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For this item's augmented variant, see augmented sirenic chaps (shadow).
For this item's (un)dyed variants, see undyed, Barrows, blood, Third Age, Ice.
[FAQ] • [doc]
Sirenic chaps (shadow) detail

The shadow-dyed sirenic chaps are part of the sirenic armour set. They are made by dyeing sirenic chaps with Shadow Dye. This process is irreversible, and the dyed version is untradeable. They have the same combat bonuses as the regular sirenic chaps.

The chaps will degrade to a broken state after 100,000 charges of combat. They can be fully repaired using 34 sirenic scales (3% per energy) - algarum thread is not required.

Making shadow-dyed sirenic chaps costs 614,548,483 coins.

Combat Stats
RequirementsDegradesSirenic armour set (shadow) equipped
90 Defence100,000 charges
ClassSlot
Ranged RangedLegs slot
TierType
90Power armour
WeaponsMainOff
Damage--
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour479PvM: 0%PvP: 2.3625%
ConstitutionLife points0Style bonuses
PrayerPrayer2Strength0Ranged29Magic0
[FAQ][doc]

DisassemblyEdit

[FAQ] • [doc]