Slayer equipment consists of various tools and weapons for use against certain Slayer monsters. All Slayer Masters run a Slayer Equipment shop, selling the same items for the same price. When slaying monsters, it is often required to use a specific piece of equipment to protect oneself.
|Level to Wield/Use||Image||Item||Cost From Slayer Equipment Shop/|
Other Method of Obtaining
|1||Enchanted gem||1 coin||Contacting Slayer masters. Checking how many kills are left for the assigned task.|
|1||Black mask||Rare drop from Cave horrors.||Gives a +15% Attack and Strength boost against the players Slayer assignment. Requires 10 Defence, 20 Strength, and 40 Combat to wield.|
|1||Focus sight||Rare drop from Desert strykewyrms.||Gives a 15% Ranged boost against the players Slayer assignment. Requires 10 Defence, 20 Ranged, and 40 Combat to wield.|
|1||Hexcrest||Rare drop from Jungle strykewyrms.||Gives a 15% Magic boost against the players Slayer assignment. Requires 10 Defence, 20 Magic, and 40 Combat to wield.|
|10(1)||Facemask||200 coins||Protecting against the environment within the Desert Slayer Dungeon and the Smokey Well, and against Dust devils' attacks.|
|15||Earmuffs||200 coins||Protect against Banshees.|
|20(2)||Bag of salt||10 coins each||Finishing off Rock slugs (one per slug).|
|22(2)||Ice cooler||1 coin each||Finishing off Desert lizards (one per lizard).|
|25||Mirror shield||5000 coins||Protecting against Basilisks and Cockatrice (requires 20 defence to wield).|
|32(2)||Fishing explosive||60 coins||Luring Mogres.|
|33||Unlit bug lantern||130 coins||Harming Harpie Bug Swarms (equipped in shield slot, must be lit to work).|
|35||Spiny helmet||650 coins||Protecting against Wall beasts (requires 5 defence to wield).|
|35(1)||Witchwood icon||900 coins||Protecting against Cave horrors.|
|35(3)||Slayer helmet||Free, after purchasing the ability to make it for 400 Slayer reward points.||Provides the protection of a Spiny helmet, a Facemask, Earmuffs, a Nosepeg, the +15% attack and strength boost of an uncharged Black mask, with defence bonuses similar to that of a Rune full helm. It is crafted from a Spiny helmet, a Facemask, Earmuffs, a Nosepeg, and an uncharged Black mask, with 55 Crafting.|
|35(3)||Full Slayer helmet||Free, after purchasing the ability to make it for 400 Slayer reward points.||Provides the protection of a Spiny helmet, a Facemask, Earmuffs, a Nosepeg, the +15% attack and strength boost of an uncharged Black mask, the +15% range boost of a Focus Sight, the +15% mage boost of a Hexcrest, with defence bonuses similar to that of a Rune full helm. It is crafted from a Spiny helmet, a Facemask, Earmuffs, a Nosepeg, an uncharged Black mask, a focus sight and a hexcrest with 55 Crafting.|
|35(3)||Slayer ring||75 Slayer reward points for one, 300 Slayer reward points for the ability to make them||Gives the functions of an Enchanted gem, but also tells current Slayer reward points, and provides teleports to the Slayer Tower, the Fremennik Slayer Dungeon, the Desert Slayer Dungeon and The Lair of Tarn Razorlor (providing the miniquest has been completed). Has 8 charges, one charge is used up per teleport. Crafting a ring requires level 75 crafting, an Enchanted gem (which can be purchased for one coin from a slayer master), a Gold bar, and a Ring mould.|
|37||Insulated boots||200 coins||Protecting against Killerwatts.|
|39||Slayer bell||150 coins||Luring Molanisks.|
|42||Slayer gloves||200 coins||Protecting against Fever spiders.|
|55||Leaf-bladed spear||31,000 coins||Killing Turoths and Kurasks.|
|55||Leaf-bladed sword||Received as a drop from Turoths and Kurasks||Killing Turoths and Kurasks.|
|55||Broad arrows||60 coins each, 250 for 35 Slayer reward points||Killing Turoths and Kurasks.|
|55||Broad-tipped bolts||250 for 35 Slayer reward points||Killing Turoths and Kurasks.|
|55||Broad arrow heads||50 coins each||Fletching Broad arrows, after purchasing the ability to do so, with 52 Fletching.|
|55||Unfinished broad bolts||50 coins each||Fletching Broad-tipped bolts, after purchasing the ability to do so, with 55 Fletching.|
|55||Slayer's staff||21,000 coins||Allowing the use of the Magic Dart spell to kill Turoths and Kurasks.|
|57||Fungicide spray||300 coins||Finishing off Mutated Zygomites (10 per refill).|
|57(2)||Fungicide||10 coins each||Refilling Fungicide spray.|
|60||Nose peg||200 coins||Protecting against Aberrant spectres.|
|75(2)||Rock hammer||500 coins||Killing Gargoyles (this item is not equippable).|
|32||Super Fishing Explosive||Made by Herblore (After Kennith's Concerns)||Luring Mogres and deal them 150 life points.|
|56||Crystal chime||Obtained during Path of Glouphrie||Weakening Warped tortoises and Warped terrorbirds. Using this item on them makes them vulnerable for about 30 seconds. After this period of time, one must re-use them on the monster.|
1. Although the Facemask requires level 10 Slayer to equip, the player cannot hurt Dust Devils until level 65 Slayer. Similarly, the Witchwood icon can be equiped at level 35 slayer, but players cannot harm Cave horrors until level 58 slayer. What's more odd is that the Nose peg can't be worn until 60 Slayer, but the Slayer helmet, which contains a Nose peg, can be worn at 35.
2. These items do not have a Slayer level requirement, but are only useful at these levels, as that is the level their respective monsters require.
3. The Slayer helmet and Slayer ring does not have a required Slayer level, however, to purchase the rings, or gain the ability to make the helmet or rings, the player needs to complete Smoking Kills, which requires level 35 Slayer.
Equipment by Slayer masterEdit
Not all Slayer masters assign monsters requiring the use of all equipment. A player receiving assignments from Kuradal will find ice coolers useless, just as a player getting their assignments from Turael would find a rock hammer unnecessary. The following table shows what equipment is necessary for each Slayer master, including some that isn't sold by them.