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For this item's augmented variant, see augmented Sirenic chaps (Third Age).
For this item's (un)dyed variants, see Shadow, undyed, Barrows, blood.
[FAQ] • [doc]
Sirenic chaps (Third Age) detail

The third-age dyed sirenic chaps are part of the sirenic armour set. They are made by dyeing sirenic chaps with Third-Age Dye. This process is irreversible, and the dyed version is untradeable. They have the same combat bonuses as the regular sirenic chaps.

The chaps will degrade to a broken state after 100,000 charges of combat. They can be fully repaired using 34 sirenic scale (3% per scale) - algarum thread is not required.

Making third-age dyed sirenic chaps costs 2,159,204,536 coins.

Combat Stats
RequirementsDegradesSirenic armour set (Third Age) equipped
90 Defence100,000 charges
ClassSlot
Ranged RangedLegs slot
TierType
90Power armour
WeaponsMainOff
Damage--
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour479PvM: 0%PvP: 2.3625%
ConstitutionLife points0Style bonuses
PrayerPrayer2Strength0Ranged29Magic0
[FAQ][doc]

DisassemblyEdit

[FAQ] • [doc]

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