|Total level: 1961|
A skiller or skill pure is a player that develops non-combat skills rather than combat skills. Skill pures usually have the goal to reach as high as possible in all skills that do not increase Combat level, and normally keep combat skills at level 1, making them combat level 3. This makes it harder to gain levels, as areas with dangerous monsters, or areas that require a quest involving combat, cannot be used for training. While skillers generally do not train combat skills (Attack, Strength, Defence, Ranged, Magic, Constitution, Prayer, and Summoning), some variants (see below) selectively train one or more of the combat skills while avoiding others.
It is recommended that skill pures wield ranged weapons without ammo (for example, a shortbow, shieldbow, or crossbow) or a magic weapon without setting an autocast spell (such as a staff, magic staff, or wizard wand). This is to avoid getting combat XP by accidentally attacking monsters.
This is the generic skiller; they have 10 Constitution and all combat skills are level 1. These are the most commonly found type of skiller.
The only combat skill these accounts train is Summoning. These pures must obtain charms from a handful of non-combat sources (see below). These accounts have a maximum combat level of 15.
The only combat skill these accounts train is Prayer. These accounts are a fairly common type of skiller due to the accessibility of bones/ashes. These accounts have a maximum combat level of 15.
99 Constitution pureEdit
These accounts tend to be the rarest you'll find, they train Constitution with all other combat stats 1. Since these pures cannot gain Constitution experience from combat without earning experience in other combat skills, they rely on irregular methods to earn Constitution experience.
10 Constitution pure Edit
This variety of skill pure, also known as a 10 hp pure, trains all combat skills except Constitution. Since slaying monsters yields Constitution experience, they must use irregular methods to train skills that are typically considered impractical or impossible to train outside of combat. The maximum combat level possible for these pures is 116.
Training Slayer, Dungeoneering, and combat skills Edit
This section lists methods for training skills that are not straightforward to train without combat. Slayer and Dungeoneering require special consideration since they cannot be trained solo by traditional means, while combat skills (for skillers that train them) are naturally impractical, but not impossible, to train without actually participating in combat.
The following methods are universal and may be used to train any of these skills:
- Lamps from Treasure Hunter
- Jack of trades aura
- Penguin Hide and Seek D&D
- Troll Invasion D&D
- Weekly lamp rewards from Anima Islands D&D
- Using a ring of recoil to defeat God Statue fanatics
- Soul Wars
- Using a ring of recoil to complete Slayer daily tasks
- Using a Slayer skill training dummy (this method can utilise bonus experience)
- Tagging slayer kills (dealing a 0) and having a friend finish the kill
- Bursting corrupted scarabs in Menaphos (this method can utilise bonus experience)
- Experience voyages from the Assassin (requires 90+ Slayer)
- Lamps from the Waiko Reward Shop
- Sinkholes D&D
- Shifting Tombs (requires 50+ Dungeoneering)
- Leeching floors in Daemonheim (make sure to turn off experience sharing in the party interface!)
- Experience voyages from the Exile (requires 90+ Dungeoneering)
- Lamps from the Waiko Reward Shop
Note that Dungeoneering tokens cannot be obtained from Shifting Tombs.
- Soul Wars
- Pest Control (requires 35+ combat and 25+ Attack)
- Barbarian fishing
- Soul Wars
- Pest Control (requires 35+ combat and 25+ Strength)
- Soul Wars
- Pest Control (requires 35+ combat and 25+ Defence)
- Balthazar Beauregard's Big Top Bonanza D&D
- Soul Wars
- Pest Control (requires 35+ combat and 25+ Ranged)
- Archery competition
- Balthazar Beauregard's Big Top Bonanza weekly D&D
- Soul Wars
- Non-damaging spells (e.g. Confuse, Weaken, Curse, Superheat Item, and High Level Alchemy)
- Pest Control (requires 35+ combat and 25+ Magic)
- Soul Wars
- Pest Control (requires 35+ combat and 25+ Constitution)
Note that 99 Constitution pures cannot play Pest Control due to the combat level requirement.
Summoning experience may be earned from the following:
- Using charms to create pouches
- Soul Wars
The following methods allow skillers to obtain charms:
- Using the Hunter skill to catch charm sprites, charming moths, and spirit implings
- Using LootShare
- Interacting with fire spirits that occasionally emerge while adding logs to bonfires
- Soul Wars (requires 30+ combat to redeem Zeal points for charms)
Note that Summoning pures cannot obtain charms from Soul Wars due to the combat level requirement.
The following quests are possible to complete while remaining level 3 combat. Additional quests may be possible for skillers that train one or more combat skills. For quests that involve defeating enemies in combat, food and rings of recoil are usually necessary. A blood amulet of fury or deathtouch bracelet may also be used. Generally, as long as no direct damage is dealt by the skiller, they will receive no experience for recoiling the enemy to death. However, recoiling an enemy to death does not always correctly advance the quest. In these cases, deathtouched darts are the only option for level 3s. Skillers that train Defence can also try using Reflect.
Maximum quest points (free-to-play): 38
Maximum quest points (members): 113
- Cook's Assistant
- Death Plateau (deathtouched dart needed)
- Demon Slayer
- The skeletons can be simply recoiled, no need to splash 0 damage.
- The cultists can be recoiled, but if Gideon Bede does damage to them, they will give you experience upon death. Let them attack you from afar and recoil them down, as if you get too close, Gideon (who follows you) will engage them.
- The boss gives no experience whatsoever. You must damage and kill him with Silverlight.
- Druidic Ritual
- Ernest the Chicken
- Goblin Diplomacy
- Gower Quest (combat required)
- Gunnar's Ground
- Imp Catcher
- The Knight's Sword
- Let Them Eat Pie
- Myths of the White Lands
- Pirate's Treasure
- The angry gardener does not need to be defeated. You can flee from the battle and return after he despawns, then dig up the treasure.
- Rune Mysteries
- Shield of Arrav
- Stolen Hearts (ring of recoil needed)
- Swept Away
- What's Mine is Yours (ring of recoil needed)
- Biohazard (deathtouched dart needed)
- Broken Home
- Buyers and Cellars
- Clock Tower
- Cold War
- Creature of Fenkenstrain (ring of recoil needed)
- Deadliest Catch
- Diamond in the Rough (ring of recoil needed)
- The Dig Site
- Dimension of Disaster: Coin of the Realm
- Dishonour among Thieves (6 deathtouched darts needed)
- Dwarf Cannon
- Eadgar's Ruse
- Eagles' Peak
- Elemental Workshop I (ring of recoil needed)
- Enlightened Journey
- Family Crest (deathtouched dart needed)
- The Feud
- The two quest bosses have too much health to kill with just recoils. They will despawn if you take too long. However, a blood amulet of fury will suffice.
- Fishing Contest
- Flag Fall
- Garden of Tranquillity
- Gertrude's Cat
- The Golem
- The Hand in the Sand
- Hazeel Cult
- Head of the Family
- The quest bosses have a lot of health. A blood amulet of fury is highly recommended.
- Hunt for Red Raktuber
- Impressing the Locals
- In Pyre Need
- The Jack of Spades
- Jungle Potion
- Kindred Spirits
- Lost City
- The Lost Tribe
- Missing, Presumed Death (ring of recoil needed)
- Merlin's Crystal
- Monk's Friend
- Murder Mystery
- My Arm's Big Adventure
- Perils of Ice Mountain
- Plague City
- Recipe for Disaster: Dwarf
- Recipe for Disaster: Goblin Generals
- Recipe for Disaster: Pirate Pete (ring of recoil needed)
- Recipe for Disaster: Starting Out
- Sea Slug
- Sheep Herder
- Shilo Village
- Each form of the quest boss has a lot of health and despawns after 5 minutes. Using a blood amulet of fury, a deathtouch bracelet, and rings of recoil together will work.
- Some Like It Cold
- Tears of Guthix
- The Tourist Trap (ring of recoil needed)
- Tower of Life
- Tribal Totem
- Troll Stronghold
The skills required to complete the above quests are the following:
|Total level: 641|
A Citadel pure is a type of skill pure, a player account created solely for the purpose of skilling in a Clan Citadel. As such, the only skills trained on a Citadel pure account are the skills involved in Citadel resourcing: Woodcutting, Mining, Firemaking, Smithing, Cooking, Crafting and Summoning.
These accounts are often created by higher-ranking members of clans to assist in the process of gaining needed resources each week. Only a certain amount of resources may be collected by a single account per week, so the creator uses this account to collect more resources than would normally be allowed.
There are certain activities that skillers can do. The ones listed are those that are possible to do at combat level 3. Precautions may need to be taken in some activities to avoid gaining combat experience.
- Barbarian Assault
- Castle Wars
- Duel Arena
- Fist of Guthix
- Fish Flingers
- Fishing Trawler
- Flash Powder Factory
- Games Room in Burthorpe
- Gnome Delivery
- Great Orb Project
- Mobilising Armies
- Pyramid Plunder
- Shifting Tombs
- Sorceress' Garden
- Social Slayer
- Soul Wars
- Stealing Creation
- ^ The best role for a skiller is the Collector role. He or she can stand near the cannons, and only pick up eggs when there are no monsters around. It is recommended to wait for all the penance rangers to be dead. Alternatively, if a skiller chooses the same role as someone else and stays behind the Horn of Glory, he or she will receive as many Honour points as the other person of the same role. Jugs of wine are recommended to take, as they are allowed inside of Barbarian Assault.
- ^ Having the opponent forfeit will give a skiller kills on his or her Duellist's cap without giving any combat experience.
- ^ Only when losing each round, as winning would involve killing the other player, which gives combat experience. It is also possible to let the opponent forfeit to get more tokens per round.
- ^ Opening the sarcophagus gives Strength experience.
- ^ For a skiller to receive co-op points, he or she must kill at least 1 monster in the Slayer task. To do this, he or she must hit a 0 on it and use rings of recoil to kill it (note that no real damage has to be dealt.) Drinking a dose of Saradomin brew is recommended to do this. Only Turael can assign a skiller slayer tasks, as all other slayer masters require a higher combat level.
- ^ To avoid getting kicked by a low activity bar, a player can use bandages on their teammates, or bury bones in the graveyard as it gives no Prayer experience. Since Zeal can be redeemed for Slayer experience, this is a good way to train Slayer as a skiller.
- ^ Stealing creation might also involve combat, but there are specific non-combat clans that make it possible to play Stealing Creation safely as a skill pure.
Skillers are extremely limited when it comes to completing tasks/achievements. The following sets of tasks can be completed at combat level 3:
- Ardougne Tasks (easy)
- Requires Biohazard, which may no longer be possible to complete without gaining combat experience.
- Fremennik Tasks (easy)
- Recoils can be used to defeat the required monsters. Boosting your summoning points above 1 will allow you to use the obelisk in Rellekka.
- Karamja Tasks (easy)
- Recoils are needed to defeat the Jogre.
- Seers' Village Tasks (easy)
- Varrock Tasks (easy)
- Wilderness Tasks (easy)
- Certain quests are impossible to complete while remaining a skiller as they carry combat skill rewards or involve killing a monster. This means that skillers often aren't able to take advantage of the best skilling methods available.
- Skillers with 85+ Mining are not able to effectively mine runite ore, making the skill less useful. However, since the release of the Mining Guild resource dungeon, those who have a sufficient Dungeoneering level can access new and safe runite rocks.
- Slayer is very difficult to level efficiently for a skiller. Although Slayer tasks can be completed using rings of recoil and retribution/wrath, methods such as using experience lamps and the rewards from Penguin Hide and Seek and Soul Wars can be used to get experience without actually completing any Slayer tasks.
- There are a few skillers that have level 9 Constitution. This was done by making an account in RuneScape Classic and transferring it to RuneScape 2. Since you only received 1000 Constitution experience in RuneScape Classic, when you switched to RuneScape 2, you would have level 9 Constitution.
- There have also been skillers with level 1 Constitution. This was done by botting in the early stages of RuneScape Classic. If caught by Jagex, they would reset your Constitution experience to 0. Some of these accounts have since been locked by Jagex.