|Total level: 1961|
A skiller or skill pure is a player that develops non-combat skills rather than combat skills. Skill pures usually have the goal to reach as high as possible in all skills that do not increase Combat level, and normally keep combat skills at level 1, making them combat level 3. This makes it harder to gain levels, as areas with dangerous monsters, or areas that require a quest involving combat, cannot be used for training. While skillers generally do not train combat skills (Attack, Strength, Defence, Ranged, Magic, Constitution, Prayer, and Summoning), some variants (see below) selectively train one or more of the combat skills while avoiding others.
It is recommended that skill pures wield ranged weapons without ammo (for example, a shortbow, shieldbow, or crossbow) or a magic weapon without setting an autocast spell (such as a staff, magic staff, or wizard wand). This is to avoid getting combat XP by accidentally attacking monsters.
Skill pures are advised to set the options to hide the attack options on both players and monsters in the options tab to hidden. This is to prevent gaining any Combat experience in the event that a monster is accidentally attacked.
This is the generic skiller; they have 10 Constitution and all combat skills are level 1. These are the most commonly found type of skiller.
The only combat skill these accounts train is Summoning. These pures must obtain charms from a handful of non-combat sources (see below). These accounts have a maximum combat level of 15.
The only combat skill these accounts train is Prayer. These accounts are a fairly common type of skiller due to the accessibility of bones/ashes. These accounts have a maximum combat level of 15.
99 Constitution pureEdit
These accounts tend to be the rarest to find, they train Constitution with all other combat stats 1. Since these pures cannot gain Constitution experience from combat without earning experience in other combat skills, they rely on irregular methods to earn Constitution experience.
10 Constitution pureEdit
This variety of skill pure, also known as a 10 hp pure, trains all combat skills except Constitution. Since slaying monsters yields Constitution experience, they must use irregular methods to train skills that are typically considered impractical or impossible to train outside of combat. The maximum combat level possible for these pures is 116.
A Citadel pure is a type of skill pure, a player account created solely for the purpose of skilling in a Clan Citadel. As such, the only skills trained on a Citadel pure account are the skills involved in Citadel resourcing: Woodcutting, Mining, Firemaking, Smithing, Cooking, Crafting and Summoning.
These accounts are often created by higher-ranking members of clans to assist in the process of gaining needed resources each week. Only a certain amount of resources may be collected by a single account per week, so the creator uses this account to collect more resources than would normally be allowed.
Training Slayer, Dungeoneering, and combat skillsEdit
This section lists methods for training skills that are not straightforward to train without combat. Slayer and Dungeoneering require special consideration since they cannot be trained solo by traditional means, while combat skills (for skillers that train them) are naturally impractical, but not impossible, to train without actually participating in combat.
The following methods are universal and may be used to train any of these skills:
- Lamps from Treasure Hunter
- Jack of trades aura
- Penguin Hide and Seek D&D
- Troll Invasion D&D
- Weekly lamp rewards from Anima Islands D&D
- After Broken Home is completed, it can be replayed once a week for a large lamp, or huge lamp once all replay challenges are completed.
- Using a ring of recoil to defeat God Statue fanatics
- Soul Wars
- Using a ring of recoil to complete Slayer daily tasks
- Using a Slayer skill training dummy (this method can utilise bonus experience)
- Tagging slayer kills (dealing a 0) and having a friend finish the kill
- Bursting corrupted scarabs in Menaphos (this method can utilise bonus experience)
- Experience voyages from the Assassin (requires 90+ Slayer)
- Lamps from the Waiko Reward Shop
- Sinkholes D&D
- Shifting Tombs (requires 50+ Dungeoneering)
- Leeching floors in Daemonheim
- Make sure to turn off experience sharing in the party interface.
- Bind a tangle gum shortbow or longbow with no ammo bound, equip it, and choose the 'Hidden' option under NPC Attack Option settings in Combat Settings. Turn auto-retaliate off. This will make sure you don't accidentally misclick and attack any monsters in the floor.
- Be cautious as certain skill doors and certain puzzles can reward combat experience. If you're not familiar with a skill door or puzzle, don't interact with it just to be safe unless told otherwise.
- While leeching, the most common puzzles you'll likely be asked to assist with are Emotes or Levers since they can sometimes require everyone in the party to participate depending on the Floor difficulty. These two puzzles are safe for skill pures to participate in and knowing how to do them correctly will help you and your party a lot.
- After reaching Level 60 Dungeoneering and getting at least 50,000 Dungeoneering tokens, try to get the scroll of quick teleportation as soon as possible. This item allows you to teleport with the Dungeon Home Teleport much faster as long as you're not in combat, which is very useful for low combat level leeching.
- To save yourself and your party some time, try your best to pay attention to the chat taking place so you can know if you're needed for a puzzle or needed for the floor ending after the boss has been killed. If you need a break or have to go, try to let your party members know in advance if possible.
- Experience voyages from the Exile (requires 90+ Dungeoneering)
- Lamps from the Waiko Reward Shop
Dungeoneering tokens cannot be obtained from Shifting Tombs.
- Soul Wars
- Pest Control (requires 35+ combat and 25+ Attack)
- Barbarian fishing
- Soul Wars
- Pest Control (requires 35+ combat and 25+ Strength)
- Soul Wars
- Pest Control (requires 35+ combat and 25+ Defence)
- Balthazar Beauregard's Big Top Bonanza D&D
- Soul Wars
- Pest Control (requires 35+ combat and 25+ Ranged)
- Archery competition
- Balthazar Beauregard's Big Top Bonanza weekly D&D
- Soul Wars
- Non-damaging spells (e.g. Confuse, Weaken, Curse, Superheat Item, Teleportation, and High Level Alchemy)
- Pest Control (requires 35+ combat and 25+ Magic)
- Soul Wars
- Pest Control (requires 35+ combat and 25+ Constitution)
Level 99 Constitution pures cannot play Pest Control due to the combat level requirement.
Summoning experience may be earned from the following:
- Using charms to create pouches
- Soul Wars
The following methods allow skillers to obtain charms:
- Using the Hunter skill to catch charm sprites, charming moths, and spirit implings
- Using LootShare
- Interacting with fire spirits that occasionally emerge while adding logs to bonfires
- Soul Wars (requires 30+ combat to redeem Zeal points for charms)
Summoning pures cannot obtain charms from Soul Wars due to the combat level requirement.
The following quests are possible to complete while remaining level 3 combat. Additional quests may be possible for skillers that train one or more combat skills. For quests that involve defeating enemies in combat, food and rings of recoil are usually necessary. A blood amulet of fury or deathtouch bracelet may also be used. Generally, as long as no direct damage is dealt by the skiller, they will receive no experience for recoiling the enemy to death. However, recoiling an enemy to death does not always correctly advance the quest. In these cases, deathtouched darts are the only option for level 3s. Skillers that train Defence can also try using Reflect.
Maximum quest points: 144 (or 54 if free-to-play)
|Ernest the Chicken||N/A|
|The Knight's Sword||N/A|
|Let Them Eat Pie||N/A|
|Missing, Presumed Death||
|Myths of the White Lands||N/A|
|One Piercing Note||N/A|
|Perils of Ice Mountain||N/A|
|Priest in Peril|
|A Shadow over Ashdale|
|Shield of Arrav||N/A|
|The Restless Ghost||N/A|
|What's Mine is Yours||
|All Fired Up||N/A|
|Back to the Freezer||
|The Blood Pact||
|Buyers and Cellars||N/A|
|Call of the Ancestors||N/A|
|Creature of Fenkenstrain||
|Diamond in the Rough||
|The Dig Site||N/A|
|Dimension of Disaster: Coin of the Realm||N/A|
|Elemental Workshop I||
|The Fremennik Trials||
|Garden of Tranquillity||N/A|
|The Hand in the Sand||N/A|
|Hunt for Red Raktuber||N/A|
|Impressing the Locals||N/A|
|In Pyre Need||N/A|
|Icthlarin's Little Helper|
|The Jack of Spades||N/A|
|The Lost Tribe||N/A|
|My Arm's Big Adventure||N/A|
|Recipe for Disaster: Freeing the Mountain dwarf||N/A|
|Recipe for Disaster: Freeing the Goblin generals||N/A|
|Recipe for Disaster: Freeing Pirate Pete||N/A|
|Recipe for Disaster||N/A|
|Some Like It Cold||N/A|
|Tai Bwo Wannai Trio|
|Tears of Guthix||N/A|
|Throne of Miscellania||N/A|
|The Tourist Trap||
|Tower of Life||N/A|
|Dishonour among Thieves||6|
|One Small Favour||4|
|The World Wakes||1|
The skills required to complete the above quests are the following:
|Total level: 697|
Skillers can complete a number of miniquests. Rather than provide an exhaustive list of all miniquests available to skillers, the following list contains only miniquests that require special consideration.
- The Lair of Tarn Razorlor
- The fight is currently bugged. Tarn's 1st form does not yield experience. His 2nd form requires a deathtouched dart for the kill to count.
Tales of the ArcEdit
Skillers can complete all 10 Tales of the Arc miniquests. Those that involve combat are listed below.
- Head of the Family
- The miniquest enemies yield no experience, so they can be killed with a weapon.
- Spiritual Enlightenment
- Bring a friend to help you kill the acolytes. Tag them and have your friend kill them. You will receive the drops.
- Jed Hunter
- The Gu ronin can be recoiled.
- Eye for an Eye
- The zyclopes yield no experience. Bring a weapon (preferably ranged), a blood amulet of fury, 2-3 recoils, and an inventory of Saradomin brews. Tag the zyclopes to pull them off the houses, and switch targets often to ensure each wave of zyclopes dies at roughly the same time. Undead Jed can be killed with a weapon.
- Final Destination
There are certain activities that skillers can do. The ones listed are those that are possible to do at combat level 3. Precautions may need to be taken in some activities to avoid gaining combat experience.
- Barbarian Assault
- All Fired Up
- Cabbage Facepunch Bonanza
- Castle Wars
- Duel Arena
- Fist of Guthix
- Fish Flingers
- Fishing Trawler
- Flash Powder Factory
- Games Room in Burthorpe
- Gnome Delivery
- Great Orb Project
- Mobilising Armies
- Pyramid Plunder
- Shifting Tombs
- Sorceress' Garden
- Social Slayer
- Soul Wars
- Stealing Creation
- ^ The best role for a skiller is the Collector role. He or she can stand near the cannons, and only pick up eggs when there are no monsters around. It is recommended to wait for all the penance rangers to be dead. Alternatively, if a skiller chooses the same role as someone else and stays behind the Horn of Glory, he or she will receive as many Honour points as the other person of the same role. Jugs of wine are recommended to take, as they are allowed inside of Barbarian Assault.
- ^ Level 3 skillers can light at least 10 of the 14 beacons.
- ^ Having the opponent forfeit will give a skiller kills on his or her Duellist's cap without giving any combat experience.
- ^ Only when losing each round, as winning would involve killing the other player, which gives combat experience. It is also possible to let the opponent forfeit to get more tokens per round.
- ^ Opening the sarcophagus gives Strength experience.
- ^ For a skiller to receive co-op points, he or she must kill at least 1 monster in the Slayer task. To do this, he or she must hit a 0 on it and use rings of recoil to kill it. No real damage has to be dealt. Drinking a dose of Saradomin brew is recommended to do this. Only Turael can assign a skiller slayer tasks, as all other slayer masters require a higher combat level.
- ^ To avoid getting kicked by a low activity bar, a player can use bandages on their teammates, or bury bones in the graveyard as it gives no Prayer experience. Since Zeal can be redeemed for Slayer experience, this is a good way to train Slayer as a skiller.
- ^ Stealing creation might also involve combat, but there are specific non-combat clans that make it possible to play Stealing Creation safely as a skill pure.
Skillers are extremely limited when it comes to completing tasks/achievements. The following sets of tasks can be completed at combat level 3:
- Ardougne Tasks (easy)
- Fremennik Tasks (easy)
- Recoils can be used to defeat the required monsters. Boosting your summoning points above 1 will allow you to use the obelisk in Rellekka.
- Karamja Tasks (easy)
- Recoils are needed to defeat the Jogre.
- Lumbridge and Draynor Tasks (beginner & easy)
- The Restless Ghost now gives the Prayer experience reward in the form of a lamp, so skillers can finish the beginner task set without any combat experience.
- Recoil the rat and zombie.
- Seers' Village Tasks (easy)
- Varrock Tasks (easy)
- Wilderness Tasks (easy)
- Certain quests are impossible to complete while remaining a skiller as they carry combat skill rewards or involve killing a monster. This means that skillers often aren't able to take advantage of the best skilling methods available.
- Skillers with 85+ Mining are not able to effectively mine runite ore, making the skill less useful. However, since the release of the Mining Guild resource dungeon, those who have a sufficient Dungeoneering level can access new and safe runite rocks.
- Slayer is very difficult to level efficiently for a skiller. Although Slayer tasks can be completed using rings of recoil and retribution/wrath, methods such as using experience lamps and the rewards from Penguin Hide and Seek and Soul Wars can be used to get experience without actually completing any Slayer tasks.
- There are a few skillers that have level 9 Constitution. This was done by making an account in RuneScape Classic and transferring it to RuneScape 2. Since you only received 1000 Constitution experience in RuneScape Classic, when you switched to RuneScape 2, you would have level 9 Constitution.
- There have also been skillers with level 1 Constitution. This was done by botting in the early stages of RuneScape Classic. If caught by Jagex, they would reset your Constitution experience to 0. Some of these accounts have since been locked by Jagex.
- There have been skillers who have legitimately obtained the Fire Cape after defeating TzTok-Jad and single-handedly fighting off 62 waves of TzHaar creatures in the TzHaar Fight Cave. By utilizing prayers, poison, recoil methods, thousands of purple sweets, and a deathtouched dart, the Fight Cave can be completed. However, the battle is near-impossible without high levels in Prayer and Constitution. The skillers who have accomplished this feat consequently use Nastroth's to obtain a reset in their Prayer and Constitution levels, leaving them at level 3.
- Other skillers have illegitimately obtained the Fire Cape via certain glitches that allowed other players to enter the fight caves with them. This is a direct breach of the Rules of Runescape, and many of these accounts have been banned. The glitch that allowed this to happen has since been patched.
- Some skillers have obtained boss pets, such as variations of the Araxyte pet. This was done by using a deathtouched dart on the boss and obtaining the improbable rare drop. Nonetheless, it has been achieved a handful of times.
- Skillers have also been able to obtain the Ghostly pet by training prayer and consequently utilizing Nastroth's Prayer and Constitution reset. Players who reset these stats will not have the pet removed.
- Several skillers have obtained the Golden mining suit, Lumberjack clothing, and the Constructor's outfit, despite normally being locked behind content that requires high combat levels to access. This was possible by purchasing the sets from Vic the Trader in June 2017 and January 2018.