Sirenic armour set equipped

Sirenic armour is tier 90 ranged power armour made from sirenic scales, which are drops from various high-level monsters, requiring level 90 Defence to wear. These scales, along with algarum thread bought from one of three places, (Ocellus, Bandit Duty Free, Grand Exchange) are used to create the sirenic armour, requiring level 91 to 93 Crafting for each piece. It is the ranged equivalent to malevolent and tectonic armour.

Sirenic armour degrades for 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.

To augment sirenic armour a new, fully charged item (do not wear the item), an augmentor, and 36 divine charges are needed to manufacture the armour at the Inventor's workbench. It cannot be made from a partially used component. Once it is worn it is no longer augmentable even if not used. Augmentation dissolvers cannot be used on these items.

Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the sirenic scales used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 sirenic scales.

The armour set may be paired with nightmare gauntlets which which provides a significant damage increase over ascension grips in almost all situations (In some situations where nightmare gauntlets are not needed, cinderbane gloves are typically better than the raw superior stats of ascension grips). For your boot slot: elite ranger boots, or alternatively pernix boots are the best choice at a reasonable cost. Flarefrost boots can be used but this choice is not recommended, due to the extremely high maintenance cost.

According to the examine text on the sirenic scales, the scales are part of a cloth created by Remora, a siren featured in the quest Song from the Depths.

Creation and priceEdit

Item Crafting Sirenic scales Algarum thread Material price GE Price
Sirenic mask Sirenic mask 91 500 Sirenic scale 14 Algarum thread 1 4,653,576 5,566,899
Sirenic hauberk Sirenic hauberk 93 1,500 Sirenic scale 42 Algarum thread 3 13,960,728 16,194,100
Sirenic chaps Sirenic chaps 92 1,000 Sirenic scale 28 Algarum thread 2 9,307,152 11,266,554
Totals 3,000 Sirenic scale 84 Algarum thread 6 27,921,456 33,027,553


Main-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc Defence Constitution Prayer Attack-icon Ranged-icon Magic-icon
Sirenic maskSirenic mask - - - - - - 435 0 2 - 23 -
Sirenic hauberkSirenic hauberk - - - - - - 500 0 3 - 34 -
Sirenic chapsSirenic chaps - - - - - - 479 0 2 - 29 -
Totals - - - - - - 1414 0 7 - 86 -


Using dyes from Treasure Trails, sirenic armour can be recoloured.

Dyed sirenic armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using sirenic scales.

Part Creation cost (GE) Repair Repair value
Barrows Shadow Third-Age Blood
Sirenic mask (dyed) 180,046,012 591,652,863 2,063,784,481 2,061,001,792 Sirenic scale 15 4,450,260
Sirenic hauberk (dyed) 190,673,213 602,280,064 2,074,411,682 2,071,628,993 Sirenic scale 50 14,834,200
Sirenic chaps (dyed) 185,745,667 597,352,518 2,069,484,136 2,066,701,447 Sirenic scale 34 10,087,256
Totals 556,464,892 1,791,285,445 6,207,680,299 6,199,332,232 Sirenic scale 99 29,371,716