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Sixth-Age circuit

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Sixth-Age circuit
Sixth-Age circuit
Release date 4 March 2013 (Update)
Members Yes
Quest item The World Wakes
Tradeable No
Equipable Yes
Stackable No
Value 1 coin
Alchemy Cannot be alchemised
Destroy You can get another one from the high druid in Guthix's shrine, enterable from the excavation west of the Legend's Guild.
On death Always kept in inventory
Store price Not sold
Examine Complex circuitry, finely crafted by Cres.
Weight 0 kg
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Sixth-Age circuit detail

The Sixth-Age circuit is a powerful ring given to players by Juna at the end of The World Wakes quest if all of the additional quests have been completed. It offers teleports to Guthix's shrine. The ring, along with the Asylum surgeon's ring and the Onyx ring (i), are tied for the second highest strength bonuses of any all-class ring, after the ring of death.

On death, the ring is kept automatically, but will still be lost if one were to die in the Wilderness. It can be retrieved by talking to the Guthixian High Druid, free of charge. If you complete the additional quests (Ritual of the Mahjarrat, The Firemaker's Curse, Branches of Darkmeyer, The Void Stares Back, and The Chosen Commander) after finishing The World Wakes, you may claim this ring by speaking to the Guthixian High Druid in the temple and asking about additional rewards you may have earned.

This ring provides fairly quick access to the Legends' Guild and the Ardougne farming patches.

After completing Fate of the Gods you can talk to the Guthixian High Druid to have a teleport to the World Gate added to it.

Combat Stats
Skill requirements
CombatSwords AllRing slot
Constitution-iconLife points0
Strength bonuses

Comparison with other ringsEdit

Name Req's Cost Bonuses Notes
Ring of death Ring of death None 26,595,483 CombatSwords 25
Prayer-icon 3
  • Two passive effects: 50% chance of restoring up to 5% adrenaline when a target is killed; teleports the wearer to their respawn point with all of their items when they die, at a cost of 15% charge (effective cost 608,349.3)
  • Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 4,055,662)
Leviathan ring Superior leviathan ring 90 Crafting-icon to make
85 Defence-icon
85 Constitution-icon
100 Pearls Pearls CombatSwords 15
Defence-icon 43
Asylum surgeon's ring Asylum surgeon's ring 85 Defence-icon
All Broken Home Challenges
500,000 (reclaim) CombatSwords 21
  • Two passive effects: 10% chance to prevent adrenaline loss when using threshold abilities; 40% chance to save a quarter of a special attack's base cost (e.g. 60% becomes 45%)
Onyx ring (i) Onyx ring (i) 300 Mobilising Armies rating 651,581
144,100 Reward Credits
CombatSwords 21
Defence-icon 22
Sixth-Age circuit Sixth-Age circuit The World Wakes
and all optional requirements
Free CombatSwords 21
Defence-icon 12
  • Free to reclaim
Berserker ring (i) Berserker ring (i) 300 Mobilising Armies rating (if purchased using Reward Credits) 234,996
Thaler 180 or
Mobilising Armies icon highscores 205,900
CombatSwords 17
Defence-icon 19
Seers' ring (i) Seers' ring (i) 142,303
Thaler 180 or
Mobilising Armies icon highscores 205,900
Magic-icon 25
Warrior ring (i) Warrior ring (i) 106,464
Thaler 180 or
Mobilising Armies icon highscores 205,900
Strength-icon 25
Archers' ring (i) Archers' ring (i) 62,871
Thaler 180 or
Mobilising Armies icon highscores 205,900
Ranged-icon 25
Berserker ring Berserker ring None 234,996 CombatSwords 12
Defence-icon 5
Seers' ring Seers' ring 142,303 Magic-icon 17
Warrior ring Warrior ring 106,464 Strength-icon 17
Archers' ring Archers' ring 62,871 Ranged-icon 17
Ring of vigour Ring of vigour 62 Attack-icon
62 Dungeoneering-icon
50,000 Dungeoneering tokens CombatSwords 12

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