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Attack types

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For the various bonuses offered according to which attack method is selected, see Combat styles.
"Smash" redirects here. For the weapon with the Special attack "Smash", see Statius's warhammer.

The attack types are the different ways in which a player or non-player character may attack another player, another NPC, or a piece of interactive scenery that can be attacked. The five types are: Stab, Slash, Crush, Magic, and Ranged. Equipment gives players attack bonuses towards and defence bonuses against each of the attack types.

The bonusesEdit

Combat styles for a Melee attack type
Combat styles for the Ranged attack type

The following are detailed descriptions of the attack bonuses:

  • Stab: Stab is used primarily by daggers, shortswords, spears, and pickaxes and rapiers. It is used as a secondary attack by longswords, maces, halberds, and scimitars. Stab is most effective against enemies wearing chainbody armour, leather armour, or with heavy skin such as dragons, but it isn't usually used against opponents with tough armour, like platebodies.
  • Slash: Weapons that use slash as a primary attack type are longswords, scimitars, two-handed swords, battleaxes, hatchets, abyssal whip and halberds. Swords, spears and daggers also use slash as a secondary attack type. Slash is best used against opponents wearing clothing or leather-based armour, or opponents with no armour at all, and it also isn't used much in battles where opponent is wearing tough, usually metal armour.
  • Crush: Crush is the primary attack type when wielding maces, warhammers, and maul-class weapons, and is used secondarily by two-handed swords, spears and battleaxes. It is also the only attack type that can be used when fighting unarmed. Crush works best against platebodies. Most small monsters, such as spiders, or hard-shelled monsters, such as tortoises, are typically also more vulnerable to crush attacks. Crush attacks are not used much if the enemy has flexible skin/armour or is large, e.g., giants.
  • Magic: The Magic attack type can only be used when casting offensive spells, and it is the only type that can be selected while doing so. The maximum hit of any magic spell is determined by the spell itself (staves can now increase the maximum hit of magic attacks, since you do not need a staff to auto-cast now), and the accuracy of the spell is determined by the caster's magic attack bonus, 70% of the opponent's Magic level, and 30% of the opponent's Defence level. Magic is rarely used against opponents that deflect magic fairly easily, like dragonhide armour or dragons themselves.
  • Ranged: The Ranged attack type hurls projectiles (typically Arrows or Bolts) at an opponent from a distance. It requires a ranged weapon, which may be different (typically a Bow or Crossbow) from the projectile, although some projectiles (such as Knives or Darts) do not need a separate weapon and are wielded directly. If the weapon and the projectile are separate, the projectile is called "ammunition."

See alsoEdit

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