Release date | 6 December 2004 (Update) | |||||||||||||||||||||||||||||||||||||||||||||||
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Members | Yes | |||||||||||||||||||||||||||||||||||||||||||||||
Combat level | 112 | |||||||||||||||||||||||||||||||||||||||||||||||
XP per kill | 65 (and 21.4 experience) | |||||||||||||||||||||||||||||||||||||||||||||||
Examine text | It looks just a bit... underfed. | |||||||||||||||||||||||||||||||||||||||||||||||
Slayer info | ||||||||||||||||||||||||||||||||||||||||||||||||
Slayer level | 1 | |||||||||||||||||||||||||||||||||||||||||||||||
Slayer XP | 112 | |||||||||||||||||||||||||||||||||||||||||||||||
Assigned by | Turael or Spria, Mazchna or Achtryn | |||||||||||||||||||||||||||||||||||||||||||||||
Category | Skeletons | |||||||||||||||||||||||||||||||||||||||||||||||
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Skeletons are skeletal apes that are found in the Ape Atoll Dungeon. Due to their aggressiveness they are a common target for rangers using grey and red chinchompas and mages using burst and barrage spells to train on.
They are a form of Undead, meaning players can equip a Salve amulet (or Salve amulet (e)), if wishing to train Melee on them.
It is worth noting that Skeletons (Ape Atoll) have the tendency of spawning from the bones they drop. To prevent an overflow of extra skeletons, they will disappear into a pile of burning bones after a short while. When they respawn, they do so with an animation of them coming out of the ground, this is unique among other monsters. The bones cannot be taken away from Ape Atoll, and when teleporting out a message appears saying 'The skeleton bones you are carrying crumble to dust'. Ashes are then left in your inventory.
The bones were not originally able to be crushed for Prayer experience by the Bonecrusher, but a small update made it possible to do so. However, it is still not recommended to crush the bones since the skeletons spawn from them.
Strategies
Red chinchompa Ranged training method
Prior to EoC, the Red chinchompa method was one of the fastest ranged methods available. Afterwards, this method is no longer viable due to a combination of the ineffectiveness of chins, the monkeys being weak to Magic and not Ranged, and Protection prayers being only half effective. Even with high level gear and 90+ Ranged, this method is now about 250k XP/hr with legacy.
Ice Burst/Barrage Magic training method
As well as training range these skeletons are also decent for training magic. The only down side is that once the first few die off, there are less to kill so your experience per hit gets lower, costing you more time and money, not to mention the fact that they have to be re-lured each time. Ape Atoll skeletons are a much better option for purely training magic because they always spawn back where they die, and if enough are lured or are with a few people, there are constantly 10+ skeletons on the pile. This means no luring is necessary, and the area-of-effect attacks are always hitting 9 at a time.
Equipment:
- Sea Singer's hood > Virtus mask > Subjugation hood > Ganodermic visor
- Completionist cape > God cape > Max cape > Skill cape
- Arcane stream necklace > Sara's hiss > Salve amulet (e)
- Sea singer's robe > Virtus robe top > Subjugation garb
- Sea singer's robe bottom > Virtus robe bottom > Subjugation gown > Ganodermic Leggings
- Ragefire boots > Boots of subjugation > Ganodermic boots
- Seismic singularity > Virtus book > Ahrim's book of magic > Tome of frost
- Virtus gloves > Gloves of subjugation > Ganodermic Gloves
- Sixth Age circuit > Seer's Ring > Tokkul-Zo > Ring of life
- Seismic wand > Virtus wand > Wand of Treachery > Master wand
An expensive but more effective inventory (recommended):
- 4x Prayer renewal flask (6)
- 12x Prayer flask (6)
- 4x Super magic flask (6) or Extreme magic flask (6)
- 1x Antipoison++ (4)
- 1x Greegree of any type
- 3x Rocktail or Basket of strawberries (5)
- 1x Teleport to House Tablet (Recommended) or 1x Teleport to Varrock Tablet
- 2 Inventory spaces for the runes for your desired spell. It is recommended that you use Ice burst (or Blood burst if your magic level is not high enough). The runes required for Ice burst are water runes (Fire runes if using Blood Burst), and death runes (Blood runes if using Barrage spells). It is advised to bring between 2000-3000 casts of your chosen spell.
A cheap but less effective inventory:
- 4x Prayer renewal (4)
- 12x Prayer potion (4)
- 4x Magic potion (4) or Extreme magic potion (4)
- 1x Antipoison++ (4)
- 1x Greegree of any type
- 2x Shark or Basket of strawberries (5)
- 1x Teleport to House Tablet (Recommended) or 1x Teleport to Varrock Tablet
- 3 Inventory spaces for the runes for your desired spell. It is recommended that you use Ice burst (or Blood burst if your magic level is not high enough). The runes required for Ice burst are water runes (replace with Fire runes if using Blood Burst) and death runes. It is advised to bring between 2000-3000 casts of your chosen spell.
Note: You may use Ice barrage instead of Blood burst/Ice burst for increased experience gains but do note that this is much more expensive per cast than the aforementioned spells. If you will be using Ice barrage, the runes you will need are the same as Ice burst except you will need blood runes instead of death runes.
Drops
100% drop
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Bones (Ape Atoll) | 1 | Always | Not sold |
Universal drops
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Key token | 1 | Rare | Not sold | |
Mimic kill token | 1 | Very rare | 5,575 |
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