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Total level: 1820
Attack 1 Constitution 10 Mining 99
Strength 1 Agility 99 Smithing 99
Defence 1 Herblore 99 Fishing 99
Ranged 1 Thieving 99 Cooking 99
Prayer 1 Crafting 99 Firemaking 99
Magic 1 Fletching 99 Woodcutting 99
Runecrafting 99 Slayer 99 Farming 99
Construction 99 Hunter 99 Summoning 1
Dungeoneering 120 Divination 99 Invention ----
Attack style icon fixed 3 Quest ---- Music icon fixed ----
Task icon fixed ---- RuneScore -----

A Skill pure or skiller is a player that develops non-combat skills rather than combat skills. Skill pures usually have the goal to reach as high as possible in all skills that do not increase Combat level, and keep combat skills at level 1, making them 3 combat. This makes it harder to gain levels, as areas with dangerous monsters, or areas that require a quest involving combat, cannot be used for training. Combat skills (Attack, Strength, Defence, Ranged, Summoning and Magic) are not trained by skillers. After the Evolution of Combat update on 20 November, 2012, skillers could train Constitution and Prayer without raising their combat level past 4. However, with the re-release of the Level 138 combat calculation, this is no longer possible.

It is recommended that skill pures wield ranged weapons without ammo (a shortbow, shieldbow, crossbow for example) or a magic weapon without setting an autocast spell (such as a staff, magic staff, or wizard wand). This is to avoid getting combat XP by accidentally attacking monsters.

Quests

The following quests are possible to complete while being and remaining level 3 combat. Food and Rings of recoil may be necessary to complete several of these quests.

Note: due to the Evolution of Combat, many of these quests are now more difficult to complete without gaining experience. Using Rings of recoil may result in gaining combat experience, as you gain the experience after killing the monster.There is also currently a fix during some quests where the recoil will not complete a kill and the monster will either regenerate from zero or not drop the item required, such as keys.

Maximum Quest Points (Free-Play): 28
Maximum Quest Points (Member): 153

Free to Play
Members-only

The skills required to complete the above quests are the following:

Total level: 641
Attack 1 Constitution 10 Mining 20
Strength 1 Agility 32 Smithing 20
Defence 1 Herblore 31 Fishing 70
Ranged 1 Thieving 70 Cooking 31
Prayer 1 Crafting 56 Firemaking 55
Magic 1 Fletching 53 Woodcutting 36
Runecrafting 1 Slayer 1 Farming 30
Construction 50 Hunter 67 Summoning 1
Dungeoneering 1 Divination ---- Invention ----
Attack style icon fixed 1 Quest ---- Music icon fixed ----
Task icon fixed ---- RuneScore -----

Citadel pure

A Citadel pure is a type of skill pure, a player account created solely for the purpose of skilling in a Clan Citadel. As such, the only skills trained on a Citadel pure account are the skills involved in Citadel resourcing: Woodcutting, Mining, Firemaking, Smithing, Cooking, Crafting and Summoning.

These accounts are often created by higher-ranking members of clans to assist in the process of gaining needed resources each week. Only a certain amount of resources may be collected by a single account per week, so the creator uses this account to collect more resources than would normally be allowed.

Minigames

There are certain activities that skillers can do. The ones listed are those that are possible to do at 3 combat. Some activities may need precaution to avoid combat experience.

Notes

  1. ^ The best role for a skiller is the Collector role. He or she can stand near the cannons, and only pick up eggs when there are no monsters around. It is recommended to wait for all the penance rangers to be dead. Alternatively, if a skiller chooses the same role as someone else and stays behind the Horn of Glory, he or she will receive as many Honour points as the other person of the same role. Jugs of wine are recommended to take, as they are allowed inside of Barbarian Assault.
  2. ^ Having the opponent forfeit will give a skiller kills on his or her Duellist's cap without giving any combat experience.
  3. ^ Only when losing each round, as winning would involve killing the other player, which gives combat experience. It is also possible to let the opponent forfeit to get more tokens per round.
  4. ^ Opening the sarcophagus gives Strength experience.
  5. ^ For a skiller to receive co-op points, he or she must kill at least 1 monster in the Slayer task. To do this, he or she must hit a 0 on it and use rings of recoil to kill it (note that no real damage has to be dealt.) Drinking a dose of Saradomin brew is recommended to do this. Only Turael can assign a skiller slayer tasks, as all other slayer masters require a higher combat level.
  6. ^ To avoid getting kicked by a low activity bar, a player can use bandages on their team mates, or bury bones in the graveyard as it gives no Prayer experience. Since zeals can be redeemed for Slayer experience, this is a very ideal way to train Slayer.
  7. ^ Stealing creation might also involve combat, but there are specific non-combat clans that make it possible to play Stealing Creation safely as a skill pure.

Challenges

  • Certain quests are impossible as some carry combat skill rewards or involve killing a monster (which can be challenging).
  • Skillers are unable to wield any weapons or armour requiring a combat-related skill of a level higher than one.
  • Skillers with 85+ Mining are not able to effectively mine runite ore, making the skill less useful. Although, since the new Resource Dungeon release, those who have a sufficient Dungeoneering level can access new and safe runite rocks.
  • Slayer is very difficult to level efficiently. Although Slayer tasks can be completed using rings of recoil and retribution/wrath, methods such as using experience lamps and the rewards from Penguin Hide and Seek and Soul Wars can be used to get experience without actually completing any Slayer tasks.
  • Another challenge for skillers is the fact that a lot of people don't like the idea of them. Many skillers have to put up with a lot of insulting and negativity from other players. However, this is not always the case, as many skillers become what they are due to popularity of creating a skiller.
  • Only skiller accounts created before the Rune Mysteries, 20 November, 2012, could complete the quest and remain level 3. After the update, skillers who attempt the quest gain 250 magic experience, bringing the player to level 4.

Skillers in Combat

Skillers can train some skills that have uses in combat. Skillers use these skills to defend, not to attack, so they won't get any combat experience. These skills are

  • Slayer - Gives access to new equipment which can be used in combat
  • Firemaking - Extra health when contributing to Bonfires
  • Dungeoneering - Gives access to new equipment which can be used in combat
  • Herblore - Gives access to non-tradeable potions which can be useful in combat
  • Agility - Increases the rate in which your run energy restores and decreases the rate in which it lowers.

Trivia

See also

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