends | Gold | Found in the Fremennik Slayer Dungeon and in Soul Wars. They have a Magic-based melee attack, so full dragonhide is advised. | |||
| Rats | No | Fairly easy to kill. Kill using any method you choose. Giant rats also work. | |||
| Rock Slugs | No | Found in the Fremennik Slayer Dungeon. You need to use a Bag of Salt on them when they have low health. | |||
| Spiritual Mages | No | Found in the God Wars Dungeon. You can kill any of the four types, Zamorakian Spiritual Mages are closer together within the Zamorak dungeon and are easier to kill quickly. Wear prayer-boosting gear and use Protect from Mage. An easy, yet slower way, is to wear Saradomin items with Zamorak items. Attack the Saradomin Spiritual Mages already in combat with a Zamorak monster. The best spot to do this is just east of the entrance. As long as you deal damage to the spirit, if it is killed by the monster, then you still get the kill and experience. In addition, the spirit will not attack you and you will also receive the drop! Note, you do not get to count the kill towards the number of slain Spiritual Mages unless you strike the killing blow. | |||
| Scabarites | Crimson | For those wishing to do this task for experience and Crimson Charms, extremely fast Slayer experience can be gained by fighting the ones in Sophanem Dungeon. It is multi-combat, and highly dangerous. A safer way to do this task is to fight the melee ones, in the south end of the dungeon with a cannon and protect melee. It is advised to bring a tinderbox, even if using a Bulls-eye lantern because the Scarab Mages can put out your light with their attack. A more dangerous way is to set up your cannon in the middle and pray range, you will also need the 25% boost of piety as well. | Changing this task might be preferable for low-level or casual Slayers. For those wishing to do this task, the small scarabs found in the pyramid and connecting dungeon during and after the Missing My Mummy quest are ideal. | ||
| Scorpions | Gold | You can range them underneath Falador Mines. | |||
| Shadow Warrior | Crimson/Gold | Found underneath the Legends' Guild. No safespots, so melee them. Bank upstairs if you run out of food. | |||
| Skeletal Wyverns | Crimson | Melee and Cannon in the Ice Caves south of Rimmington. You will need a mind, elemental, or dragonfire shield to protect against their breath. Attack boosts from prayers and potions are strongly advised. You should pray Melee and wear a combination of good range defense and prayer bonus (such as a Bandos Chestplate and Verac Skirt). | You might want to do for points or crimson charms (as they are assigned in very small numbers) and their fabulous drops, like lvl 3 clues or a draconic visage, otherwise change the task. Remember to use a Mind Shield, Elemental Shield or Dragonfire Shield to protect from their breath attack. Lower levelled, more casual slayers could try ranging them from a safe spot, although this is slow. | ||
| Skeletons | Gold | Depending on the location and level of the skeletons you fight, you can range or mage them using Crumble Undead. | |||
| Spiders | Gold | The third level of the Stronghold of Security has loads of spiders. Melee armour is strongly advised. | |||
| Spiritual Rangers | No | Change this task as they hit very high and accurately, and don't have very good drops... May want to do them for points. | |||
| Spiritual Warriors | No | Found in the God Wars Dungeon. You can kill any of the four types. You can use prayer if you wish, or use Guthan's to heal. An easy, yet slower way, is to wear Saradomin items with Zamorak items. Attack the Saradomin Spiritual Warriors already in combat with a Zamorak monster. The best spot to do this is just east of the entrance. As long as you deal damage to the spirit, if it is killed by the monster, then you still get the kill and experience. In addition, the spirit will not attack you! | |||
| Steel Dragons | Green, but slow | Change them if the player does not have at least level 80 in skill(s), defence, and hitpoints. Melee: Wear full Proselyte and use Protect from Melee while meleeing them. Range: Wear dragonhide and range them with a one-handed weapon, while using Anti-Fire Potions. A Rune Crossbow is the best weapon for this. Mage: Use Slayer Dart or Fire Bolt with the Chaos Gauntlets, while using Anti-fire Potions. Note that Mage is the most expensive tactic of the three. | |||
| Suqahs | Gold | Can only be done if you have completed Lunar Diplomacy. Fight the ones south of the village, as the ones north can use magic as well as melee. There are safespots in the ruined house you can use to range or mage them. | |||
| Trolls | No | Melee and cannon the Ice Trolls north of Jatizso. Wear Proselyte and a Fremmenik Roundshield, and pray Protect from Melee. | Simply kill the trolls found just outside the Rellekka entrance to Keldagrim. | ||
| Turoths | Green | They are located deep within the Fremennik Slayer Dungeon, and that require either: Leaf-Bladed weaponry/Broad Arrows/Magic Dart. Players may however, use full Guthan's on Jellies that are located right north of the Turoths. | |||
| Wall Beasts | Crimson | Found underneath Lumbridge Swamp. Remember your Spiny Helmet. | |||
| Warped terrorbirds | No | See article for details. | |||
| Warped tortoises | No | There are two tortoises at the entrance of the cave which can be fought easily. You must first weaken them using the Crystal Chimes, obtained during the quest The Path of Glouphrie. | |||
| Waterfiends | Crimson | A healing familiar is strongly recommended as are swallow whole scrolls if using a Bunyip. For armour use magic defense and protect range, although high level players may do well without prayer. Location: Chaos tunnel, Ancient Cavern. The Ancient Cavern is recommended as it's single combat there, however, a high level player with a Titan can get very good experience in the Chaos Tunnels. Waterfiends are weak to crush, while a slash weapon such as a whip can be used it is significantly better to use a Saradomin Sword, Godsword, or a Zamorakian Spear. | |||
| Werewolves | Gold | A bank is nearby so you can stop and bank for food if you need to. Wolves do not count for this task however; see Wolves below. | |||
| Wolves | Gold | You can kill the ones on White Wolf mountain. Be wary of the Big Wolf though. Werewolves do not count for this task however; see Werewolves above. | |||
| Zombies | Gold | Armoured zombie offer the best experience. See Zombie page for more details, the Armoured version is a good training spot but a quest is needed to kill them. | |||
| Zygomites | No | Found in Zanaris. They have a Magic-based Melee attack, so wear full dragonhide while meleeing them. Keep watch on your hp because the random events in lost city stop you from moving, but the zygomite can still hit you back. |
[edit] Summoning
Beasts of Burden have extra inventory space, which can be useful when on a long slayer task.
| Pouch | Familiar | Summoning Level Required | Inventory Space | Time (min) |
|---|---|---|---|---|
| Bull Ant | 40 | 9 | 30 | |
| Spirit Terrorbird | 52 | 12 | 36 | |
| War Tortoise | 67 | 18 | 43 | |
| Pack Yak | 96 | 30 | 58 |
Certain Summoning familiars have the ability to heal the summoner. This effect can be particularly useful if the player is on a long slayer task and running low on food.
| Pouch | Familiar | Summoning Level Required | Healing Rate | Time | Total HP Healed |
|---|---|---|---|---|---|
| Void spinner | 34 | 1 per 15 seconds. | 27 | 108 | |
| Bunyip | 68 | 2 per 15 seconds. | 44 | 352 | |
| Fruit bat | 69 | Spawns eatable fruit. | 45 | N/A | |
| Fire titan | 79 | 8 per scroll | 62
64 58 | 8 times the amount of scrolls used | |
| Unicorn stallion | 88 | 15% of total hitpoints (scroll required). | 54 | 15% times the number of scrolls used |
Although the Bunyip has a better healing rate than the Void Spinner, the Void Spinner can be useful for the player if he/she doesn't have 68 Summoning.
The Titans are also aggressive to the monster you are attacking, be careful.
Note - The healing ability still works even if a player does not have any remaining Summoning points.
Combat Familiars come in handy for certain slayer tasks that are multi-combat to increase experience per hour. Listed below are some of the more useful combat familiars.
IMPORTANT!: If a combat familiar gets either the final hit on a target or deals majority damage you receive Half the normal amount of xp for that kill.
| Pouch | Familiar | Summoning Level Required | Combat Level | Special Attack | Time (min) |
|---|---|---|---|---|---|
| Obsidian golem | 73 | 126 | 55 | ||
| Adamant minotaur | 76 | 133 | 66 | ||
| 79 | 139 |
62 64 58 | |||
| Hydra | 80 | 141 | 49 | ||
| Spirit dagganoth | 83 | 148 | 57 | ||
| Lava titan | 83 | 148 | 61 | ||
| Swamp titan | 85 | 152 | 56 | ||
| Rune minotaur | 86 | 154 | 151 | ||
| Geyser titan | 89 | 200 | 69 | ||
| Wolpertinger | 92 | 210 | 62 | ||
| Iron titan | 95 | 220 | 60 | ||
| Steel titan | 99 | 230 | 64 |
| Free play guides | |
| Members' guides | |

