Wikia

RuneScape Wiki

Slayer training

35,507pages on
this wiki
Discuss88
Grimy marrentill
This article or section requires a cleanup.
It does not meet the RuneScape Wiki's quality standards; you can edit this page to improve it.
This article is about general slayer training. For high-level slayer training, see Slayer training/High-levelled.

Starting OutEdit

Kuradal

Slayer master Kuradal

Players starting slayer should seek the highest levelled Slayer Master accessible to them. Higher levelled masters assign monsters with increased difficulty, which generally give more experience compared to their lower counterparts. It is recommended that players complete the quest Smoking Kills as soon as possible to receive full slayer reward points when completing tasks.

Access to Slayer MastersEdit

Main article: Slayer Master

Requirements or quests for accessing different Slayer masters and areas include:

Master Levels Required Located Quest Required
Turael (Spria) [1] 1 MulticombatCombat Taverley None
Mazchna / Achtryn [2] 20 MulticombatCombat Canifis None
Vannaka 40 MulticombatCombat Edgeville Dungeon None
Chaeldar 75 MulticombatCombat Zanaris Lost City
Sumona 90 MulticombatCombat

35 SlayerSlayer

Pollnivneach Smoking Kills
Duradel (Lapalok)[1] 100 MulticombatCombat

50 SlayerSlayer

Shilo Village Shilo Village
Kuradal 110 MulticombatCombat

75 SlayerSlayer

Ancient Cavern Barbarian Training (However, it is possible to be assigned tasks through NPC Contact without any training completed)
Morvran 120 MulticombatCombat

85 SlayerSlayer

Prifddinas Plague's End
  1. ^ a b Turael is replaced by Spria, and Duradel is replaced by Lapalok with the completion of While Guthix Sleeps.
  2. ^ During While Guthix Sleeps, Mazchna is temporarily replaced by Achtryn.

Access to Slayer MonstersEdit

These quests give access to new Slayer monsters. These slayer monsters will only be assigned after the completion of the required quest. Note that Waterfiends can be assigned even if you haven't spoken to Otto.

Getting to Slayer Monsters QuicklyEdit

The following transportation methods help slayers get to their tasks faster.

Slayer reward pointsEdit

Main article: Slayer reward point

The completion of Smoking Kills allows players to receive full slayer reward points when completing slayer tasks and challenges. Players who have not completed Smoking Kills will only receive half the amount of points when completing tasks. Reward points can be used to cancel, skip, and block tasks among other purchasable rewards. One of the most sought-after reward is the ability to craft slayer helmets which can be upgraded to a full slayer helmet and even further.

Slayer reward points are awarded for every task the player completes after their fourth consecutive task. Tasks assigned by Turael (or Spira) do not award slayer reward point nor do they count towards the slayer task count. Changing a task with Turael or Spria will reset the task count to zero, and therefore make the player need to do another four tasks to start receiving points again.

Every 10th and 50th task, players should use the Slayer Master having the highest requirements they meet, due to the large increase in Slayer points given. The points gained every 10th and 50th task are 5 and 15 times the Slayer Master's regular points, respectively.

Slayer Master Points per task Points per 10th task Points per 50th task
Turael or Spria 0 0 0
Mazchna or Achtryn 2 10 30
Vannaka 4 20 60
Chaeldar 10 50 150
Sumona 12 60 180
Duradel or Lapalok 15 75 225
Kuradal 18 90 270
Morvran 20 100 300

WeaponryEdit

Main article: Weapons

When training Slayer, it is important to have a sufficient variety of weapons to cover any task that you will be doing. The ideal weapon for the task will correspond to the target's exact weakness (e.g. crush, thrown, or water spells). A player's hit chance is dependant of your accuracy, the equipment you are wearing compared to the defence level of your opponent and the weakness. When choosing the ideal weapon, one should consider the weakness type as well as the level.

Melee weaponsEdit

In areas crowded with monsters, two-handed weapons may be preferred because of area-of-effect abilities. Nevertheless, all types of weapons are covered below.

StabEdit

Main-hand

Two-handed

Off-hand

SlashEdit

Main-hand

Two-handed

Off-hand

CrushEdit

Main-hand

Two-handed

Off-hand

RangedEdit

While all bows and crossbows can use ammunition of any tier, the damage will cap at the weapon's level.

Bows and arrowsEdit

Longbows

Shortbows

Shieldbows

Crossbows and boltsEdit

Main-hand

Two-handed

Off-hand

ThrownEdit

Main-hand

Two-handed

Off-hand

MagicEdit

If accuracy is not an issue, you may use the strongest spell you can.

Wands

Staves

Off-hand

ArmourEdit

It is rather easy to decide what armour to take on Slayer because you only have to compare its tier and its prayer bonus. This is made even easier when there is usually an available compromise at higher levels.

Power armour is highly recommended when slaying.

Melee ArmourEdit

  • Black mask, Slayer helmet, or Full slayer helmet - while they have very low defensive stats, they give a 12.5% increase to melee accuracy and damage when slaying assigned monsters (a full slayer helmet also does the same for ranged and magic). A Slayer helmet incorporates all Slayer headgear effects. The slayer helmet may be enchanted so that it may be charged with special attack scrolls for combat familiars to save inventory space (although as familiars can now carry their own scrolls this is no longer so useful).
  • Slayer masks/helms for getting specific tasks.
  • Verac's armour - has the decent defence of level 70 equipment and a small prayer bonus as an extra benefit.
  • Proselyte armour - while it has very low defensive stats, its prayer bonus is substantial and may be considered worth it on easier tasks by some players.
  • Salve amulet (e) - provides a 20% boost to Attack and Strength. Neither stacks with the Black mask/Slayer helmet effect - only the larger boost takes effect.
  • Saradomin's whisper - provides 36 damage to melee and 2 prayer bonus.
  • Tokhaar-Kal - The Tokhaar-Kal is the best melee cape for slayer. It provides 44 melee defence along with 31 melee damage and 2 prayer bonus.
  • Fire cape - a toned down version of the Tokhaar-Kal, this cape has lower stats, although its 2.2% melee crit is very decent.
  • Blessed spirit shield - an affordable level 70 shield, although the usefulness of a shield in Slayer is very minimal.
  • Dragon defender - a tier 60 offhand weapon that provides a decent boost to armour and life points.
  • Dragonfire shield - for those without access to Super antifires, this is a superior alternative to the Anti dragon shield. It also has good defensive bonuses.
  • Goliath gloves - level 85 gloves from Dominion Tower that deflect some damage to ranged-based monsters.
  • Dragon slayer gloves - gives a 10% increase to attack when slaying the assigned dragon task. This effect stacks with the Black mask or Slayer helmet's effect. Despite its benefits, the time required to obtain this is not worth the bonus effect.
  • Dragon boots, Bandos boots, and Steadfast boots - provide increasingly high defence stats along with increasing cost.
  • Warrior ring or Warrior ring (i) - provide 17 and 25 melee damage respectively.
  • Guthan's armour, Dharok's armour, and Torag's armour - if not planning to use their respective set effects, Verac's armour is better because it has prayer bonus.
  • Bandos armour - while it has a lesser prayer bonus than Verac's armour, Bandos doesn't degrade.
  • Torva armour - Generally the best melee armour for slayer due to being power armour, and having a life boost, although the cost in degradation may make this an unwise choice, and is more power than neccesary.

Ranged armourEdit

  • Focus sight or Full slayer helmet - while they have very low defensive stats, they give a 12.5% increase to Ranged accuracy and damage when slaying assigned monsters. A Slayer helmet incorporates all Slayer headgear effects. The slayer helmet may be enchanted so that it may be charged with special attack scrolls for combat familiars to save special attack energy for the familiars.
  • Dragonhide armour and shields - Have increasingly better stats in order of green, blue, red, black, and royal. In order to use the green and blue d'hide body Dragon Slayer must be completed.
  • Armadyl buckler - a level 70 shield with a prayer bonus, although shields are not very useful in Slayer.
  • Armadyl armour - Armadyl armour has a prayer bonus, unlike its Barrows tier equivalent. However, this bonus is very slight and some players prefer to use the cheaper Karil's armour.
  • Karil's armour - a relatively cheap but effective substitute for Armadyl armour.
  • Pernix armour - extremely expensive and degradeable. However it provides better stats then any of the other ranging armour choices above.
  • Archers' ring and Archers' ring (i) - have 17 and 25 ranged damage respectively.
  • Saradomin's murmur - provides 4.4% ranged crit and 2 prayer bonus.
  • Amulet of ranging - a very good substitute for the murmur, this has 4.3% ranged crit and is cheaper.
  • Snakeskin boots/Carapace boots, Demon slayer boots, Armadyl boots and Glaiven boots - provide increasingly better bonuses.
  • Swift gloves - level 85 gloves from Dominion Tower that deflect some damage to mage-based creatures.
  • Ava's alerter, Ava's accumulator, Ava's device - provide Ranged crit and will retrieve some ammunition from autoattacks.

Magic armourEdit

Hybrid armourEdit

The following equipment can be used for Ranging, Maging, and Meleeing. It is worth noting that hybrid armour has hybrid defences; for example, wielding Barrows Gloves when ranging will not provide any more magic defence than melee defence.

FoodEdit

Food is not strictly necessary with abilities such as Rejuvenate, Regenerate, and the ancient curse Soul Split. However, food can be good to bring as it requires no adrenaline and provides cheap healing, although costing part of your adrenaline bar when used.

A certain Constitution level is necessary to receive the maximum healing from certain foods, meaning that, for example, it is foolish to bring Rocktail when below 93 Constitution.

Below is a chart listing the best food for your level.

Image Food Healing Constitution-icon level for
maximum healing
Cost Notes
Summer pie Summer pie 2,374
(1,187 * 2)
95 869 coins Takes two bites, healing 1,187 LP each.
Rocktail Rocktail 2,300 93 2,753 coins While a very handy food, Rocktail cost more than many others and can be easily substituted for other, slightly less expensive foods.
Manta ray Manta ray 2,275 91 2,572 coins Very expensive. It is recommended to use other foods.
Wild pie Wild pie 1,700
(850 * 2)
85 1,273 coins Takes two bites, healing 850 LP each.
Cavefish Cavefish 2,200 80 1,988 coins Boosts a random combat stat by 2.
Shark Shark 2,000 80 915 coins A very nice food with common use.
Pineapple pizza Pineapple pizza 1,624
(812 * 2)
65 448 coins Two bites healing 812 each.
Monkfish Monkfish 1,600 62 306 coins A lower-level staple.
Swordfish Swordfish 1,400 45 287 coins A low-level but cheap food. Great for healing up before or after Slayer trips.

See Calculators/Food healed for a detailed cost per life point breakdown.

Other Useful ItemsEdit

  • Dramen staff or Lunar staff. You don't have to finish the whole Fairy Tale II quest, just do it until the middle when you are allowed to use the rings. If you finish Fairytale III - Battle at Orks Rift, you can use the Fairy Rings without needing the Dramen or Lunar staff, saving you an inventory space. It can also be useful for accessing Kuradal in the ancient cavern using the fairy ring code B•J•Q.
  • Enchanted gem or Ring of slaying. These items are used for checking how many kills left in your assignment. The Ring of Slaying also provides teleport to several locations. The Rellekka Slayer Caves teleport bring the player close to a fairy ring. The Sumona teleport will bring the player close to the slayer master and the smoke dungeon.
  • Combat stat-boosting potions (e.g. Super set). These are a must-have for slayer. The time saved from using these will easily compensate for the price of the potions. Extremes may be used if available, as well as Overloads if you plan to kill stronger variants of your task (e.g. K'ril Tsutsaroth instead of Greater demons), check prices always to see what potions are a good idea.
  • A fast method of teleportation. A house tab is a good idea, since it takes up one inventory space, is stackable, and can take you to your house, which may contain many teleports, an altar, and a summoning obelisk.
  • Karamja gloves 3. This is useful for accessing Duradel, using the Shilo Village gem mine teleport. It also gives free entry into Brimhaven Dungeon if you're planning to kill monsters there.
  • Bones to Peaches is useful for monsters that drop bones, for those desperate for food.
  • Energy potions and/or Super energy potions for getting around quickly.
  • Summoning pouches and scrolls. Beasts of Burden to carry extra supplies or drops; Healers to reduce food consumption or eliminate the need for it altogether. Combat familiar pouches for faster experience, in particular Nihil pouches, as these will damage your target, but will also boost the aligned attack style, whether it be Melee, Magic or Range 5%. The highest levelled players will use a steel titan with their helmet and their inventory loaded with special attack scrolls for faster tasks even on dragon tasks, using a Bonecrusher for those tasks. A unicorn would be brought if a steel titan may not.
  • Holy wrench. Boosts the amount that prayer restoring potions regenerate. It is worth bringing for tasks with empty inventory spaces left over.
  • Broomstick or Pollnivneach tablet. For those without a Ring of Slaying, a Chipped House Tablet may be used, although it required the quest Love Story to be done. A broomstick teleport along with a carpet ride is also a semi-decent way to reach Sumona or the Smoke Dungeon.
  • Runes for NPC Contact. Allows the player to quickly get a new task after finishing one.
  • Ferocious Ring. This is the best ring to use in Kuradal's dungeon, and allows fast teleport to Kuradal.
  • Tokkul-Zo - It has semi-decent stats, as it offers 1.5% critical for all combat styles and +2 armour rating. Its Fight Caves and Fight Kiln teleports puts the player right next to a bank, and next to a Fairy Ring for the Fight Cave teleport. This ring provides an extra 10% damage against Tzhaar monsters, making it the best ring for those tasks.
  • Dwarf multicannon and Cannonballs - for faster killing; moderately expensive to use but usually speeds tasks and experience up considerably; faster kill rates mean time saved that could have been spent doing more slayer or making money to make up for the cost of cannonballs. Although higher levelled players might find cannoning all possible tasks to be the most efficient route, lower levelled players or those on a budget should consider cannoning only the tasks with monsters that are aggressive (dagannoths, hellhounds, mutated terrorbirds, suqahs, and kalphites).

Player-Owned HousesEdit

Some players use their house as an advantage to quickly train Slayer.

Note that there are many cases where using player-owned houses are not the most efficient method, not all of the following advantages are relevant to those who have unlocked high level teleportations.

After the quest Love Story, using Teleport to House tabs with a chisel can allow players to any POH portal without moving their house.

Location Advantages Disadvantages
Rimmington Close to Mudskipper Point for mogre, ice warrior and skeletal wyvern tasks.Can be reached easily with an Explorer´s ring (3) teleport (cabbage port). Far from a Slayer master to exchange slayer points.

Fairy ring code A•I•Q teleports directly to Mudskipper Point.

The amulet of glory teleports to Draynor, rendering the time saved minimal.

Taverley Somewhat close to Trollheim for troll, spiritual mage, spiritual ranger, and spiritual warrior tasks
Close to the Heroes' Guild and Taverley Dungeon for blue dragon tasks
Close to Burthorpe Slayer master for reassignment of tasks
The games necklace and Home Teleport teleports closer to all these locations. (except blue dragons). The Taverley lodestone gives quick access to the Burthorpe Slayer master, and the Burthorpe lodestone is faster than using Taverley POH.
Pollnivneach Close to Sumona
Close to the Smoke Dungeon
The magic broom, Camulet and Bandit camp lodestone are somewhat slower but cheaper.

Ring of slaying can directly teleport to Sumona's house.

Rellekka

Quick access to Lunar Isle for a spellbook swap
Close to Fremennik Slayer Dungeon
Close to the Lighthouse for dagannoth tasks

Close to Waterbirth Island Dungeon for high-level dagannoth kills (level 90 Dagannoth and Dagannoth Kings)

Close to Ice strykewyrms.

Far from a Slayer Master to exchange slayer points.

Enchanted lyre teleports close to POH portal.

Fairy rings are faster to Ice strykewyrms. Games necklace is closer to the Lighthouse dagannoths. Lunar lodestone is faster to getting to Lunar Isle.

Brimhaven

Close to the Brimhaven Dungeon
Fastest way to Duradel without the use of the NPC Contact or any means of teleportation such as Karamja Gloves 3 other than using the spirit tree patch followed by the cart-ride. Close to bank.

Few non-Slayer uses.

Karamja lodestone can be used to access the Brimhaven dungeon for free.

Yanille Close to blue dragons and greater demons in the Ogre Encampment. Far from a Slayer master to exchange slayer points.

Watchtower teleport is close.

Using the Lodestone is a little bit faster.

Prifddinas A fast way to Morvran without the use of the NPC Contact.

Close to bank.

Access to the grand exchange.

The Prifddinas lodestone teleport can also be used for quick access to Morvran.

SummoningEdit

There are generally three types of familiars used to help with completing slayer tasks, Beasts of Burden, Healers and Fighters.

Beast of Burden familiars increase a player's inventory size which allows for longer stays on Slayer assignments by either allowing the player to bring more food and/or equipment allowing the player to pick up more looted items before having to return to the bank.

Healer familiars provide sources of health restoration. This may consist of a constant heal over time, a scroll use spell, or the capability of creating food to eat. A healer familiar will still heal a player even if that player has no Summoning points left.

A fourth class of familiar, skill enhancing familiars, may be selected for a specific task to receive a desired effect. Example of this would be using a Macaw familiar while on an aberrant spectre assignment to improve the quality of herbs dropped.

Regardless of what class of familiar is selected, some thought must be taken when selecting a familiar for a particular slayer assignment. What works for one player may not work for another. Factors for selecting a familiar are location, a player's combat level, gear and method of attack for the assignment, a player's desired effect (faster kills, longer session, better drops) and what a particular familiars a player has access to. For example, it would be better to bring a Pack Yak to a Metal Dragons task if ranging due to the fact you will not get hurt as much, due to free inventory space being a luxury. Compare this to a meleer, who gets hit all the time (save halberds) may want to bring a Unicorn.

Alternative methods of gaining experience Edit

Killing Bork Edit

Bork is a level 107 ork which may be killed once a day after doing The Hunt for Surok miniquest. Every kill after the very first one rewards the player with 1,500 Slayer experience, in addition to a fixed amount of various uncut gems and Summoning charms. Completing the Hard Varrock Tasks, The Mighty Fall, or both, increases all the mentioned rewards, including the player earning up to a maximum of 8,000 Slayer experience per kill.

Killing the Skeletal horror Edit

The Skeletal horror is a level 91 monster which may be killed once a week after doing the Rag and Bone Man and Fur 'n' Seek wish list miniquests, where the latter requires 73 Slayer to complete. Killing it rewards the player with Slayer experience ranging from around 9,000 to 12,000 experience depending on the player's level, as well as Prayer experience and a guaranteed elite clue scroll drop.

Completing quests Edit

Main article: Quest experience rewards - Slayer

Total: 186,000 Experience

  • 4 x 100,000 experience from Idria after the While Guthix Sleeps quest may be used for the Slayer skill if the player is level 65 or higher.

Total: 586,000 Experience

Note that While Guthix Sleeps is not the only quest that gives experience in any skill, so more experience than 586,000 can be obtained.

Around Wikia's network

Random Wiki