|Release||12 April 2010 (Update)|
|Could do with gaining a few pounds.|
|Equipment XP (2H/MH & Armour/OH)|
|3 / 2 / 1|
|4 ticks (2.4s)|
|? (edit)||? (edit)||? (edit)|
Skeletons in Daemonheim can use any of the three different attack styles. They can only be found in the Abandoned, Occult, and Warped floors, and, with the minor exception of the mage, they are weak to all forms of attack, particularly crush attacks. They also serve as primary enemies in the Skeletal Horde fight.
Similar to the ones found outside of Daemonheim, has the highest number of variations in appearance out of the 3. As they are melee fighters, they are considerably weak against magic attacks. They often wield weapons such as Hatchets, Warhammers, Longswords, and more. On occasion, they can drop these weapons when defeated. They can deal considerable damage for their level; the highest levelled (178) skeletons can even hit over 350. The max hit of a warrior skeleton depends on what weapon (if any) it is wielding - the more powerful the weapon, the higher the skeleton's max hit. For example, skeletons wielding longswords, flails, or warhammers will generally hit harder than similarly-levelled skeletons wielding shortswords, hatchets, or no weapon at all.
Attacks by throwing skulls at players, and frequently changes targets. These skeletons don't hit as high for their level as the warrior and mage skeletons, but they have somewhat high defence, attack quickly, and are very accurate to compensate. They are weak to crush attacks. These skeletons have a tannish colour, and their attack has a distinctive sound. The highest level (198) skeleton rangers tend to hit into the low to mid-400s against players in magic armour. They will also target random players that are attacking it or other players (unless the other player uses a shadow silk hood). These skeletons should be targeted first, unless there are other high-levelled dangers (such as mysterious shades) nearby in the room.
Attacks with a purple magic spell, and will frequently change targets just like the ranged skeletons. They have relatively high defence to melee attacks and moderate magic defence, but are weak against ranged attacks, specifically thrown weapons. Being a mage, it can attack players wearing a Shadow silk hood. However, unlike Forgotten mages, they will not disable its effects. In addition, they cannot use binding or stat reduction spells, but they do attack slightly faster to compensate. The highest levelled (198) skeleton magi can hit into the mid 500s or more. Fortunately, they have extremely low accuracy. These monsters are similar in appearance to the skeleton magi found outside of Daemonheim, but they use a purplish spell instead of the Earth Bolt and Fire Blast spells used by the magi on the surface.
These are only dropped by warrior skeletons. The type of weapon dropped depends on the skeleton's combat level and the weapon type it is wielding. For example, a promethium hatchet can only be dropped by a level 126 skeleton wielding a hatchet.
- Please note that the quantities and rarities are random. Dropped food will usually be the second best you can fish and cook, and drops in general will become less generous as you progress.
Item Tier Smuggler value Members only? Heim crab 1 72 No Red-eye 2 180 No Dusk eel 3 252 No Giant flatfish 4 360 No Short-finned eel 5 432 No Web snipper 6 540 Yes Bouldabass 7 612 Yes Salve eel 8 720 Yes
Item Tier Smuggler value Members only? Novite dagger 1 105 No Bathus dagger 2 255 No Marmaros dagger 3 480 No Kratonite dagger 4 660 No Fractite dagger 5 915 No
Item Tier Smuggler value Members only? Air rune (Dungeoneering) None 1 No Mind rune (Dungeoneering) None 1 No Water rune (Dungeoneering) None 1 No Earth rune (Dungeoneering) None 2 No Fire rune (Dungeoneering) None 3 No Body rune (Dungeoneering) None 3 No Cosmic rune (Dungeoneering) None 3 No Chaos rune (Dungeoneering) None 3 No Astral rune (Dungeoneering) None 3 Yes Nature rune (Dungeoneering) None 3 No Law rune (Dungeoneering) None 6 No Death rune (Dungeoneering) None 6 No Blood rune (Dungeoneering) None 6 Yes Soul rune (Dungeoneering) None 12 Yes
- Torn bags
Item Tier Smuggler value Members only? Protoleather torn bag 1 93 No Subleather torn bag 2 213 No Paraleather torn bag 3 399 No Archleather torn bag 4 546 No Dromoleather torn bag 5 759 No Spinoleather torn bag 6 888 No Gallileather torn bag 7 1101 No Stegoleather torn bag 8 1260 No Megaleather torn bag 9 1434 No Tyrannoleather torn bag 10 1695 No
Item Tier Smuggler value Members only? Novite ore 1 105 No Bathus ore 2 225 No Marmaros ore 3 480 No Kratonium ore 4 660 No Fractite ore 5 915 No
Item Tier Smuggler value Members only? Tangle gum branches 1 45 No Seeping elm branches 2 90 No Blood spindle branches 3 165 No Utuku branches 4 225 No Spinebeam branches 5 315 No
Item Tier Smuggler value Members only? Salve nettles 1 84 No Wildercress 2 204 No Blightleaf 3 384 No Roseblood 4 528 No Bryll 5 732 No
Item Tier Smuggler value Members only? Grimy sagewort 1 225 Yes Grimy valerian 1 300 Yes Grimy aloe 1 405 Yes Grimy wormwood leaf 2 450 Yes Grimy magebane 2 600 Yes Grimy featherfoil 2 810 Yes Grimy winter's grip 3 900 Yes Grimy lycopus 3 1050 Yes Grimy buckthorn 3 1350 Yes
Item Tier Smuggler value Members only? Cave potato seed N/A 162 Yes Gissel mushroom spore N/A 270 Yes Edicap mushroom spore N/A 900 Yes Sagewort seed 1 675 Yes Valerian seed 1 900 Yes Aloe seed 1 1215 Yes Wormwood seed 2 1350 Yes Magebane seed 2 1800 Yes Featherfoil seed 2 2430 Yes Winter's grip seed 3 2700 Yes Lycopus seed 3 3150 Yes Buckthorn seed 3 4050 Yes
Item Tier Smuggler value Members only? Gold charm (Dungeoneering) None 895 Yes Green charm (Dungeoneering) None 2647 Yes Crimson charm (Dungeoneering) None 4393 Yes Blue charm (Dungeoneering) None 5538 Yes Rusty coins N/A N/A No Anti-dragon shield None 360 No Bowstring N/A 18 Yes Vial N/A 3 No Thread N/A 3 No Feather N/A 1 No Marmaros and Thok None Untradeable No Chronicles of Bilrach None Untradeable No Rune essence None 16 No
- Prior to the Dungeoneering dual wielding update, the mage skeletons were weak to arrows. Their weakness was changed to thrown with the update.